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Dive-Bomb: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (added JPN name)
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|sprite1=[[File:Is feh dive-bomb 1.png|20px]]
|sprite1=[[File:Is feh dive-bomb 1.png|20px]]
|effect1=If both user's and target's [[Hit point|HP]] are 100% at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.
|effect1=If both user's and target's [[Hit point|HP]] are 100% at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.
|active1=--
|notes1=Cost: 60 SP
|capacity1=--
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Dive-Bomb 2)
|game2={{title|Heroes}}<br>(Dive-Bomb 2)
|sprite2=[[File:Is feh dive-bomb 2.png|20px]]
|sprite2=[[File:Is feh dive-bomb 2.png|20px]]
|effect2=If both user's and target's [[Hit point|HP]] are 90% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.
|effect2=If both user's and target's [[Hit point|HP]] are 90% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.
|active2=--
|notes2=Cost: 120 SP
|capacity2=--
|notes2=Cost: 120 SP
|-
|-
|gameo={{title|Heroes}}<br>(Dive-Bomb 3)
|game3={{title|Heroes}}<br>(Dive-Bomb 3)
|spriteo=[[File:Is feh dive-bomb 3.png|20px]]
|sprite3=[[File:Is feh dive-bomb 3.png|20px]]
|effecto=If both user's and target's [[Hit point|HP]] are 80% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.  
|effect3=If both user's and target's [[Hit point|HP]] are 80% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.  
|activeo=--
|notes3=Cost: 240 SP
|capacityo=--
|noteso=Cost: 240 SP
}}
}}



Revision as of 01:27, 11 March 2021

Dive-Bomb

Is feh dive-bomb 1.png
Icon of the Dive-Bomb 1 skill in Heroes.

Type(s)

Passive (Type B)

Game(s)

Dive-Bomb (Japanese: 空からの急襲 Aerial Assault) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Dive-Bomb 1, Dive-Bomb 2, and Dive-Bomb 3 in order from lowest to highest. Units with a Dive-Bomb skill can, if both it user's and its target's HP are both sufficiently high at the start of user-initiated combat, allows its user to make a follow-up strike prior to its target's counterstrike; the HP thresholds required to activate the effect drops with the skill's level.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Dive-Bomb 1)
Is feh dive-bomb 1.png If both user's and target's HP are 100% at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. -- -- Cost: 60 SP
Heroes
(Dive-Bomb 2)
Is feh dive-bomb 2.png If both user's and target's HP are 90% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. -- -- Cost: 120 SP
Heroes
(Dive-Bomb 3)
Is feh dive-bomb 3.png If both user's and target's HP are 80% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. -- -- Cost: 240 SP

Availability

Heroes

Units Tibarn: Shipless Pirate

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dive-Bomb 1
Dive-Bomb 2
Dive-Bomb 3

Gallery

See also

Template:NavPassiveH