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The Elder Revelation: Difference between revisions

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{{stub}}
{{Chapter Infobox
{{Chapter Infobox  
|title=The Elder Revelation
|image=[[File:Cm fe06 21x.png|200px]]
|image=[[File:Cm fe06 21x.png|200px]]
|location=[[Shrine of Seals]]
|location=[[Shrine of Seals]] Underground
|new units=none
|boss=[[Peres]]
|boss=[[Peres]]
|weather=[[Fog of war]]
|weather=[[Fog of war]]
|previous=[[The Binding Blade (chapter)|The Binding Blade]]
|next=[[Unattained Dream]]
}}
}}
{{Quote|We must defend this Divine Weapon. The Silencing Darkness, Apocalypse, must not fall into the enemy’s hands!|[[Peres]]}}
 
'''The Elder Revelation''' (Japanese: {{hover|黙示の闇|Mokushi no yami}}, ''Revelation of darkness'') is chapter 21x of {{FE6}}. In order to play this chapter, you must have completed the [[The Binding Blade (chapter)|previous chapter]] within 30 turns and [[Milady]] and [[Zeiss]] must be alive.  
{{Quote|We must defend this Divine Weapon. The Silencing Darkness, Apocalypse, must not fall into the enemy's hands!|[[Peres]]}}
 
'''The Elder Revelation''' (Japanese: {{hl|黙示の闇|Mokushi no yami}} ''Darkness of Revelation'') is Chapter 21x of {{FE6}}. In order to play this chapter, the [[The Binding Blade (chapter)|previous chapter]] must have been completed within 30 turns, and [[Melady]] and [[Zeiss]] must have been recruited and be alive.
 
==Plot==
==Plot==
{{main|The Elder Revelation/Script}}  
{{main|The Elder Revelation/Script}}


{{sectstub}}
After [[Elffin]] discovered an underground path in the [[Shrine of Seals]], Roy heads down to recover the [[legendary weapons|legendary weapon]] [[Apocalypse]], formerly wielded by the enigmatic [[Bramimond]] of the [[Eight Legends]]. Melady warns him that the shrine may be trapped, according to rumors from other Bernese soldiers.
===Beginning Log===
[[Roy]] ventured deep inside the [[Shrine of Seals]]. Apparently, there was something else hidden there other than the [[Binding Blade (weapon)|Binding Blade]]. However, [[Peres]], one of [[Murdock]]’s best lieutenants, was already inside the temple and waiting to ambush [[Roy]].


==Chapter Data==
Inside, [[Peres]] protects Apocalypse from the Etrurian Army according to the final orders he received from [[Murdock]]. Despite the various spike traps inside the shrine, Roy defeats Peres and obtains Apocalypse. Roy, [[Elffin]], and [[Guinivere]] question the many traps wherever legendary weapons rest, and Guinivere suggests that the traps may exist to keep the unworthy from wielding the weapons.
{{ChapDataMap
 
Later, Roy, Elffin and [[Merlinus]] proceed to the altar of the [[Binding Blade (weapon)|Binding Blade]]. After Merlinus tries and fails to draw the blade, Roy inserts the [[Fire Emblem (Elibean item)|Fire Emblem]] into the blade's hilt like Guinivere instructed him. Immediately, Roy sees a vision of the [[Dragon Sanctuary]] with an unveiled [[Idunn]] inside, and speculates that this is [[Hartmut]]'s memory contained within the Binding Blade. When the vision fades, the Binding Blade glows. Though Roy doubts that he is fit to wield Hartmut's weapon, Elffin reassures him that the Binding Blade chose him. With renewed confidence, Roy leads the Etrurian Army toward the final clash against [[Zephiel]].
 
==Chapter data==
{{ChapData
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Roy]] dies
|defeat=[[Roy]] dies
|ally=10
|ally=1–10
|other=0
|enemy=45{{h|+6|Reinforcements (maximum)}}
|enemy=45{{hover|+reinforcements|Manaketes have a random chance of spawning from the chests}}
|map=[[File:Cm fe06 21x.png]]
|map=[[File:Cm fe06 21x.png]]
}}
}}


