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Larcei's Edge
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Larcei's Edge (Japanese: ラクチェの流剣 Lakche's flowing sword) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of Larcei. Larcei's Edge boots its wielder's stats and neutralizes its foe's bonuses during combat if the user's speed is higher than the foe's or the foe has full HP.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Silver Sword | -- | ✗ | Grants −1 special cooldown count. If user's speed > foe's speed or foe's HP = 100% at start of combat, grants +4 each to attack, speed, defense, and resistance to user and neutralizes foe's bonuses during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, neutralizes foe's bonuses, and neutralizes effects that reduce user's special cooldown charge during combat. Grants +3 HP. If user's special cooldown count is maximum at start of turn, grants −1 special cooldown count to user. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance, user deals +(user's speed × 15%) damage (except with area-of-effect specials), and if user's special cooldown count is maximum after combat, grants −1 special cooldown count to user. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, neutralizes foe's bonuses, and neutralizes effects that reduce user's special cooldown charge during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, neutralizes foe's bonuses, and neutralizes effects that reduce user's special cooldown charge during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, neutralizes foe's bonuses, and neutralizes effects that reduce user's special cooldown charge during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, neutralizes foe's bonuses, and neutralizes effects that reduce user's special cooldown charge during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Larcei: Keen Kin |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、速さが敵より1以上高い時、または 敵のHPが100%で戦闘開始時、 戦闘中の自分の攻撃、速さ、守備、魔防+4、かつ 戦闘中、敵の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果) |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's Spd > foe's Spd or foe's HP ≥ 75%, grants Atk/Spd/Def/Res+4 to unit, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、速さが敵より1以上高い時、または 敵のHPが75%以上で戦闘開始時、 戦闘中の自分の攻撃、速さ、守備、魔防+4、かつ 戦闘中、敵の強化の+を無効にする (無効になるのは、鼓舞や応援等の+効果)、 自身の奥義発動カウント変動量-を無効 |
Heroes (Refined: +effect) |
At start of turn, if unit's Special cooldown
count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd during combat (excluding area-of-effect Specials), and also, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. |
ターン開始時、
奥義発動カウントが最大値なら、奥義発動カウント-1 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 ダメージ+速さの15%(範囲奥義を除く)、 戦闘後、 奥義発動カウントが最大値なら、奥義発動カウント-1 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Larcei's Edge |
-- |
Japanese |
ラクチェの流剣 |
Lakche's flowing sword; "Lakche" is Larcei's Japanese name. The 流剣 ryū ken "flowing sword" portion refers to Astra, known as りゅうせい剣 ryūsei ken "Shooting Star Sword" in Genealogy of the Holy War. |
Spanish |
Filo Larcei |
Larcei edge |
French |
Lame de Larcei |
Larcei's blade |
German |
Larceis Klinge |
Larcei's Blade |
Italian |
Lama di Larcei |
Larcei's blade |
Portuguese |
Espada Larcei |
Larcei sword |
Traditional Chinese |
拉克榭的流劍 |
Lakche's flowing sword |
Gallery
The Larcei's Edge as it appears in Heroes.