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Stall Ploy: Difference between revisions
Thecornerman (talk | contribs) m ({{h}} to {{hl}} in lead; misc.) |
Thecornerman (talk | contribs) (Filled out etymology; added help text section; misc.) |
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|game1={{title|Heroes}}<br>(Stall Ploy 1) | |game1={{title|Heroes}}<br>(Stall Ploy 1) | ||
|sprite1=[[File:Is feh stall ploy 1.png|20px]] | |sprite1=[[File:Is feh stall ploy 1.png|20px]] | ||
|effect1= | |effect1=At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[HP]] is 5 or more lower than the user's into effects reducing their movement to one space through their following actions | ||
|notes1=Cost: | |notes1=Cost: 60 SP | ||
|- | |- | ||
|game2={{title|Heroes}}<br>(Stall Ploy 2) | |game2={{title|Heroes}}<br>(Stall Ploy 2) | ||
|sprite2=[[File:Is feh stall ploy 2.png|20px]] | |sprite2=[[File:Is feh stall ploy 2.png|20px]] | ||
|effect2= | |effect2=At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[HP]] is 3 or more lower than the user's into effects reducing their movement to one space through their following actions | ||
|notes2=Cost: | |notes2=Cost: 120 SP | ||
|- | |- | ||
|game3={{title|Heroes}}<br>(Stall Ploy 3) | |game3={{title|Heroes}}<br>(Stall Ploy 3) | ||
|sprite3=[[File:Is feh stall ploy 3.png|20px]] | |sprite3=[[File:Is feh stall ploy 3.png|20px]] | ||
|effect3=At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[HP]] is lower than the user's into effects reducing their movement to one space through their following actions | |effect3=At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose [[HP]] is lower than the user's into effects reducing their movement to one space through their following actions | ||
|notes3=Cost: | |notes3=Cost: 240 SP | ||
}} | }} | ||
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|datalast=[[Naesala|Naesala: Sea's Shadow]] | |datalast=[[Naesala|Naesala: Sea's Shadow]] | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{Flavor Text | {{Flavor Text | ||
|game1={{title|Heroes}}<br><small>(Stall Ploy 1)</small> | |game1={{title|Heroes}}<br><small>(Stall Ploy 1)</small> | ||
|english1= | |english1=At start of turn, inflicts【Stall】on foes in<br>cardinal directions with HP ≤ unit's HP-5.<br><br>【Stall】<br>If unit has "unit can move 1 extra space,"<br>converts that effect into "restricts movement<br>to 1 space" through its next action. | ||
|japanese1= | |japanese1=ターン開始時、十字方向にいる、自身よりHPが5以上低い<br>敵に【空転】を付与<br><br>【空転】<br>「移動+1」の効果が<br>「移動を最大1マスに制限する」の効果として<br>扱われる状態異常<br>(敵の次回行動終了まで) | ||
|- | |- | ||
|game2={{title|Heroes}}<br><small>(Stall Ploy 2)</small> | |game2={{title|Heroes}}<br><small>(Stall Ploy 2)</small> | ||
|english2= | |english2=At start of turn, inflicts【Stall】on foes in<br>cardinal directions with HP ≤ unit's HP-3.<br><br>【Stall】<br>If unit has "unit can move 1 extra space,"<br>converts that effect into "restricts movement<br>to 1 space" through its next action. | ||
|japanese2= | |japanese2=ターン開始時、十字方向にいる、自身よりHPが3以上低い<br>敵に【空転】を付与<br><br>【空転】<br>「移動+1」の効果が<br>「移動を最大1マスに制限する」の効果として<br>扱われる状態異常<br>(敵の次回行動終了まで) | ||
|- | |- | ||
|game3={{title|Heroes}}<br><small>(Stall Ploy 3)</small> | |game3={{title|Heroes}}<br><small>(Stall Ploy 3)</small> | ||
|english3= | |english3=At start of turn, inflicts【Stall】on foes in<br>cardinal directions with HP < unit's HP.<br><br>【Stall】<br>If unit has "unit can move 1 extra space,"<br>converts that effect into "restricts movement<br>to 1 space" through its next action. | ||
|japanese3= | |japanese3=ターン開始時、十字方向にいる、自身よりHPが1以上低い<br>敵に【空転】を付与<br><br>【空転】<br>「移動+1」の効果が<br>「移動を最大1マスに制限する」の効果として<br>扱われる状態異常<br>(敵の次回行動終了まで) | ||
}} | }} | ||
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==Trivia== | ==Trivia== | ||
--> | --> | ||
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|jap-name={{h|空転の奇策|Kūten no kisaku}} | |jap-name={{h|空転の奇策|Kūten no kisaku}} | ||
|jap-mean=Idling Strategy | |jap-mean=Idling Strategy | ||
|span-name= | |span-name=Ardid demora | ||
|span-mean= | |span-mean=Delay plot | ||
|fren-name=Ruse Entrave | |||
|fren-mean=Hinderance ruse | |||
|ger-name=Minderungstrick | |||
|ger-mean=Impairment Trick | |||
|fren-name= | |ital-name=Schema stallo | ||
|fren-mean= | |ital-mean=Stall scheme | ||
|ger-name= | |por-br-name=Manobra fútil | ||
|ger-mean= | |por-br-mean=Futile maneuver | ||
|ital-name= | |ch-trad-name={{h|空轉奇策|kōngzhuǎn qícè}} | ||
|ital-mean= | |ch-trad-mean=Idling strategy | ||
|por-br-name= | |||
|por-br-mean= | |||
|ch-trad-name= | |||
|ch-trad-mean= | |||
}} | }} | ||
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Revision as of 19:29, 4 August 2021
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Stall Ploy (Japanese: 空転の奇策 Idling Strategy) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Stall Ploy 1, Stall Ploy 2, and Stall Ploy 3 in order from lowest to highest. Stall Ploy turns any active extra-movement effects on foes in cardinal directions from the user into effects restricting them to a single square of movement through their following actions provided their HP is below a certain threshold of the user's; it is currently unknown how the skill's tier affects the effect.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Stall Ploy 1) |
At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose HP is 5 or more lower than the user's into effects reducing their movement to one space through their following actions | -- | -- | Cost: 60 SP | |
Heroes (Stall Ploy 2) |
At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose HP is 3 or more lower than the user's into effects reducing their movement to one space through their following actions | -- | -- | Cost: 120 SP | |
Heroes (Stall Ploy 3) |
At start of user's phase, turns any additional-movement effects on enemies in cardinal directions of user whose HP is lower than the user's into effects reducing their movement to one space through their following actions | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Naesala: Sea's Shadow |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Stall Ploy |
-- |
Spanish |
Ardid demora |
Delay plot |
French |
Ruse Entrave |
Hinderance ruse |
German |
Minderungstrick |
Impairment Trick |
Italian |
Schema stallo |
Stall scheme |
Portuguese (Brazil) |
Manobra fútil |
Futile maneuver |
Traditional Chinese |
空轉奇策 |
Idling strategy |