===Character Data===  
[[File:Cm fe06 21x traps.png|thumb|350px|Mine traps are indicated with a [[Mine]].<br>Spike traps are indicated with a spike.]]
{{ChapChars  
This chapter features two types of [[hazards]]: [[Hazards#Mine traps|mine traps]] and [[Hazards#Spike traps|spike traps]]. Mine traps deal 10&nbsp;[[damage]] to a player unit that waits on one; spike traps attack a player units that waits on one with 10&nbsp;[[attack (stat)|physical attack]], but this is opposed by the unit's [[defense]]. Either trap will be disarmed before dealing damage when a [[Thief]] waits on one.
|game#=06  
 
|return1=roy
Mine traps are located at the following tiles:
|return2=marcus
{{div col|13em}}
|return3=alen
*Column 7, row 7
|return4=lance
*Column 8, row 9
|return4article=Lance (character)
*Column 7, row 11
|return5=wolt
*Column 8, row 14
|return6=bors
*Column 7, row 16
|return7=merlinus
*Column 8, row 18
|return8=elen
*Column 25, row 7
|return9=deke
*Column 24, row 9
|return10=wade
*Column 25, row 11
|return11=lot
*Column 24, row 14
|return12=shanna
*Column 25, row 17
|return13=chad
*Column 24, row 18
|return14=lugh
{{div col end}}
|return15=clarine
 
|return16=rutoga
Spike traps are located at the following tiles:
|return17=saul
{{div col|13em}}
|return18=dorothy
*Column 13, row 15
|return19=sue
*Column 19, row 15
|return20=zelots
*Column 11, row 8
|return21=trec
*Column 21, row 8
|return22=noah
*Column 15, row 8
|return23=astore
*Column 17, row 8
|return24=lilina
{{div col end}}
|return25=gwendolyn
 
|return26=bath
===Character data===
|return27=ogier
{{ChapChars
|return28=fir
|game#=06
|return29=sin
|forced1=roy
|return30=gonzalez
|return1=marcus
|return31=klein
|return2=alen
|return32=thea
|return3=bors
|return33=lalum
|return4=wolt
|return34=ekhidna
|return5=lance
|return35=elphin
|return5article=Lance (character)
|return36=bartre
|return6=merlinus
|return37=geese
|return7=elen
|return38=raigh
|return8=ward
|return39=cath
|return8article=Ward (character)
|return40=milady
|return9=lot
|return41=perceval
|return10=dieck
|return11=shanna
|return12=chad
|return13=lugh
|return14=clarine
|return15=rutger
|return16=saul
|return17=dorothy
|return18=sue
|return19=zelot
|return20=trec
|return21=noah
|return22=astolfo
|return23=lilina
|return24=gwendolyn
|return25=barthe
|return26=ogier
|return27=fir
|return28=sin
|return29=gonzalez
|return30=klein
|return31=thea
|return32=larum
|return33=echidna
|return34=elffin
|return35=bartre
|return36=geese
|return37=raigh
|return38=cath
|return39=melady
|return40=perceval
|return41=cecilia
|return42=sophia
|return42=sophia
|return43=cecilia
|return43=igrene
|return44=igrene
|return44=garret
|return45=garret
|return45=fae
|return46=fae
|return46=hugh
|return47=zeiss
|return47=zeiss
|return48=hugh
|return48=douglas
|return49=douglas
|return49=niime
|return50=niime
|return50=juno
|return51=juno
|return51=dayan
|return52=dayan
|return52=yoder
|return53=jodel
}}
}}  
:At the end of the chapter, [[Roy]] will [[Class change|promote]] to [[Great Lord]] automatically.


===Item Data===  
===Item Data===
{{ChapItems  
{{ChapItems
|platform=gba
|platform=gba
|item1=Vulnerary
|item1=Vulnerary
|obtain1=Steal from [[hero]]
|obtain1=Steal from enemy [[Hero]]
|item2=Vulnerary
|item2=Vulnerary
|obtain2=Steal from [[hero]]
|obtain2=Steal from enemy [[Hero]]
|item3=Vulnerary
|item3=Elixir
|obtain3=Steal from [[hero]]
|obtain3=Open a [[chest]]. There always exist exactly three
|item4=Elixir
|item4=Apocalypse
|obtain4=Open a [[chest]]
|obtain4=Automatically at the end of the chapter
|itemlast=Apocalypse
|itemlast=Binding Blade
|obtainlast=Automatically at end of chapter
|obtainlast=Automatically at the end of the chapter
}}
}}
<small>*Note: Every chest will randomly contain either a [[Manakete]] or [[elixir]]. </small>
:Each chest will randomly contain either a [[Manakete]] or [[Elixir]]. There will always be exactly three Manaketes and three Elixirs.
 
