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New Game +: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2"
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* Analysis information on previously-defeated enemies (excluding bosses' stats)
* Analysis information on previously-defeated enemies (excluding bosses' stats)
* Urahara Arena titles
* Urahara Arena titles
* The ability to reforge Carnages (normally unlocked in chapter 4)
* The ability to reforge Carnages (normally unlocked in chapter 4)


Optional data can be kept or reset when starting a new game. This includes:
Optional data can be kept or reset when starting a new game. This includes:
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In the Wii U version, one of Tiki's costumes will become available at the Anzu lottery, and the ability to rewatch cutscenes will be unlocked in a New Game +. Both of these features however were moved in the ''Encore'' version to be available in the first playthrough.
In the Wii U version, one of Tiki's costumes will become available at the Anzu lottery, and the ability to rewatch cutscenes will be unlocked in a New Game +. Both of these features however were moved in the ''Encore'' version to be available in the first playthrough.


In the ''Encore'' version, after completing [[A Star is Born (Tokyo Mirage Sessions)|Chapter 1]], the player is granted the ability to remove Itsuki from the main party. He also obtains a new Perfoma, allowing him to learn the skill Open Audition, to accommodate this.
In the ''Encore'' version, after completing [[A Star is Born (Tokyo Mirage Sessions)|Chapter 1]], the player is granted the ability to remove Itsuki from the main party. He also obtains a new Perfoma, allowing him to learn the skill Open Audition, to accommodate this.


In all versions, a new "Legendary" difficulty in the Urahara Arena will be unlocked. This difficulty awards the player with War Testament Performa at certain point thresholds, which can be used to create the strongest carnages for each character.
In all versions, a new "Legendary" difficulty in the Urahara Arena will be unlocked. This difficulty awards the player with War Testament Performa at certain point thresholds, which can be used to create the strongest carnages for each character.
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Upon clearing the game on any route, the player will be prompted to save after the credits and create cleared-game data; New Game + save files are also considered cleared-game saves. Cleared-game save files are marked with a sprite of [[Sothis]] and a decorated label. When starting a new game, if at least one cleared-game save file exists, the player will be given the option to start the new game in New Game + and select a cleared-game save to use the data from. The game can be cleared in New Game +, and a new cleared-game save file can be created, containing the data of the New Game + file and the previous non-New Game + file; this process can be repeated indefinitely, preserving data from every past file.
Upon clearing the game on any route, the player will be prompted to save after the credits and create cleared-game data; New Game + save files are also considered cleared-game saves. Cleared-game save files are marked with a sprite of [[Sothis]] and a decorated label. When starting a new game, if at least one cleared-game save file exists, the player will be given the option to start the new game in New Game + and select a cleared-game save to use the data from. The game can be cleared in New Game +, and a new cleared-game save file can be created, containing the data of the New Game + file and the previous non-New Game + file; this process can be repeated indefinitely, preserving data from every past file.


When starting a New Game + file, four aspects are carried over from the cleared game: accrued [[renown]], hired [[battalion]]s and their experience gains, shop inventories, and saint statue levels; play time is also carried over between files, though that has no effect on the gameplay. Additionally, renown can be spent at [[Byleth]]'s journal in [[Garreg Mach Monastery]] to unlock professor levels, Byleth's [[support]] levels with other characters, and any character's [[skill level]]s and class masteries. Byleth's supports with a character can be purchased at any point after that character is introduced, provided they could normally gain support with Byleth—for example, on the [[Blue Lions]] route, Byleth's supports with [[Edelgard]] can never be purchased, but their supports with [[Gilbert]] can after [[Tower of Black Winds|Chapter 5]], even during [[Where the Goddess Dwells|Chapter 10]] when Gilbert is absent from the Monastery; a character's skill levels and class masteries can only be purchased if that character has been recruited.
When starting a New Game + file, four aspects are carried over from the cleared game: accrued [[renown]], hired [[battalion]]s and their experience gains, shop inventories, and saint statue levels; play time is also carried over between files, though that has no effect on the gameplay. Additionally, renown can be spent at [[Byleth]]'s journal in [[Garreg Mach Monastery]] to unlock professor levels, Byleth's [[support]] levels with other characters, and any character's [[skill level]]s and class masteries. Byleth's supports with a character can be purchased at any point after that character is introduced, provided they could normally gain support with Byleth—for example, on the [[Blue Lions]] route, Byleth's supports with [[Edelgard]] can never be purchased, but their supports with [[Gilbert]] can after [[Tower of Black Winds|Chapter 5]], even during [[Where the Goddess Dwells|Chapter 10]] when Gilbert is absent from the Monastery; a character's skill levels and class masteries can only be purchased if that character has been recruited.


