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Revolt at Carcino: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m
Text replacement - "|Fire|link=Fire (tome)" to "|Fire"
m (Text replacement - "|jap-" to "|jpn-")
m (Text replacement - "|Fire|link=Fire (tome)" to "|Fire")
 
(10 intermediate revisions by 6 users not shown)
Line 18: Line 18:
Once the battle begins, Pablo muses to himself over the good fortune his plan to displace [[Klimt]] has yielded, and orders soldiers to kill Innes. Meanwhile, in a hidden location, Klimt laments that Pablo is destroying Carcino's bond with [[Frelia]], and that he powerless to stop Pablo.
Once the battle begins, Pablo muses to himself over the good fortune his plan to displace [[Klimt]] has yielded, and orders soldiers to kill Innes. Meanwhile, in a hidden location, Klimt laments that Pablo is destroying Carcino's bond with [[Frelia]], and that he powerless to stop Pablo.


In the battle, Eirika or Tana can speak to Innes, and they join forces; Innes can then inform Gerik and Tethys that reinforcements have come. Later, Gerik can talk to [[Marisa]] on the battlefield; though a member of his mercenary group, she has been asigned to his enemies—Gerik is concerned for her reputation if she were to abandon her employers, but Marisa does so unquestioningly.
In the battle, Eirika or Tana can speak to Innes, and they join forces; Innes can then inform Gerik and Tethys that reinforcements have come. Later, Gerik can talk to [[Marisa]] on the battlefield; though a member of his mercenary group, she has been assigned to his enemies—Gerik is concerned for her reputation if she were to abandon her employers, but Marisa does so unquestioningly.


After Pablo is defeated and the gate has been seized by Eirika, Valter identifies Eirika and muses to himself how fun it will be to fight her; however, for the time being, Valter declines his opportunity to attack and moves on.
After Pablo is defeated and the gate has been seized by Eirika, Valter identifies Eirika and muses to himself how fun it will be to fight her; however, for the time being, Valter declines his opportunity to attack and moves on.
Line 27: Line 27:


[[Seth]] suggests that the group return to Frelia as Klimt suggested, but Innes emphasizes that time is of the essence to prevent Grado's plans. Eirika agrees with Innes but acknowledges that recklessly pressing on will invite more attacks; Ewan then appears and announces that he knows of a mountain pass that leads straight to Jehanna. At Eirika's behest, Ewan elaborates that the pass leads through [[Caer Pelyn]] and is home to his teacher, [[Saleh]]. Eirika then requests that Ewan guide them to Saleh, which Ewan gladly agrees to do.
[[Seth]] suggests that the group return to Frelia as Klimt suggested, but Innes emphasizes that time is of the essence to prevent Grado's plans. Eirika agrees with Innes but acknowledges that recklessly pressing on will invite more attacks; Ewan then appears and announces that he knows of a mountain pass that leads straight to Jehanna. At Eirika's behest, Ewan elaborates that the pass leads through [[Caer Pelyn]] and is home to his teacher, [[Saleh]]. Eirika then requests that Ewan guide them to Saleh, which Ewan gladly agrees to do.
===Beginning log===
[[Carcino]] has betrayed [[Frelia]] and joined forces with [[Grado]]. Carcino's troops stop Prince [[Innes]], blocking his way to [[Jehanna]]. With soldiers occupying the road forward and back, he is trapped in a hopeless situation. [[Eirika]] rushes to the prince's aid.


