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The Grustian Expedition: Difference between revisions

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{{Chapter Infobox
{{Chapter Infobox
| title= The Grustian Expedition
|image=[[File:Cm fe12 1.png|200px]]
| image= [[File:Cm fe03 1.png|200px]]
|location=[[Grust]]ian Rebel Army Fort
| location= [[Grust]]
|new units=[[Marth]],<ref group="Note" name="norecruit">Not in {{title|New Mystery of the Emblem}}.</ref> [[Luke]],<ref group="Note" name="norecruit"/> [[Arran]], [[Cecil]],<ref group="Note" name="norecruit"/> [[Roderick]],<ref group="Note" name="norecruit"/> [[Gordin]],<ref group="Note">Not in {{title|New Mystery of the Emblem}} if [[New Companions (Jeorge)|Jeorge's version of Prologue&nbsp;4]] was played.</ref> [[Ryan]],<ref group="Note" name="norecruit"/> [[Draug]],<ref group="Note">Not in {{title|New Mystery of the Emblem}} if [[Bonds (Draug)|Draug's version of Prologue&nbsp;6]] was played.</ref> [[Marisha]]
| boss = [[Lorenz]]
|boss=[[Lorenz (Shadow Dragon)|Lorenz]]
|previous=[[Assassination of the Hero-King]]
|next=[[Rebellion at Macedon]]
}}
}}
'''The Grustian Expedition''' (Japanese: {{hover|グルニア遠征|Gurunia ensei}} ''Grunia Expedition'') is the first chapter in {{FE3}}.
 
{{quote|Your highness, I understand your feelings. However, Lorenz's rebellion is a fact. First, we must see how we can help him. Basically we should listen to what the citizens have to say, so we can affirm what has happened to this country. Then your highness can talk to General Lorenz personally.|[[Jagen]]}}
 
'''The Grustian Expedition''' (Japanese: {{hl|グルニア遠征|Gurunia ensei}} ''Grunia Expedition'') is the first chapter in {{FE3}} Book&nbsp;II and {{title|New Mystery of the Emblem}}.


==Plot==
==Plot==
{{main|The Grustian Expedition/Script}}
{{main|The Grustian Expedition/Script|The Grustian Expedition/Conversations}}
One year after the War of Shadows's conclusion, Prince [[Marth]] of [[Altea]] was sent a letter by Emperor [[Hardin]] of [[Archanea (nation)|Archanea]]. Hardin told Marth that a large rebellion broke out in [[Grust]] and Marth had to quell it. Since Archanea was the suzerain state over Altea, the orders had to be followed. Marth left [[Cain]] in charge of Altea and left for Grust.
[[Marth]] is sent a letter by Emperor [[Hardin]] of [[Archanea (country)|Archanea]] telling him that a large rebellion has broken out in [[Grust]] and Marth has to quell it. Since Archanea is the suzerain state over Altea, Marth is compelled to comply. Marth leaves [[Cain]] in charge of Altea and leaves for Grust.


Upon arriving, general [[Lang]] told Marth that they had defeated most of the rebels, with only [[Lorenz]] remaining, who was hiding Grust's prince and princess in order to help restore Grust. [[Jagen]] advised Marth to talk to the villagers and Lorenz in order to find out what really was going on.
Upon arriving, the corrupt General [[Lang]] informs Marth that they have defeated most of the rebels; the last holdout is [[Lorenz (Shadow Dragon)|Lorenz]], who has been hiding Prince [[Jubelo]] and Princess [[Yuliya]] in order to help restore Grust. [[Jagen]] advises Marth to talk to the villagers and Lorenz in order to find out what has really been going on.


Lorenz commanded Prince [[Yubello]] and Princess [[Yumina]] to flee with [[Ogma]], who had come on the orders of King [[Mostyn]] of Talys, but they refused, as Lorenz couldn't go with them due to his grievous wounds. Ogma decided to find another way to help, and left in order to kill Lang. Marth talked to Lorenz, who told Marth that Hardin had become evil, and then committed suicide. Lang came after Marth seized the fort, and told Marth of a [[Rebellion at Macedon|rebellion in Macedon]] and that Hardin has ordered him to rescue [[Minerva]], and took Yumina and Yubello, despite Marth's pleas.
Lorenz commands Jubelo and Yuliya to flee with [[Ogma]], who had come on the orders of King [[Mostyn]] of Talys. However, they refuse to abandon him due to his grievous wounds. Ogma decides to find another way to help, and leaves in order to kill Lang. Marth talks to Lorenz, who tells Marth that Hardin has become evil, and then commits suicide. After Marth seizes the fort, Lang arrives and informs Marth that a [[Rebellion at Macedon|rebellion has erupted in Macedon]] and that Hardin has ordered him to rescue [[Minerva]]. He arrests Jubelo and Yuliya, despite Marth's pleas.


