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'''Break''' (Japanese: {{hl|ブレイク|Bureiku}} ''Break'') is a status introduced in {{FE17}}. A unit suffering break cannot counterattack; break lasts through the combat it is inflicted in and through an additional round of combat, or until the start of the next [[phase]]. Break is typically inflicted when a unit with [[weapon triangle]] advantage initiates combat and damages their foe, but it can also be inflicted when a [[smash (mechanic)|smash]]ed unit would be moved into | '''Break''' (Japanese: {{hl|ブレイク|Bureiku}} ''Break'') is a status introduced in {{FE17}}. A unit suffering break cannot counterattack; break lasts through the combat it is inflicted in and through an additional round of combat, or until the start of the next [[phase]]. Break is typically inflicted when a unit with [[weapon triangle]] advantage initiates combat and damages their foe, but it can also be inflicted by other means, such as when a [[smash (mechanic)|smash]]ed unit would be moved into impassable [[terrain]] or when a Qi Adept unit uses certain Engage attacks. The [[Fracture]] staff inflicts Break as its only effect. | ||
==Data== | ==Data== |
Revision as of 20:26, 19 May 2023
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Break (Japanese: ブレイク Break) is a status introduced in Fire Emblem Engage. A unit suffering break cannot counterattack; break lasts through the combat it is inflicted in and through an additional round of combat, or until the start of the next phase. Break is typically inflicted when a unit with weapon triangle advantage initiates combat and damages their foe, but it can also be inflicted by other means, such as when a smashed unit would be moved into impassable terrain or when a Qi Adept unit uses certain Engage attacks. The Fracture staff inflicts Break as its only effect.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage | Prevents unit from performing counterattacks. | -- | -- | Lasts until end of next combat or start of next phase. |
Sources of break
This section has been marked as a stub. Please help improve the page by adding information.
Staves | Fracture |
Skills | Astra Storm (Qi Adept units) • Bond Blast (Qi Adept units) • Dragon Blast (Qi Adept units) • Override (Armored units: 10%; Qi Adept units: 20%) |
Weapon triangle | When unit with advantage initiates combat and damages foe |
Smash | When foe would be moved into terrain they cannot cross |
Skills affecting break
This section has been marked as a stub. Please help improve the page by adding information.
Skills that restore break | |||
---|---|---|---|
Item/skill | Effect | Games | |
Reforge | User loses 10 HP, removes break from adjacent ally. | Engage | |
Skills that provide immunity to break | |||
---|---|---|---|
Skill | Effect | Games | |
— | Terrain: Fort, Protection Tile, Vines | Unit on terrain is immune to break. | Engage |
— | Armored units | Unit is immune to break from weapon triangle. | Engage |
Unbreakable | User is immune to break. | Engage | |
Veteran | User is immune to break. | Engage | |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Break |
-- |
Japanese |
ブレイク |
Break |
Spanish |
Ruptura |
Rupture |
French |
Brise-garde |
Guard break |
German |
Bruch |
Break |
Italian |
Breccia |
Break |
Korean |
브레이크 |
Break |
Simplified Chinese |
打破 |
Break |
Traditional Chinese |
打破 |
Break |