 
 
===Enemy Data===
{{ChapEnemies
|platform=gba
|name1=Bern
|class1=Archer
|lv1=19
|#1=1
|inventory1=[[File:Is gba steel bow.png]][[Steel Bow]]
 
|name2=Bern
|class2=Berserker
|lv2=10
|#2=1
|inventory2=[[File:Is gba devil axe.png]][[Devil Axe]]
 
|name3=Bern
|class3=Druid
|lv3=6
|#3=1
|inventory3=[[File:Is gba nosferatu.png]][[Nosferatu]]
 
|name4=Bern
|class4=Druid
|lv4=8
|#4=1
|inventory4=[[File:Is gba silence.png]][[Silence (staff)|Silence]][[File:Is gba fenrir.png]][[Fenrir]][[File:Is gba physic.png]][[Physic]]
 
|name5=Bern
|class5=Druid
|lv5=10
|#5=1
|inventory5=[[File:Is gba fenrir.png]][[Fenrir]]
 
|name6=Bern
|class6=Druid
|lv6=10
|#6=2
|inventory6=[[File:Is gba fenrir.png]][[Fenrir]][[File:Is gba physic.png]][[Physic]]
 
|name7=Bern
|class7=General
|lv7=10
|#7=1
|inventory7=[[File:Is gba silver lance.png]][[Silver Lance]][[File:Is gba hand axe.png]][[Hand Axe]]
 
|name8=Bern
|class8=General
|lv8=12
|#8=2
|inventory8=[[File:Is gba silver lance.png]][[Silver Lance]][[File:Is gba hand axe.png]][[Hand Axe]]
 
|name9=Bern
|class9=General
|lv9=12
|#9=1
|inventory9=[[File:Is gba horseslayer.png]][[Horseslayer]][[File:Is gba hand axe.png]][[Hand Axe]]
 
|name10=Bern
|class10=Hero
|lv10=10
|#10=2
|inventory10=[[File:Is gba silver sword.png]][[Silver Sword]]
 
|name11=Bern
|class11=Hero
|lv11=10
|#11=1
|inventory11=[[File:Is gba silver sword.png]][[Silver Sword]][[File:Is gba vulnerary.png]][[Vulnerary]]
 
|name12=Bern
|class12=Hero
|lv12=10
|#12=2
|inventory12=[[File:Is gba brave sword.png]][[Brave Sword]][[File:Is gba vulnerary.png]][[Vulnerary]]
 
|name13=Bern
|class13=Hero
|lv13=12
|#13=1
|inventory13=[[File:Is gba armorslayer.png]][[Armorslayer]]
 
|name14=Bern
|class14=Knight
|lv14=19
|#14=2
|inventory14=[[File:Is gba steel lance.png]][[Steel Lance]][[File:Is gba javelin.png]][[Javelin]]
 
|name15=Bern
|class15=Knight
|lv15=19
|#15=2
|inventory15=[[File:Is gba axereaver.png]][[Axereaver]][[File:Is gba javelin.png]][[Javelin]]
 
|name16=Bern
|class16=Mercenary
|lv16=18
|#16=2
|inventory16=[[File:Is gba steel sword.png]][[Steel Sword]]
 
|name17=Bern
|class17=Mercenary
|lv17=19
|#17=1
|inventory17=[[File:Is gba steel sword.png]][[Steel Sword]]
 
|name18=Bern
|class18=Mercenary
|lv18=19
|#18=1
|inventory18=[[File:Is gba light brand.png]][[Light Brand]]
 
|name19=Bern
|class19=Mercenary
|lv19=20
|#19=3
|inventory19=[[File:Is gba steel sword.png]][[Steel Sword]]
 
|name20=Bern
|class20=Mercenary
|lv20=20
|#20=2
|inventory20=[[File:Is gba lancereaver.png]][[Lancereaver]]
 
|name21=Bern
|class21=Shaman
|lv21=18
|#21=2
|inventory21=[[File:Is gba nosferatu.png]][[Nosferatu]]
 
|name22=Bern
|class22=Shaman
|lv22=19
|#22=1
|inventory22=[[File:Is gba flux.png]][[Flux]]
 
