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Revision as of 05:21, 27 April 2020
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Infantry Breath is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Infantry Breath 1, Infantry Breath 2, and Infantry Breath 3 in order from lowest to highest. Units with an Infantry Breath skill allows any adjacent allied infantry units to accelerate their special skill cooldown when targeted by an initiating enemy; the skill's higher tiers allow the allies' defenses to be boosted in addition to the special cooldown acceleration, with the third tier having a bigger defensive boost than the second.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Infantry Breath 1) |
Accelerates adjacent allies' cooldown for special skills by -1 per attack when target initiates combat. | -- | -- | Cost: 60 SP | |
Heroes (Infantry Breath 2) |
Boosts adjacent allies' Defense and Resistance by +2 each when target initiates combat, and accelerates their cooldown for special skills by -1 per attack. | -- | -- | Cost: 120 SP |
Availability
Heroes
Units | Nah: Little Miss |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Infantry Breath 1 |
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