==Chapter data==
==Chapter data==
Line 38: Line 35:
|victory=Seize the gate
|victory=Seize the gate
|defeat=[[Eirika]] dies
|defeat=[[Eirika]] dies
|ally=12{{h|+4|Upon Innes, Gerik, Tethys, and Marisa being recruited}}
|ally=1–12{{h|+4|Upon Innes, Gerik, Tethys, and Marisa being recruited}}
|other=3{{h|-3|Upon Innes, Gerik, and Tethys being recruited}}
|other=3{{h|−3|Upon Innes, Gerik, and Tethys being recruited}}
|enemy=34{{h|+17|Reinforcements}}{{h|-1|Upon Marisa being recruited}}
|enemy=34{{h|+17|Reinforcements}}{{h|−1|Upon Marisa being recruited}}
|map=[[File:Cm fe08 10A.png]]
|map=[[File:Cm fe08 10A.png]]
}}
}}
Line 46: Line 43:
|victory=Seize the gate
|victory=Seize the gate
|defeat=[[Eirika]] dies
|defeat=[[Eirika]] dies
|ally=12{{h|+4|Upon Innes, Gerik, Tethys, and Marisa being recruited}}
|ally=1–12{{h|+4|Upon Innes, Gerik, Tethys, and Marisa being recruited}}
|other=3{{h|-3|Upon Innes, Gerik, and Tethys being recruited}}
|other=3{{h|−3|Upon Innes, Gerik, and Tethys being recruited}}
|enemy=40{{h|+20|Reinforcements}}{{h|-1|Upon Marisa being recruited}}
|enemy=40{{h|+20|Reinforcements}}{{h|−1|Upon Marisa being recruited}}
|map=[[File:Cm fe08 10A d.png]]
|map=[[File:Cm fe08 10A d.png]]
}}
}}
Line 92: Line 89:
|recruitment method=Enemy, talk to with [[Gerik]]
|recruitment method=Enemy, talk to with [[Gerik]]
}}
}}
|return1=eirika
|forced1=eirika
|return2=seth
|return1=seth
|return3=franz
|return2=franz
|return4=gilliam
|return3=gilliam
|return5=vanessa
|return4=vanessa
|return6=moulder
|return5=moulder
|return7=ross
|return6=ross
|return8=garcia
|return7=garcia
|return8article=Garcia (The Sacred Stones)
|return8=neimi
|return9=neimi
|return9=colm
|return10=colm
|return10=artur
|return11=artur
|return11=lute
|return12=lute
|return12=natasha
|return13=natasha
|return13=joshua
|return14=joshua
|return14=forde
|return15=forde
|return15=kyle
|return16=kyle
|return16=tana
|return17=tana
|return17=amelia
|return18=amelia
}}
}}


