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Rising Wind: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
573 bytes removed ,  19 December 2023
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|image=[[File:Is feh skill special.png]]
|image=[[File:Is feh skill special.png]]
|caption=Icon used by Rising Wind in {{title|Heroes}}.
|caption=Icon used by Rising Wind in {{title|Heroes}}.
|help_text=Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
|type=Special
|type=Special
|first={{title|Heroes}}
|first={{title|Heroes}}
}}
}}


'''Rising Wind''' (Japanese: {{hl|砕風|Saifū}} ''Smashing wind'') is a special [[Skills|skill]] which debuted in {{FEH}}. Rising Wind allows the player to deal damage to all foes within its range based on the game's typical damage formulas. Rising Wind can be considered a weaker variation of two other special skills, one being [[Growing Wind]] dealing the same amount of damage but in a wider radius, the other being [[Blazing Wind]] keeping the same radius but increasing the damage output.
'''Rising Wind''' (Japanese: {{hl|砕風|Saifū}} ''Smashing wind'') is a special [[Skills|skill]] which debuted in {{FEH}}. Rising Wind damages foes in a line before combat.


==Data==
==Data==
{{SkillData SpecialFEH
{{SpecialDataHdr FEH}}
|use=no
{{SpecialDataCell FEH
|effect1=At the start of combat, the target and foes in tiles adjacent to the target take damage based on the formula
|effect=If user initiates combat, before combat, deals (user's [[attack (stat)|attack]] − foe's [[defense]] or [[resistance]]) damage to foes adjacent to foe.
|rarity1=3
|cool=4
|cooldown1={{h|4|Originally 5}}
|sp=150
|cost1=150
|use={{StaffFEH}}
|type1={{StaffFEH}}
|notes=Cooldown count was reduced from 5 to 4 in version 2.0.0.
|inherit1=y
|notes1=Formula: User's [[Attack (stat)|Attack]] − Target's [[Defense]]/[[Resistance]]
}}
}}
{{SpecialDataFtr FEH}}


==Availability==
==Availability==
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==Flavor text==
==Flavor text==
{{Flavor Text
{{DescriptionHdr}}
|game1={{title|Heroes}}
{{DescriptionCell
|english1=Before combat this unit initiates, foes<br>in an area near target take damage equal<br>to (unit's Atk minus foe's Def or Res).
|game={{title|Heroes}}
|japanese1=自分から攻撃した時、戦闘前、特定範囲の敵に<br>(自分の攻撃-敵の守備or魔防)のダメージ
|english=Before combat this unit initiates, foes<br>in an area near target take damage equal<br>to (unit's Atk minus foe's Def or Res).
|japanese=自分から攻撃した時、戦闘前、特定範囲の敵に<br>(自分の攻撃-敵の守備or魔防)のダメージ
}}
}}
 
{{DescriptionFtr}}
==Trivia==
* As the damage is done outside of battle, skills such as [[Gronnblade]] or [[Spur Attack]] do not increase how much damage these skills deal.


==Etymology and other languages==
==Etymology and other languages==
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|ital-name=Vento nascente
|ital-name=Vento nascente
|ital-mean=Rising wind
|ital-mean=Rising wind
|por-br-name=Vento crescente
|por-name=Vento crescente
|por-br-mean=Growing wind
|por-mean=Growing wind
|ch-trad-name={{h|碎風|suì fēng}}
|ch-trad-name={{h|碎風|suì fēng}}
|ch-trad-mean=Shattering wind
|ch-trad-mean=Shattering wind