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Lancebreaker: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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'''Lancebreaker''' (Japanese: {{hl|槍殺し|Yarigoroshi}} ''Lance Slayer'') is a [[skills|skill]] which debuted in {{FE13}}. It gives its user enormous advantages when fighting an enemy who is wielding a [[lance]] or [[naginata]]. In ''Awakening'', it is a class skill learned by [[Griffon Rider]]s; in {{title|Fates}}, it is a class skill learned by [[Blacksmith]]s; while in ''Three Houses'', it is an ability learned by units when they raise their [[skill level]] in [[axe]]. It provides enormous boosts to its user's [[hit rate]] and [[avoid]] when fighting these weapons.
'''Lancebreaker''' (Japanese: {{hl|槍殺し|Yarigoroshi}} ''Lance Slayer'') is a [[skills|skill]] which debuted in {{FE13}}. It gives its user enormous advantages when fighting an enemy who is wielding a [[lance]] or [[naginata]]. In ''Awakening'', it is a class skill learned by [[Griffon Rider]]s; in {{title|Fates}}, it is a class skill learned by [[Blacksmith]]s; while in ''Three Houses'', it is an ability learned by units when they raise their [[skill level]] in [[axe]]. In these games, it provides boosts to its user's [[hit rate]] and [[avoid]] when fighting these weapons.
   
   
In {{title|Heroes}}, it is a type B passive skill split into three levels, in order from lowest to highest: '''Lancebreaker 1''', '''Lancebreaker 2''', and '''Lancebreaker 3'''. Units with a Lancebreaker skill will, when fighting the user of a lance skill while this skill's user's own HP is at a certain threshold or higher, automatically make a follow-up attack and prevent the lance skill's user from doing so themselves. The minimum amount of current HP required to activate the skill decreases with each level.
In {{title|Heroes}}, it is a type B passive skill split into three levels, in order from lowest to highest: '''Lancebreaker 1''', '''Lancebreaker 2''', and '''Lancebreaker 3'''. Units with a Lancebreaker skill will, when fighting the user of a lance skill while this skill's user's own HP is at a certain threshold or higher, automatically make a follow-up attack and prevent the lance skill's user from doing so themselves. The minimum amount of current HP required to activate the skill decreases with each level. Unlike earlier main series titles, it also has this effect in {{title|Engage}}, but only has one tier, activated by remaining above half health.


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