In addition to content carried over between files, New Game + files have unique access to some exclusive features. Through the Unit Appearance tab in Byleth's journal, every recruited character may be set to their Part I or Part II appearance at any point in the story, and each of the house leaders—Edelgard, [[Dimitri]], and [[Claude]]—is granted a hairstyle option, available in their Part II appearances. Crest items are granted to the player based on which route the clear data completed, the rest of which may be purchased from Byleth's journal for 1,000 points of renown each; when in a unit's inventory, a crest item will grant that unit the corresponding [[crest]], allowing them to use [[Heroes' Relics]] without any [[HP]] penalty, activate the crest's effect at a decreased chance, use the [[combat art]] of the correlating Hero's Relic at an increased durability cost, and receive increased healing from the correlating sacred weapons. Additionally, if a ''Fire Emblem'' series [[amiibo]] is used at the amiibo Gazebo, the Holy Tomb can be accessed to obtain rare items each week. If the player talks to [[Sothis]] (or, after [[Where the Goddess Dwells|Chapter 10]], the opposite-gendered Byleth) in the Holy Tomb, they will be granted the [[Sothis Shield]], a team-wide [[Ward]] ability that can be used once per battle.
In addition to content carried over between files, New Game + files have unique access to some exclusive features. Through the Unit Appearance tab in Byleth's journal, every recruited character may be set to their Part I or Part II appearance at any point in the story, and each of the house leaders—Edelgard, [[Dimitri]], and [[Claude]]—is granted a hairstyle option, available in their Part II appearances. Crest items are granted to the player based on which route the clear data completed, the rest of which may be purchased from Byleth's journal for 1,000 points of renown each; when in a unit's inventory, a crest item will grant that unit the corresponding [[crest]], allowing them to use [[Heroes' Relics]] without any [[HP]] penalty, activate the crest's effect at a decreased chance, use the [[combat art]] of the correlating Hero's Relic at an increased durability cost, and receive increased healing from the correlating sacred weapons. Additionally, if a ''Fire Emblem'' series [[amiibo]] is used at the amiibo Gazebo, the Holy Tomb can be accessed to obtain rare items each week. If the player talks to [[Sothis]] (or, after [[Where the Goddess Dwells|Chapter 10]], the opposite-gendered Byleth) in the Holy Tomb, they will be granted the [[Sothis Shield]], a team-wide [[Ward]] ability that can be used once per battle.


{{clear}}
{{clear}}
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====Record Keeper====
====Record Keeper====
On a New Game + playthrough, the [[Record Keeper]] will allow the player to replay missions from any route they have completed using the same save file in addition to the current playthrough's available missions. Every route will have its own tab, and the player can switch between the tabs using the L and R buttons. When talking to the Record Keeper, the tab will always default to the current route. For these missions, the player may use all units that are available either in their current roster or in the "other units" section of the character roster. Additionally, the player can obtain items, including S rank rewards, and all of these items will be added to their inventory just like a regular mission. Additionally, the characters may build support relationships with each other.
On a New Game + playthrough, the [[Record Keeper]] will allow the player to replay missions from any route they have completed using the same save file in addition to the current playthrough's available missions. Every route will have its own tab, and the player can switch between the tabs using the L and R buttons. When talking to the Record Keeper, the tab will always default to the current route. For these missions, the player may use all units that are available either in their current roster or in the "other units" section of the character roster. Additionally, the player can obtain items, including S rank rewards, and all of these items will be added to their inventory just like a regular mission. Additionally, the characters may build support relationships with each other.
For a chapter's main mission, all [[Strategy Resources]] gethered throught all playthroughs of the same route will be added up. Both variations of Chapter 14 {{Scarlet Blaze}} are considered part of the same chapter.
For a chapter's main mission, all [[Strategy Resources]] gethered throught all playthroughs of the same route will be added up. Both variations of Chapter 14 {{Scarlet Blaze}} are considered part of the same chapter.


