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Unused content in Fire Emblem: Thracia 776: Difference between revisions

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{{DISPLAYTITLE:Unused content in ''Fire Emblem: Thracia 776''}}
Numerous pieces of unused content have been found within the game data of {{FE5}}.
Numerous pieces of unused content have been found within the game data of {{FE5}}.
==Text==
==Text==
{{sectstub}}
{{sectstub}}
There are two unused item name strings.
There are two unused item name strings.
{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 item-list"
|- style="{{roundt}} background:{{Color1}};"
! style="width: 20%" | String
!width="20%" style="{{roundtl}}; border:none"|String
! style="width: 80%" | Notes
!width="80%" style="{{roundtr}}; border:none"|Notes
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} ブリューナク<br>''Buryūnaku''
{{!}}style="border:none; background-color:{{Color3}}" {{!}} "Brionac", a common spear name in Japanese entertainment that is sometimes erroneously claimed to be the name of [[wikipedia:Lugh#Lugh's spear|Lugh's spear]] in Irish mythology; however, this name has no basis in the actual Irish myths and is entirely an invention of the Japanese fantasy genre (compare [[Yewfelle#Etymology and other languages|"Ichaival"]]).
|-
|-
{{!}}style="{{roundbl}}; border:none; background-color:{{Color1}}" {{!}} バイエスリン<br>''Baiesurin''
| {{lang|ja|ブリューナク}}<br>''{{lang|ja-Latn|Buryūnaku}}''
{{!}}style="{{roundbr}}; border:none; background-color:{{Color1}}" {{!}} Meaning uncertain, though it contains the name of [[Ethlyn]].
| "Brionac", a common spear name in Japanese entertainment that is sometimes erroneously claimed to be the name of [[wikipedia:Lugh#Lugh's spear|Lugh's spear]] in Irish mythology; however, this name has no basis in the actual Irish myths and is entirely an invention of the Japanese fantasy genre (compare [[Yewfelle#Etymology and other languages|"Ichaival"]]). This name first appeared in the 1990 book ''Truth in Fantasy 6''.<ref>{{cite web|url=https://eirikrjs.tumblr.com/post/181340263562/brionacブリューナク|title=Brionac/ブリューナク|site=tumblr|published=December 23, 2018|retrieved=December 20, 2023}}</ref>
|-
|-
| {{lang|ja|バイエスリン}}<br>''{{lang|ja-Latn|Baiesurin}}''
| Meaning uncertain, though it contains the name of [[Ethlyn]].
|}
|}


There is one item description string not assigned to any items. It reads <tt>所持アイテム</tt>, which is also present at the end of the descriptions for the [[Chest Key]], [[Door Key]], [[Lockpick]], and [[Member Card]].
There is one item description string not assigned to any items. It reads <code>所持アイテム</code> ("Held item"), which is also present at the end of the descriptions for the [[Bridge Key]], [[Chest Key]], [[Door Key]], [[Lockpick]], and [[Member Card]].


==Items==
==Items==
Thirteen known unused items exist in ''Thracia 776'', many of which are old weapons left over from {{FE4}}. Some of these items lack proper help description text and instead point to erroneous non-text data, resulting in severe lag and graphical glitches should a player attempt to view the item's stats in-game.
Thirteen known unused items exist in ''Thracia 776'', many of which are old weapons left over from {{FE4}}. Some of these items lack proper help description text and instead point to erroneous non-text data, resulting in severe lag and graphical glitches should a player attempt to view the item's stats in-game.


Uniquely, [[Valflame]] and [[Loptous (tome)|Loptous]] have personal weapon locks applied to them but no associated characters, meaning they cannot be used at all even if hacked in. Presumably, this could be overcome through further hacking. Additionally, all of the unused ''Genealogy'' [[regalia]] retain the opening flash they had in ''Genealogy'', while [[Forseti (tome)|Forseti]] does not have the flash.
Uniquely, [[Valflame]] and [[Loptous (tome)|Loptous]] have personal weapon locks applied to them but no associated characters, meaning they cannot be used at all even if hacked in. Presumably, this could be overcome through further hacking. Additionally, all of the unused ''Genealogy'' [[regalia]] retain the opening flash they had in ''Genealogy'', while [[Forseti (tome)|Forseti]] does not have the flash.


