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List of skills in Fire Emblem Engage: Difference between revisions
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| [[Soulblade]] | | [[Soulblade]] | ||
| [[Sword]] attacks calculate damage using the average of the foe's [[defense]] and [[resistance]]. | | [[Sword]] attacks calculate damage using the average of the foe's [[defense]] and [[resistance]]. | ||
| [[Melusine]], level | | [[Melusine]], level 25 | ||
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| [[File:Is ns02 special dance.png|24px]] | | [[File:Is ns02 special dance.png|24px]] |
Latest revision as of 11:42, 12 May 2024
This page has been marked as a stub. Please help improve the page by adding information. |
This page lists all of the skills in Fire Emblem Engage.
Personal skills
Personal skills in Fire Emblem Engage | |||
---|---|---|---|
Skill | Effect | Personal skill of | |
Divinely Inspiring | +3 damage dealt, -1 damage taken by adjacent allies. | Alear | |
Alabaster Duty | +5 critical rate to user and Alear if user is adjacent to Alear. | Vander | |
Verdant Faith | +10 hit rate to user and Alear if user is adjacent to Alear. | Clanne | |
Crimson Cheer | +10 avoid to user and Alear if user is adjacent to Alear. | Framme | |
Self-Improver | +2 strength for one turn if user takes no action other than wait. | Alfred | |
Energized | +2 strength for one turn if user uses a healing item. | Etie | |
Moved to Tears | +2 damage dealt by user if an ally makes a chain attack alongside the user. | Boucheron | |
Gentle Flower | Allies within 2 spaces restore ×1.5 as much HP from healing items. | Céline | |
Fairy-Tale Folk | +2 damage dealt if a male ally and a female ally are adjacent within 2 spaces. | Chloé | |
Admiration | -2 damage taken if two female allies are adjacent within 2 spaces. | Louis | |
Fair Fight | +15 hit rate if user initiates combat against a foe that can counterattack. | Diamant | |
Aspiring Hero | +20 hit rate, -10 avoid if no other units are adjacent to the user or foe. | Amber | |
Meditation | +2 resistance for one turn if user takes no action other than wait. | Jade | |
Get Behind Me! | +3 strength for one turn if a foe initiates combat against an ally within 2 spaces. | Alcryst | |
Share Spoils | +10 hit rate, +10 avoid, -10 critical rate if user is adjacent to an ally. | Lapis | |
Generosity | If user uses a healing item, adjacent allies recover the same amount of HP. | Citrinne | |
Single-Minded | +20 hit rate if user's current foe is also their most recently fought one. | Ivy | |
Not *Quite* | -10 hit rate to foe if foe initiates combat. | Zelkov | |
Blinding Flash | -10 avoid to foe if user initiates combat. | Kagetsu | |
Big Personality | +1 range when using healing staves. | Hortensia | |
Stunning Smile | -20 avoid to male foes. | Rosado | |
Disarming Sigh | -20 hit rate to male foes. | Goldmary | |
Racket of Solm | -5 critical rate to foes within 3 spaces. | Timerra | |
Knightly Escort | If at least 2 female allies are within 2 spaces, grants +5 hit rate and +5 avoid to user and those allies. | Merrin | |
Blood Fury | +15 critical rate if user's HP < 100%. | Panette | |
Charmer | -10 critical rate to foe if that foe is also the user's most recently fought one. | Fogado | |
Party Animal | +3 hit rate, +3 avoid to user for every ally within 2 spaces. | Pandreo | |
Seconds? | If user uses a meal, (Luck)% chance to obtain another. | Bunet | |
Make a Killing | If user defeats a foe, (Luck)% chance to obtain 500 gold. | Anna | |
Expertise | Multiplies class growth rates by ×2. | Jean | |
Trained to Kill | +15 critical rate if user is standing in terrain that provides a bonus to avoid. | Yunaka | |
Curious Dance | Allies within 2 spaces recover 10% of their maximum HP at the start of the user's phase. | Seadall | |
Weapon Insight | +20 critical rate if the required weapon level of the user's currently equipped weapon is lower than that of the foe's. | Lindon | |
Will to Win | +20 hit rate, +20 avoid if user's HP ≤ 50%. | Saphir | |
Fell Protection | +1 damage dealt, -3 damage taken by adjacent allies. | Veyle | |
Contemplative | +2 defense for one turn if user takes no action other than wait. | Mauvier | |
Protective | If foe initiates combat against Nil/Rafal, grants Crit+10 to unit for 1 turn. | Nel | |
Rivalry | When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn. | Rafal | |