====Units====
====Units====
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| [[Soldier]]
| [[Soldier]]
| {{Item|16|Iron Lance|image=lance}}
| {{Item|16|Iron Lance|image=lance}}
| Chapter 5 {{Scarlet Blaze}} {{Azure Gleam}} {{Golden Wildfire}}; start of chapter
| Chapter 5 {{Scarlet Blaze}} {{Azure Gleam}} {{Golden Wildfire}}; start of chapter
|-
|-
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="5" |
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="5" |
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| [[File:Small portrait arval fewa2.png|64px]]<br>[[Arval]]
| [[File:Small portrait arval fewa2.png|64px]]<br>[[Arval]]
| [[Cycles of Nostalgia]]
| [[Cycles of Nostalgia]]
| Chapter 11 {{Scarlet Blaze}} {{Golden Wildfire}}<br>Chapter 13 {{Azure Gleam}}  
| Chapter&nbsp;11 {{Scarlet Blaze}} {{Golden Wildfire}}<br>Chapter&nbsp;13 {{Azure Gleam}}  
| Becomes unavailable if [[Byleth]] was recruited.<br>Only one unit can be deployed.<br>Initially, only [[Shez]] or [[Arval]] can be deployed.
| Becomes unavailable if [[Byleth]] was recruited.<br>Only one unit can be deployed.<br>Initially, only [[Shez]] or [[Arval]] can be deployed.
|-
|-
| [[File:Small portrait gatekeeper fewa2.png|64px]]<br>[[Gatekeeper]]
| [[File:Small portrait gatekeeper fewa2.png|64px]]<br>[[Gatekeeper]]
| [[Eagles, Lions, and Deer]]
| [[Eagles, Lions, and Deer]]
| Chapter 5 {{Scarlet Blaze}} {{Azure Gleam}} {{Golden Wildfire}}
| Chapter&nbsp;5 {{Scarlet Blaze}} {{Azure Gleam}} {{Golden Wildfire}}
| Only one unit can be deployed.<br>Initially, only [[Shez]] can be deployed.
| Only one unit can be deployed.<br>Initially, only [[Shez]] can be deployed.
|-
|-
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
| style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
|}
|}
=={{SSBU}}==
{{SmashWiki|Adventure Mode: World of Light|the New Game + in the World of Light of ''Super Smash Bros. Ultimate''}}


==Similar features==
==Similar features==
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{| class="cellpadding-3 basic" style="border-width: 2px; width: 70%"
{| class="cellpadding-3 basic" style="border-width: 2px; width: 70%"
|+ '''List of "band" items'''
|+ '''List of "Band" items'''
|- style="color: #fff"
|- style="color: #fff"
! style="border-top-left-radius: 15px" rowspan="2" | Item
! style="border-top-left-radius: 15px" rowspan="2" | Item
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| {{Item|9|Paladin Band}}
| {{Item|9|Paladin Band}}
| [[Oscar]]
| [[Oscar]]
| [[The Battle Begins|Chapter 1]]
| [[The Battle Begins|Chapter&nbsp;1]]
| +5%
| +5%
| {{nwh}}
| {{nwh}}
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| {{Item|9|Fighter Band}}
| {{Item|9|Fighter Band}}
| [[Boyd]]
| [[Boyd]]
| [[The Battle Begins|Chapter 1]]
| [[The Battle Begins|Chapter&nbsp;1]]
| +5%
| +5%
| +5%
| +5%
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| {{Item|9|Priest Band}}
| {{Item|9|Priest Band}}
| [[Rhys]]
| [[Rhys]]
| [[Rescue (chapter)|Chapter 2]]
| [[Rescue (chapter)|Chapter&nbsp;2]]
| {{nwh}}
| {{nwh}}
| {{nwh}}
| {{nwh}}
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| {{Item|9|Archer Band}}
| {{Item|9|Archer Band}}
| [[Shinon]]
| [[Shinon]]
| [[Pirates Aground|Chapter 3]]
| [[Pirates Aground|Chapter&nbsp;3]]
| {{nwh}}
| {{nwh}}
| {{nwh}}
| {{nwh}}
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| {{Item|9|Knight Band}}
| {{Item|9|Knight Band}}
| [[Gatrie]]
| [[Gatrie]]
| [[Pirates Aground|Chapter 3]]
| [[Pirates Aground|Chapter&nbsp;3]]
| {{nwh}}
| {{nwh}}
| +5%
| +5%
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| {{Item|9|Thief Band}}
| {{Item|9|Thief Band}}
| [[Havetti]] (boss)
| [[Havetti]] (boss)
| [[Pirates Aground|Chapter 3]]
| [[Pirates Aground|Chapter&nbsp;3]]
| {{nwh}}
| {{nwh}}
| {{nwh}}
| {{nwh}}
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| {{Item|9|Sword Band}}
| {{Item|9|Sword Band}}
| [[Mia]]
| [[Mia]]
| [[Shades of Evil|Chapter 7]]
| [[Shades of Evil|Chapter&nbsp;7]]
| {{nwh}}
| {{nwh}}
| {{nwh}}
| {{nwh}}
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| {{Item|9|Mage Band}}
| {{Item|9|Mage Band}}
| [[Balmer]] (boss)
| [[Balmer]] (boss)
| [[Shades of Evil|Chapter 7]]
| [[Shades of Evil|Chapter&nbsp;7]]
| {{nwh}}
| {{nwh}}
| {{nwh}}
| {{nwh}}
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| {{Item|9|Soldier Band}}
| {{Item|9|Soldier Band}}
| [[Kamura]] (boss)
| [[Kamura]] (boss)
| [[Despair and Hope|Chapter 8]]
| [[Despair and Hope|Chapter&nbsp;8]]
| +5%
| +5%
| {{nwh}}
| {{nwh}}
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| {{Item|9|Pegasus Band}}
| {{Item|9|Pegasus Band}}
| [[Marcia]]
| [[Marcia]]
| [[Gallia (chapter)|Chapter 9]]
| [[Gallia (chapter)|Chapter&nbsp;9]]
| {{nwh}}
| {{nwh}}
| {{nwh}}
| {{nwh}}
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| style="border-bottom-left-radius: 15px" | {{Item|9|Wyvern Band}}
| style="border-bottom-left-radius: 15px" | {{Item|9|Wyvern Band}}
| [[Jill]]
| [[Jill]]
| [[A Strange Land|Chapter 12]]
| [[A Strange Land|Chapter&nbsp;12]]
| {{nwh}}
| {{nwh}}
| +5%
| +5%
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==={{FE10}}===
==={{FE10}}===
{{sectstub}}
After clearing {{title|Radiant Dawn}} for the first time, the following modes are unlocked in the Extras menu:
* Battle Records
* [[Sound Room of Fire Emblem: Radiant Dawn|Sound Room]]
* Theatre
* Event recap
 