|name23=Bern
|class23=Shaman
|lv23=19
|#23=2
|inventory23=[[File:Is gba fenrir.png]][[Fenrir]]
 
|name24=Bern
|class24=Sniper
|lv24=6
|#24=1
|inventory24=[[File:Is gba steel bow.png]][[Steel Bow]]
 
|name25=Bern
|class25=Sniper
|lv25=7
|#25=5
|inventory25=[[File:Is gba steel bow.png]][[Steel Bow]]
 
|name26=Bern
|class26=Sniper
|lv26=8
|#26=2
|inventory26=[[File:Is gba silver bow.png]][[Silver Bow]]
 
|name27=Bern
|class27=Sniper
|lv27=10
|#27=1
|inventory27=[[File:Is gba killer bow.png]][[Killer Bow]]
 
|nameb=[[Peres]]
|classb=Druid
|lvb=17
|inventoryb=[[File:Is gba nosferatu.png]][[Nosferatu]]
 
 
|namerl=Bern
|classrl=Manakete
|lvrl=12
|#rl=varies
|inventoryrl=[[File:Is gba firestone.png]][[Firestone]]
 


===Enemy data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Peres]]
|class=Druid
|lv=17
|#=1
|hp=36
|str=20
|skill=14
|spd=11
|lck=13
|def=15
|res=20
|con=6
|mov=6
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=10
|#=2
|hp=29~34
|str=19~24
|skill=9~14
|spd=9~13
|lck=4~8
|def=5~9
|res=12~15
|con=6
|mov=6
|inventory={{Item|6|Fenrir|image=fenrir fe06}} • {{Item|6|Physic}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=20
|#=3
|hp=31~36
|str=10~13
|skill=14~17
|spd=13~15
|lck=4~7
|def=6~8
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=39~47
|str=12~17
|skill=15~20
|spd=14~18
|lck=5~9
|def=12~16
|res=3~7
|con=10
|mov=6
|inventory={{Item|6|Brave Sword}} • {{Item|6|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=8
|#=2
|hp=34~41
|str=12~17
|skill=11~16
|spd=9~12
|lck=5~10
|def=7~11
|res=4~8
|con=8
|mov=6
|inventory={{Item|6|Silver Bow}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=19
|#=2
|hp=29~34
|str=11~14
|skill=7~10
|spd=2~4
|lck=3~6
|def=13~15
|res=0~2
|con=13
|mov=4
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}}
|notes=• The western one does not move, except to heal.<br>• The eastern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=2
|hp=39~47
|str=12~17
|skill=15~20
|spd=14~18
|lck=5~9
|def=12~16
|res=3~7
|con=10
|mov=6
|inventory={{Item|6|Silver Sword}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=7
|#=5
|hp=34~40
|str=12~17
|skill=11~16
|spd=9~12
|lck=5~10
|def=7~11
|res=4~8
|con=8
|mov=6
|inventory={{Item|6|Steel Bow}}
|notes=• All but the middle of the western three begin moving unprovoked when they can attack a unit within two turns.<br>• The middle of the western three moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=18
|#=2
|hp=29~34
|str=9~12
|skill=13~16
|spd=12~15
|lck=4~6
|def=6~8
|res=2~3
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=The eastern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=12
|#=2
|hp=40~48
|str=14~19
|skill=10~14
|spd=4~8
|lck=4~8
|def=18~21
|res=6~9
|con=15
|mov=5
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=19
|#=1
|hp=30~35
|str=10~13
|skill=14~17
|spd=13~15
|lck=4~7
|def=6~8
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Light Brand}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=39~47
|str=12~17
|skill=15~20
|spd=14~18
|lck=5~9
|def=12~16
|res=3~7
|con=10
|mov=6
|inventory={{Item|6|Silver Sword}} • {{Item|6|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=19
|#=2
|hp=29~34
|str=11~14
|skill=7~10
|spd=2~4
|lck=3~6
|def=13~15
|res=0~2
|con=13
|mov=4
|inventory={{Item|6|Axereaver}} • {{Item|6|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=12
|#=1
|hp=40~48
|str=14~19
|skill=10~14
|spd=4~8
|lck=4~8
|def=18~21
|res=6~9
|con=15
|mov=5
|inventory={{Item|6|Horseslayer}} • {{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=19
|#=1
|hp=30~35
|str=10~13
|skill=14~17
|spd=13~15
|lck=4~7
|def=6~8
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=12
|#=1
|hp=41~49
|str=12~17
|skill=15~20
|spd=14~18
|lck=6~10
|def=12~16
|res=3~7
|con=10
|mov=6
|inventory={{Item|6|Armorslayer}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=18
|#=2
|hp=23~26
|str=9~12
|skill=5~8
|spd=6~8
|lck=2~4
|def=3~4
|res=9~12
|con=5
|mov=5
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|notes=• The northern one does not move, except to heal.<br>• The southern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=19
|#=2
|hp=23~27
|str=9~13
|skill=6~8
|spd=6~9
|lck=3~5
|def=3~5
|res=9~12
|con=5
|mov=5
|inventory={{Item|6|Fenrir|image=fenrir fe06}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=20
|#=2
|hp=31~36
|str=10~13
|skill=14~17
|spd=13~15
|lck=4~7
|def=6~8
|res=2~4
|con=9
|mov=5