Friendly Boost | When unit defeats a foe, grants Hit+20 to allies within 2 spaces for 1 turn. | Zelestia | |
Survival Plan | When there are more foes than allies within 3 spaces, grants Avo+20. | Gregory | |
Knightly Code | If foe initiates combat and unit is adjacent to an ally, unit takes 2 less damage. | Madeline |
Class skills
Class skills in Fire Emblem Engage | |||
---|---|---|---|
Skill | Effect | Learned at | |
Run Through | On command, initiate combat with an adjacent foe, then move to the space on the opposite side of them. | Swordmaster, level 5 | |
Brave Assist | If user's HP = 100%, user strikes twice when making chain attacks. | Hero, level 5 | |
Pincer Attack | User makes a guaranteed follow-up attack if user initiates combat against a foe who is between the user and an ally. | Halberdier, level 5 | |
Reforge | If user has HP ≥ 11 and an adjacent ally is inflicted with break, transfers 10 HP to the ally and restores their break status. | Royal Knight, level 5 | |
Smash+ | Attacks that knock enemies back 1 space now knock them back 2 spaces instead. | Berserker, level 5 | |
Merciless | +50% damage dealt against foes suffering from break. | Warrior, level 5 | |
No Distractions | +10 critical rate against foes that cannot counterattack. | Sniper, level 5 | |
Careful Aim | +40 hit rate if user initiates combat without moving. | Bow Knight, level 5 | |
Swap | On command, switches places with an adjacent ally. | General, level 5 | |
Allied Defense | -3 damage taken if user is between an ally and a foe. | Great Knight, level 5 | |
Pivot | On command, move one space in front of an adjacent ally. | Paladin, level 5 | |
Hobble | If user initiates combat with a knife, inflicts -2 movement debuff on foe after combat. | Wolf Knight, level 5 | |
Clear the Way | Allies can move through spaces occupied and adjacent to user with a movement cost of 1. | Griffin Knight, level 5 | |
Air Raid | +5 speed if user initiates combat from a space the foe cannot enter. | Wyvern Knight, level 5 | |
Pass | User can move through spaces occupied by foes. | Thief, level 25 | |
Spell Harmony | Grants attack bonus equal to the number of adjacent allies with tomes equipped. | Sage, level 5 | |
Chaos Style | +3 speed if user initiates combat with a physical attack against a foe using magical attacks, or vice versa. | Mage Knight, level 5 | |
Diffuse Healer | If user is healed with a staff, adjacent allies recover 50% of the HP the user recovered. | Martial Master, level 5 | |
Self-Healing | User can target themself with healing staves. | High Priest, level 5 | |
Divine Spirit | Shortens the Engage meter by 1 step. | Divine Dragon, level 5 | |
Fell Spirit | Fills the Engage meter by 1 step at the start of the user's phase. | Fell Child (Veyle), level 25 | |
Dark Spirit | Reduces the Engage meters of foes within 2 spaces by 1 step at the start of the user's phase. | Enemy Fell Child, Fell Monarch, and Great Fell Dragon; level 25 | |
Golden Lotus | (Dexterity)% chance to reduce damage taken from a physical attack by 50%. | Avenir, level 5 | |
Ignis | (Dexterity)% chance to add (magic / 2) to the attack power of a physical attack, or (strength / 2) to the attack power of a magical attack. | Vidame, level 5 | |
Sol | (Dexterity)% chance to recover HP = (damage dealt / 2). | Successeur, level 5 | |
Luna | (Dexterity)% chance to ignore 50% of foe's defense and resistance during an attack. | Tireur d'élite, level 5 | |
Grasping Void | (Dexterity)% chance to add (foe's magic / 2) to the attack power of the user's attack. | Lindwurm, level 5 | |
World Tree | (Dexterity)% chance to not consume durability when using a staff. | Sleipnir Rider, level 5 | |
Sandstorm | (Dexterity)% chance to calculate damage using (defense × 1.5) instead of strength when using a physical weapon. | Picket, level 5 | |
Back at You | (Dexterity)% chance to add (damage taken / 2) to the attack power of the user's next attack if foe initiates combat. | Cupido, level 5 | |
Soulblade | Sword attacks calculate damage using the average of the foe's defense and resistance. | Melusine, level 25 | |
Special Dance | +3 dexterity, +3 speed, +3 luck to an ally targeted with dance for one turn. | Dancer, level 25 | |
Let Fly | Use to perform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon. | Mage Cannoneer, level 5 | |
Convoy | Use to deposit or retrieve weapons and items. | Enchanter, level 5 | |