Additionally, Hard mode is unlocked after the game has been completed once on Easy or Normal mode. When replaying the game, the options to turn off battle animations completely and to display [[Bonus experience]] are available after completing the game once, too.
 
By loading a Clear Game save file, the player can get access to secret events and additional units:
 
====Recruiting Pelleas====
In [[Blood Contract|Part&nbsp;III, Chapter&nbsp;13]], the player will be given an additional option when asked to kill [[Pelleas]]: "Refuse his command". If this option is selected, [[Micaiah]] and [[Tauroneo]] will both refuse to kill Pelleas, causing him to appear as an enemy in [[From Pain, Awakening|Part&nbsp;III, Endgame]] and eventually join the player's army in [[Silent World|Part&nbsp;IV, Chapter&nbsp;2]]. Certain story scenes and [[base conversation]]s will be changed appropriately. Notably, in [[Unforgivable Sin|Part&nbsp;IV, Chapter&nbsp;5]], a new base conversation is added that grants the player an additional [[Fenrir]] tome. Alongside Sephiran, Pelleas is one of only two available Dark Magic users in the game.
 
Pelleas uses the following stats both as an enemy in Part&nbsp;III, Endgame and as a playable unit in Part&nbsp;IV, Chapter&nbsp;2:
{{CharStats Wii
|portrait=[[File:Small portrait pelleas fe10.png]]
|class=Dark Sage
|lv=12
|affin=water
|authority=★
|con=9
|HP=33
|str=13
|magic=24
|skill=20
|spd=21
|luck=14
|def=14
|res=19
|move=6
|wght=9
|biorhythm=2
|inventory={{Item|10|Carreau}}<br>{{Item|10|Verrine}}<br>{{Item|10|Fenrir}}
|skills={{Item|10|Miracle}}<br>{{Item|10|Shove|lock=y}}
|th=A
|dk=S
|HP1=35
|str1=25
|magic1=55
|skill1=45
|spd1=60
|luck1=40
|def1=30
|res1=45
|recruit=[[Silent World|Part&nbsp;IV, Chapter&nbsp;2]], automatically from turn 2 if these criteria have been met:<br>• The save file was created using a cleared save's data<br>• In [[Blood Contract|Part&nbsp;III, Chapter&nbsp;13]], the option "Refuse his command" was chosen
}}
 
====Recruiting Lehran====
To recruit [[Lehran]], the following conditions must be met:
* The [[Black Knight (character)|Black Knight]] must have been deployed in [[Daein, Arise!|Part&nbsp;I, Endgame]]
* [[Ike]] and the Black Knight fought in [[Rivals Collide|Part&nbsp;III, Chapter&nbsp;7]] and both survived
 
To accommodate his recruitment, the cutscene at the end of [[Rebirth (2)|Part&nbsp;IV, Endgame&nbsp;(2)]] is replaced with a new scene, and the cutscene at the end of [[Rebirth (4)|Part&nbsp;IV, Endgame&nbsp;(4)]] is modified to allow for his survival. Additionally, Lehran's recruitment is the only way to obtain the SS-rank [[Ashera Staff]]. Alongside Pelleas, he is also one of only two potential Dark Magic users available to the player.
 
