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Fire Emblem: The Sacred Stones pre-release build: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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On loading the prototype, the player is brought to this debug start-up menu with options to start the game from numerous points. In order, these are:
On loading the prototype, the player is brought to this debug start-up menu with options to start the game from numerous points. In order, these are:


* '''Release Entry''' (Japanese: {{hover|リリースエントリ|Rirīsuentori}}) starts the game from its opening demo.
* '''Release Entry''' (Japanese: {{hl|リリースエントリ|Rirīsuentori}}) starts the game from its opening demo.
* '''Continue Chapter''' (Japanese: {{hover|どこでも再開|Dokodemo saikai}}) resumes an in-progress game file.
* '''Continue Chapter''' (Japanese: {{hl|どこでも再開|Dokodemo saikai}}) resumes an in-progress game file.
* '''Manual Continue''' (Japanese: {{hover|手再開|Tesaikai}}) resumes a manually suspended game file.
* '''Manual Continue''' (Japanese: {{hl|手再開|Tesaikai}}) resumes a manually suspended game file.
* '''Initialize File''' (Japanese: {{hover|ファイル初期化|Fairu shokika}}) prompts the player to wipe all save data, but it does not appear to function properly.
* '''Initialize File''' (Japanese: {{hl|ファイル初期化|Fairu shokika}}) prompts the player to wipe all save data, but it does not appear to function properly.
* '''World Map''' (Japanese: {{hover|ワールドマップ|Wārudomappu}}) starts the game from the [[world map]] screen. This mode skips all battles and instantly returns the player to the world map if they move onto a location with a skirmish or chapter on it.
* '''World Map''' (Japanese: {{hl|ワールドマップ|Wārudomappu}}) starts the game from the [[world map]] screen. This mode skips all battles and instantly returns the player to the world map if they move onto a location with a skirmish or chapter on it.
* The last row is a chapter select function, where the player can press left and right to scroll through the game's maps and select one to start playing from. Is at least one hidden function to this. If a chapter is selected while L is being held tutorials are disabled for the loaded chapter.
* The last row is a chapter select function, where the player can press left and right to scroll through the game's maps and select one to start playing from. Is at least one hidden function to this. If a chapter is selected while L is being held tutorials are disabled for the loaded chapter.


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There appears to be some instability in how the game handles the classes of playable characters - certain maps load them in completely different classes to other maps for some reason; for example, [[River of Regrets|Chapter 16]] turns [[Moulder]] into a [[Bard]] and [[Colm]] into a female [[Thief]].
There appears to be some instability in how the game handles the classes of playable characters - certain maps load them in completely different classes to other maps for some reason; for example, [[River of Regrets|Chapter 16]] turns [[Moulder]] into a [[Bard]] and [[Colm]] into a female [[Thief]].


All playable characters introduced after [[Moulder]] and [[Vanessa]] do not have proper help descriptions and instead have a placeholder string which says "Undetermined" (Japanese: {{hover|未定|Mitei}}).
All playable characters introduced after [[Moulder]] and [[Vanessa]] do not have proper help descriptions and instead have a placeholder string which says "Undetermined" (Japanese: {{hl|未定|Mitei}}).


