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Player units typically can only attack enemy units, with one exception: when afflicted with the [[Status conditions#Berserk|Berserk]] condition, player units will attack any unit within range. Player units are capable of providing some assistance to NPC and partner units, by [[heal]]ing or [[Rescue (command)|rescuing]] them. Additionally, some player units are capable of talking to certain enemy or NPC units to [[recruitment|recruit]] them into the player's own army, turning said units into player units. | Player units typically can only attack enemy units, with one exception: when afflicted with the [[Status conditions#Berserk|Berserk]] condition, player units will attack any unit within range. Player units are capable of providing some assistance to NPC and partner units, by [[heal]]ing or [[Rescue (command)|rescuing]] them. Additionally, some player units are capable of talking to certain enemy or NPC units to [[recruitment|recruit]] them into the player's own army, turning said units into player units. | ||
Player units' phase comes first. | |||
{{clear}} | {{clear}} | ||
===Enemy units=== | ===Enemy units=== | ||
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Among enemy units, there will almost always be a [[boss]] unit. Bosses are the commanders of the enemy forces, stronger than the other enemies on the map; their defeat is a common map objective. Additionally, sometimes among enemy forces there are certain units who can be [[recruitment|recruited]] to join the player's army; in games which feature a hard mode, these units may receive a "hard mode bonus", where their base stats are higher than usual owing to the generally inflated base stats of enemies in higher difficulty modes. | Among enemy units, there will almost always be a [[boss]] unit. Bosses are the commanders of the enemy forces, stronger than the other enemies on the map; their defeat is a common map objective. Additionally, sometimes among enemy forces there are certain units who can be [[recruitment|recruited]] to join the player's army; in games which feature a hard mode, these units may receive a "hard mode bonus", where their base stats are higher than usual owing to the generally inflated base stats of enemies in higher difficulty modes. | ||
Enemy units act after player units, or, when present, partner units. | |||
{{clear}} | {{clear}} | ||
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In {{title|Three Houses}} only, NPC units are incapable of killing [[boss]] enemy units; any attacks made by an NPC unit that would normally kill the boss unit will instead leave the latter with 1 HP. | In {{title|Three Houses}} only, NPC units are incapable of killing [[boss]] enemy units; any attacks made by an NPC unit that would normally kill the boss unit will instead leave the latter with 1 HP. | ||
NPC units act after enemy units. | |||
{{clear}} | {{clear}} | ||
===Partner units=== | ===Partner units=== | ||
The least frequently appearing unit type, partner units, called ally units in North American versions of ''Radiant Dawn'', (colored '''{{color|#f8f840|yellow}}''', except in {{title|Genealogy of the Holy War}}, where they are {{color|#089000|green}}) are a variant of NPC units. Their purpose is to directly assist the player's army in fighting enemies, doing so on their own. Partner units cannot be directly controlled by the player; in {{title|Path of Radiance}} and {{title|Radiant Dawn}}, however, they can be given a set of general instructions using the [[Direct]] command, which gives the partner army a general objective to accomplish like attacking enemies or travelling to a specific space on the map. | The least frequently appearing unit type, partner units, called ally units in North American versions of ''Radiant Dawn'', (colored '''{{color|#f8f840|yellow}}''', except in {{title|Genealogy of the Holy War}}, where they are {{color|#089000|green}}) are a variant of NPC units. Their purpose is to directly assist the player's army in fighting enemies, doing so on their own. Partner units cannot be directly controlled by the player; in {{title|Path of Radiance}} and {{title|Radiant Dawn}}, however, they can be given a set of general instructions using the [[Direct]] command, which gives the partner army a general objective to accomplish like attacking enemies or travelling to a specific space on the map. | ||
Partner units act after player units. | |||
===Third army units=== | ===Third army units=== | ||
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Note that "third army" (Japanese: {{hl|三軍|San-gun}}) is sometimes used in the Japanese versions of older titles and related material to refer to NPC units. | Note that "third army" (Japanese: {{hl|三軍|San-gun}}) is sometimes used in the Japanese versions of older titles and related material to refer to NPC units. | ||
Third army units act after enemy units. | |||
== Etymology and other languages == | == Etymology and other languages == |