Line 116: Line 112:
{{ChapItems
{{ChapItems
|platform=gba
|platform=gba
|item1=Longbow
|item1=Guiding Ring
|obtain1=Dropped by enemy [[Archer]]
|obtain1=Dropped by [[Pablo]]
|item2=Door Key
|item2=Longbow
|obtain2=Dropped by enemy [[Soldier]]
|obtain2=Dropped by enemy [[Archer]]
|item3=Lancereaver
|item3=Door Key
|obtain3=Dropped by enemy [[Mercenary]]
|obtain3=Dropped by enemy [[Soldier]]
|item4=Killer Axe
|item4=Lancereaver
|obtain4=Dropped by enemy [[Fighter]] (drops unequipped item)
|obtain4=Dropped by enemy [[Mercenary]]
|item5=Hand Axe
|item5=Killer Axe
|obtain5=Dropped by enemy [[Fighter]] (drops unequipped item)
|obtain5=Dropped by enemy [[Fighter]] (drops unequipped item)
|item6=Torch
|item6=Hand Axe
|item6image=torch staff
|obtain6=Dropped by enemy [[Fighter]] (drops unequipped item)
|item6article=Torch (staff)
|item7=Torch
|obtain6=Dropped by enemy [[Priest]]
|item7image=torch staff
|item7=Guiding Ring
|item7article=Torch (staff)
|obtain7=Dropped by [[Pablo]]
|obtain7=Dropped by enemy [[Priest]]
|item8=Red Gem
|item8=Red Gem
|obtain8=Steal from enemy [[Myrmidon]]
|obtain8=Steal from enemy [[Myrmidon]]
Line 149: Line 145:
|default=2
|default=2
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Pablo]]
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|def=7
|res=17
|con=7
|mov=6
|inventory={{Item|8|Divine}} • {{Item|8|Guiding Ring|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Sacred Stones|gate]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Sellsword
|name=Sellsword
Line 245: Line 258:
|def=3~4
|def=3~4
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|con=6
|mov=5
|mov=5
|inventory={{Item|8|Fire|link=Fire (tome)}}
|inventory={{Item|8|Fire}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 384: Line 397:
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Sellsword
|name=[[Marisa]]
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|inventory={{Item|8|Shamshir}} • {{Item|8|Vulnerary}}
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}}
{{ChapUnitCellGBA
|name=Sellsword
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|str=5~6
Line 482: Line 513:
|inventory={{Item|8|Sleep|link=Sleep (staff)}} • {{Item|8|Heal}} • {{Item|8|Torch|link=Torch (staff)|image=torch staff|type=drop}}
|inventory={{Item|8|Sleep|link=Sleep (staff)}} • {{Item|8|Heal}} • {{Item|8|Torch|link=Torch (staff)|image=torch staff|type=drop}}
|notes=Begins moving if a unit enters the area south of the NPC fortress.
|notes=Begins moving if a unit enters the area south of the NPC fortress.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Marisa]]
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|inventory={{Item|8|Shamshir}} • {{Item|8|Vulnerary}}
|inventory={{Item|8|Iron Axe}}
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}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Pablo]]
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|inventory={{Item|8|Divine}} • {{Item|8|Guiding Ring|type=drop}}
|inventory={{Item|8|Slim Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Sacred Stones|gate]], the chapter's seize point.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Bandit
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|con=12
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|mov=8
|inventory={{Item|8|Iron Axe}}
|inventory={{Item|8|Steel Lance}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 540: Line 568:
|class=Pegasus Knight
|class=Pegasus Knight
|lv=10
|lv=10
|#=3
|#=1
|hp=16~18
|hp=16~18
|str=5~6
|str=5~6
Line 550: Line 578:
|con=5
|con=5
|mov=7
|mov=7
|inventory={{Item|8|Slim Lance}}
|inventory={{Item|8|Slim Lance}} • {{Item|8|Talisman}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Sellsword
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|res=4
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|inventory={{Item|8|Steel Lance}}
|inventory={{Item|8|Steel Lance}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Sellsword
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|str=5~6
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|inventory={{Item|8|Slim Lance}} • {{Item|8|Talisman}}
|inventory={{Item|8|Steel Bow}}
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}}
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Sellsword
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|inventory={{Item|8|Steel Lance}}
|inventory={{Item|8|Divine}} • {{Item|8|Guiding Ring|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Sacred Stones|gate]], the chapter's seize point.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Sellsword
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|lv=1
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|str=7
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}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Sellsword
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|spd=4~6
Line 715: Line 728:
|def=3~4
|def=3~4
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|res=4~6
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|mov=5
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|inventory={{Item|8|Fire|link=Fire (tome)}}
|inventory={{Item|8|Fire}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 854: Line 867:
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Sellsword
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}}
{{ChapUnitCellGBA
|name=Sellsword
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|hp=24~27
Line 952: Line 983:
|inventory={{Item|8|Sleep|link=Sleep (staff)}} • {{Item|8|Heal}} • {{Item|8|Torch|link=Torch (staff)|image=torch staff|type=drop}}
|inventory={{Item|8|Sleep|link=Sleep (staff)}} • {{Item|8|Heal}} • {{Item|8|Torch|link=Torch (staff)|image=torch staff|type=drop}}
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}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Marisa]]
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}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Pablo]]
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|inventory={{Item|8|Divine}} • {{Item|8|Guiding Ring|type=drop}}
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|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
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}}
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{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 1,010: Line 1,038:
|class=Pegasus Knight
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Line 1,020: Line 1,048:
|con=5
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{{ChapUnitCellGBA
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}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Sellsword
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|inventory={{Item|8|Divine}} • {{Item|8|Guiding Ring|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Sacred Stones|gate]], the chapter's seize point.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
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}}
{{ChapUnitFtr}}
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Line 1,185: Line 1,198:
|def=3~5
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|inventory={{Item|8|Fire|link=Fire (tome)}}
|inventory={{Item|8|Fire}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 1,440: Line 1,453:
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Sellsword
|name=[[Marisa]]
|class=Mercenary
|class=Myrmidon
|lv=11
|version=female
|lv=5
|#=1
|hp=23
|str=7
|skill=12
|spd=13
|lck=9
|def=4
|res=3
|con=5
|mov=5
|inventory={{Item|8|Shamshir}} • {{Item|8|Vulnerary}}
|notes=Begins moving if a unit enters the area south of the NPC fortress.
}}
{{ChapUnitCellGBA
|name=Sellsword
|class=Mercenary
|lv=11
|#=2
|#=2
|hp=27~30
|hp=27~30
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|mov=5
|mov=5
|inventory={{Item|8|Javelin}}
|inventory={{Item|8|Javelin}}
}}
{{ChapUnitCellGBA
|name=[[Marisa]]
|class=Myrmidon
|version=female
|lv=5
|#=1
|hp=23
|str=7
|skill=12
|spd=13
|lck=9
|def=4
|res=3
|con=5
|mov=5
|inventory={{Item|8|Shamshir}} • {{Item|8|Vulnerary}}
|notes=Begins moving if a unit enters the area south of the NPC fortress.
}}
{{ChapUnitCellGBA
|name=[[Pablo]]
|class=Sage
|lv=7
|#=1
|hp=37~38
|str=14~15
|skill=9~11
|spd=12~13
|lck=9~10
|def=7~8
|res=18~19
|con=7
|mov=6
|inventory={{Item|8|Divine}} • {{Item|8|Guiding Ring|type=drop}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Sacred Stones|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
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==Strategy==
==Strategy==
{{strategy}}
{{strategy}}
{{sectstub}}
This chapter presents a chain of timed objectives: recruit Innes's squad before their AI gets them killed, recruit Marisa who will start moving once your army moves south, and fend off the reinforcements. Be sure to also avoid the enemy [[Ballista]] range with any fliers you bring.
This chapter has multiple fronts you'll want to monitor. For best results, use as many promoted units as possible (bring Joshua and Lute so they can promote this chapter).