* Though in the actual gameplay of the prototype he keeps his final Japanese name ({{hover|エフラム|Efuramu}}), the index menu of the patch's debug functionality refers to [[Ephraim]] as "Irzark", suggesting that the obvious name change occurred some time before the time of this build.
* Though in the actual gameplay of the prototype he keeps his final Japanese name ({{hover|エフラム|Efuramu}}), the index menu of the patch's debug functionality refers to [[Ephraim]] as "Irzark", suggesting that the obvious name change occurred some time before the time of this build.
* Similarly, even though Eirika's Japanese name is officially romanized as "Eirik" and her Japanese name, which is closer to that than "Eirika", is no different in the main game, the same index menu refers to Eirika as "Eirika".
* Similarly, even though Eirika's Japanese name is officially romanized as "Eirik" and her Japanese name, which is closer to that than "Eirika", is no different in the main game, the same index menu refers to Eirika as "Eirika".
* '''[[Amelia]]''' is the princess of [[Frelia]] in this build, completely replacing [[Tana]].  She has a unique class, the Apprentice (see below).
* '''[[Amelia]]''' is the princess of [[Frelia]] in this build, completely replacing [[Tana]].  She has a unique class, the Apprentice (see below).
* '''[[Garcia (The Sacred Stones)|Garcia]]''' is called '''Borba''' (Japanese: {{hover|ボルバ|Boruba}}), but is otherwise no different.
* '''[[Garcia (The Sacred Stones)|Garcia]]''' is called '''Borba''' (Japanese: {{hl|ボルバ|Boruba}}), but is otherwise no different.
* '''[[Neimi]]''' is called '''Mary''' (Japanese: {{hover|メアリ|Meari}}), and has no portrait.
* '''[[Neimi]]''' is called '''Mary''' (Japanese: {{hl|メアリ|Meari}}), and has no portrait.
* '''[[L'Arachel]]''' has Tana's portrait with a different and more blue-emphasising palette and L'Arachel's shirt, but is otherwise unchanged.
* '''[[L'Arachel]]''' has Tana's portrait with a different and more blue-emphasising palette and L'Arachel's shirt, but is otherwise unchanged.
* '''[[Rennac]]''' does not appear to be playable, but in his appearance in the ending cutscene of Chapter 4, his class is [[Thief]].  This may be simply because the [[Rogue]] had yet to be implemented or have its map sprites designed.
* '''[[Rennac]]''' does not appear to be playable, but in his appearance in the ending cutscene of Chapter 4, his class is [[Thief]].  This may be simply because the [[Rogue]] had yet to be implemented or have its map sprites designed.
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* '''[[Tethys]]''' has a completely different portrait, one which bears a very strong resemblance to Neimi's from the final version.  It is probable that once they decided to go with a completely different design for Tethys, they retooled their prior work into a portrait which was given to Neimi.
* '''[[Tethys]]''' has a completely different portrait, one which bears a very strong resemblance to Neimi's from the final version.  It is probable that once they decided to go with a completely different design for Tethys, they retooled their prior work into a portrait which was given to Neimi.
* '''[[Anna]]''' reuses her portrait from ''Fire Emblem''; the final version uses an updated, recolored, and somewhat cropped version of this portrait, but is clearly based off her FE7 portrait.
* '''[[Anna]]''' reuses her portrait from ''Fire Emblem''; the final version uses an updated, recolored, and somewhat cropped version of this portrait, but is clearly based off her FE7 portrait.
* All bosses are lacking in portraits and other character-specific content; they are all called '''Evil''' (Japanese: {{hover|イビル|Ibiru}}), have the help description "Grado soldier enemy boss" (Japanese: {{hover|グラド兵敵ボス|Gurado-hei teki bosu}}) and have the placeholder question-mark silhouette for a portrait.  Every boss in the game lacks battle-starting dialogue and has the death quote "W-what... I am..." (Japanese: {{hover|な なにい・・・このわしが・・・|Na nanī... konowashi ga...}}).
* All bosses are lacking in portraits and other character-specific content; they are all called '''Evil''' (Japanese: {{hl|イビル|Ibiru}}), have the help description "Grado soldier enemy boss" (Japanese: {{hl|グラド兵敵ボス|Gurado-hei teki bosu}}) and have the placeholder question-mark silhouette for a portrait.  Every boss in the game lacks battle-starting dialogue and has the death quote "W-what... I am..." (Japanese: {{hl|な なにい・・・このわしが・・・|Na nanī... konowashi ga...}}).
* Like the final version, the prototype reuses the generic soldier portraits of ''Fire Emblem''; unlike the final version, said portraits have not been altered at all and the outline color is significantly different to that of every other portrait in the prototype.  On the other hand, the prototype does not reuse the similarly generic villager portraits of ''Fire Emblem''.
* Like the final version, the prototype reuses the generic soldier portraits of ''Fire Emblem''; unlike the final version, said portraits have not been altered at all and the outline color is significantly different to that of every other portrait in the prototype.  On the other hand, the prototype does not reuse the similarly generic villager portraits of ''Fire Emblem''.
* [[Tirado]] does not exist; his role is occupied by '''Jude Rubert''' (Japanese: {{hover|ジュード・ルーベルト|Jūdo rūberuto}}), an individual calling himself one of the Seven Imperial Generals (in the final build, there are only six generals) and referred to by a shocked Seth as the "Obsidian" (Japanese: {{hover|黒曜石|Kokuyōseki}}) ([[Duessel]]'s title in the final build).<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=17713|title=FE7/8 prototype dialogue - Updated II|author=VincentASM|site=Serenes Forest Forums|published=2009-12-07|retrieved=2016-04-17}}</ref>  He is ostensibly the boss of the chapter, but like all other bosses he has no personal data as a unit.  The character was completely removed from the final version with Tirado taking his place.
* [[Tirado]] does not exist; his role is occupied by '''Jude Rubert''' (Japanese: {{hl|ジュード・ルーベルト|Jūdo rūberuto}}), an individual calling himself one of the Seven Imperial Generals (in the final build, there are only six generals) and referred to by a shocked Seth as the "Obsidian" (Japanese: {{hl|黒曜石|Kokuyōseki}}) ([[Duessel]]'s title in the final build).<ref>{{cite web|url=http://serenesforest.net/forums/index.php?showtopic=17713|title=FE7/8 prototype dialogue - Updated II|author=VincentASM|site=Serenes Forest Forums|published=2009-12-07|retrieved=2016-04-17}}</ref>  He is ostensibly the boss of the chapter, but like all other bosses he has no personal data as a unit.  The character was completely removed from the final version with Tirado taking his place.