==Chapter data==
==Chapter data==
{{ChapDataMap
{{Tab
|header=Chapter data
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|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapData
|victory=Seize
|defeat=[[Marth]] dies
|ally=8{{h|+1|Upon recruiting Marisha}}
|enemy=15{{h|+5|Reinforcements}}
|map=[[File:Cm fe03 b2 1.png]]
|col=20
|row=20
}}
|content2={{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=8
|ally=1–9{{h|+1|Upon recruiting Marisha}}
|other=N/A
|enemy=11{{h|+1|Reinforcements}}
|enemy=14
|map=[[File:Cm fe12 1.png|362px]]
|map=[[File:Cm fe03 1.png]]
|col=20
|row=20
}}
}}
|content2={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–9{{h|+1|Upon recruiting Marisha}}
|enemy=12{{h|+1|Reinforcements}}
|map=[[File:Cm fe12 1 h.png|362px]]
|col=20
|row=20
}}
|content3={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–9{{h|+1|Upon recruiting Marisha}}
|enemy=13{{h|+1|Reinforcements}}
|map=[[File:Cm fe12 1 m.png|362px]]
|col=20
|row=20
}}
|content4={{ChapData
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|ally=1–9{{h|+1|Upon recruiting Marisha}}
|enemy=14{{h|+1|Reinforcements}}
|map=[[File:Cm fe12 1 l.png|362px]]
|col=20
|row=20
}}
}}
}}
===Character data===
===Character data===
====''Mystery of the Emblem''====
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{ChapChars
{{tab
|default=2
|width=100%
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapChars
|game#=03
|game#=03
|newunits=9
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Marth
|name=Marth
Line 35: Line 94:
|HP=22
|HP=22
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Rapier}}<br>{{Item|3|Vulnerary}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Luke
|name=Luke
Line 42: Line 103:
|HP=20
|HP=20
|lv=2
|lv=2
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Javelin}}<br>{{Item|3|Iron Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Arran
|name=Arran
Line 49: Line 112:
|HP=22
|HP=22
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Silver Lance}}<br>{{Item|3|Steel Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Cecil
|name=Cecil
Line 56: Line 121:
|HP=19
|HP=19
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Slim Lance}}<br>{{Item|3|Iron Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Roderick
|name=Roderick
Line 63: Line 130:
|HP=20
|HP=20
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Iron Lance}}<br>{{Item|3|Iron Sword}}
|recruitment method=Automatically from turn 1
}}
|newunit6={{NewUnit
|newunit6={{NewUnit
|name=Gordin
|name=Gordin
Line 70: Line 139:
|HP=21
|HP=21
|lv=5
|lv=5
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Steel Bow}}
|recruitment method=Automatically from turn 1
}}
|newunit7={{NewUnit
|newunit7={{NewUnit
|name=Raian
|name=Ryan
|portrait=[[File:Portrait raian fe03.png]]
|portrait=[[File:Portrait ryan fe03.png]]
|class=Archer
|class=Archer
|HP=18
|HP=18
|lv=1
|lv=1
|inventory={{Item|3|Iron Bow}}
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1}}
|newunit8={{NewUnit
|newunit8={{NewUnit
|name=Draug
|name=Draug
|portrait=[[File:Portrait draug fe03.png]]
|portrait=[[File:Portrait draug fe03.png]]
|class=Knight
|class=Armored Knight
|HP=22
|HP=22
|lv=6
|lv=6
|recruitment method=Automatically from turn 1}}
|inventory={{Item|3|Steel Lance}}
|recruitment method=Automatically from turn 1
}}
|newunit9={{NewUnit
|newunit9={{NewUnit
|name=Malliesia
|name=Marisha
|portrait=[[File:Portrait malliesia fe03.png]]
|portrait=[[File:Portrait marisha fe03.png]]
|class=Cleric
|class=Cleric
|HP=15
|HP=15
|lv=1
|lv=1
|recruitment method=Visit village}}
|inventory={{Item|3|Heal}}
|recruitment method=Visit village
}}
}}
|content2={{ChapChars
|game#=12
|newunit1={{NewUnit
|name=Arran
|portrait=[[File:Portrait arran fe12.png]]
|class=Paladin
|HP=26
|lv=3
|inventory={{Item|12|Silver Lance}}<br>{{Item|12|Iron Sword}}
|recruitment method=Automatically from [[preparations]]
}}
|newunit2={{NewUnit
|name=Gordin
|portrait=[[File:Portrait gordin fe12.png]]
|class=Archer
|HP=21
|lv=5
|inventory={{Item|12|Steel Bow}}
|recruitment method=Automatically from [[preparations]]<br><small>(If [[New Companions (Athena)|Athena's version of Prologue 4]] was played)
}}
|newunit3={{NewUnit
|name=Draug
|portrait=[[File:Portrait draug fe12.png]]
|class=Knight
|HP=22
|lv=6
|inventory={{Item|12|Steel Lance}}
|recruitment method=Automatically from [[preparations]]<br><small>(If [[Bonds (Ogma)|Ogma's version of Prologue 6]] was played)
}}
|newunit4={{NewUnit
|name=Marisha
|portrait=[[File:Portrait marisha fe12.png]]
|class=Cleric
|HP=16
|lv=1
|inventory={{Item|12|Heal}}
|recruitment method=Visit the [[village]]
}}
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return2=ryan
|return3=luke
|return4=roderick
|return5=gordin
|return6=cecil
|return7=draug
}}
:Units will return even if they were defeated in the prologues, and will retain their stats and inventories.
}}
}}
====''New Mystery of the Emblem''====
{{sectstub}}