Innes can be recruited by Tana. She should be AT LEAST Lv. 10 if you want her to survive (promoting her isn't a bad idea) against the enemies. Use Innes to recruit Gerik. From there, recruit Tethys. Gerik can also recruit Marisa. To avoid the priest putting him to sleep, kill the priest with Tana or Innes ASAP. Bringing an additional unit or two (Seth and Joshua work very well) wouldn't hurt.
The enemy Archer on the edge of the map does not move, making it easy to sneak in Tana or Eirika if Vanessa [[Rescue (command)|Rescue]]s them past the rest of the enemies to Innes. Afterwards however, Marisa's squad will start moving.


Back up north, your units should be obliterating everything, pushing toward Pablo. An arena is present near him. Use it if you like.
Marisa is among the weakest units in the game and her Shamshir provides little advantage over the Killing Edges you already have, therefore ignoring or killing her is a viable option. Alternatively, if you can spare a [[Pure Water]] and a weak sword for Gerik, he can enter her range without being targeted by the Priest with the [[Sleep (staff)|Sleep]] staff. You could also bring a staff user with [[Restore]], have Innes use the Ballista on the Priest, or just choke a point with him or Gerik until you've already beaten Pablo.


To kill Pablo, use either a high level Eirika or a promoted unit (Joshua can OHKO him with a Killing Edge, Seth or Tana can also work very well).
Most of the reinforcements are weak, but on Difficult mode, the [[Falcoknight]] may present a problem. Innes can use the Ballista along with a second attack from Tethys's [[Dance]] to address this issue. There is also a [[Ranger]] reinforcement, but it spawns far away from your starting position and therefore you will have more time to react.
 
The main threat Pablo poses is his high [[critical hit]] rate. Seth and Innes, who have high Luck, may face 0 Crit which is guaranteed for either after using Tethys's [[Goddess Icon]].
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==Trivia==
==Trivia==
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==Etymology and other languages==
==Etymology and other languages==
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