Resist Emblems | When attacked with an engage attack, prevents 20% of damage. | Fell Child (Nel), level 25 | |
Spur Emblems | At start of player phase, fills adjacent allies’ engage meters by 1. | Fell Child (Rafal), level 25 | |
Pack Hunter | Allies of the same class as unit within 3 spaces participate in chain attacks. | Corrupted Wolf, level 25 Phantom Wolf, level 25 | |
Miasma Domain | At start of turn, applies miasma to terrain within 2 spaces of unit. | Corrupted Wyvern, level 25 | |
Frost Domain | At start of turn, applies frost to terrain within 2 spaces of unit. | Phantom Wyvern, level 25 |
Sync skills
Sync skills in Fire Emblem Engage | |||
---|---|---|---|
Skill | Effect | Learned from | |
Perceptive | +15 avoid if user initiates combat. | Marth (Bond level 1) | |
Perceptive+ | +30 avoid if user initiates combat. | Marth (Bond level 16) | |
Break Defenses | User makes an additional follow-up attack that deals half damage if they inflict break. | Marth (Bond level 3) | |
Unyielding | Unit recovers up to 20% HP at the start of their turn if their HP ≤ 20%. | Marth (Bond level 7) | |
Unyielding+ | Unit recovers up to 30% HP at the start of their turn if their HP ≤ 30%. | Marth (Bond level 12) | |
Unyielding++ | Unit recovers up to 40% HP at the start of their turn if their HP ≤ 40%. | Marth (Bond level 18) | |
Canter | User can move again with 2 movement after attacking or performing other actions. | Sigurd (Bond level 1) | |
Canter+ | User can move again with 3 movement after attacking or performing other actions. | Sigurd (Bond level 13) | |
Momentum | Adds (number of spaces moved that turn) to damage dealt by the user's first strike, up to a maximum of +10. | Sigurd (Bond level 3) | |
Momentum+ | Adds (number of spaces moved that turn) to damage dealt by the user's first strike. | Sigurd (Bond level 17) | |
Headlong Rush | User is immune to freeze status. | Sigurd (Bond level 7) | |
Holy Stance | If Corrupted foe initiates combat, deals (damage taken × 0.1) back against them. | Celica (Bond level 1) | |
Holy Stance+ | If Corrupted foe initiates combat, deals (damage taken × 0.3) back against them. | Celica (Bond level 12) | |
Holy Stance++ | If Corrupted foe initiates combat, deals (damage taken × 0.5) back against them. | Celica (Bond level 18) | |
Resonance | When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +2 damage. | Celica (Bond level 3) | |
Resonance+ | When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +3 damage. | Celica (Bond level 16) | |
Favorite Food | Completely fills the user's engage meter after using a meal. | Celica (Bond level 8) | |
Cleric | Unit can equip staves up to level C. | Micaiah (Bond level 1, cannot be inherited) | |
Cleric+ | Unit can equip staves up to level B. | Micaiah (Bond level 13, cannot be inherited) | |
Cleric++ | Unit can equip staves up to level A. | Micaiah (Bond level 18, cannot be inherited) | |
Healing Light | When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed. | Micaiah (Bond level 3) | |
Silence Ward | Grants immunity to silence. | Micaiah (Bond level 7) | |
Hold Out | If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 1) | |
Hold Out+ | If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 8) | |
Hold Out++ | If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 13) | |
Hold Out+++ | If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 18) | |
Advance | Use to move 1 space toward a foe that is 2 spaces away and attack. | Roy (Bond level 3) | |
Arms Shield | When unit has weapon advantage, unit takes 3 less damage. | Leif (Bond level 1) | |
Arms Shield+ | When unit has weapon advantage, unit takes 5 less damage. | Leif (Bond level 7) | |
Arms Shield++ | When unit has weapon advantage, unit takes 7 less damage. | Leif (Bond level 16) | |
Vantage | If unit’s HP is 25% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif (Bond level 3) | |
Vantage+ | If unit’s HP is 50% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif (Bond level 12) | |
Vantage++ | If unit’s HP is 75% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif (Bond level 18) | |
Dual Strike | Unit participates in chain attacks as if it were a backup unit. | Lucina (Bond level 1, cannot be inherited) | |
Dual Assist | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35. | Lucina (Bond level 3) | |
Dual Assist+ | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70. | Lucina (Bond level 18) | |
