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Diarmuid: Difference between revisions

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|gender=Male
|gender=Male
|race=[[Human]]
|race=[[Human]]
|family=*[[Lachesis]] <small>(mother)</small>
|family=
*[[Hoðr]] <small>(ancestor)</small>
*[[Lachesis]] <small>(mother)</small>
*[[Beowolf]] <small>({{hover|implied father|According to Thracia 776}})</small>
*[[Beowolf]] <small>({{hover|implied father|According to Thracia 776}})</small>
*[[Nanna]] <small>(younger sister)</small>
*[[Nanna]] <small>(younger sister)</small>
*[[Fergus]] <small>({{hover|implied paternal older half-brother|According to Thracia 776}})</small>
*[[Eldigan]] <small>(uncle)</small>
*[[Eldigan]] <small>(uncle)</small>
*[[Ares]] <small>(cousin)</small>
*[[Ares]] <small>(cousin)</small>
*[[Fergus]] <small>({{hover|implied paternal half-brother|According to Thracia 776}})
*[[Chagall]] <small>(distant relative)</small>
|startingclass=[[Free Knight]] <small>({{title|Genealogy of the Holy War}})</small><br>[[Ranger]] <small>({{title|Thracia 776}})</small>
|startingclass=[[Free Knight]] <small>({{title|Genealogy of the Holy War}})</small><br>[[Ranger]] <small>({{title|Thracia 776}})</small>
|appearances=*{{title|Genealogy of the Holy War}}
|appearances=*{{title|Genealogy of the Holy War}}
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Diarmuid is a level 3 [[Free Knight]] who joins three turns into the first chapter of ''Genealogy'''s second generation. As [[Lachesis]]'s child, he inherits [[Charm]], which grants a +10 [[hit]] and [[avoid]] to all nearby allies, granting him a useful supportive utility. The skill can be stacked with his sister [[Nanna]] for up to +20 hit and avoid to allies; [[Lene]]'s substitute, [[Laylea]], also has the skill as well, and can stack hers alongside the siblings for +30 hit/avoid. He is also mounted, giving him versatile mobility at a time when most of your main fighters are footlocked, and his promotion gives huge bonuses to skill and speed. Diarmuid's primary disadvantage is that he does not have innate [[Follow-Up]], as the one that Lachesis can eventually get is a class skill and not a personal one that can be inherited, which prevents him from doubling enemies slower than him. And while he can still gain the ability to attack twice once he gets [[Adept]] upon promotion, it's not as reliable as the more consistent Follow-Up skill. Even when he has a pairing that gives him Follow-Up, he has poor 1-2 range with his (typically) low magic, and his stats in general are mediocre, so he will fall behind.
Diarmuid is a level 3 [[Free Knight]] who joins three turns into the first chapter of ''Genealogy'''s second generation. As [[Lachesis]]'s child, he inherits [[Charm]], which grants a +10 [[hit]] and [[avoid]] to all nearby allies, granting him a useful supportive utility. The skill can be stacked with his sister [[Nanna]] for up to +20 hit and avoid to allies; [[Lene]]'s substitute, [[Laylea]], also has the skill as well, and can stack hers alongside the siblings for +30 hit/avoid. He is also mounted, giving him versatile mobility at a time when most of your main fighters are footlocked, and his promotion gives huge bonuses to skill and speed. Diarmuid's primary disadvantage is that he does not have innate [[Follow-Up]], as the one that Lachesis can eventually get is a class skill and not a personal one that can be inherited, which prevents him from doubling enemies slower than him. And while he can still gain the ability to attack twice once he gets [[Adept]] upon promotion, it's not as reliable as the more consistent Follow-Up skill. Even when he has a pairing that gives him Follow-Up, he has poor 1-2 range with his (typically) low magic, and his stats in general are mediocre, so he will fall behind.


