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Dive-Bomb: Difference between revisions
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|sprite1=[[File:Is feh dive-bomb 1.png|20px]] | |sprite1=[[File:Is feh dive-bomb 1.png|20px]] | ||
|effect1=If both user's and target's [[Hit point|HP]] are 100% at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | |effect1=If both user's and target's [[Hit point|HP]] are 100% at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | ||
|notes1=Cost: 60 SP | |||
|notes1=Cost: | |||
|- | |- | ||
|game2={{title|Heroes}}<br>(Dive-Bomb 2) | |game2={{title|Heroes}}<br>(Dive-Bomb 2) | ||
|sprite2=[[File:Is feh dive-bomb 2.png|20px]] | |sprite2=[[File:Is feh dive-bomb 2.png|20px]] | ||
|effect2=If both user's and target's [[Hit point|HP]] are 90% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | |effect2=If both user's and target's [[Hit point|HP]] are 90% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | ||
|notes2=Cost: 120 SP | |||
|notes2=Cost: | |||
|- | |- | ||
| | |game3={{title|Heroes}}<br>(Dive-Bomb 3) | ||
| | |sprite3=[[File:Is feh dive-bomb 3.png|20px]] | ||
| | |effect3=If both user's and target's [[Hit point|HP]] are 80% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | ||
| | |notes3=Cost: 240 SP | ||
}} | }} | ||
Revision as of 01:27, 11 March 2021
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Dive-Bomb (Japanese: 空からの急襲 Aerial Assault) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Dive-Bomb 1, Dive-Bomb 2, and Dive-Bomb 3 in order from lowest to highest. Units with a Dive-Bomb skill can, if both it user's and its target's HP are both sufficiently high at the start of user-initiated combat, allows its user to make a follow-up strike prior to its target's counterstrike; the HP thresholds required to activate the effect drops with the skill's level.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Dive-Bomb 1) |
If both user's and target's HP are 100% at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | -- | -- | Cost: 60 SP | |
Heroes (Dive-Bomb 2) |
If both user's and target's HP are 90% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | -- | -- | Cost: 120 SP | |
Heroes (Dive-Bomb 3) |
If both user's and target's HP are 80% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Tibarn: Shipless Pirate |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Dive-Bomb 1 |
|