===Item data===
===Item data===
====''Mystery of the Emblem''====
{{Tab
{{ChapItems
|default=2
|width=100%
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapItems
|platform=snes01
|platform=snes01
|itemlast=Vulnerary
|obtainlast=(×2) Dropped by [[Brigand]]
}}
|content2={{ChapItems
|platform=ds
|item1=Vulnerary
|item1=Vulnerary
|obtain1=Received from a brigand after defeat.
|obtain1=Dropped by [[Barbarian]]
|itemlast=Vulnerary
|item2=Vulnerary
|obtainlast=Received from a brigand after defeat.}}
|obtain2=Dropped by Barbarian
====''New Mystery of the Emblem''====
|item3=Bullion
{{sectstub}}
|obtain3=Hidden in the cave
|itemlast=Mend
|obtainlast=End of chapter if Lorenz was talked to
}}
}}


===Shop data===
===Shop data===
====''Mystery of the Emblem''====
{{Tab
{{ChapShop SNES01
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapShop SNES01
|sword1=Iron Sword
|sword1=Iron Sword
|swcost1=420
|swcost1=420
Line 120: Line 259:
|bocost1=330
|bocost1=330
}}
}}
====''New Mystery of the Emblem''====
|content2={{ChapShop DS
{{sectstub}}
|sword1=Iron Sword
|swcost1=400
|lance1=Iron Lance
|lacost1=480
|lance2=Javelin
|lacost2=750
|axe1=Iron Axe
|axcost1=320
|axe2=Hand Axe
|axcost2=540
|bow1=Iron Bow
|bocost1=440
}}
}}