|inventory={{Item|6|Lancereaver}}
|notes=The northeast one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=6
|#=1
|hp=27~32
|str=17~22
|skill=8~12
|spd=9~12
|lck=3~7
|def=5~8
|res=11~14
|con=6
|mov=6
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=10
|#=1
|hp=38~46
|str=14~19
|skill=9~13
|spd=4~8
|lck=4~8
|def=17~21
|res=6~9
|con=15
|mov=5
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Berserker
|lv=10
|#=1
|hp=37~43
|str=14~19
|skill=11~15
|spd=8~12
|lck=3~6
|def=7~11
|res=1~5
|con=13
|mov=6
|inventory={{Item|6|Devil Axe}} • {{Item|6|Hand Axe}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=10
|#=1
|hp=29~34
|str=19~24
|skill=9~14
|spd=9~13
|lck=4~8
|def=5~9
|res=12~15
|con=6
|mov=6
|inventory={{Item|6|Fenrir|image=fenrir fe06}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=19
|#=1
|hp=23~27
|str=9~13
|skill=6~8
|spd=6~9
|lck=3~5
|def=3~5
|res=9~12
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=10
|#=1
|hp=36~42
|str=13~18
|skill=12~17
|spd=9~13
|lck=6~11
|def=8~11
|res=5~8
|con=8
|mov=6
|inventory={{Item|6|Killer Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Archer
|lv=19
|#=1
|hp=29~33
|str=9~12
|skill=9~12
|spd=8~10
|lck=5~8
|def=5~7
|res=1~3
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=6
|#=1
|hp=33~39
|str=12~16
|skill=11~15
|spd=8~12
|lck=5~9
|def=7~10
|res=4~7
|con=8
|mov=6
|inventory={{Item|6|Steel Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=39~47
|str=12~17
|skill=15~20
|spd=14~18
|lck=5~9
|def=12~16
|res=3~7
|con=10
|mov=6
|inventory={{Item|6|Brave Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=8
|#=1
|hp=28~33
|str=18~23
|skill=8~13
|spd=9~12
|lck=4~7
|def=5~8
|res=11~15
|con=6
|mov=6
|inventory={{Item|6|Silence|link=Silence (staff)}} • {{Item|6|Fenrir|image=fenrir fe06}} • {{Item|6|Physic}}
|notes=Does not move, except to heal.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Manakete
|class=Manakete
|lv=12
|#=3
|hp=49~58
|str=9~14{{h|+10|Granted by Firestone}}
|skill=6~11{{h|+10|Granted by Firestone}}
|spd=6~10
|lck=6~10
|def=3{{h|+20|Granted by Firestone}}
|res=4~8{{h|+5|Granted by Firestone}}
|con=5
|mov=5
|inventory={{Item|6|Firestone}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Peres]]
|class=Druid
|lv=17
|#=1
|hp=41~44
|str=26~29
|skill=17~19
|spd=14~15
|lck=15~17
|def=16~17
|res=23~25
|con=6
|mov=6
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|notes=Does not move; stands on the [[Terrain/Game Boy Advance games#Fire Emblem: The Binding Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=10
|#=2
|hp=34~42
|str=25~29
|skill=12~19
|spd=12~17
|lck=6~12
|def=6~11
|res=15~20
|con=6
|mov=6
|inventory={{Item|6|Fenrir|image=fenrir fe06}} • {{Item|6|Physic}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=20
|#=3
|hp=40~49
|str=14~20
|skill=18~20
|spd=16~20
|lck=7~12
|def=8~11
|res=3~7
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=48~59
|str=15~22
|skill=18~25
|spd=16~22
|lck=8~13
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Brave Sword}} • {{Item|6|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=8
|#=2
|hp=41~52
|str=15~22
|skill=14~21
|spd=11~16
|lck=8~15
|def=8~14
|res=5~11
|con=8
|mov=6
|inventory={{Item|6|Silver Bow}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=19
|#=2
|hp=38~47
|str=15~20
|skill=11~16
|spd=3~7
|lck=6~10
|def=16~20
|res=0~3
|con=13
|mov=4
|inventory={{Item|6|Steel Lance}} • {{Item|6|Javelin}}
|notes=• The western one does not move, except to heal.<br>• The eastern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=2
|hp=48~59
|str=15~22
|skill=18~25
|spd=16~22
|lck=8~13
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Silver Sword}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=7
|#=5
|hp=41~51
|str=15~22
|skill=14~21
|spd=11~16
|lck=8~15
|def=8~14
|res=5~11
|con=8
|mov=6
|inventory={{Item|6|Steel Bow}}
|notes=• All but the middle of the western three begin moving unprovoked when they can attack a unit within two turns.<br>• The middle of the western three moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=18
|#=2
|hp=38~47
|str=13~19
|skill=17~20
|spd=15~20
|lck=7~11
|def=8~11
|res=3~6
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=The eastern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=12
|#=2
|hp=49~60
|str=17~24
|skill=13~18
|spd=5~10
|lck=6~12
|def=20~25
|res=7~12
|con=15
|mov=5
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=19