Dual Support | Grants a bonus to Avo that increases with unit’s support level with adjacent allies. (+5 for each support level, Max +90) | Lucina (Bond level 13) | |
Alacrity | User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 9. | Lyn (Bond level 1) | |
Alacrity+ | User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 7. | Lyn (Bond level 13) | |
Alacrity++ | User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 5. | Lyn (Bond level 18) | |
Speedtaker | Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | Lyn (Bond level 3) | |
Demolish | Break destructible terrain in a single blow when using Destroy. | Ike (Bond level 1) | |
Resolve | +5 defense, +5 resistance when HP ≤ 75%. | Ike (Bond level 1) | |
Resolve+ | +7 defense, +7 resistance when HP ≤ 75%. | Ike (Bond level 18) | |
Wrath | At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) | Ike (Bond level 13) | |
Divine Pulse | May force an attack that would have missed to hit regardless (base chance = 30%). | Byleth (Bond level 1) | |
Divine Pulse+ | May force an attack that would have missed to hit regardless (base chance = 50%). | Byleth (Bond level 18) | |
Mentorship | Grants 1.2× EXP modifier to unit and adjacent allies. | Byleth (Bond level 3) | |
Lost & Found | If unit finishes an action or waits next to an ally, grants a Luck% chance to increase support with that ally. | Byleth (Bond level 13) | |
Dragon Vein | Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. | Corrin (Bond level 1, cannot be inherited) | |
Quality Time | After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. | Corrin (Bond level 3) | |
Quality Time+ | After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them. | Corrin (Bond level 18) | |
Draconic Hex | If user initiates combat, inflicts -4 debuff to all stats on foe after combat. | Corrin (Bond level 8) | |
Pair Up | Prevents damage from foes’ chain attacks against unit. | Corrin (Bond level 13) | |
Night and Day | Switches between Eirika and Ephraim, and swaps between Lunar Brace/Gentility and Solar Brace/Bravery for all allies. | Eirika (Bond level 1, cannot be inherited) | |
Lunar Brace | If user initiates combat, adds (foe's defense × 0.2) to damage dealt. | Eirika (Bond level 1) | |
Lunar Brace+ | If user initiates combat, adds (foe's defense × 0.3) to damage dealt. | Eirika (Bond level 13) | |
Solar Brace | If user initiates combat, restores (damage dealt × 0.3) HP to the user. | Ephraim (Bond level 1) | |
Solar Brace+ | If user initiates combat, restores (damage dealt × 0.5) HP to the user. | Ephraim (Bond level 13) | |
Gentility | Unit takes 3 less damage. | Eirika (Bond level 3) | |
Gentility+ | Unit takes 5 less damage. | Eirika (Bond level 18) | |
Bravery | Unit deals +3 damage. | Ephraim (Bond level 3) | |
Bravery+ | Unit deals +5 damage. | Ephraim (Bond level 18) | |
Friendly Rivalry | At start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude. | Edelgard (Bond level 1, cannot be inherited) | |
Flame Gambit | Use when synced with Edelgard to attack a foe, then set the target foe’s space and nearby spaces on fire. | Edelgard (Bond level 1) | |
Shield Gambit | Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase. | Edelgard (Bond level 1) | |
Poison Gambit | Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after combat. | Edelgard (Bond level 1) | |
Assembly Gambit | Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit’s previous space. | Edelgard (Bond level 1) | |
Lineage | Increases unit’s earned experience by 20%. | Edelgard (Bond level 1) | |
Weapon Sync | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type. | Edelgard (Bond level 12) | |
Weapon Sync+ | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type. | Edelgard (Bond level 17) | |
Starsphere | Adds 15% to all of the user's growth rates. | Tiki (bond level 1) | |
Geosphere | At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. | Tiki (Bond level 3) | |
Geosphere+ | At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. | Tiki (Bond level 16) | |
Lifesphere | If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. | Tiki (Bond level 8) | |
Lifesphere+ | If unit uses Wait without attacking or using items, restores 30 HP and heals status effects. | Tiki (Bond level 14) | |
Lifesphere++ | If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. | Tiki (Bond level 19) | |
Lightsphere | If unit initiates combat, halves chance of receiving critical hit from foe. | Tiki (Bond level 10) | |