===Enemy data===
===Enemy data===
====''Mystery of the Emblem''====
{{tab
{{ChapEnemies
|default=2
|platform=snes01
|header=Enemy data
|name1=Brigand
|width=100%
|class1=Brigand
|tab1=''Mystery of the Emblem''
|lv1=1
|tab2=''New Mystery of the Emblem''
|#1=8
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|inventory1=[[File:Is snes01 iron axe.png]] [[Iron Axe]]
{{ChapUnitCellFE3
|name2=Brigand
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class2=Brigand
|class=General
|lv2=1
|lv=1
|#2=2
|#=1
|inventory2=[[File:Is snes01 iron axe.png]] [[Iron Axe]] • [[File:Is snes01 vulnerary.png]] {{drop|Vulnerary}}
|hp=37
|name3=Brigand
|str=11
|class3=Brigand
|skill=6
|lv3=3
|spd=5
|#3=1
|def=17
|inventory3=[[File:Is snes01 hand axe.png]] [[Hand Axe]]
|res=3
|name4=Brigand
|mov=5
|class4=Hunter
|inventory={{Item|3|Broken Lance}}
|lv4=1
|notes=• Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] talks to him.
|#4=3
}}
|inventory4=[[File:Is snes01 iron bow.png]] [[Iron Bow]]
{{ChapUnitCellFE3
|nameb=Lorenz
|name=Brigand
|classb=General
|class=Brigand
|lvb=1
|lv=1
|inventoryb=[[File:Is snes01 broken lance.png]] [[Broken Lance]]
|#=8
|namerl=Thief
|hp=24
|classrl=Thief
|str=5
|lvrl=3
|skill=0
|#rl=1 (×5)
|spd=3
|inventoryrl=[[File:Is snes01 iron sword.png]] [[Iron Sword]]
|def=3
|res=0
|mov=6
|inventory={{Item|3|Iron Axe}}
|notes=The northeast three do not move until [[Lorenz (Shadow Dragon)|Lorenz]] speaks to [[Ogma]]; they all being moving unprovoked when that happens.
}}
{{ChapUnitCellFE3
|name=Brigand
|class=Brigand
|lv=3
|#=1
|hp=26
|str=6
|skill=0
|spd=3
|def=4
|res=0
|mov=6
|inventory={{Item|3|Hand Axe}}
|notes=Does not move until [[Lorenz (Shadow Dragon)|Lorenz]] speaks to [[Ogma]]; begins moving unprovoked when that happens.
}}
{{ChapUnitCellFE3
|name=Brigand
|class=Brigand
|lv=1
|#=2
|hp=24
|str=5
|skill=0
|spd=3
|def=3
|res=0
|mov=6
|inventory={{Item|3|Iron Axe}} • {{Item|3|Vulnerary|type=drop}}
|notes=Does not move until [[Lorenz (Shadow Dragon)|Lorenz]] speaks to [[Ogma]]; begins moving unprovoked when that happens.
}}
{{ChapUnitCellFE3
|name=Brigand
|class=Hunter
|lv=1
|#=3
|hp=18
|str=6
|skill=4
|spd=6
|def=4
|res=0
|mov=6
|inventory={{Item|3|Iron Bow}}
|notes=Does not move.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Thief
|class=Thief
|lv=3
|#=5
|hp=17
|str=3
|skill=2
|spd=8
|def=2
|res=0
|mov=7
|inventory={{Item|3|Iron Sword}}
|notes=Ignores combat; moves to raid the [[village]].
|last=y
}}
{{ChapUnitFtr}}
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class=General
|lv=1
|#=1
|hp=28
|str=10
|mag=1
|skill=5
|spd=6
|lck=0
|def=11
|res=3
|inventory={{Item|ds|Iron Lance}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>Dies if [[Marth]] talks to him.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=5
|hp=18
|str=7
|mag=0
|skill=5
|spd=4
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Axe}}
|notes=The eastern two immediately begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=2
|hp=18
|str=7
|mag=0
|skill=5
|spd=4
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=The eastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=1
|#=3
|hp=18
|str=6
|mag=0
|skill=4
|spd=6
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Bow}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=1
|#=1
|hp=16
|str=4
|mag=0
|skill=2
|spd=5
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class=General
|lv=1
|#=1
|hp=33.4
|str=12.4
|mag=1
|skill=7.4
|spd=8.4
|lck=0
|def=11
|res=3
|inventory={{Item|ds|Iron Lance}} • {{Item|ds|Javelin}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] talks to him.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=6
|hp=23.4
|str=9.4
|mag=0
|skill=7.7
|spd=6.4
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Axe}}
|notes=The eastern three immediately begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=2
|hp=23.4
|str=9.4
|mag=0
|skill=7.7
|spd=6.4
