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Chill Resistance
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Chill Resistance (Japanese: 魔防の封印 Seal of Magic Defense) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Chill Res 1, Chill Res 2, and Chill Res 3 in order from lowest to highest. Units with a Chill Res skill can, at the start of its user's turn, drop the Resistance member of the opposing team with the highest Resistance through its following action; the size of the Resistance drop increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Chill Res 1) |
At start of user's phase, drops Resistance of unit with the highest Resistance on target's team by -3 through its next action. | -- | -- | Cost: 60 SP | |
Heroes (Chill Res 2) |
At start of user's phase, drops Resistance of unit with the highest Resistance on target's team by -5 through its next action. | -- | -- | Cost: 120 SP |
Availability
Heroes
Chill Res 1
Chill Res 2
Chill Res 3
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Chill Res 1 |
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