===Notable portrait differences===
===Notable portrait differences===
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[[File:Ss fe08 beta eirikabattle.png|right|thumb|240px|Eirika's famous preliminary battle sprite.]]
[[File:Ss fe08 beta eirikabattle.png|right|thumb|240px|Eirika's famous preliminary battle sprite.]]


All newly introduced classes (including the [[Priest]]) lack proper help descriptions and instead have a placeholder string which says "Undetermined" (Japanese: {{hover|未定|Mitei}}).
All newly introduced classes (including the [[Priest]]) lack proper help descriptions and instead have a placeholder string which says "Undetermined" (Japanese: {{hl|未定|Mitei}}).


* One of the most famous aspects of this prototype is its completely different battle sprite for '''Eirika's [[Lord]]''' variant.  Though clearly recognizable as Eirika, practically everything about it is different from the finished product, and in general it is rather unrefined.  Furthermore, the animation is not associated with any sound effects, so it makes no noises aside from when it hits an enemy.
* One of the most famous aspects of this prototype is its completely different battle sprite for '''Eirika's [[Lord]]''' variant.  Though clearly recognizable as Eirika, practically everything about it is different from the finished product, and in general it is rather unrefined.  Furthermore, the animation is not associated with any sound effects, so it makes no noises aside from when it hits an enemy.
* The map animation for '''Ephraim's Lord''' variant is complete, but as a placeholder reuses [[Eliwood]]'s Lord battle animations; similarly, his '''Great Lord''' variant has complete map sprites but reuses the [[Knight Lord]] battle animations of the same game. Eirika's Great Lord variant merely reuses her unique Lord battle animation from this prototype.
* The map animation for '''Ephraim's Lord''' variant is complete, but as a placeholder reuses [[Eliwood]]'s Lord battle animations; similarly, his '''Great Lord''' variant has complete map sprites but reuses the [[Knight Lord]] battle animations of the same game. Eirika's Great Lord variant merely reuses her unique Lord battle animation from this prototype.
* The '''[[Journeyman|Journeyman's]]''' map animation is complete, but it uses the [[Fighter]] battle animations.  Furthermore, the trainee method of promoting upon reaching level 10 does not appear to have been implemented on it as of yet.  When it does promote, the options are Fighter and [[Brigand]], instead of Fighter and [[Pirate]]. Additionally, the class is called "Apprentice" (Japanese: {{hover|見習い|Minarei}}; internally referred to as <code>PROBATION_SOLDIER</code>), which is the same name given to Amelia's prototype trainee class.
* The '''[[Journeyman|Journeyman's]]''' map animation is complete, but it uses the [[Fighter]] battle animations.  Furthermore, the trainee method of promoting upon reaching level 10 does not appear to have been implemented on it as of yet.  When it does promote, the options are Fighter and [[Brigand]], instead of Fighter and [[Pirate]]. Additionally, the class is called "Apprentice" (Japanese: {{hl|見習い|Minarei}}; internally referred to as <code>PROBATION_SOLDIER</code>), which is the same name given to Amelia's prototype trainee class.
* Amelia has a unique class: the '''[[Apprentice]]''' (Japanese: {{hover|見習い|Minarei}}; internally referred to as <code>PROBATION_FLY_F</code>), a flying trainee class variation on the [[Pegasus Knight]]. It can promote to either Pegasus Knight or [[Wyvern Rider]].  It uses the [[Falcoknight]] map animations and the [[Pegasus Knight]] battle animations.  In the final product, it was effectively replaced with the [[Recruit]], Amelia's class in her actual role as a Grado soldier.
* Amelia has a unique class: the '''[[Apprentice]]''' (Japanese: {{hl|見習い|Minarei}}; internally referred to as <code>PROBATION_FLY_F</code>), a flying trainee class variation on the [[Pegasus Knight]]. It can promote to either Pegasus Knight or [[Wyvern Rider]].  It uses the [[Falcoknight]] map animations and the [[Pegasus Knight]] battle animations.  In the final product, it was effectively replaced with the [[Recruit]], Amelia's class in her actual role as a Grado soldier.