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=The eastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=1
|#=3
|hp=21.6
|str=6.6
|mag=0
|skill=5.8
|spd=7.2
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Iron Bow}}
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=1
|#=1
|hp=19.6
|str=5.2
|mag=0
|skill=4.4
|spd=8
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class=General
|lv=1
|#=1
|hp=38.8
|str=14.8
|mag=1
|skill=9.8
|spd=10.8
|lck=0
|def=11
|res=3
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Javelin}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] talks to him.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=6
|hp=28.8
|str=11.8
|mag=0
|skill=10.4
|spd=8.8
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Steel Axe}}
|notes=• The northwestern two do not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point they begin moving unprovoked.<br>• The eastern four immediately begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=1
|hp=28.8
|str=11.8
|mag=0
|skill=10.4
|spd=8.8
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Hand Axe}}
|notes=Does not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=2
|hp=28.8
|str=11.8
|mag=0
|skill=10.4
|spd=8.8
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Steel Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=• The western one does not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point he begins moving unprovoked.<br>• The eastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=1
|#=3
|hp=25.2
|str=7.2
|mag=0
|skill=7.6
|spd=8.4
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Steel Bow}}
|notes=The western two do not move until a player unit is in range of at least two of them or the northeast four Barbarians, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=1
|#=1
|hp=23.2
|str=6.4
|mag=0
|skill=6.8
|spd=11
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE12
|name=[[Lorenz (Shadow Dragon)|Lorenz]]
|class=General
|lv=1
|#=1
|hp=41.5
|str=16
|mag=1
|skill=11
|spd=12
|lck=0
|def=11
|res=3
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Javelin|type=forged}}
|notes=• Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.<br>• Dies if [[Marth]] talks to him.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=7
|hp=31.5
|str=13
|mag=0
|skill=11.75
|spd=10
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Silver Axe}}
|notes=• The northwestern two do not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point they begin moving unprovoked.<br>• The south-eastern four immediately begin moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=1
|hp=31.5
|str=13
|mag=0
|skill=11.75
|spd=10
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Silver Axe}} • {{Item|ds|Hand Axe}}
|notes=Does not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Barbarian
|lv=1
|#=2
|hp=31.5
|str=13
|mag=0
|skill=11.75
|spd=10
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Silver Axe}} • {{Item|ds|Vulnerary|type=drop}}
|notes=• The western one does not move until a player unit is in range of at least two of the northeast four Barbarians or two Hunters, at which point he begins moving unprovoked.<br>• The eastern one immediately begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Hunter
|lv=1
|#=3
|hp=27
|str=7.5
|mag=0
|skill=8.5
|spd=9
|lck=0
|def=2
|res=0
|mov=6
|inventory={{Item|ds|Silver Bow}}
|notes=The western two do not move until a player unit is in range of at least two of them or the northeast four Barbarians, at which point he begins moving unprovoked.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ruffian
|class=Thief
|lv=1
|#=1
|hp=25
|str=7
|mag=0
|skill=8
|spd=12.5
|lck=0
|def=1
|res=0
|mov=7
|inventory={{Item|ds|Levin Sword|type=forged}}
|notes=Prioritizes destroying [[village]]s.
|last=y
}}
{{ChapUnitFtr}}
All {{forged|forged|article=Forge}} weapons have +4 Mt and +20 Hit.
}}
}}
}}


