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Dive-Bomb: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Data: Harmonization)
(Filled out etymology; harmonized)
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{{Skill Infobox
{{Skill Infobox
|name=Dive-Bomb
|image=[[File:Is feh dive-bomb 1.png]]
|image=[[File:Is feh dive-bomb 1.png]]
|caption=Icon of the Dive-Bomb 1 skill in {{title|Heroes}}.
|caption=Icon of the Dive-Bomb 1 skill in {{title|Heroes}}.
|help_text=
|help_text=At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
|type=Passive (Type B)
|type=Passive (Type B)
|games=
|games={{title|Heroes}}
*{{title|Heroes}}
}}
}}


'''Dive-Bomb''' (Japanese: {{hl|空からの急襲|Sora kara no kyūshū}} ''Aerial Assault'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Dive-Bomb 1''', '''Dive-Bomb 2''', and '''Dive-Bomb 3''' in order from lowest to highest. Units with a Dive-Bomb skill can, if both it user's and its target's [[Hit point|HP]] are both sufficiently high at the start of user-initiated combat, allows its user to make a follow-up strike prior to its target's counterstrike; the HP thresholds required to activate the effect drops with the skill's level.
'''Dive-Bomb''' (Japanese: {{hl|空からの急襲|Sora kara no kyūshū}} ''Aerial Assault'') is a three-tiered passive type B [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Dive-Bomb 1''', '''Dive-Bomb 2''', and '''Dive-Bomb 3''' in order from lowest to highest. Dive-Bomb allows its user to make a follow-up strike prior to its target's counter-strike when both user's and foe's [[HP]] are high enough and user initiates comabt.


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Dive-Bomb 1)
|game1={{title|Heroes}}<br>(Dive-Bomb 1)
|sprite1=[[File:Is feh dive-bomb 1.png|20px]]
|sprite1=[[File:Is feh dive-bomb 1.png|20px]]
|effect1=If both user's and target's [[Hit point|HP]] are 100% at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.
|effect1=User's follow-up strike precedes target's counterstrike.
|active1=User's and target's HP are full and user initiates combat
|notes1=Cost: 60 SP
|notes1=Cost: 60 SP
|-
|-
|game2={{title|Heroes}}<br>(Dive-Bomb 2)
|game2={{title|Heroes}}<br>(Dive-Bomb 2)
|sprite2=[[File:Is feh dive-bomb 2.png|20px]]
|sprite2=[[File:Is feh dive-bomb 2.png|20px]]
|effect2=If both user's and target's [[Hit point|HP]] are 90% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.
|effect2=User's follow-up strike precedes target's counterstrike.
|active2=User's and target's HP are at least 90% and user initiates combat
|notes2=Cost: 120 SP
|notes2=Cost: 120 SP
|-
|-
|game3={{title|Heroes}}<br>(Dive-Bomb 3)
|game3={{title|Heroes}}<br>(Dive-Bomb 3)
|sprite3=[[File:Is feh dive-bomb 3.png|20px]]
|sprite3=[[File:Is feh dive-bomb 3.png|20px]]
|effect3=If both user's and target's [[Hit point|HP]] are 80% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike.
|effect3=User's follow-up strike precedes target's counterstrike.
|active3=User's and target's HP are at least 80% and user initiates combat
|notes3=Cost: 240 SP
|notes3=Cost: 240 SP
}}
}}
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{{ItemLoc1
{{ItemLoc1
|method=Units
|method=Units
|data=[[Tibarn|Tibarn: Shipless Pirate]]
|data=[[Tibarn|Tibarn: Shipless Pirate]]
}}
 
==Flavor Text==
{{Flavor Text
|game1={{title|Heroes}}<br><small>(Dive-Bomb 1)</small>
|english1=At start of combat, if both unit's and foe's<br>HP = 100% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack.
|japanese1=戦闘開始時、自分と敵のHPが共に100%で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
|-
|game2={{title|Heroes}}<br><small>(Dive-Bomb 2)</small>
|english2=At start of combat, if both unit's and foe's<br>HP ≥ 90% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack.
|japanese2=戦闘開始時、自分と敵のHPが共に90%以上で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
|-
|game3={{title|Heroes}}<br><small>(Dive-Bomb 3)</small>
|english3=At start of combat, if both unit's and foe's<br>HP ≥ 80% and unit initiates combat, unit<br>can make a follow-up attack before foe<br>can counterattack.
|japanese3=戦闘開始時、自分と敵のHPが共に80%以上で<br>自分から攻撃した時、<br>追撃可能なら自分の攻撃の直後に追撃を行う
}}
}}


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==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Dive-Bomb 1<br>Dive-Bomb 2<br>Dive-Bomb 3
|eng-name=Dive-Bomb
|eng-mean=
|jap-name={{h|空からの急襲|Sora kara no kyūshū}}
|jap-name={{hl|空からの急襲|Sora kara no kyūshū}}
|jap-mean=Aerial Assault
|jap-mean=Aerial Assault
|span-name=
|span-name=Bombardeo
|span-mean=
|span-mean=Bombardment
|span-sp-name=
|fren-name=Plongeon
|span-sp-mean=
|fren-mean=Dive
|span-la-name=
|ger-name=Kühner Luftzug
|span-la-mean=
|ger-mean=Daring Breeze
|fren-name=
|ital-name=Picchiata
|fren-mean=
|ital-mean=Nosedive
|fren-fran-name=
|por-br-name=Bombardeio
|fren-fran-mean=
|por-br-mean=Bombard
|fren-can-name=
|ch-trad-name={{h|空中突襲|kōngzhōng tūxí}}
|fren-can-mean=
|ch-trad-mean=Sky surprise attack
|ger-name=
|ger-mean=
|ital-name=
|ital-mean=
|por-br-name=
|por-br-mean=
}}
}}



Revision as of 04:23, 17 March 2021

Dive-Bomb

Is feh dive-bomb 1.png
Icon of the Dive-Bomb 1 skill in Heroes.


At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Type(s)

Passive (Type B)

Game(s)

Heroes

Dive-Bomb (Japanese: 空からの急襲 Aerial Assault) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Dive-Bomb 1, Dive-Bomb 2, and Dive-Bomb 3 in order from lowest to highest. Dive-Bomb allows its user to make a follow-up strike prior to its target's counter-strike when both user's and foe's HP are high enough and user initiates comabt.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Dive-Bomb 1)
Is feh dive-bomb 1.png User's follow-up strike precedes target's counterstrike. User's and target's HP are full and user initiates combat -- Cost: 60 SP
Heroes
(Dive-Bomb 2)
Is feh dive-bomb 2.png User's follow-up strike precedes target's counterstrike. User's and target's HP are at least 90% and user initiates combat -- Cost: 120 SP
Heroes
(Dive-Bomb 3)
Is feh dive-bomb 3.png User's follow-up strike precedes target's counterstrike. User's and target's HP are at least 80% and user initiates combat -- Cost: 240 SP

Availability

Heroes

Units Tibarn: Shipless Pirate

Flavor Text

Template:Flavor Text

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dive-Bomb

--

Spanish

Bombardeo

Bombardment

French

Plongeon

Dive

German

Kühner Luftzug

Daring Breeze

Italian

Picchiata

Nosedive

Portuguese
(Brazil)

Bombardeio

Bombard

Traditional Chinese

空中突襲

Sky surprise attack

Gallery

See also

Template:NavPassiveH