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Infantry Breath: Difference between revisions
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'''Infantry Breath''' <!--(Japanese: | '''Infantry Breath''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Infantry Breath 1''', '''Infantry Breath 2''', and '''Infantry Breath 3''' in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second. | ||
==Data== | ==Data== |
Revision as of 03:24, 4 June 2020
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Infantry Breath is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Breath 1, Infantry Breath 2, and Infantry Breath 3 in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Infantry Breath 1) |
Accelerates adjacent allies' cooldown for special skills by -1 per attack when target initiates combat. | -- | -- | Cost: 60 SP | |
Heroes (Infantry Breath 2) |
Boosts adjacent allies' Defense and Resistance by +2 each when target initiates combat, and accelerates their cooldown for special skills by -1 per attack. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Nah: Little Miss |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Infantry Breath 1 |
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