====''New Mystery of the Emblem''====
====Reinforcements====
{{sectstub}}
=====''Mystery of the Emblem''=====
*Starting turn 1, continuing until 5 have appeared; whether one appears each turn is random
**One [[Thief]] from the western cave
 
=====''New Mystery of the Emblem''=====
*The first turn of turns 2–4 when the cave is not blocked
**One [[Thief]] from the western cave
 
All reinforcements are halted upon the [[village]] being visited.
 
===Boss data===
===Boss data===
====''Mystery of the Emblem''====
{{Main|Lorenz (Shadow Dragon){{!}}Lorenz}}
{{BossStats FE3
{{Tab
|header=Boss data
|default=2
|tab1=''Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{BossStats FE3
|portrait=[[File:Portrait lorenz fe03.png]]
|portrait=[[File:Portrait lorenz fe03.png]]
|sprite=general enemy
|class=General
|class=General
|lv=1
|lv=1
Line 174: Line 807:
|res=3
|res=3
|move=5
|move=5
|la={{y}}
|la=y
|inventory=[[File:Is snes01 broken lance.png]] [[Broken Lance]]
|exp=75
|weapons={{Item|3|Broken Lance}}
}}
}}
 
|content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
====''New Mystery of the Emblem''====
{{Tab
{{BossStats DS
|tab1=Normal
|portrait=[[File:Small portrait lorenz fe12.png]]
|tab2=Hard
|tab3=Maniac
|tab4=Lunatic
|content1={{BossStats DS
|portrait=[[File:Portrait lorenz fe12.png]]
|sprite=general enemy
|class=General
|class=General
|lv=1
|lv=1
Line 193: Line 832:
|la=A
|la=A
|bo=B
|bo=B
|inventory=[[File:Is ds iron lance.png]] [[Iron Lance]]
|inventory={{Item|ds|Iron Lance}}
|12=y
}}
|content2={{BossStats DS
|portrait=[[File:Portrait lorenz fe12.png]]
|sprite=general enemy
|class=General
|lv=1
|HP=33.4
|str=12.4
|magic=1
|skill=7.4
|spd=8.4
|luck=0
|def=11
|res=3
|la=A
|bo=B
|inventory={{Item|ds|Iron Lance}}<br>{{Item|ds|Javelin}}
|12=y
}}
|content3={{BossStats DS
|portrait=[[File:Portrait lorenz fe12.png]]
|sprite=general enemy
|class=General
|lv=1
|HP=38.8
|str=14.8
|magic=1
|skill=9.8
|spd=10.8
|luck=0
|def=11
|res=3
|la=A
|bo=B
|inventory={{Item|ds|Steel Lance}}<br>{{Item|ds|Javelin}}
|12=y
}}
|content4={{BossStats DS
|portrait=[[File:Portrait lorenz fe12.png]]
|sprite=general enemy
|class=General
|lv=1
|HP=41.5
|str=16
|magic=1
|skill=11
|spd=12
|luck=0
|def=11
|res=3
|la=A
|bo=A
|inventory={{Item|ds|Silver Lance}}<br>{{Item|ds|Javelin|type=forged}}{{h|*|7 Mt, 90 Hit}}
|12=y
|12=y
}}
}}
}}
}}


==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
{{sectstub}}
At the beginning of the chapter, a few changes to your lineup occur. Caeda, Wrys, Athena, Ogma, and Cain/Est will depart the party if recruited. Any unit lost in the prologue will be returned to you for the main story, but any deaths from here on out are permanent. If you did not recruit Gordin or Draug during the prologue, they join here. Both of them are decent units, with Draug in particular having a blistering 5 personal base Speed. You are also joined by Arran, this game's Jagen archetype. He is a pre-promoted Paladin with noticeably stronger stats than anyone not named Kris or maybe Luke and immediate access to powerful classes such as Swordmaster or Dracoknight, but his growth potential is nullified by a terminal illness and he won't be able to carry you forever. Finally, you unlock reclassing, which allows you to change your units' classes and often greatly increase their potential. Draug should be moved to Cavalier to prevent him from being one-rounded. Ryan or Gordin likely should also be reclassed to Hunter for the same reason; Gordin doesn't need the reclass if he grew at least one point of Speed in the prologue. Ryan needs to have gotten four points of HP or Defense to reclass to Hunter and avoid one-shots, which he will do on average at level&nbsp;5. Luke should be moved to Mercenary or Myrmidon so he can start doubling Barbarians. He will on average have the necessary Speed and bulk to move to Myrmidon if he reached level&nbsp;6. Finally, Arran's best option is General, making him the only unit you have who can survive two hits from the Barbarians and allowing him to bring them down to Cecil and Marth's kill thresholds with his Silver Lance. Hero and Swordmaster are good alternatives if you want him doubling as well.
 
At the start of the chapter, send Marth towards the cave to collect the Bullion, and leave Luke and Arran in range of the first three Barbarians to weaken them. On turn two, move Marth onto the mountain tile below the cave, finish off the weakened Barbarians, and form a vertical wall to cover your wounded. Put your toughest unit (probably Kris) at the top of the wall; the Barbarians are stupid, and don't understand that they can tag-team a healthy unit to kill them. The Thief who spawns on turn 2 isn't any smarter, and attacks Marth from one range. Wipe out the rest of the initial wave on turn 3, and mind the northeast Hunter and Barbarian's attack range. Once they're dead, have Marth collect the Bullion and regroup with the others. Heal if you feel you need to, then pull and kill the Hunter and Barbarian one at a time. Once they're dead, the first half of the map is won. Visit the village to recruit Marisha. She's a basic healer with good Magic and Speed. Give her the Heal staff/staves Wrys left behind, have her heal up your party members, and visit the armory to sell the Bullion and buy yourself some Javelins (and a Hand Axe if Kris started as a Fighter). Then hit the save point.
 
