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Castle: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
605 bytes added ,  14 August 2022
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[[File:Ss fe04 home castle.png|thumb|right|220px|Inside [[Silesse|Sailane]], [[Dance in the Skies|Chapter 4]]'s home castle]]
[[File:Ss fe04 home castle.png|thumb|right|220px|Inside [[Silesse|Sailane]], [[Dance in the Skies|Chapter 4]]'s home castle]]
===Home castle===
===Home castle===
In every chapter, the player starts at the chapter's home castle with some or all of their units waiting within it. Units which the player chooses not to use can be left waiting in the home castle, and the player can individually sortie each unit out onto the battlefield with no limitations on how many can be out in the field at a time. Defending the castle is also necessary, if rarely an issue: if an enemy seizes the home castle, it is an automatic [[Game Over]]. To this end, the player can station a unit to guard the castle, and the castle is safe until this unit is killed.
In every chapter, the player starts at the chapter's home castle with some or all of their units waiting within it. Units which the player chooses not to use can be left waiting in the home castle, and the player can individually sortie each unit out onto the battlefield with no limitations on how many can be out in the field at a time. The home castle can host up to a total of 24 player units; at the top of the castle menu, the throne is where the Lord character of the current generation is designated ([[Sigurd]] or [[Seliph]]), and a nearby chair is for a [[Light Priestess]] closely connected to the Lord ([[Deirdre]] or [[Julia]]); the character slots at the top corners of the home castle are reserved for two close associates of the main Lord ([[Quan]] and [[Ethlyn]] for Sigurd, [[Oifey]] and [[Shannan]] for Seliph); the remaining 20 units are allocated to the columns of character slots in the lower part of the castle interior. Defending the castle is also necessary, if rarely an issue: if an enemy seizes the home castle, it is an automatic [[Game Over]]. To this end, the player can station a unit to guard the castle, and the castle is safe until this unit is killed.


Inside the home castle, the player can use numerous administrative facilities to manage their [[unit]]s. In addition to access to the castle town (see below), the player can set a unit to guard the castle and sortie out onto the battlefield. Inside the castle, [[staves]] can be used, [[gold]] can be exchanged by compatible units, and [[dance]]s can be performed to serve their usual functions, all of which take up the unit's turn of movement and none of which are limited by [[range]] and can reach every unit in the castle. The home castle is the only place in which [[class change]] can happen, and the only place in which the [[Valkyrie Staff]] can be used to revive a dead unit.
Inside the home castle, the player can use numerous administrative facilities to manage their [[unit]]s. In addition to access to the castle town (see below), the player can set a unit to guard the castle and sortie out onto the battlefield. Inside the castle, [[staves]] can be used, [[gold]] can be exchanged by compatible units, and [[dance]]s can be performed to serve their usual functions, all of which take up the unit's turn of movement and none of which are limited by [[range]] and can reach every unit in the castle. The home castle is the only place in which [[class change]] can happen, and the only place in which the [[Valkyrie Staff]] can be used to revive a dead unit.
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