* The '''[[Priest|Priest's]]''' map animation from {{title|The Binding Blade}} has been reimplemented, but its battle animations have not; it uses the battle animations of the [[Bishop]].
* The '''[[Priest|Priest's]]''' map animation from {{title|The Binding Blade}} has been reimplemented, but its battle animations have not; it uses the battle animations of the [[Bishop]].
* The '''[[Ranger]]''' has been implemented with a near-complete set of map sprites; its battle animations have not, and as a placeholder it uses the [[Nomadic Trooper]] animations.
* The '''[[Ranger]]''' has been implemented with a near-complete set of map sprites; its battle animations have not, and as a placeholder it uses the [[Nomadic Trooper]] animations.
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* The female version of the '''[[Mage Knight]]''' exists, appearing solely as the boss of [[Fluorspar's Oath|Chapter 12]]; though no cutscenes are programmed in, it is almost certainly meant to be [[Selena (The Sacred Stones)|Selena]].  Its map animation is complete, but it uses the [[Valkyrie]] battle animations as a placeholder.
* The female version of the '''[[Mage Knight]]''' exists, appearing solely as the boss of [[Fluorspar's Oath|Chapter 12]]; though no cutscenes are programmed in, it is almost certainly meant to be [[Selena (The Sacred Stones)|Selena]].  Its map animation is complete, but it uses the [[Valkyrie]] battle animations as a placeholder.
* The '''[[Berserker]]''' still uses its ''Fire Emblem'' map sprite; it was reverted back to {{title|The Binding Blade}} map sprite in the final version.
* The '''[[Berserker]]''' still uses its ''Fire Emblem'' map sprite; it was reverted back to {{title|The Binding Blade}} map sprite in the final version.
* An unusual class appears in the Eirika's version of the fledgling Chapter 9.  It's labelled "[[Pirate]]" (Japanese: {{hover|海賊|Kaizoku}}), and does possess the Pirate's battle animation, generic class portrait and minimum stats; however, it also has a D rank in using swords, and has the map sprite of the unpromoted [[Transporter]] of ''Fire Emblem''.  It is uncertain exactly what this was meant to be - whether it was just the Pirate with a few differences, or if it was perhaps a very early incarnation of the [[Fleet]]. Ephraim's chapter 10, where fleet units appear in the final release, seems to use [[Archer]]s as placeholders for the fleet.
* An unusual class appears in the Eirika's version of the fledgling Chapter 9.  It's labelled "[[Pirate]]" (Japanese: {{hl|海賊|Kaizoku}}), and does possess the Pirate's battle animation, generic class portrait and minimum stats; however, it also has a D rank in using swords, and has the map sprite of the unpromoted [[Transporter]] of ''Fire Emblem''.  It is uncertain exactly what this was meant to be - whether it was just the Pirate with a few differences, or if it was perhaps a very early incarnation of the [[Fleet]]. Ephraim's chapter 10, where fleet units appear in the final release, seems to use [[Archer]]s as placeholders for the fleet.
* The '''[[Necromancer]]''' exists, but has no complete graphics of its own; it uses the battle animations of the [[Dark Druid]], and the map sprites of the [[Magic Seal]].
* The '''[[Necromancer]]''' exists, but has no complete graphics of its own; it uses the battle animations of the [[Dark Druid]], and the map sprites of the [[Magic Seal]].
* [[Leila]]'s female variant of the '''[[Thief]]''' from ''Fire Emblem'' still exists, completely intact, as does the [[Bard]].
* [[Leila]]'s female variant of the '''[[Thief]]''' from ''Fire Emblem'' still exists, completely intact, as does the [[Bard]].
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For the most part, the prototype's item list seems identical to the final release of ''Fire Emblem''{{'}}s, the only newly implemented items seem to be the [[Stone Shard]], which uses [[Flametongue]]'s icon, and [[Stone (tome)|Stone]]. All spells like [[Ereshkigal]] are present, functional, and have their animations.  
For the most part, the prototype's item list seems identical to the final release of ''Fire Emblem''{{'}}s, the only newly implemented items seem to be the [[Stone Shard]], which uses [[Flametongue]]'s icon, and [[Stone (tome)|Stone]]. All spells like [[Ereshkigal]] are present, functional, and have their animations.  