Place Arran on the central fort to trigger a cutscene and aggro the remaining enemies. Make sure Marisha is close by so she can get to the front lines to heal. Once the enemies attack, bum rush them with your strongest units. Ideally, you want to kill all of the ranged units and make it so that the Barbarians can't hit anyone injured or tag team anyone. If you're having trouble, the mountain pass to the south where the Thief was allows your infantry units to outflank the chokepoint. Once you've put the enemies to the sword, the battle is won. Talk to Lorenz to avoid a fight and seize. You get a Mend staff for free, which will be helpful.


==Trivia==
==Trivia==
*This map was used for testing of {{FE13}}.<ref>{{Cite web| quote=[Yes,] the map we used was actually the first stage from Fire Emblem: Monsho no Nazo. We needed something to experiment with things like different terrain types and geography before the designers started working on the new maps [for Awakening]. It wasn't used in the main story of Fire Emblem Awakening but it was used in the side story. | author= Genki Yokota| published= | retrieved = June 29, 2016| url=http://fireemblem.nintendo.com/developer-interview/page2.html| title= Official Site - Fire Emblem Awakening for Nintendo 3DS - Developer Interview - Page 2| site= Nintendo.com| type= }}</ref>
*This map was used for testing of {{FE13}}, and later became modified and used as the map for [[The Dead King's Lament]], a paralogue chapter.<ref>{{Cite web| quote=[Yes,] the map we used was actually the first stage from Fire Emblem: Monsho no Nazo. We needed something to experiment with things like different terrain types and geography before the designers started working on the new maps [for Awakening]. It wasn't used in the main story of Fire Emblem Awakening but it was used in the side story. | author= Genki Yokota| published= | retrieved = June 29, 2022 (archived February 12, 2016)| url=https://web.archive.org/web/20160212031104/http://fireemblem.nintendo.com/developer-interview/page2.html| title= Official Site - Fire Emblem Awakening for Nintendo 3DS - Developer Interview - Page 2| site= Nintendo.com (archived by the Wayback Machine)| type= }}</ref>


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-fan-name=• Grunia Expedition<br>• Grustian Expedition<br>• The Grustian Expedition
|eng-fan-name=• Grunia Expedition<br>• Grustian Expedition
|eng-fan-mean=• Known by this name in the original ''Mystery'' patch.<br>• Known by this name in the 2014 revision of the ''Mystery'' patch.<br>• Known by this name in the ''New Mystery'' patch.<!--?-->
|eng-fan-mean=• Known by this name in the original ''Mystery of the Emblem'' patch.<br>• Known by this name in the ''New Mystery of the Emblem'' patch and the 2014 revision of the ''Mystery of the Emblem'' patch.
|jap-name={{hover|グルニア遠征|Gurunia ensei}}
|jpn-name={{h|グルニア遠征|Gurunia ensei}}
|jap-mean=Grunia expedition
|jpn-mean=Grunia expedition. Officially romanized as '''The Grunia Expedition''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]].
}}
}}
==Gallery==
<gallery>
Cm fe03 b2 1.png|Enemy and player layout
Cg fe03 b2 ch01.png|CG image displayed during the intro for {{title|Mystery of the Emblem}}
Cg fe12 c01.png|CG image displayed during the intro for {{title|New Mystery of the Emblem}}
</gallery>
{{Notes}}


{{ref}}
{{ref}}
{{ChapterNav
|prechapter=Assassination of the Hero-King {{!}} Assassination of the Hero-King <small>(''New Mystery of the Emblem'' only)</small>
|nextchapter=Rebellion at Macedon
}}
{{Nav3}}
{{Nav12}}
{{DEFAULTSORT:Grustian Expedition, The}}
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow]]
[[Category:Chapters of Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow]]
{{Nav3}}
{{Nav12}}
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