|#=1
|hp=39~48
|str=14~20
|skill=18~20
|spd=16~20
|lck=7~12
|def=8~11
|res=3~7
|con=9
|mov=5
|inventory={{Item|6|Light Brand}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=48~59
|str=15~22
|skill=18~25
|spd=16~22
|lck=8~13
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Silver Sword}} • {{Item|6|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Knight
|lv=19
|#=2
|hp=38~47
|str=15~20
|skill=11~16
|spd=3~7
|lck=6~10
|def=16~20
|res=0~3
|con=13
|mov=4
|inventory={{Item|6|Axereaver}} • {{Item|6|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=12
|#=1
|hp=49~60
|str=17~24
|skill=13~18
|spd=5~10
|lck=6~12
|def=20~25
|res=7~12
|con=15
|mov=5
|inventory={{Item|6|Horseslayer}} • {{Item|6|Hand Axe}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=19
|#=1
|hp=39~48
|str=14~20
|skill=18~20
|spd=16~20
|lck=7~12
|def=8~11
|res=3~7
|con=9
|mov=5
|inventory={{Item|6|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=12
|#=1
|hp=50~61
|str=15~22
|skill=18~25
|spd=16~22
|lck=9~14
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Armorslayer}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=18
|#=2
|hp=29~34
|str=15~20
|skill=8~14
|spd=9~13
|lck=4~8
|def=4~6
|res=13~18
|con=5
|mov=5
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|notes=• The northern one does not move, except to heal.<br>• The southern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=19
|#=2
|hp=29~35
|str=15~20
|skill=9~14
|spd=9~14
|lck=5~9
|def=4~7
|res=13~18
|con=5
|mov=5
|inventory={{Item|6|Fenrir|image=fenrir fe06}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=Mercenary
|lv=20
|#=2
|hp=40~49
|str=14~20
|skill=18~20
|spd=16~20
|lck=7~12
|def=8~11
|res=3~7
|con=9
|mov=5
|inventory={{Item|6|Lancereaver}}
|notes=The northeast one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=6
|#=1
|hp=32~40
|str=23~29
|skill=11~17
|spd=12~16
|lck=5~11
|def=6~10
|res=14~19
|con=6
|mov=6
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
}}
{{ChapUnitCellGBA
|name=Bern
|class=General
|lv=10
|#=1
|hp=47~58
|str=17~24
|skill=12~17
|spd=5~10
|lck=6~12
|def=19~25
|res=7~12
|con=15
|mov=5
|inventory={{Item|6|Silver Lance}} • {{Item|6|Hand Axe}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Berserker
|lv=10
|#=1
|hp=44~53
|str=18~25
|skill=14~19
|spd=9~14
|lck=4~9
|def=8~13
|res=2~7
|con=13
|mov=6
|inventory={{Item|6|Devil Axe}} • {{Item|6|Hand Axe}}
|notes=Does not move, except to heal.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=10
|#=1
|hp=34~42
|str=25~29
|skill=12~19
|spd=12~17
|lck=6~12
|def=6~11
|res=15~20
|con=6
|mov=6
|inventory={{Item|6|Fenrir|image=fenrir fe06}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Shaman
|lv=19
|#=1
|hp=29~35
|str=15~20
|skill=9~14
|spd=9~14
|lck=5~9
|def=4~7
|res=13~18
|con=5
|mov=5
|inventory={{Item|6|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=10
|#=1
|hp=43~53
|str=16~23
|skill=15~22
|spd=11~17
|lck=9~16
|def=9~14
|res=6~11
|con=8
|mov=6
|inventory={{Item|6|Killer Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Archer
|lv=19
|#=1
|hp=37~45
|str=13~18
|skill=13~19
|spd=11~16
|lck=9~14
|def=6~10
|res=2~5
|con=7
|mov=5
|inventory={{Item|6|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Sniper
|lv=6
|#=1
|hp=40~50
|str=15~21
|skill=14~20
|spd=10~16
|lck=8~14
|def=8~13
|res=5~10
|con=8
|mov=6
|inventory={{Item|6|Steel Bow}}
|notes=Begins moving unprovoked when he can attack a unit within two turns.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Hero
|lv=10
|#=1
|hp=48~59
|str=15~22
|skill=18~25
|spd=16~22
|lck=8~13
|def=14~20
|res=4~9
|con=10
|mov=6
|inventory={{Item|6|Brave Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Bern
|class=Druid
|lv=8
|#=1
|hp=33~41
|str=24~29
|skill=11~18
|spd=12~16
|lck=6~11
|def=6~10
|res=14~20
|con=6
|mov=6
|inventory={{Item|6|Silence|link=Silence (staff)}} • {{Item|6|Fenrir|image=fenrir fe06}} • {{Item|6|Physic}}
|notes=Does not move, except to heal.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Manakete
|class=Manakete
|lv=12
|#=3
|hp=60~73
|str=13~20{{h|+10|Granted by Firestone}}
|skill=9~16{{h|+10|Granted by Firestone}}
|spd=8~14
|lck=9~14
|def=3{{h|+20|Granted by Firestone}}
|res=5~10{{h|+5|Granted by Firestone}}
|con=5
|mov=5
|inventory={{Item|6|Firestone}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
}}
}}
<small>*Note: [[Chest]]s will have a random chance of spawning [[manakete]]s. </small>