{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}};  border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 item-list"
|- style="{{roundt}} background:{{Color1}};"
! style="width: 55px" | Icon
!width=55px style="{{roundtl}}; border:none" rowspan="2"|Icon
! style="width: 125px" | Weapon name
!width=125px style="border:none" rowspan="2"|Weapon name
! style="width: 55px" | {{cl|#d9d9d9|Weapon level|Rank}}
!width=55px style="border:none" rowspan="2"|[[Weapon level|{{color|#d9d9d9|Rank}}]]
! style="width: 55px" | {{cl|#d9d9d9|Might}}
!width=55px style="border:none" rowspan="2"|[[Might|{{color|#d9d9d9|Might}}]]
! style="width: 55px" | {{cl|#d9d9d9|Weight (weapon)|Weight}}
!width=55px style="border:none" rowspan="2"|[[Weight (weapon)|{{color|#d9d9d9|Weight}}]]
! style="width: 55px" | {{cl|#d9d9d9|Hit}}
!width=55px style="border:none" rowspan="2"|[[Hit|{{color|#d9d9d9|Hit}}]]
! style="width: 55px" | {{cl|#d9d9d9|Crit}}
!width=55px style="border:none" rowspan="2"|[[Crit|{{color|#d9d9d9|Crit}}]]
! style="width: 55px" | {{cl|#d9d9d9|Range}}
!width=55px style="border:none" rowspan="2"|[[Range|{{color|#d9d9d9|Range}}]]
! style="width: 55px" | {{cl|#d9d9d9|Durability|Uses}}
!width=55px style="border:none" rowspan="2"|[[Durability|{{color|#d9d9d9|Uses}}]]
! style="width: 55px" | {{cl|#d9d9d9|Worth}}
!width=55px style="border:none" rowspan="2"|[[Worth|{{color|#d9d9d9|Worth}}]]
! style="width: 250px" | Description<br><small>Notes</small>
!width=55px style="border:none" rowspan="2"|[[Weapon experience|{{color|#d9d9d9|Exp}}]]
!width=250px style="{{roundtr}}; border:none"|Description
|-
!width=250px style="background-color:{{Color1}}; border:none"|<small>Notes</small>
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes03 darkness lance.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{hover|あんこくのやり|Ankoku no yari}}<br>''[[Darkness Lance]]''
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{LanceSNES}} E
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 20
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 9
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 60
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 0
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1-2
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 60
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 200
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color3}}" {{!}} (None; broken text string)
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>Grants [[Nihil]] when equipped.<br>(Item index #25)</small>
|-
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is snes03 gáe bolg.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{hover|ゲイボルグ|Geiborugu}}<br>''[[Gáe Bolg]]''
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{LanceSNES}} B
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 20
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 2
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 100
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 50
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1-2
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 90
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 200
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|でんせつのやりです|Densetsu no yari desu}}<br>''It is a legendary spear''
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>+10 [[strength]] when equipped.  Grants [[Charm]], [[Vantage]], [[Nihil]], and [[Wrath]] when equipped.<br>(Item index #2E)</small>
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes03 gungnir.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{hover|グングニル|Gunguniru}}<br>''[[Gungnir]]''
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{LanceSNES}} B
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 20
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 100
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 70
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 90
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 200
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|データかいぞうはだめですよ|Dētakaizō wa damedesu yo}}<br>''Hacking is bad''
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>+10 [[Defense]] when equipped.  Grants [[Vantage]], [[Nihil]], [[Wrath]], and [[Paragon]] when equipped.<br>(Item index #2F)</small>
|-
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is snes03 killer ballista.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{hover|キラーアーチ|Kirā āchi}}<br>''[[Killer Ballista]]''
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{BowSNES}} [[Personal weapons|★]]{{hover|*|Killer Ballista class only}}
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 12
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 20
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 100
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 20
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 3-10
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 10
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 4,200
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|ひこう系に有効 必殺の弓|Hikou-kei ni yūkō. Hissatsu no yumi}}<br>''Effective on flying types. [[Critical hit|Critical]] bow.''
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>When used to attack, the targeted enemy cannot counterattack even if also wielding a ballista or long-range tome.  Deals [[bonus damage]] to flying units.<br>(Item index #4B)</small>
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes03 bolganone.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{hover|ボルガノン|Boruganon}}<br>''[[Bolganone]]''
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{FireSNES}} A
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 20
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 18
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 90
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 0
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1-2
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 10
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 2,200
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color3}}" {{!}} (None; broken text string)
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>Has no special effect.<br>(Item index #50)</small>
|-
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is snes03 valflame.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{hover|ファラフレイム|Farafureimu}}<br>''[[Valflame]]''
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{FireSNES}} [[Personal weapons|★]]{{hover|*|It is subject to a character lock, but is not assigned any character}}
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 20
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 15
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 90
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 20
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1-2
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 50
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} Cannot be sold
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color1}}" {{!}} (None; broken text string)
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>Effects unknown.<br>(Item index #51)</small>
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes03 mjölnir.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{hover|トールハンマー|Tōruhanmā}}<br>''[[Mjölnir]]''
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{ThunderSNES}} [[Personal weapons|★]]{{hover|*|Ishtar only}}
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 20
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 15
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 90
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 30
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1-2
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 50
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} Cannot be sold
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|イシュタル専用 技+20 速さ+10|Ishutaru sen'yō. Waza + 20, hayasa + 10}}<br>''[[Ishtar]] only. Skl +20, Spd +20.''
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>Has no special effect, despite the description's claims.<br>(Item index #55)</small>
| [[File:Is snes03 darkness lance.png]]
| {{hl|あんこくのやり|Ankoku no yari}}<br>''[[Darkness Lance]]''
| {{LanceSNES}} E
| 20
| 9
| 60
| 0
| 1-2
| 60
| 200
| (None; broken text string)<br><small>Grants [[Nihil]] when equipped.<br>(Item index #25)</small>
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is snes03 aura.png]]
| [[File:Is snes03 gáe bolg.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{hover|オーラ|Ōra}}<br>''[[Aura]]''
| {{hl|ゲイボルグ|Geiborugu}}<br>''[[Gáe Bolg]]''
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{LightSNES}} A
| {{LanceSNES}} B
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 20
| 20
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 12
| 2
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 100
| 100
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 0
| 50
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1-2
| 1-2
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 80
| 90
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 200
| 200
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1
| {{hl|でんせつのやり<br>です|Densetsu no yari desu}}<br>''It is a legendary spear''<br><small>+10 [[strength]] when equipped. Grants [[Charm]], [[Vantage]], [[Nihil]], and [[Wrath]] when equipped.<br>(Item index #2E)</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} (None; broken text string)
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>Has no special effect.<br>(Item index #5C)</small>
| [[File:Is snes03 gungnir.png]]
| {{hl|グングニル|Gunguniru}}<br>''[[Gungnir]]''
| {{LanceSNES}} B
| 20
| 1
| 100
| 70
| 1
| 90
| 200
| {{hl|データかいぞうは<br>だめですよ|Dētakaizō wa dame desu yo}}<br>''Data modification is not to be done!''<br><small>+10 [[Defense]] when equipped. Grants [[Vantage]], [[Nihil]], [[Wrath]], and [[Paragon]] when equipped.<br>(Item index #2F)</small>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes03 loptous.png]]
| [[File:Is snes03 killer ballista.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{hover|ロプトウス|Roputousu}}<br>''[[Loptous (tome)|Loptous]]''
| {{hl|キラーアーチ|Kirā āchi}}<br>''[[Killer Ballista]]''
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{DarkSNES}} [[Personal weapons|★]]{{hover|*|It is subject to a character lock, but is not assigned any character}}
| {{BowSNES}} [[Personal weapons|★]]{{hl|*|Killer Ballista class only}}
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 0
| 12
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 15
| 20
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 60
| 100
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 0
| 20
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1-2
| 3-10
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 3
| 10
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} Cannot be sold
| 4,200
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
| {{hl|ひこう系に有効<br>必殺の弓|Hikou-kei ni yūkō. Hissatsu no yumi}}<br>''Effective on flying types. [[Critical hit|Critical]] bow.''<br><small>When used to attack, the targeted enemy cannot counterattack even if also wielding a ballista or long-range tome. Deals [[bonus damage]] to flying units.<br>(Item index #4B)</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|あいての攻撃力 はんげん|Aite no kōgeki-ryoku hangen}}<br>''Halves enemy's attack power.''
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>Effects unknown.<br>(Item index #60)</small>
| [[File:Is snes03 bolganone.png]]
| {{hl|ボルガノン|Boruganon}}<br>''[[Bolganone]]''
| {{FireSNES}} A
| 20
| 18
| 90
| 0
| 1-2
| 10
| 2,200
| (None; broken text string)<br><small>Has no special effect.<br>(Item index #50)</small>
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is snes03 watch.png]]
| [[File:Is snes03 valflame.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{hover|ウォッチ|Wotchi}}<br>''[[Watch]]''
| {{hl|ファラフレイム|Farafureimu}}<br>''[[Valflame]]''
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{StaffSNES}} C
| {{FireSNES}} [[Personal weapons|★]]{{hl|*|It is subject to a character lock, but is not assigned any character}}
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| 20
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 7
| 15
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| 90
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| 20
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} Infinite
| 1-2
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 4
| 50
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1,800
| Cannot be sold
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1
| (None; broken text string)<br><small>Effects unknown.<br>(Item index #51)</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|クローズエリアをみえるじょうにする|Kurōzueria o mierujou ni suru}}<br>''Lets you see inside closed areas.''
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>Briefly reveals the contents of hidden areas behind locked doors.<br>(Item index #76)</small>
| [[File:Is snes03 mjölnir.png]]
| {{hl|トールハンマー|Tōruhanmā}}<br>''[[Mjölnir]]''
| {{ThunderSNES}} [[Personal weapons|★]]{{hl|*|Ishtar only}}
| 20
| 15
| 90
| 30
| 1-2
| 50
| Cannot be sold
| {{hl|イシュタル専用<br>技+20 速さ+10|Ishutaru sen'yō. Waza + 20, hayasa + 10}}<br>''[[Ishtar]] only. Skl +20, Spd +10.''<br><small>Has no special effect, despite the description's claims.<br>(Item index #55)</small>
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes03 master seal.png]]
| [[File:Is snes03 aura.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{hover|マスタープルフ|Masutāpurufu}}<br>''[[Master Seal]]''
| {{hl|オーラ|Ōra}}<br>''[[Aura]]''
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Item]]
| {{LightSNES}} A
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| 20
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| 12
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| 100
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| 0
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| 1-2
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
| 80
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 8,000
| 200
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| (None; broken text string)<br><small>Has no special effect.<br>(Item index #5C)</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} (None; broken text string)
|-
|-
{{!}}style="border:none; background-color:{{Color3}}" {{!}} <small>Has no functionality programmed.<br>(Item index #87)</small>
| [[File:Is snes03 loptous.png]]
| {{hl|ロプトウス|Roputousu}}<br>''[[Loptous (tome)|Loptous]]''
| {{DarkSNES}} [[Personal weapons|★]]{{hl|*|It is subject to a character lock, but is not assigned any character}}
| 0
| 15
| 60
| 0
| 1-2
| 3
| Cannot be sold
| {{hl|あいての攻撃力<br>はんげん|Aite no kōgeki-ryoku hangen}}<br>''Halves enemy's attack power.''<br><small>Effects unknown.<br>(Item index #60)</small>
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[File:Is snes03 bargain m.png]]
| [[File:Is snes03 return.png]]
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} {{hover|ねぎりM|Negiri M}}<br>''[[Skill items#Skill items in Thracia 776|Bargain M]]''
| {{hl|リターン|Ritān}}<br>''[[Return (staff)|Return]]''
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} [[Item]]
| {{StaffSNES}} A
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| 3
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| 7
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| 80
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| 0
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| 1
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 1
| 3
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} 8,000
| 2,000
{{!}}style="border:none; background-color:{{Color1}}" rowspan="2" {{!}} --
| {{hl|みかたひとりを<br>りだつさせる|Mikata hitori o ridatsusaseru}}<br>''Causes a single ally to withdraw.''<br><small>Makes targeted ally escape from the map.<br>(Item index #73)</small>
{{!}}style="border:none; background-color:{{Color1}}" {{!}} {{hover|ねぎりの スキルをおしえる 使用アイテム|Negiri no sukiru o oshieru shiyō aitemu}}<br>''Teaches the [[Bargain]] skill. Usable item.''
|-
|-
{{!}}style="border:none; background-color:{{Color1}}" {{!}} <small>Teaches [[Bargain]] to a single unit.<br>(Item index #A0)</small>
| [[File:Is snes03 watch.png]]
| {{hl|ウォッチ|Wotchi}}<br>''[[Watch]]''
| {{StaffSNES}} C
| 3
| 7
| 80
| 0
| Infinite
| 4
| 1,800
| {{hl|クローズエリアを<br>みえるじょうにする|Kurōzueria o mierujou ni suru}}<br>''Lets you see inside closed areas.''<br><small>Briefly reveals the contents of hidden areas behind locked doors.<br>(Item index #76)</small>
|-
|-
{{!}}style="{{roundb}}; border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[File:Is snes03 miracle m.png]]
| [[File:Is snes03 master seal.png]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} {{hover|いのりM|Inori M}}<br>''[[Skill items#Skill items in Thracia 776|Miracle M]]''
| {{hl|マスタープルフ|Masutāpurufu}}<br>''[[Master Seal]]''
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} [[Item]]
| [[Item]]
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| --
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 1
| 1
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} 8,000
| 8,000
{{!}}style="border:none; background-color:{{Color3}}" rowspan="2" {{!}} --
| (None; broken text string)<br><small>Has no functionality programmed.<br>(Item index #87)</small>
{{!}}style="border:none; background-color:{{Color3}}" {{!}} {{hover|いのりの スキルをおしえる 使用アイテム|Inori no sukiru o oshieru shiyō aitemu}}<br>''Teaches the [[Miracle]] skill. Usable item.''
|-
|-
{{!}}style="{{roundbr}}; border:none; background-color:{{Color3}}" {{!}} <small>Teaches [[Miracle]] to a single unit.<br>(Item index #A4)</small>
| [[File:Is snes03 bargain m.png]]
| {{hl|ねぎりM|Negiri M}}<br>''[[Skill items#Skill items in Thracia 776|Bargain M]]''
| [[Item]]
| --
| --
| --
| --
| --
| 1
| 8,000
| {{hl|ねぎりの<br>スキルをおしえる<br>使用アイテム|Negiri no sukiru o oshieru shiyō aitemu}}<br>''Teaches the [[Bargain]] skill. Usable item.''<br><small>Teaches [[Bargain]] to a single unit.<br>(Item index #A0)</small>
|-
|-
| [[File:Is snes03 miracle m.png]]
| {{hl|いのりM|Inori M}}<br>''[[Skill items#Skill items in Thracia 776|Miracle M]]''
| [[Item]]
| --
| --
| --
| --
| --
| 1
| 8,000
| {{hl|いのりの<br>スキルをおしえる<br>使用アイテム|Inori no sukiru o oshieru shiyō aitemu}}<br>''Teaches the [[Miracle]] skill. Usable item.''<br><small>Teaches [[Miracle]] to a single unit.<br>(Item index #A4)</small>
|}
|}
===Gallery===
===Gallery===
<gallery>
<gallery>
File:Ss fe05 karin wielding darkness lance.png|[[Karin]] wielding the [[Darkness Lance]].
Ss fe05 karin wielding darkness lance.png|[[Karin]] wielding the [[Darkness Lance]].
File:Ss fe05 finn wielding gáe bolg.png|[[Finn]] wielding [[Gáe Bolg]], demonstrating the [[regalia]] flash it still bears.
Ss fe05 finn wielding gáe bolg.png|[[Finn]] wielding [[Gáe Bolg]], demonstrating the [[regalia]] flash it still bears.
File:Ss fe05 karin wielding gungnir.png|[[Karin]] wielding [[Gungnir]].
Ss fe05 karin wielding gungnir.png|[[Karin]] wielding [[Gungnir]].
File:Ss fe05 miranda casting bolganone.png|[[Miranda]] casting [[Bolganone]], demonstrating the spell animation's unfinished state.
Ss fe05 miranda casting bolganone.png|[[Miranda]] casting [[Bolganone]], demonstrating the spell animation's unfinished state.
File:Ss fe05 ishtar casting mjölnir.png|A hacked [[Ishtar]] casting [[Mjölnir]], demonstrating the spell animation's unfinished state.
Ss fe05 ishtar casting mjölnir.png|A hacked [[Ishtar]] casting [[Mjölnir]], demonstrating the spell animation's unfinished state.
File:Ss fe05 sara casting aura.png|[[Sara]] casting [[Aura]], demonstrating the spell animation's unfinished state.
Ss fe05 sara casting aura.png|[[Sara]] casting [[Aura]], demonstrating the spell animation's unfinished state.
File:Ss fe05 ced casting watch.png|[[Ced (character)|Ced]] casting [[Watch]].
Ss fe05 ced casting watch.png|[[Ced]] casting [[Watch]].
</gallery>
</gallery>


