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Tanya: Difference between revisions

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===Analysis===
===Analysis===
{{analysis}}
{{analysis}}
Tanya is the first archer you get, joining alongside [[Dagdar]] and [[Marty]]. She suffers from many weaknesses, one of which being her low starting [[weapon level]]. Most of the stronger [[bow]]s in {{title|Thracia 776}} require a B rank or higher, and since Tanya cannot counter most enemies, it will take a long time for her to be able to use them. Aside from this, Tanya has a very low base [[strength]] of 3 and a mediocre [[strength]] growth of 35% which will further dampen her damage output. Tanya is also locked to bows, meaning that she will never be able to attack at melee range or [[capture]] enemy units, thus weakening her viability.
Tanya is the first archer you get, joining alongside [[Dagdar]] and [[Marty]]. She suffers from many weaknesses, one of which being her low starting [[weapon level]]. Most of the stronger [[bow]]s in {{title|Thracia 776}} require a B rank or higher, and since Tanya cannot counter most enemies, it will take a long time for her to be able to use them. The C and D-rank bows are very heavy and have low hit rates, while the two E-rank bows have low might. Aside from this, Tanya has a very low base [[strength]] of 3 and a mediocre [[strength]] growth of 35% which will further dampen her damage output. Tanya is also locked to bows, meaning that she will never be able to attack at melee range or [[capture]] enemy units, thus weakening her viability.


Tanya does have some strengths, such as a high [[speed]] growth of 70% and a [[Follow-up critical multiplier|FCM]] of 2. She also has high speed base, which allow her to reliably double, her base skill is passable and both luck and skill have high growths too. However, Tanya's speed will not be nearly enough to make up for her low strength, and a FCM of 2 is still too low to rely on her getting critical hits.
Tanya does have some strengths, such as a high [[speed]] growth of 70% and a [[Follow-up critical multiplier|FCM]] of 2. She also has high speed base, which allow her to reliably double, her base skill is passable and both luck and skill have high growths too. However, Tanya's speed will not be nearly enough to make up for her low strength, and an FCM of 2 is still too low to rely on her getting critical hits. Her constitution is also very low, as even the lightest bows will weigh her down by 2, while the [[Silver Bow|Silver]] and [[Brave Bow]]s will weigh her down by 5 and 6 respectively.


Tanya gives a [[support]] bonus to [[Osian]] and [[Dagdar]], two excellent units, and the former also supports her back. As such, she can be deployed solely to give support bonuses to these two. The player should be careful if they choose to do so, however, as she has low HP and Defense and can easily be killed by enemies if she is put in dangerous situations and can't dodge.
Tanya gives a [[support]] bonus to [[Osian]] and [[Dagdar]], two excellent units, and the former also supports her back. As such, she can be deployed solely to give support bonuses to these two. The player should be careful if they choose to do so, however, as she has low HP and Defense and can easily be killed by enemies if she is put in dangerous situations and can't dodge. Fortunately, her low constitution means she can be used as [[capture]] bait, which also weakens the capturer.


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