====Reinforcements====
*[[Chest]]s have a random chance of spawning [[Manakete]]s when opened, rather than granting an [[Elixir]]. There will always be exactly 3 chests with Manaketes, and 3 with Elixirs. Due to the internal workings of the game, it is slightly more likely for the chests to the left to have Manaketes.


===Boss Data===
===Boss data===
{{Main|Peres}}
{{Main|Peres}}
 
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''<ref>{{cite web|url=https://fe6.triangleattack.com/chapters/the_elder_revelation|title=The Elder Revelation|site=triangleattack.com|retrieved=December 24, 2020}}</ref>
{{Tab
{{Tab
|tab1=Normal Mode
|tab1=Normal
|tab2=CHard Mode
|tab2=Hard
|content1={{BossStats GBA
|content1={{BossStats FE6
|portrait=[[File:Portrait peres fe06.png]]
|portrait=[[File:Portrait peres fe06.png]]
|sprite=druid enemy
|class=Druid
|class=Druid
|affin=
|lv=17
|lv=17
|HP=36
|HP=36
Line 307: Line 1,186:
|con=6
|con=6
|aid=5
|aid=5
|inventory=[[File:Is gba nosferatu.png]] [[Nosferatu]]
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|da={{hover|C|Enemies in The Binding Blade do not display their weapon ranks, but Peres would have to have at least a C to use the Nosferatu.}}
|da=y
|st={{hover|?|Enemies in The Binding Blade do not display their weapon ranks, and as Peres doesn't use a staff, his staff weapon rank cannot be identified.}}
|st=y
}}
}}
|content2={{BossStats GBA
|content2={{BossStats FE6
|portrait=[[File:Portrait peres fe06.png]]
|portrait=[[File:Portrait peres fe06.png]]
|sprite=druid enemy
|class=Druid
|class=Druid
|affin=
|lv=17
|lv=17
|HP=42
|HP=41~44
|mag=28
|mag=26~29
|skill=18
|skill=17~19
|spd=15
|spd=14~15
|luck=16
|luck=15~17
|def=16
|def=16~17
|res=24
|res=23~25
|move=6
|move=6
|con=6
|con=6
|aid=5
|aid=5
|inventory=[[File:Is gba nosferatu.png]] [[Nosferatu]]
|inventory={{Item|6|Nosferatu|image=nosferatu fe06}}
|da={{hover|C|Enemies in The Binding Blade do not display their weapon ranks, but Peres would have to have at least a C to use the Nosferatu.}}
|da=y
|st={{hover|?|Enemies in The Binding Blade do not display their weapon ranks, and as Peres doesn't use a staff, his staff weapon rank cannot be identified.}}
|st=y
}}
}}
}}
}}
<center><small>Note: Hard Mode stats can vary in one or two points.</small></center>


