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Boucheron: Difference between revisions

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Boucheron's two immediate promotions are [[Berserker]] and [[Warrior]]. Berserker has the advantage of slightly higher Strength and Build, and he can promote into it earlier due to not needing to wait for Bow proficiency. In spite of that, Warrior is generally better in almost every other way: his other stats are higher, he gains the added flexibility of Bows such as the [[Killer Bow]] and [[Longbow]] for both his own combat and Chain Attacks, and he gets access to the [[Merciless]] skill at Level 5, greatly increasing his damage against any [[Break|broken]] enemy, all but guaranteeing a kill. Warrior is one of the strongest physical classes in the game for the aforementioned advantages, and Boucheron being able to access it without having to use a Second Seal is a notable boon among your earlygame roster, allowing you to use it on another unit or conserve the gold for other purchases. If one does wish to expend a Second Seal on him, however, then [[Wyvern Rider|Wyvern Knight]] is another excellent physical class that grants him the utility of flight, letting him navigate over difficult terrain and participate in [[Bonded Shield]] chains with other flying units with perfect reliability (he can even be the Bonded Shielder himself), as well as either B swords or lances in addition to his A rank axes. Swords are generally the better option, giving him access to strong generalist options such as the [[Silver Sword]] and the [[Killing Edge]], as well as useful effective weaponry in the [[Armorslayer]] and Wyrmslayer for armored and draconic foes (though armored foes are typically so bulky that the Armorslayer might not be enough to outright kill them). Other promotion options he can go into include [[Hero]] if you're truly struggling to make his combat work but are willing to continue using him in a supportive role with [[Brave Assist]] and [[Dual Assist]] (though this role is very replaceable) as well as Bow Knight if you want to put him on a horse while letting him use Silver Bows in tandem with his axes, though neither these nor the other classes stand out super strongly compared to Wyvern and Warrior.
Boucheron's two immediate promotions are [[Berserker]] and [[Warrior]]. Berserker has the advantage of slightly higher Strength and Build, and he can promote into it earlier due to not needing to wait for Bow proficiency. In spite of that, Warrior is generally better in almost every other way: his other stats are higher, he gains the added flexibility of Bows such as the [[Killer Bow]] and [[Longbow]] for both his own combat and Chain Attacks, and he gets access to the [[Merciless]] skill at Level 5, greatly increasing his damage against any [[Break|broken]] enemy, all but guaranteeing a kill. Warrior is one of the strongest physical classes in the game for the aforementioned advantages, and Boucheron being able to access it without having to use a Second Seal is a notable boon among your earlygame roster, allowing you to use it on another unit or conserve the gold for other purchases. If one does wish to expend a Second Seal on him, however, then [[Wyvern Rider|Wyvern Knight]] is another excellent physical class that grants him the utility of flight, letting him navigate over difficult terrain and participate in [[Bonded Shield]] chains with other flying units with perfect reliability (he can even be the Bonded Shielder himself), as well as either B swords or lances in addition to his A rank axes. Swords are generally the better option, giving him access to strong generalist options such as the [[Silver Sword]] and the [[Killing Edge]], as well as useful effective weaponry in the [[Armorslayer]] and Wyrmslayer for armored and draconic foes (though armored foes are typically so bulky that the Armorslayer might not be enough to outright kill them). Other promotion options he can go into include [[Hero]] if you're truly struggling to make his combat work but are willing to continue using him in a supportive role with [[Brave Assist]] and [[Dual Assist]] (though this role is very replaceable) as well as Bow Knight if you want to put him on a horse while letting him use Silver Bows in tandem with his axes, though neither these nor the other classes stand out super strongly compared to Wyvern and Warrior.


As mentioned prior, Marth is an excellent option for Boucheron, especially in the earlygame thanks to Mercurius grinding; his stat buffs to Strength, Dexterity and Speed as well as [[Divine Speed]] and [[Break Defenses]] help to shore up his raw power by letting him land extra hits. Sadly, Marth is lost to the player for a sizeable amount of time after Chapter 10 and won't return until very late into the game. [[Roy]] is also tailor-made for Boucheron, giving him heaps of raw stats through Rise Above in addition to his already massive Strength gains, but again, he is absent for the entire midgame, although he will return a few chapters earlier than Marth does. Still, in the lategame, these two will most certainly be his best friends for reliably killing enemies should he go the distance. Viable alternatives in the midgame include [[Ike]] and [[Eirika]]. Ike is a primarily defensive Emblem, but he does still provide a welcome Strength boost, and the sheer durability he provides as well as his extremely heavy weapons are a fairly good fit for Boucheron's very high HP and Build, respectively. He also allows inheritance of [[Axe Power]]; while Boucheron's best classes typically have multiple weapon types, his natural Axe proficiency and high Build will still let him capitalize off the extra damage this skill provides fairly well. Eirika's additional damage from skills such as [[Lunar Brace]] and [[Bravery]] (and both when engaged) can complement Boucheron's good Speed fairly well, as these bonuses will get double the value on a unit that can double enemies. For all of these Emblems, you might need some outside Speed assistance such as [[Speed +3]] and [[Tonics]] to reach thresholds against faster enemies. That said, it's best not to run [[Lyn]] on him, as Speed is relatively cheap to improve compared to damage, which Boucheron has a comparatively much higher demand for.
As mentioned prior, Marth is an excellent option for Boucheron, especially in the earlygame thanks to Mercurius grinding; his stat buffs to Strength, Dexterity and Speed as well as [[Divine Speed]] and [[Break Defenses]] help to shore up his raw power by letting him land extra hits. Sadly, Marth is lost to the player for a sizeable amount of time after Chapter 10 and won't return until very late into the game. [[Roy]] is also tailor-made for Boucheron, giving him heaps of raw stats through Rise Above in addition to his already massive Strength gains, but again, he is absent for the entire midgame, although he will return a few chapters earlier than Marth does. Still, in the lategame, these two will most certainly be his best friends for reliably killing enemies should he go the distance. Viable alternatives in the midgame include [[Ike]] and [[Eirika]]. Ike is a primarily defensive Emblem, but he does still provide a welcome Strength boost, and the sheer durability he provides as well as his extremely heavy weapons are a fairly good fit for Boucheron's very high HP and Build, respectively. He also allows inheritance of [[Axe Power]]; while Boucheron's best classes typically have multiple weapon types, his natural Axe proficiency and high Build will still let him capitalize off the extra damage this skill provides fairly well. Eirika's additional damage from skills such as [[Lunar Brace]] and [[Bravery]] (and both when engaged) can complement Boucheron's good Speed fairly well, as these bonuses will get double the value on a unit that can double enemies. For all of these Emblems, you might need some outside Speed assistance such as [[Speed +3]] and [[Speed Tonic|Speed Tonics]] to reach thresholds against faster enemies. That said, it's best not to run [[Lyn]] on him, as Speed is relatively cheap to improve compared to damage, which Boucheron has a comparatively much higher demand for.


==Personality==
==Personality==