==Skills==
==Skills==
The game uses a number of hidden skills to confer class or weapon attributes like [[Canto]] or critical hit negation; or to protect units important to the plot like [[Eyvel]], who cannot die under any circumstances until [[The Lopt Altar|Chapter 24x]], but may still be [[capture]]d.<ref>{{Cite web|published=2012-05-08|retrieved=2015-03-05|url=https://web.archive.org/web/20130109095135/http://d.hatena.ne.jp/SITORASU/20120508|title=トラキア776のキャラクターとか。|site=Hatena - 主に感想。, archived by the Wayback Machine|author=SITORASU}}</ref> There is, however, a visible but unused skill whose name and description claim to make the user immortal, despite having a completely different effect.
The game uses a number of hidden skills to confer class or weapon attributes like [[Canto]] or critical hit negation; or to protect units important to the plot like [[Eyvel]], who cannot die under any circumstances until [[The Loptrian Altar|Chapter&nbsp;24x]], but may still be [[capture]]d.<ref>{{Cite web|published=May 8, 2012|retrieved=March 5, 2015|url=https://web.archive.org/web/20130109095135/http://d.hatena.ne.jp/SITORASU/20120508|title={{lang|ja|トラキア776のキャラクターとか。}}|site=Hatena - {{lang|ja|主に感想。}}, archived by the Wayback Machine|author=SITORASU}}</ref> There is, however, a visible but unused skill whose name and description claim to make the user immortal, despite having a completely different effect.


{| class="cellpadding-3" style="border-spacing: 0; {{round|20px}}; border:3px solid {{Color2}}; background-color: {{Color3}}; text-align: center"
{| class="cellpadding-3 item-list"
|- style="background:{{Color1}};"
! style="width: 55px" | Icon
!width=55px style="{{roundtl|20px}}; border:none"|Icon
! style="width: 125px" | Skill name
!width=125px style="border:none"|Skill name
! style="width: 250px" | Effect
!width=250px style="border:none"|Effect
! style="width: 50px" | Activation
!width=50px style="border:none"|Activation
! style="width: 50px" | Type
!width=50px style="border:none"|Type
! style="width: 250px" | Description
!width=250px style="{{roundtr|20px}}; border:none"|Description
|-
|-
|style="{{roundbl|20px}}; border:none; background-color:{{Color3}}" | [[File:Is snes03 immortal.png]]
| [[File:Is snes03 immortal.png]]
|style="border:none; background-color:{{Color3}}" | {{hl|シナズ|Shinazu}}<br>''Immortal''
| {{hl|シナズ|Shinazu}}<br>''Immortal''
|style="border:none; background-color:{{Color3}}" | The user gains the ability to traverse walls and outdoor buildings at a large movement cost, but loses the ability to traverse mountains.
| The user gains the ability to traverse walls and outdoor buildings at a large movement cost, but loses the ability to traverse mountains.
|style="border:none; background-color:{{Color3}}" | --
| --
|style="border:none; background-color:{{Color3}}" | Personal skill
| Personal skill
|style="{{roundbr|20px}}; border:none; background-color:{{Color3}}" | {{hl|しなない|Shinanai}}<br>''Cannot die''
| {{hl|しなない|Shinanai}}<br>''Cannot die''
|}
|}


==Character portraits==
==Character portraits==
Eight unused character portraits are currently known to exist in ''Thracia 776'', the majority of which depict characters from ''Genealogy of the Holy War'' in the updated art style of ''Thracia''. A set of notes which allegedly document preliminary elements from the development of ''Thracia 776'' claim that the four or five ''Genealogy'' characters were planned to be playable at some stage.<ref>{{Cite web|published=2011-02-02|retrieved=2015-02-23|url=http://serenesforest.net/thracia-776/general/prototype-information/|title=Prototype Information|site=Serenes Forest|author=VincentASM}}</ref>
Several unused character portraits are currently known to exist in ''Thracia 776'', some of which depict characters from ''Genealogy of the Holy War'' in the updated art style of ''Thracia''.