The emblem weapons ([[Emblem Blade]], [[Emblem Axe]], [[Emblem Lance]]) default to the name (Japanese: {{hover|マーク|Māku}}).
The emblem weapons ([[Emblem Blade]], [[Emblem Axe]], [[Emblem Lance]]) default to the name (Japanese: {{hl|マーク|Māku}}).


* Revenants and Entombed wield the [[Stone Shard]] (Japanese: {{hover|魔石のかけら|Maseki no kakera}} ''Dark Stone Fragment''), a placeholder weapon which is still present as [[Unused content in Fire Emblem: The Sacred Stones|an unused item]] in the finished game.  Unlike in the finished game, the prototype's Stone Shards reuse the [[Firestone]]/[[Flametongue]] icon from ''The Binding Blade'' and ''The Blazing Blade''.  Its stats are unknown, and it functions in the same way the monster weapons do in the final product. It also has a proper help description "A stone that monsters draw their strength from."
* Revenants and Entombed wield the [[Stone Shard]] (Japanese: {{hl|魔石のかけら|Maseki no kakera}} ''Dark Stone Fragment''), a placeholder weapon which is still present as [[Unused content in Fire Emblem: The Sacred Stones|an unused item]] in the finished game.  Unlike in the finished game, the prototype's Stone Shards reuse the [[Firestone]]/[[Flametongue]] icon from ''The Binding Blade'' and ''The Blazing Blade''.  Its stats are unknown, and it functions in the same way the monster weapons do in the final product. It also has a proper help description "A stone that monsters draw their strength from."
* The [[Stone (tome)|Stone]] 'tome' is partially implemented, it uses [[Flux]]'s icon and is D rank [[Dark (magic)| dark magic]]. Despite the petrification status effect existing, the Stone tome is non-functional and will cause an error screen if a unit attempts to cast it.
* The [[Stone (tome)|Stone]] 'tome' is partially implemented, it uses [[Flux]]'s icon and is D rank [[Dark (magic)| dark magic]]. Despite the petrification status effect existing, the Stone tome is non-functional and will cause an error screen if a unit attempts to cast it.
* '''[[Flametongue]]''' still exists, wielded by the [[Gorgon]]s and [[Draco Zombie]]s present in the incomplete [[Last Hope|Chapter 19]] (Eirika variant).
* '''[[Flametongue]]''' still exists, wielded by the [[Gorgon]]s and [[Draco Zombie]]s present in the incomplete [[Last Hope|Chapter 19]] (Eirika variant).