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Infantry Breath: Difference between revisions
m (→Data: Harmonization) |
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{{stub}} | {{stub}} | ||
{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh infantry breath 1.png]] | |image=[[File:Is feh infantry breath 1.png]] | ||
|caption=Icon of the Infantry Breath skill in {{title|Heroes}}. | |caption=Icon of the Infantry Breath skill in {{title|Heroes}}. | ||
|help_text= | |help_text=Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
|games= | |games={{title|Heroes}} | ||
}} | }} | ||
'''Infantry Breath''' | '''Infantry Breath''' (Japanese: {{hl|歩行の呼吸|Hokō no kokyū}} ''Walking breath'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Infantry Breath 1''', '''Infantry Breath 2''', and '''Infantry Breath 3''' in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second. | ||
==Data== | ==Data== | ||
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|game1={{title|Heroes}}<br>(Infantry Breath 1) | |game1={{title|Heroes}}<br>(Infantry Breath 1) | ||
|sprite1=[[File:Is feh infantry breath 1.png|20px]] | |sprite1=[[File:Is feh infantry breath 1.png|20px]] | ||
|effect1=Accelerates adjacent allies' cooldown for special skills by | |effect1=Accelerates adjacent infantry allies' cooldown for special skills by 1 per attack. | ||
|active1=Foe initiates combat | |||
|notes1=Cost: 60 SP | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Infantry Breath 2) | |game2={{title|Heroes}}<br>(Infantry Breath 2) | ||
|sprite2=[[File:Is feh infantry breath 2.png|20px]] | |sprite2=[[File:Is feh infantry breath 2.png|20px]] | ||
|effect2=Boosts adjacent allies' [[Defense]] and [[Resistance]] by | |effect2=Boosts adjacent infantry allies' [[Defense]] and [[Resistance]] by 1 each and accelerates their cooldown for special skills by 1 per attack. | ||
|active2=Foe initiates combat | |||
|notes2=Cost: 120 SP | |notes2=Cost: 120 SP | ||
|- | |- | ||
|game3={{title|Heroes}}<br>(Infantry Breath 3) | |game3={{title|Heroes}}<br>(Infantry Breath 3) | ||
|sprite3=[[File:Is feh infantry breath 3.png|20px]] | |sprite3=[[File:Is feh infantry breath 3.png|20px]] | ||
|effect3=Boosts adjacent allies' [[Defense]] and [[Resistance]] by | |effect3=Boosts adjacent infantry allies' [[Defense]] and [[Resistance]] by 2 each and accelerates their cooldown for special skills by 1 per attack. | ||
|active3=Foe initiates combat | |||
|notes3=Cost: 240 SP | |notes3=Cost: 240 SP | ||
}} | }} | ||
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{{ItemLoc1 | {{ItemLoc1 | ||
|method=Units | |method=Units | ||
|data=[[Nah|Nah: | |data=[[Nah|Nah: Little Miss]] | ||
}} | |||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Infantry Breath 1)</small> | |||
|english1=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Special cooldown charge +1<br>per attack during combat. (Only highest value<br>applied. Does not stack.)" | |||
|japanese1=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用) | |||
|- | |||
|game2={{title|Heroes}}<br><small>(Infantry Breath 2)</small> | |||
|english2=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Def/Res+1 during combat and<br>Special cooldown charge +1 per attack. (Only<br>highest value applied. Does not stack.)" | |||
|japanese2=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、守備、魔防+1かつ<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用) | |||
|- | |||
|game3={{title|Heroes}}<br><small>(Infantry Breath 3)</small> | |||
|english3=Adjacent infantry allies gain: "If foe initiates<br>combat, grants Def/Res+2 during combat and<br>Special cooldown charge +1 per attack. (Only<br>highest value applied. Does not stack.)" | |||
|japanese3=周囲1マスの歩行の味方は、<br>敵から攻撃された時、戦闘中、守備、魔防+2かつ<br>奥義発動カウント変動量+1<br>(同系統効果複数時、最大値適用) | |||
}} | }} | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Infantry Breath | |eng-name=Infantry Breath | ||
| | |jap-name={{h|歩行の呼吸|Hokō no kokyū}} | ||
| | |jap-mean=Walking breath | ||
| | |span-sp-name=Aliento infantería | ||
|span-name= | |span-sp-mean=Infantry breath; abbreviated as '''{{lang|es|Aliento infant.}}''' | ||
|span-mean= | |span-la-name=Soplo infantería | ||
|fren-name= | |span-la-mean=Infantry breath | ||
|fren-mean= | |fren-name=Souffle infanterie | ||
|ger-name= | |fren-mean=Infantry breath; abbreviated as '''{{lang|fr|Souffle infant.}}''' | ||
|ger-mean= | |ger-name=Infanterieatem | ||
|ital-name= | |ger-mean=Infantry Breath | ||
|ital-mean= | |ital-name=Soffio fanteria | ||
|por-br-name= | |ital-mean=Infantry breath | ||
|por-br-mean= | |por-br-name=Sopro infantaria | ||
|por-br-mean=Infantry breath | |||
|ch-trad-name={{h|步行呼吸|bùxíng hūxī}} | |||
|ch-trad-mean=Walking breath | |||
}} | }} | ||
Revision as of 00:43, 16 March 2021
This page has been marked as a stub. Please help improve the page by adding information. |
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Infantry Breath (Japanese: 歩行の呼吸 Walking breath) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Breath 1, Infantry Breath 2, and Infantry Breath 3 in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Infantry Breath 1) |
Accelerates adjacent infantry allies' cooldown for special skills by 1 per attack. | Foe initiates combat | -- | Cost: 60 SP | |
Heroes (Infantry Breath 2) |
Boosts adjacent infantry allies' Defense and Resistance by 1 each and accelerates their cooldown for special skills by 1 per attack. | Foe initiates combat | -- | Cost: 120 SP | |
Heroes (Infantry Breath 3) |
Boosts adjacent infantry allies' Defense and Resistance by 2 each and accelerates their cooldown for special skills by 1 per attack. | Foe initiates combat | -- | Cost: 240 SP |
Availability
Heroes
Units | Nah: Little Miss |
Flavor text
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Infantry Breath |
-- |
Spanish (Spain) |
Aliento infantería |
Infantry breath; abbreviated as Aliento infant. |
Spanish (Latin America) |
Soplo infantería |
Infantry breath |
French |
Souffle infanterie |
Infantry breath; abbreviated as Souffle infant. |
German |
Infanterieatem |
Infantry Breath |
Italian |
Soffio fanteria |
Infantry breath |
Portuguese (Brazil) |
Sopro infantaria |
Infantry breath |
Traditional Chinese |
步行呼吸 |
Walking breath |