{| align="center" style="background: {{Color1}}; border: 2px solid {{Color2}}; width: 75%; {{round|10px}}"
{| class="unused"
| style="width: 20%" | [[File:Portrait arthur fe05.png]]
| An unused portrait of [[Arthur (Genealogy of the Holy War)|Arthur]], a ''Genealogy'' character.
|-
| [[File:Portrait asaello fe05.png]]
| An unused portrait of [[Asaello]], a ''Genealogy'' character. This portrait faces right instead of the standard left.
|-
| [[File:Portrait daisy fe05.png]]
| An unused portrait of [[Daisy]], a ''Genealogy'' character.
|-
| [[File:Portrait jeanne fe05.png]]
| An unused portrait of [[Jeanne]], a ''Genealogy'' character.
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Portrait arthur fe05.png]]
| [[File:Portrait hermina fe05.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | An unused portrait of [[Arthur (Genealogy of the Holy War)|Arthur]], a ''Genealogy'' character.
| An unused portrait of [[Hermina]], a ''Genealogy'' character.
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Portrait asaello fe05.png]]
| [[File:Portrait blacksmith fe05.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | An unused portrait of [[Asaello]], a ''Genealogy'' character.
| An unused portrait of the blacksmith from ''Genealogy''{{'}}s [[castle]]s.
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Portrait daisy fe05.png]]
| [[File:Portrait speer fe05.png]][[File:Portrait kant fe05.png]]<br>[[File:Portrait mannheim fe05.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | An unused portrait of [[Daisy]], a ''Genealogy'' character.
| These three portraits are palette swaps of portraits used by some of the game's bosses, and belong to three of the game's [[Unused content in Fire Emblem: Thracia 776#Characters|unused characters]].
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Portrait jeanne fe05.png]]
| [[File:Portrait zaom recolor fe05.png]][[File:Portrait weismann recolor fe05.png]][[File:Portrait rumei recolor fe05.png]][[File:Portrait oltoph recolor fe05.png]][[File:Portrait eisenau recolor fe05.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | An unused portrait of [[Jeanne]], a ''Genealogy'' character.
| Other unused recolors of some bosses.
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Portrait hermina fe05.png]]
| [[File:Generic portrait unused 01 fe05.png]][[File:Generic portrait unused 02 fe05.png]][[File:Generic portrait unused 03 fe05.png]][[File:Generic portrait unused 04 fe05.png]][[File:Generic portrait unused 05 fe05.png]][[File:Generic portrait unused 07 fe05.png]][[File:Generic portrait unused 08 fe05.png]][[File:Generic portrait unused 09 fe05.png]][[File:Generic portrait unused 11 fe05.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | An unused portrait of a [[Pegasus Knight]] character. Although the portrait's appearance is generic enough to make it unclear, she is generally assumed to be [[Hermina]], a ''Genealogy'' character.
| Several unused recolors of used generic portraits. Some are left over from ''Genealogy of the Holy War''.
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Portrait schuper fe05.png]][[File:Portrait kant fe05.png]]<br>[[File:Portrait mannheim fe05.png]]
| [[File:Generic portrait unused 06 fe05.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | These three portraits are palette swaps of portraits used by some of the game's bosses, and belong to three of the game's [[Unused content in Fire Emblem: Thracia 776#Characters|unused characters]].
| Unused generic portrait. The figure depicted in the portrait bears a strong resemblance to [[:File:Bs fe04 julius dark prince magic.png|the battle sprite]] of the [[Dark Prince]] class.
|-
|-
| style="padding: 5px;" align="center" width="20%" | [[File:Generic portrait civilian fe04.png]]
| [[File:Generic portrait unused 10 fe05.png]]
| style="background: {{Color3}}; padding: 10px; {{round|25px}}; border: 1px solid {{Color2}}; " align="center" | The generic [[Civilian]] portrait from {{FE4}} is in the game's data. It is unused as all instances of [[Civilian]]s in {{title|Thracia 776}} use villager portraits or unique portraits.
| The generic [[Civilian]] portrait from {{FE4}} is in the game's data. It is unused as all instances of [[Civilian]]s in {{title|Thracia 776}} use villager portraits or unique portraits.
|}
|}


Line 297: Line 276:
There exist numerous sets of complete stat and profile data for unused characters. Some of these character slots use a different character's portrait, even in the case of characters who otherwise appear in the game's cutscenes and thus have portraits of their own.
There exist numerous sets of complete stat and profile data for unused characters. Some of these character slots use a different character's portrait, even in the case of characters who otherwise appear in the game's cutscenes and thus have portraits of their own.


Characters whose [[level]] is marked with a ? do not have an internally set level, so their stats are subject to change through auto-levelling if accessed in gameplay.
Characters whose [[level]] is marked with a ? do not have an internally set level, so their stats are subject to change through auto-leveling if accessed in gameplay.


===Gunna===
===Gunna===
'''Gunna''' (Japanese: {{hl|グンナ|Gunna}} ''Gunna'') uses the boss [[Cohen]]'s portrait. He has unused death and escape quotes of their own, the contents of which imply that the character was intended to be [[Asbel]]'s father; this is supported by Gunna's class, [[Bishop]], which matches the role Asbel's father is stated in his ending to have held in the city of Frest. His data is located at the character index number 2C, in the middle of the playable characters.
'''Gunna''' (Japanese: {{hl|グンナ|Gunna}} ''Gunna'') uses the boss [[Cohen]]'s portrait. He has unused death and escape quotes of their own, the contents of which imply that the character was intended to be [[Asbel]]'s father; this is supported by Gunna's class, [[Bishop]], which matches the role Asbel's father is stated in his ending to have held in the city of Hrest. His data is located at the character index number 2C, in the middle of the playable characters.


{{CharStats FE5
{{CharStats FE5
Line 322: Line 301:
|th=B
|th=B
|wi=B
|wi=B
|inventory=--
|skills=--
|recruit=Unused and inaccessible.
|HP1=30
|HP1=30
|str1=30
|str1=30
Line 333: Line 309:
|def1=30
|def1=30
|build1=30
|build1=30
|move1=10}}
|move1=10
}}


====Quotes====
====Quotes====
{| align="center" style="background: {{Color1}}; border: 2px solid {{Color2}}; width: 50%; {{round|10px}}"
{| class="unused" style="width: 50%"
|-
| style="width: 10%" | Death quote
| style="padding: 5px;" align="center" width="10%" | Death quote
| style="border-radius: 25px 0 0 25px; width: 45%" lang="ja" | うむっ...<br>ちと長く...生きすぎだな...<br>アスベル...
| style="background: {{Color3}}; padding: 10px; {{roundl|25px}}; border: 1px solid {{Color2}}; " align="center" width="45%" | うむっ...<br>ちと長く...生きすぎだな...<br>アスベル...
| style="border-radius: 0 25px 25px 0; width: 45%" | ''Nngh...<br>I've lived... Long enough...<br>Asbel...''
| style="background: {{Color3}}; padding: 10px; {{roundr|25px}}; border: 1px solid {{Color2}}; " align="center" width="45%" | ''Nngh...<br>I've lived... Long enough...<br>Asbel...''
|-
| style="padding: 5px;" align="center" width="10%" | Escape quote
| style="background: {{Color3}}; padding: 10px; {{roundl|25px}}; border: 1px solid {{Color2}}; " align="center" width="45%"  | この老いぼれは足手まといですな…<br>リーフ様もお早くおいでください
| style="background: {{Color3}}; padding: 10px; {{roundr|25px}}; border: 1px solid {{Color2}}; " align="center" width="45%"  | ''An old man like me would only be a hindrance... I wish you luck, Lord Leif.''
|-
|-
| Escape quote
| style="border-radius: 25px 0 0 25px" lang="ja" | この老いぼれは足手まといですな…<br>リーフ様もお早くおいでください
| style="border-radius: 0 25px 25px 0" | ''An old man like me would only be a hindrance... I wish you luck, Lord Leif.''
|}
|}