{{CharStats Wii
|portrait=[[File:Small portrait sephiran fe10.png]]
|class=Chancellor
|lv=20
|affin=light
|HP=50
|str=11
|magic=40
|skill=40
|spd=40
|luck=40
|def=23{{hover|+5|Granted by Ashera Staff}}
|res=40
|move=6
|wght=9
|con=9
|inventory={{Item|10|Ashera Staff}}
|skills={{Item|10|Mantle|lock=y}}<br>{{Item|10|Shove|lock=y}}<br>{{Item|10|Corona|lock=y}}
|li=SS
|dk=SS
|st=SS
|biorhythm=6
|HP1=0
|str1=0
|magic1=0
|skill1=0
|spd1=0
|luck1=0
|def1=0
|res1=0
|recruit=[[Rebirth (5)|Part&nbsp;IV, Endgame&nbsp;(5)]], automatically from turn 1 if these criteria have been met:<br>• The save file was created using a cleared save's data<br>• The [[Black Knight (character)|Black Knight]] was deployed in [[Daein, Arise!|Part&nbsp;I, Endgame]]<br>• [[Ike]] and the Black Knight fought in [[Rivals Collide|Part&nbsp;III, Chapter&nbsp;7]] and both survived
}}
 
====Base Conversations====
Certain base conversations can be slightly modified through content accessible through a second playthrough. They include:
 
* The scene [[Chaos Named (chapter)/Conversations#If Pelleas was spared|Homecoming]] in [[Chaos Named|Part&nbsp;IV, Prologue]] is modified if Pelleas survived.
* The scene [[Unforgivable Sin/Conversations#Pelleas|Pelleas]] becomes available if Pelleas is still alive in [[Unforgivable Sin|Part&nbsp;IV, Chapter&nbsp;5]]. It grants the player a [[Fenrir]] tome when viewed.
 
Most notably, [[Rebirth (5)/Conversations#Soren|an additional conversation]] between [[Ike]] and [[Soren]] is unlocked before [[Rebirth (5)|Part&nbsp;IV, Endgame&nbsp;(5)]] if the following conditions are met:
* The playthrough uses {{title|Path of Radiance}} transfer data where Ike and Soren have an A&nbsp;[[support]].
* Ike and Soren have an active A&nbsp;support in {{title|Radiant Dawn}} on the playthrough.
* The Black Knight was deployed in Part&nbsp;I, Endgame.
* Ike and the Black Knight fought in Part&nbsp;III, Chapter&nbsp;7 and both survived.
* Soren was chosen for the Part&nbsp;IV, Endgame and has not fallen in battle.
 
====Epilogue Scene====
An additional scene where Soren speaks to [[Almedha]] is added if the following conditions were met:
* Soren fought [[Micaiah]] in Part&nbsp;III, Chapter&nbsp;7.
* Pelleas was not killed in Part&nbsp;III, Chapter&nbsp;13.
* Soren and Pelleas fought in Part&nbsp;III, Endgame.
* Soren and Pelleas are alive by the end of the game.
 
====Dawn Awakens====
If Lehran was recruited and is still alive, the song "[[Dawn Awakens]]" plays during the staff roll.
<!--
<!--
==Trivia==
==Trivia==
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|fren-name=Nouvelle partie&nbsp;+
|fren-name=Nouvelle partie&nbsp;+
|fren-mean=New game&nbsp;+
|fren-mean=New game&nbsp;+
|ger-name=Neues Spiel beginnen
|ger-name=*Neues Spiel beginnen
|ger-mean=Begin new game
*Enddaten übertragen
|ger-mean=*Begin new game; used in {{title|Three Houses}}.
*Transfer clear data; used in {{title|Warriors: Three Hopes}}.
|ital-name=Nuova partita+
|ital-name=Nuova partita+
|ital-mean=New game+
|ital-mean=New game+