==Strategy==
==Strategy==
{{sectstub}}
{{strategy}}
The map above shows the location of traps indicated by mine and spike icons:
* The '''mine icons''' signify fire traps. These inflict 10&nbsp;damage upon activation.
* '''Spikes''' behave similarly, but units with 10 or more defense are immune to their damage.
These traps activate every time a unit – ally or enemy – steps on them, and this can happen multiple times. To disable a trap permanently, simply place a thief on its tile. However, it is often simpler to just avoid them. Given the map's fog of war, it is vital to equip your thieves and staff users with a [[Torch (item)|Torch item]] or [[Torch (staff)|staff]] for better visibility. Bring your units, especially flying units, with high [[constitution]] to transport the others across the water.


==Trivia==
* Split your group in two at the onset, but if you are unsure about your unit's strength, proceed as a single group.
* Position high-defense units at the front, keeping mages behind for support as the only magical foes are the [[Shaman]]s.
* Near the chest area, prepare your ranged units to engage the [[Druid]]s from the opposite side of the wall. If deploying magic units, keep a [[Restore]] staff handy – Druid in the center wields a long-range [[Silence (staff)|Silence]] staff.
* If you are going after the chests, know that they will randomly contain an [[Elixir]] or a [[Manakete]]. Be ready to confront a Manakete with at least three units.


For the boss battle:
* Beware of the [[Hero]] with the [[Brave Sword]]. Stay at least 8&nbsp;spaces away as he will not chase you. Then, when ready, strike him from a distance on your next move.
* Against [[Pereth]], use units with high [[speed]] and [[resistance]], and attack with physical weapons. Use the [[Barrier]] staff or [[Pure Water]] if needed. This will prevent the boss from regenerating a lot of HP via [[Nosferatu]]. If your units risk being killed, either rescue them or heal from a distance.


==Etymology and other languages==  
==Etymology and other languages==
{{Names  
{{Names
|eng-name=Darkness of Oblivion
|eng-mean=Used in [[Unused content in Fire Emblem: The Blazing Blade#The Binding Blade data transfer leftovers|leftover text from the data transfer menu]] in the English version of {{FE7}}.
|eng-fan-name=The Elder Revelation
|eng-fan-name=The Elder Revelation
|eng-fan-mean=--
|jpn-name={{h|黙示の闇|Mokushi no yami}}
|jap-name={{hover|黙示の闇|Mokushi no yami}}
|jpn-mean=Darkness of Revelation
|jap-mean=Revelation of darkness
}}
}}


==Gallery==  
==Gallery==
{{sectstub}}
<gallery>
Cm fe06 21x.png|Map of the chapter
</gallery>
 
{{refbar}}


{{ChapterNav
{{ChapterNav
|prechapter=The Binding Blade (chapter){{!}}The Binding Blade
|prechapter=The Binding Blade (chapter){{!}}The Binding Blade
|name=The Elder Revelation
|nextchapter=Unattained Dream
|nextchapter=An Undying Dream
}}
}}


{{Nav6}}
{{Nav6}}
{{DEFAULTSORT:Elder Revelation, The}}
[[Category:Chapters of Fire Emblem: The Binding Blade]]
[[Category:Chapters of Fire Emblem: The Binding Blade]]