===Julius===
===Julius===
{{Main|Julius}}
{{Main|Julius}}
Two sets of unused data for Julius exist: one assigned with [[Saias]]'s portrait, the other with [[Julia]]'s portrait. The two sets are largely identical, but the Saias version's name is spelled {{hover|ジュリアス|Juriasu}} rather than the usual {{hover|ユリウス|Yuriusu}}, and has some data the Julia version lacks. In the finished game, Julius appears only in a cutscene in the ending of [[The Dungeon|Chapter 4]].  
Two sets of unused data for Julius exist: one assigned with [[Saias]]'s portrait, the other with [[Julia]]'s portrait. The two sets are largely identical, but the Saias version's name is spelled {{lang|ja|ジュリアス}} ''{{lang|ja-Latn|Juriasu}}'' rather than the usual {{lang|ja|ユリウス}} ''{{lang|ja-Latn|Yuriusu}}'', and has some data the Julia version lacks. In the finished game, Julius appears only in a cutscene in the ending of [[The Dungeon|Chapter&nbsp;4]].


The Saias version is located at character index number 34, while the Julia version is located at the character index number AD.
The Saias version is located at character index number 34, while the Julia version is located at the character index number AD.
Line 372: Line 347:
|FCM=0
|FCM=0
|movestars=0
|movestars=0
|authority=--
|st=A
|st=A
|fi=A
|fi=A
Line 378: Line 352:
|wi=A
|wi=A
|da=A
|da=A
|inventory=--
|skills={{Item|5|Adept}}<br>{{Item|5|Renewal}}
|skills=[[File:Is snes03 adept.png]] [[Adept]]<br>[[File:Is snes03 renewal.png]] [[Renewal]]
|recruit=Unused and inaccessible.
|HP1=40
|HP1=40
|str1=5
|str1=5
Line 389: Line 361:
|def1=5
|def1=5
|build1=3
|build1=3
|move1=3}}
|move1=3
}}
|content2={{CharStats FE5
|content2={{CharStats FE5
|portrait=[[File:Portrait julia fe05.png]]
|portrait=[[File:Portrait julia fe05.png]]
Line 405: Line 378:
|FCM=0
|FCM=0
|movestars=0
|movestars=0
|authority=--
|st=A
|st=A
|fi=A
|fi=A
Line 411: Line 383:
|wi=A
|wi=A
|da=A
|da=A
|inventory=--
|skills=--
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 422: Line 391:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}
}}
}}


===Jabal===
===Jabal===
'''Jabal''' (Japanese: {{hl|ジャバル|Jabaru}} ''Jabal'') reuses the portrait of one of [[Lifis]]'s minions from [[The Pirate Isles|Chapter 2x]], and was likely intended to be a standard boss. His data is located at the character index number 39.
'''Jabal''' (Japanese: {{hl|ジャバル|Jabaru}} ''Jabal'') reuses the portrait of one of [[Lifis]]'s minions from [[The Pirate Isles|Chapter&nbsp;2x]], and was likely intended to be a standard boss. His data is located at the character index number 39.


{{CharStats FE5
{{CharStats FE5
Line 443: Line 413:
|FCM=0
|FCM=0
|movestars=0
|movestars=0
|authority=--
|ax=D
|ax=D
|inventory=--
|skills=--
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 456: Line 422:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


===Ishtar===
===Ishtar===
{{Main|Ishtar}}
{{Main|Ishtar}}


Unused dialogue strongly suggests that Ishtar was intended to appear as a reinforcement [[boss]] partway through [[The Empire's Counterattack|Chapter 19]]; in the finished game, she only appears in cutscenes in several chapters. She is the only unit capable of equipping the unused [[Mjölnir]] tome. Her data is located at the character index number 46.
Unused dialogue strongly suggests that Ishtar was intended to appear as a reinforcement [[boss]] partway through [[The Empire's Wrath|Chapter&nbsp;19]]; in the finished game, she only appears in cutscenes in several chapters. She is the only unit capable of equipping the unused [[Mjölnir]] tome. Her data is located at the character index number 46.


{{CharStats FE5
{{CharStats FE5
Line 484: Line 451:
|wi=C
|wi=C
|li=A
|li=A
|inventory=[[File:Is snes03 thoron.png]] [[Thoron]]<br>[[File:Is snes03 bolting.png]] [[Bolting]]<br>[[File:Is snes03 mend.png]] [[Mend]]<br>[[File:Is snes03 vulnerary.png]] [[Vulnerary]]
|inventory={{Item|5|Thoron}}<br>{{Item|5|Bolting}}<br>{{Item|5|Mend}}<br>{{Item|5|Vulnerary}}
|skills=[[File:Is snes03 adept.png]] [[Adept]]
|skills={{Item|5|Adept}}
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 495: Line 461:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


===Travant===
===Travant===
{{Main|Travant}}
{{Main|Travant}}


In the finished game, Travant appears only in a cutscene in the opening of [[The Emblem of Njörun|Chapter 9]]. His data is located at the character index number 62.
In the finished game, Travant appears only in a cutscene in the opening of [[The Banner of Njörun|Chapter&nbsp;9]]. His data is located at the character index number 62.


{{CharStats FE5
{{CharStats FE5
Line 520: Line 487:
|sw=A
|sw=A
|la=C
|la=C
|inventory=[[File:Is snes03 silver lance.png]] [[Silver Lance]]
|inventory={{Item|5|Silver Lance}}
|skills=[[File:Is snes03 adept.png]] [[Adept]]<br>[[File:Is snes03 vantage.png]] [[Vantage]]<br>[[File:Is snes03 nihil.png]] [[Nihil]]
|skills={{Item|5|Adept}}<br>{{Item|5|Vantage}}<br>{{Item|5|Nihil}}
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 531: Line 497:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


===Arion===
===Arion===
{{Main|Arion}}
{{Main|Arion}}


In the finished game, Arion appears only in a cutscene in the opening of [[Open Fire|Chapter 14]]. His data is located at the character index number 72.
In the finished game, Arion appears only in a cutscene in the opening of [[The Onslaught|Chapter&nbsp;14]]. His data is located at the character index number 72.


{{CharStats FE5
{{CharStats FE5
Line 556: Line 523:
|sw=D
|sw=D
|la=A
|la=A
|inventory=[[File:Is snes03 silver lance.png]] [[Silver Lance]]
|inventory={{Item|5|Silver Lance}}
|skills=[[File:Is snes03 adept.png]] [[Adept]]<br>[[File:Is snes03 nihil.png]] [[Nihil]]
|skills={{Item|5|Adept}}<br>{{Item|5|Nihil}}
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 567: Line 533:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


===Schuper===
===Speer===
'''Schuper''' (Japanese: {{hl|シュペール|Shupēru}} ''Schuper'') uses a recolored version of the portrait shared by the bosses [[List]] and [[Wolf (Thracia 776)|Wolf]], and was likely intended to be a standard boss. His data is located at the character index number 7D.
'''Speer''' (Japanese: {{hl|シュペール|Shupēru}} ''Speer'') uses a recolored version of the portrait shared by the bosses [[List]] and [[Wolf (Thracia 776)|Wolf]], and was likely intended to be a standard boss. His data is located at the character index number 7D.