For choices of fathers, Diarmuid would highly prefer one that has Follow-Up (as a personal skill) to pass down to him, so that his long-term combat can remain strong and reliable throughout the rest of the game without needing to rely on the [[Follow-Up Ring]]. [[Beowolf]] is the best option, as he accomplishes that, along with giving him hefty a boost to his HP growth, an amazing 80% strength growth, two useful offensive skills in Follow-Up and [[Accost]], and can reliably acquire swords to pass down to him, while also passing down solid growths all-around. The other potential fathers with Follow-Up as a personal skill all have their varying benefits and demerits as Diarmuid's father as well. [[Midir]] cannot pass down [[bow]]s and is generally considered a mediocre choice for most children. [[Finn]] gives [[Miracle]], but will be forced to relinquish all of his belongings (including his [[lance]]s, which Diarmuid cannot use) to his son and will be left with only a single [[Iron Lance]] when he reappears in [[Beyond the Desert|Chapter 7]], which will significantly cripple his ability to defend [[Leif]] and Nanna during the early stages of the chapter. [[Alec]] gives [[Nihil]], removing Diarmuid's vulnerability to [[Horseslayer]]s, but has no Holy Blood or any other useful skills to pass down. [[Azelle]] gives him a decent enough [[Magic (stat)|magic]] growth to put magic swords to decent use, but while Diarmuid will have decent strength and magic with Azelle as a father, he will not have enough to reliably one-round.
For choices of fathers, Diarmuid would highly prefer one that has Follow-Up (as a personal skill) to pass down to him, so that his long-term combat can remain strong and reliable throughout the rest of the game without needing to rely on the [[Follow-Up Ring]]. He also wants to be able to ingerit a strong sword, as he will otherwise likely be stuck with a weak [[Iron Sword]]. [[Beowolf]] is the best option, as he accomplishes that, along with giving him hefty a boost to his HP growth, an amazing 80% strength growth, two useful offensive skills in Follow-Up and [[Accost]], and can reliably acquire swords to pass down to him, while also passing down solid growths all-around. The other potential fathers with Follow-Up as a personal skill all have their varying benefits and demerits as Diarmuid's father as well. [[Midir]] cannot pass down [[bow]]s and is generally considered a mediocre choice for most children. [[Finn]] gives [[Miracle]], but will be forced to relinquish all of his belongings (including his [[lance]]s, which Diarmuid cannot use) to his son and will be left with only a single [[Iron Lance]] when he reappears in [[Beyond the Desert|Chapter 7]], which will significantly cripple his ability to defend [[Leif]] and Nanna during the early stages of the chapter. [[Alec]] gives [[Nihil]], removing Diarmuid's vulnerability to [[Horseslayer]]s, but has no Holy Blood or any other useful skills to pass down. [[Azelle]] gives him a decent enough [[Magic (stat)|magic]] growth to put magic swords to decent use, but while Diarmuid will have decent strength and magic with Azelle as a father, he will not have enough to reliably one-round.


If the player does not want to give Diarmuid Follow-Up in favor of other useful skills, there are some viable options. [[Lex]] gives [[Paragon]], allowing Diarmuid and Nanna to reach their promotion faster and gives both children tanky growths. [[Dew]] gives [[Bargain]], letting the two children buy stuff and repair weapons at shops at half price, though it should be noted that Diarmuid and Nanna will not get Dew's [[Sol]], as the skill is restricted to infantry sword users.
If the player does not want to give Diarmuid Follow-Up in favor of other useful skills, there are some viable options. [[Lex]] gives [[Paragon]], allowing Diarmuid and Nanna to reach their promotion faster and gives both children tanky growths. [[Dew]] gives [[Bargain]], letting the two children buy stuff and repair weapons at shops at half price, though it should be noted that Diarmuid and Nanna will not get Dew's [[Sol]], as the skill is restricted to infantry sword users. [[Jamke]] gives [[Accost]] and early [[Adept]] as unreliable replacements for Follow-Up, though with the [[Follow-Up Ring]], Diarmuid becomes comparable to Beowulf if Jamke killed [[Chagall]] for his [[Silver Blade]].


Overall, Diarmuid has a lot of strength and can support allies well, but he needs Follow-Up to be viable, and he is usually eclipsed in power by other units in the generation.
Overall, Diarmuid has a lot of strength and can support allies well, but he needs Follow-Up to be viable, and he is usually eclipsed in power by other units in the generation.
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|artist2={{CipherIllust|BISAI}}
|artist2={{CipherIllust|BISAI}}
}}
}}
==[[Choose Your Legends]] placement history==
{{CYL results}}


==Trivia==
==Trivia==
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