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User:Thecornerman/Sandbox: Difference between revisions
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| /'ɛnbɑɹ/ || Enbarr | | /'ɛnbɑɹ/ || Enbarr | ||
|- | |- | ||
| /'læmbɝt/ || Lambert | | /'læmbɝt 'bleɪθɪd/ || Lambert Egitte Blaiddyd | ||
|- | |- | ||
| /'ɑgmə/ || Oghma | | /'ɑgmə/ || Oghma |
Revision as of 07:52, 13 October 2019
A sandbox to test things. Also of interest may be: User:Thecornerman/Sandbox/Sort orders
Misc. pronunciations
Pronunciations for things that lack a respective article; not a comprehensive list, nor in any particular order.
/'ɹændɑlf/[key] | Randolph | |
/'fɑɹgəs/ | Faerghus | |
/kɔɹ'niliə/ | Cornelia | |
/'fɝdiˌæd/ | Fhirdiad | |
/'ɛnbɑɹ/ | Enbarr | |
/'læmbɝt 'bleɪθɪd/ | Lambert Egitte Blaiddyd | |
/'ɑgmə/ | Oghma | |
/'mɝdɪn/ | Myrddin | |
/'ɛɹɪmɪd/ | Airmid | I'm not certain on this one, it may be /'ɛɹmɪd/ |
/ɹoʊ/ | Rowe | |
/'eɪɪlɛl/ | Ailell | I'm not sure how to write this, it's "ay-il-el", not divided by syllables |
/'zoʊltæn/ | Zoltan | I don't really know where to put this |
/nə'dɛɹ/ | Nader | Based on memory |
/mɔɹ'is/ | Maurice | |
/ə'd͡ʒɹɛstiə/ | Adrestia | From memory |
/'lɛstɝ/ | Leicester | From memory |
Also of note, Annette pronounces Caspar as /kæs'pɑɹ/ rather than /'kæspɑɹ/, and Mercedes has been observed to be pronounced in the following ways:
- /mɝ'sɛdɛz/
- /mɝ'sɛdɛs/
- /mɛɹ'sɛdɛz/
- /mɛɹ'sɛdɛs/
Mercedes introduces herself with the first one, and her nickname, "Mercie", is pronounced /'mɝsi/, which would imply one of the first two is correct.
Effectively collapsing Gaiden dungeon data
Data for Gaiden and Echoes: Shadows of Valentia looks to spread out compared to other pages, so this is an attempt to collapse it without losing being overly complicated. The data comes from Act V Duma Temple, as that has the largest number of enemy tables to test for both Gaiden and Shadows of Valentia
In this state, the data is relatively compact, but it is difficult to compare the Normal and Hard modes for SoV. An alternate form with a Normal/Hard tab for each region would make comparison easier, but it would also make organization harder and I don't want tabs just floating around.
The area names are labeled with a semicolon (;), which I recently learned makes a fancy little bit of text similar to a header.
Enemy Data
Sprite Gallery template
Examples
- Karel
- Gray
Potential way to lower the clutter of the villager's Sprite Galleries. Not the prettiest thing I've ever seen, but I think it works. Template:SpriteGalleryTable
- Noish
- Franz