{{CharStats FE5
{{CharStats FE5
|portrait=[[File:Portrait schuper fe05.png]]
|portrait=[[File:Portrait speer fe05.png]]
|class=Baron
|class=Baron
|lv=?
|lv=?
Line 596: Line 563:
|wi=D
|wi=D
|st=C
|st=C
|inventory=--
|skills={{Item|5|Pavise}}
|skills=[[File:Is snes03 pavise.png]] [[Pavise]]
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 607: Line 572:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


===Kant===
===Kant===
Line 632: Line 598:
|ax=E
|ax=E
|bo=E
|bo=E
|inventory=--
|skills=--
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 643: Line 606:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


===Mannheim===
===Mannheim===
Line 668: Line 632:
|ax=E
|ax=E
|bo=E
|bo=E
|inventory=--
|skills=--
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 679: Line 640:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


===Orbis===
===Orbis===
'''Orbis''' (Japanese: {{hl|オービス|Ōbisu}} ''Orbis'') reuses the boss [[Colho]]'s portrait, and was likely intended to be a standard boss. His data is located at the character index number 8F.
'''Orbis''' (Japanese: {{hl|オービス|Ōbisu}} ''Orbis'') reuses the boss [[Cullough]]'s portrait, and was likely intended to be a standard boss. His data is located at the character index number 8F.


{{CharStats FE5
{{CharStats FE5
|portrait=[[File:Portrait colho fe05.png]]
|portrait=[[File:Portrait cullough fe05.png]]
|class=Wyvern Rider
|class=Wyvern Rider
|lv=?
|lv=?
Line 699: Line 661:
|FCM=5
|FCM=5
|movestars=★★★★★
|movestars=★★★★★
|authority=--
|sw=D
|sw=D
|la=D
|la=D
|inventory=--
|skills=--
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 713: Line 671:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


===Rilke===
===Rilke===
Line 738: Line 697:
|ax=E
|ax=E
|bo=E
|bo=E
|inventory=--
|skills=--
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 749: Line 705:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


===Manfroy===
===Manfroy===
{{Main|Manfroy}}
{{Main|Manfroy}}


In the finished game, Manfroy appears only in cutscenes in the ending of [[The Dungeon|Chapter 4]] and the opening of [[An Undying Oath|the Endgame]]. Manfroy's character data is assigned [[Machyua]]'s portrait, rather than his own. His data is located at the character index number AE.  
In the finished game, Manfroy appears only in cutscenes in the ending of [[The Dungeon|Chapter&nbsp;4]] and the opening of [[Sworn Upon a Sword|the Endgame]]. Manfroy's character data is assigned [[Machyua]]'s portrait, rather than his own. His data is located at the character index number AE.


{{CharStats FE5
{{CharStats FE5
Line 771: Line 728:
|FCM=0
|FCM=0
|movestars=0
|movestars=0
|authority=--
|st=A
|st=A
|fi=E
|fi=E
Line 777: Line 733:
|wi=E
|wi=E
|da=A
|da=A
|inventory=--
|skills=--
|recruit=Unused and inaccessible.
|HP1=0
|HP1=0
|str1=0
|str1=0
Line 788: Line 741:
|def1=0
|def1=0
|build1=0
|build1=0
|move1=0}}
|move1=0
}}


==Classes==
==Classes==
There are twenty unused classes in ''Thracia 776''; counting different-gendered and mounted/dismounted counterparts as one and the same, there are ten. Almost all of these are classes returning from ''Genealogy of the Holy War'', with the addition of [[dismount]]ed versions of the returning mounted classes.
There are twenty unused classes in ''Thracia 776''; counting different-gendered and mounted/dismounted counterparts as one and the same, there are ten. Almost all of these are classes returning from ''Genealogy of the Holy War'', with the addition of [[dismount]]ed versions of the returning mounted classes.
Like every other class in the game, all unused classes have the following maximum stats:
{{MaxStats
|gameo={{title|Thracia 776}}
|hpo=80
|stro=20
|mago=20
|sklo=20
|spdo=20
|lucko=20
|defo=20
|reso=--
|movo=20
|cono=20
|wpnro=A <small>(in all weapon types the class can use)</small>
|-
}}


===Knight Lord===
===Knight Lord===
{{main|Knight Lord}}
{{main|Knight Lord}}
[[Sigurd]] and [[Seliph]]'s advanced class is present as unused data. Unusually, ''Thracia 776'' has added to it the ability to use [[Staff|staves]], albeit only when dismounted.
[[Sigurd]] and [[Seliph]]'s advanced class is present as unused data. Unusually, ''Thracia 776'' has added to it the ability to use [[staves]], albeit only when dismounted.


The Knight Lord has a complete set of battle sprites, which are largely similar to their ''Genealogy'' ones aside from the rider now wearing a helmet. When dismounted, the Knight Lord directly shares its battle sprites with [[Leif]] himself; however, they are not properly coded to use staves, so the game will freeze when having a dismounted Knight Lord use staves with battle animations enabled. For their map sprites, the mounted version has its own unique neutral animation, but when moved it reuses the [[Cavalier]]'s moving animations as placeholders. It shares its dismounted map sprites with other dismounted classes, specifically the sprites used by [[Paladin]]s, [[Great Knight]]s and [[Duke Knight]]s.
The Knight Lord has a complete set of battle sprites, which are largely similar to their ''Genealogy'' ones aside from the rider now wearing a helmet. When dismounted, the Knight Lord directly shares its battle sprites with [[Leif]] himself; however, they are not properly coded to use staves, so the game will freeze when having a dismounted Knight Lord use staves with battle animations enabled. For their map sprites, the mounted version has its own unique neutral animation, but when moved it reuses the [[Cavalier]]'s moving animations as placeholders. It shares its dismounted map sprites with other dismounted classes, specifically the sprites used by [[Paladin]]s, [[Great Knight]]s and [[Duke Knight]]s.


====Base stats====
====Base stats====
{{BaseStats
{{BaseStats
|gameo={{title|Thracia 776}}
|game1={{title|Thracia 776}}
|hpo={{hover|18|Mounted}} ({{hover|16|Dismounted}})
|hp1={{h|18|Mounted}} ({{h|16|Dismounted}})
|stro={{hover|5|Mounted}} ({{hover|1|Dismounted}})
|str1={{h|5|Mounted}} ({{h|1|Dismounted}})
|mago={{hover|1|Mounted}} ({{hover|2|Dismounted}})
|mag1={{h|1|Mounted}} ({{h|2|Dismounted}})
|sklo={{hover|3|Mounted}} ({{hover|2|Dismounted}})
|skl1={{h|3|Mounted}} ({{h|2|Dismounted}})
|spdo={{hover|4|Mounted}} ({{hover|2|Dismounted}})
|spd1={{h|4|Mounted}} ({{h|2|Dismounted}})
|lucko=0
|luck1=0
|defo={{hover|9|Mounted}} ({{hover|6|Dismounted}})
|def1={{h|9|Mounted}} ({{h|6|Dismounted}})
|reso=--
|mov1={{h|5|Mounted}} ({{h|9|Dismounted}})
|movo={{hover|5|Mounted}} ({{hover|9|Dismounted}})
|con1=9
|cono=9
|wpnr1={{SwordSNES}} {{h|D|Mounted}} ({{h|D|Dismounted}}) {{LanceSNES}} {{h|C|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{StaffSNES}} {{h|{{nwh}}|Cannot use when mounted}} ({{h|E|Dismounted}})
|wpnro={{SwordSNES}} {{hover|D|Mounted}} ({{hover|D|Dismounted}}) {{LanceSNES}} {{hover|C|Mounted}} ({{hover|--|Cannot use when dismounted}}) <br>{{StaffSNES}} {{hover|--|Cannot use when mounted}} ({{hover|E|Cannot use when dismounted}})
|-
}}
}}
 
<!--
====Class skills====
====Class skills====
Nil.
-->


====Sprites====
====Sprites====
{| class="mw-collapsible mw-collapsed" style="margin-left: auto; margin-right: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; {{round}}"
{| class="mw-collapsible mw-collapsed" style="margin: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; text-align: center"
|-
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery
! style="border: 1px solid {{Color2}}; width: 50%; background: {{Color1}}; {{round}}" align="center" | Sprite Gallery
|-
|-
|
|
{| style="width: 100%; background: {{Color3}}; {{round}}; border: 1px solid {{Color2}}"
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"
| align="center" rowspan="2" | [[File:Ma snes03 unused knight lord playable.gif]]<br>[[File:Ma snes03 dismounted promoted knight playable.gif]]
| rowspan="2" | [[File:Ma snes03 unused knight lord playable.gif]]<br>[[File:Ma snes03 dismounted promoted knight playable.gif]]
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan="2" | Mounted
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | Mounted
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan="2" | Dismounted
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="2" | Dismounted
|-
|-
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe05 unused knight lord sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused knight lord sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| align="center" | [[File:Bs fe05 unused knight lord lance.png]]<br>[[Lance (weapon)|Lance]]<br><small>([[Iron Lance]])</small>
| [[File:Bs fe05 unused knight lord lance.png]]<br>[[Lance]]<br><small>([[Iron Lance]])</small>
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe05 leif lord sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 leif lord prince sword.png]]<br>[[Sword]]<br><small>([[Light Brand]])</small>
| align="center" | [[File:Bs fe05 unused dismt knight lord staff.png]]<br>[[Staff]]
| [[File:Bs fe05 unused dismt knight lord staff.png]]<br>[[Staff]]
|}
|}
|}
|}
===Master Knight===
===Master Knight===
{{main|Master Knight}}
{{main|Master Knight}}
Line 859: Line 793:
Male and female variants of this class exist, as well as mounted and dismounted versions. Curiously, compared to ''Genealogy'', Master Knights no longer have access to [[Light (magic)|light magic]]. Additionally, when dismounted, Master Knights can only use [[sword]]s.
Male and female variants of this class exist, as well as mounted and dismounted versions. Curiously, compared to ''Genealogy'', Master Knights no longer have access to [[Light (magic)|light magic]]. Additionally, when dismounted, Master Knights can only use [[sword]]s.


In battle, the male mounted version has a near-complete set of battle sprites, which appear to be touched up versions of what they had in ''Genealogy''; however, when using bows, the animation is incomplete and appears as a garbled set of the class's sprite parts. The female mounted version is very incomplete, reusing the [[Lance Knight]]'s sprites with a garbled color palette on the rider, and also completely lacking a shield. Its animations otherwise work, again with the exception of bows. For their map sprites, both mounted versions have their own unique neutral animations, but when moved they reuse the [[Troubadour]]'s moving animations as placeholders. Their dismounted sprites, both map and battle, are shared with other dismounted classes; the male shares the [[Paladin]]/[[Great Knight]]/[[Duke Knight]] sprites, while the female shares the same sprites as every other promoted dismounted female class.
In battle, the male mounted version has a near-complete set of battle sprites, which appear to be touched up versions of what they had in ''Genealogy''; however, when using bows, the animation is incomplete and appears as a garbled set of the class's sprite parts. The female mounted version is very incomplete, reusing the [[Lance Knight]]'s sprites with a garbled color palette on the rider, and also completely lacking a shield. Its animations otherwise work, again with the exception of bows. For their map sprites, both mounted versions have their own unique neutral animations, but when moved they reuse the [[Troubadour]]'s moving animations as placeholders. Their dismounted sprites, both map and battle, are shared with other dismounted classes; the male shares the [[Paladin]]/[[Great Knight]]/[[Duke Knight]] sprites, while the female shares the same sprites as every other promoted dismounted female class.
 
====Base stats====
====Base stats====
{{BaseStats
{{BaseStats
|game1={{title|Thracia 776}}<br>(Male)
|game1={{title|Thracia 776}}<br>(Male)
|hp1=24
|hp1=24
|str1={{hover|6|Mounted}} ({{hover|5|Dismounted}})
|str1={{h|6|Mounted}} ({{h|5|Dismounted}})
|mag1={{hover|2|Mounted}} ({{hover|3|Dismounted}})
|mag1={{h|2|Mounted}} ({{h|3|Dismounted}})
|skl1={{hover|7|Mounted}} ({{hover|6|Dismounted}})
|skl1={{h|7|Mounted}} ({{h|6|Dismounted}})
|spd1={{hover|7|Mounted}} ({{hover|5|Dismounted}})
|spd1={{h|7|Mounted}} ({{h|5|Dismounted}})
|luck1=0
|luck1=0
|def1={{hover|6|Mounted}} ({{hover|5|Dismounted}})
|def1={{h|6|Mounted}} ({{h|5|Dismounted}})
|res1=--
|mov1={{h|10|Mounted}} ({{h|6|Dismounted}})
|mov1={{hover|10|Mounted}} ({{hover|6|Dismounted}})
|con1=9
|con1=9
|wpnr1={{SwordSNES}} {{hover|D|Mounted}} ({{hover|D|Dismounted}}) {{LanceSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}}) <br>{{AxeSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}}) {{BowSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}})<br> {{FireSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}})  {{ThunderSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}}) <br>{{WindSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}})  {{StaffSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}})
|wpnr1={{SwordSNES}} {{h|D|Mounted}} ({{h|D|Dismounted}}) {{LanceSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{AxeSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{BowSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}})<br> {{FireSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{ThunderSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{WindSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{StaffSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}})
|-
|gamee={{title|Thracia 776}}<br>(Female)
|hpe=20
|stre={{hover|5|Mounted}} ({{hover|4|Dismounted}})
|mage=3
|skle={{hover|7|Mounted}} ({{hover|6|Dismounted}})
|spde={{hover|8|Mounted}} ({{hover|6|Dismounted}})
|lucke=0
|defe={{hover|6|Mounted}} ({{hover|5|Dismounted}})
|rese=--
|move={{hover|10|Mounted}} ({{hover|6|Dismounted}})
|cone=6
|wpnre={{SwordSNES}} {{hover|D|Mounted}} ({{hover|D|Dismounted}}) {{LanceSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}}) <br>{{AxeSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}}) {{BowSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}})<br> {{FireSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}})  {{ThunderSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}}) <br>{{WindSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}})  {{StaffSNES}} {{hover|D|Mounted}} ({{hover|--|Cannot use when dismounted}})
|-
|-
|game2={{title|Thracia 776}}<br>(Female)
|hp2=20
|str2={{h|5|Mounted}} ({{h|4|Dismounted}})
|mag2=3
|skl2={{h|7|Mounted}} ({{h|6|Dismounted}})
|spd2={{h|8|Mounted}} ({{h|6|Dismounted}})
|luck2=0
|def2={{h|6|Mounted}} ({{h|5|Dismounted}})
|mov2={{h|10|Mounted}} ({{h|6|Dismounted}})
|con2=6
|wpnr2={{SwordSNES}} {{h|D|Mounted}} ({{h|D|Dismounted}}) {{LanceSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{AxeSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{BowSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}})<br> {{FireSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{ThunderSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) <br>{{WindSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}}) {{StaffSNES}} {{h|D|Mounted}} ({{h|{{nwh}}|Cannot use when dismounted}})
}}
}}


====Class skills====
====Class skills====
{{ClassSkills
{{ClassSkills
|gameo={{title|Thracia 776}}
|game1={{title|Thracia 776}}
|skillo=[[File:Is snes03 accost.png]] [[Accost]]
|skill1={{Item|5|Accost}}
|learno=Innate.
|learn1=Innate.
}}
}}


====Sprites====
====Sprites====
{| class="mw-collapsible mw-collapsed" style="margin-left: auto; margin-right: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; {{round}}"
{| class="mw-collapsible mw-collapsed" style="margin: auto; width: 75%; border: 2px solid {{Color2}}; background: {{Color1}}; border-radius: 15px; text-align: center"
|-
! style="border: 1px solid {{Color2}}; background: {{Color1}}; border-radius: 15px" | Sprite Gallery
! style="border: 1px solid {{Color2}}; width: 50%; background: {{Color1}}; {{round}}" align="center" | Sprite Gallery
|-
|-
|
|
{| style="width: 100%; background: {{Color3}}; {{round}}; border: 1px solid {{Color2}}"
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"
| align="center" rowspan="2" | [[File:Ma snes03 unused master knight playable.gif]]<br>[[File:Ma snes03 dismounted promoted knight playable.gif]]<br>Male
| rowspan="2" | [[File:Ma snes03 unused master knight playable.gif]]<br>[[File:Ma snes03 dismounted promoted knight playable.gif]]<br>Male
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan="5" | Mounted
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="5" | Mounted
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan="1" | Dismounted
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | Dismounted
|-
|-
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe05 unused master knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused master knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| align="center" | [[File:Bs fe05 unused master knight lance.png]]<br>[[Lance (weapon)|Lance]]<br><small>([[Iron Lance]])</small>
| [[File:Bs fe05 unused master knight lance.png]]<br>[[Lance]]<br><small>([[Iron Lance]])</small>
| align="center" | [[File:Bs fe05 unused master knight axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small>
| [[File:Bs fe05 unused master knight axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small>
| align="center" | [[File:Bs fe05 unused master knight bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small>
| [[File:Bs fe05 unused master knight bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small>
| align="center" | [[File:Bs fe05 unused master knight magic.png]]<br>[[Magic (element)|Magic]]<br><small>(all tomes and staves)</small>
| [[File:Bs fe05 unused master knight magic.png]]<br>[[Magic (element)|Magic]]<br><small>(all tomes and staves)</small>
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe05 unused dismt master knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused dismt master knight sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
|}
|}
|-
|-
|
|
{| style="width: 100%; background: {{Color3}}; {{round}}; border: 1px solid {{Color2}}"
{| style="width: 100%; background: {{Color3}}; border-radius: 15px; border: 1px solid {{Color2}}; margin: auto; border-spacing: 0"
| align="center" rowspan="2" | [[File:Ma snes03 unused master knight female playable.gif]]<br>[[File:Ma snes03 dismounted promoted knight female playable.gif]]<br>Female
| rowspan="2" | [[File:Ma snes03 unused master knight female playable.gif]]<br>[[File:Ma snes03 dismounted promoted knight female playable.gif]]<br>Female
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan="5" | Mounted
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" colspan="5" | Mounted
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" align="center" colspan="1" | Dismounted
| style="border-left: 1px solid {{Color2}}; border-bottom: 1px solid {{Color2}}" | Dismounted
|-
|-
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe05 unused master knight female sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused master knight female sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| align="center" | [[File:Bs fe05 unused master knight female lance.png]]<br>[[Lance (weapon)|Lance]]<br><small>([[Iron Lance]])</small>
| [[File:Bs fe05 unused master knight female lance.png]]<br>[[Lance]]<br><small>([[Iron Lance]])</small>
| align="center" | [[File:Bs fe05 unused master knight female axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small>
| [[File:Bs fe05 unused master knight female axe.png]]<br>[[Axe]]<br><small>([[Iron Axe]])</small>
| align="center" | [[File:Bs fe05 unused master knight female bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small>
| [[File:Bs fe05 unused master knight female bow.png]]<br>[[Bow]]<br><small>([[Iron Bow]])</small>
| align="center" | [[File:Bs fe05 unused master knight female magic.png]]<br>[[Magic (element)|Magic]]<br><small>(all tomes and staves)</small>
| [[File:Bs fe05 unused master knight female magic.png]]<br>[[Magic (element)|Magic]]<br><small>(all tomes and staves)</small>
| style="border-left: 1px solid {{Color2}}" align="center" | [[File:Bs fe05 unused dismt master knight female sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
| style="border-left: 1px solid {{Color2}}" | [[File:Bs fe05 unused dismt master knight female sword.png]]<br>[[Sword]]<br><small>([[Iron Sword]])</small>
|}
|}
|}
|}
===Falcon Knight===
===Falcon Knight===
{{sectstub}}
{{sectstub}}
===Wyvern Lord===
===Wyvern Lord===
{{sectstub}}
{{sectstub}}
===Junior Lord===
===Junior Lord===
{{sectstub}}
{{sectstub}}
===Forrest===
===Forrest===
{{sectstub}}
{{sectstub}}
===Mage variants===
===Mage variants===
{{sectstub}}
{{sectstub}}
===Female Baron===
===Female Baron===
{{sectstub}}
{{sectstub}}
===Emperor===
===Emperor===
{{sectstub}}
{{sectstub}}
===Dark Prince===
===Dark Prince===
{{sectstub}}
{{sectstub}}
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===Alternate endgame===
===Alternate endgame===
[[File:Cm fe05 unused F.png|thumb|right|The unused Endgame duplicate.]]
[[File:Cm fe05 unused F.png|thumb|right|The unused Endgame duplicate.]]
An alternate version of [[An Undying Oath|the Endgame]] exists in the data, it is used for the game's closing cutscenes after defeating the final boss, though only a portion of it can be seen during the cutscene. It is referred to in the save menu as '''QES{{hover|てもたデつ|Temotadetsu}}B!''', a string which has no apparent meaning and forms no words in either Japanese or English; however, when beginning the chapter, the chapter title splash instead display's the Endgame's proper name. Its physical layout is virtually identical to [[:File:Cm fe05 F.png|the final game's version of the map]], but it reuses the Munster Castle interior tileset rather than the final version's unique tileset, and accordingly features walls around the boundary of the map's ground, rather than the empty void the final version features. [[Veld]]'s chamber is not locked in this version and both he and his [[Berserker]] guards are clearly visible.
An alternate version of [[Sworn Upon a Sword|the Endgame]] exists in the data, it is used for the game's closing cutscenes after defeating the final boss, though only a portion of it can be seen during the cutscene. It is referred to in the save menu as '''{{lang|ja|QES{{h|てもたデつ|Temotadetsu}}B!}}''', a string which has no apparent meaning and forms no words in either Japanese or English; however, when beginning the chapter, the chapter title splash instead display's the Endgame's proper name. Its physical layout is virtually identical to [[:File:Cm fe05 F.png|the final game's version of the map]], but it reuses the Munster Castle interior tileset rather than the final version's unique tileset, and accordingly features walls around the boundary of the map's ground, rather than the empty void the final version features. [[Veld]]'s chamber is not locked in this version and both he and his [[Berserker]] guards are clearly visible.


The map itself is not only near-completely functional, but seems to completely share its events and contents with the finished version with no differences. The exact same enemies are present as in the final version with the exact same weapons and skills, although common enemies' stats have very slightly variances; the bosses have identical stats to the final version. Beginning the chapter will play the normal Endgame's opening cutscene with no differences. However, it appears the map has failed to define proper starting points for the player's army, causing playable units to spawn out of bounds with glitchy results and be completely unable to be properly moved. As a result, the map is unplayable, and whether or not it shares its later cutscenes with the finished version is unknown.
The map itself is not only near-completely functional, but seems to completely share its events and contents with the finished version with no differences. The exact same enemies are present as in the final version with the exact same weapons and skills; the bosses have identical stats to the final version. Beginning the chapter will play the normal Endgame's opening cutscene with no differences. However, it appears the map has failed to define proper starting points for the player's army, causing playable units to spawn out of bounds with glitchy results and be completely unable to be properly moved. As a result, the map is unplayable, and whether or not it shares its later cutscenes with the finished version is unknown.


The alternate endgame map can be accessed using the Action Replay code <code>7E0E1123</code>.
The alternate endgame map can be accessed using the Action Replay code <code>7E0E1123</code>.
==Weapon locks==
There are five weapon locks that are not assigned to any items. The first weapon lock is for [[Halvan]]. The second is for [[Sleuf]], [[Sara]], [[Cohen]], and certain [[Friege]] enemies. The third is for [[Galzus]]. The fourth is for [[Perne]]. The fifth is for [[Linoan]], [[Sara]], and [[Canis]].
Additionally, there are three weapon locks that are assigned to unused items. The first is a lock for [[Ishtar]] only, which is used by [[Mjölnir]]. The second is for the [[Killer Ballista]], but the lock has no units set to be able to use it. The third is used for [[Valflame]] and [[Loptous (tome)|Loptous]], but no units are set to be able to use them.


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[[Category:Unused content]][[Category:Fire Emblem: Thracia 776]]
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[[Category:Unused content|Fire Emblem Thracia 776]]
[[Category:Fire Emblem: Thracia 776]]