Quick Riposte | If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows). | Hector (Bond level 1) | |
Quick Riposte+ | If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows). | Hector (Bond level 16) | |
Adaptability | When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. | Hector (Bond level 3) | |
Adaptability+ | When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. | Hector (Bond level 19) | |
Heavy Attack | When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5) | Hector (Bond level 8) | |
Piercing Glare | Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn. | Hector (Bond level 12, cannot be inherited) | |
Dragon Vein | Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. | Camilla (Bond level 1, cannot be inherited) | |
Decisive Strike | If unit initiates combat and lands a critical, deals 5 damage to foe after combat. | Camilla (Bond level 4) | |
Decisive Strike+ | If unit initiates combat and lands a critical, deals 10 damage to foe after combat. | Camilla (Bond level 18) | |
Detoxify | Cures poison at start of turn. | Camilla (Bond level 8) | |
Groundswell | After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP. | Camilla (Bond level 12) | |
Brute Force | While making a physical attack, critical hits deal increased damage. | Chrom (Bond level 1) | |
Surprise Attack | If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack. | Chrom (Bond level 1) | |
Rally Spectrum | Use to grant adjacent allies +3 to all seven basic stats for 1 turn. | Chrom (Bond level 4) | |
Rally Spectrum+ | Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn. | Chrom (Bond level 18) | |
Charm | If unit’s attack triggers a chain attack, increases chain attack accuracy to 90%. | Chrom (Bond level 13) | |
Assign Decoy | Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times. | Soren (Bond level 1) | |
Anima Focus | When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn. | Soren (Bond level 4) | |
Keen Insight | When unit deals Effective damage, deal +5 damage. | Soren (Bond level 9) | |
Keen Insight+ | When unit deals Effective damage, deal +7 damage. | Soren (Bond level 18) | |
Block Recovery | When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd. | Soren (Bond level 13) | |
Reprisal | If unit’s HP is not full, adds 30% of lost HP to Atk. | Veronica (Bond level 1) | |
Reprisal+ | If unit’s HP is not full, adds 50% of lost HP to Atk. | Veronica (Bond level 18) | |
Book of Worlds | Grants one of five different effects when initiating combat, depending on how many times in a row user has waited. Effect is spent once used. | Veronica (Bond level 3) | |
Level Boost | When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3) | Veronica (Bond level 8) | |
SP Conversion | Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped. | Veronica (Bond level 13) |
Engage skills
Engage skills in Fire Emblem Engage | |||
---|---|---|---|
Skill | Effect | Emblem | |
Divine Speed | User makes an additional follow-up attack that deals half damage. | Marth | |
Gallop | +5 movement. | Sigurd | |
Echo | On command, make two attack actions with a tome that deal half damage. | Celica | |
Augment | +5 maximum range with staves, +1 to their area of effect. | Micaiah | |
Rise Above | +5 to level with according stat gains. | Roy | |
Adaptable | When countering, user automatically equips the best weapon for the scenario based on range and weapon triangle. | Leif | |
Bonded Shield | On command, have a chance to block the first attack an adjacent ally takes. | Lucina | |
Call Doubles | On command, summon four Mani Katti-wielding phantoms with 1 HP that can always participate in chain attacks. | Lyn | |
Laguz Friend | Reduces all damage dealt to unit by 50%, but sets avoid to 0. | Ike | |
Instruct | Grant a stat buff dependent on the unit type of the user to all allies within 2 spaces. | Byleth | |
Dreadful Aura | If user initiates combat, inflicts freeze status on target and all foes adjacent to target after combat. | Corrin | |
Sacred Twins | Changes Lunar Brace and Solar Brace to Eclipse Brace and changes Gentility and Bravery to Blue Skies for all allies. | Eirika | |
Eclipse Brace | If user initiates combat, adds (foe's defense / 5) to damage dealt and restores (damage dealt × 0.3) HP to the user. | Eirika | |
Eclipse Brace+ | If user initiates combat, adds (foe's defense × 0.3) to damage dealt and restores (damage dealt / 2) HP to the user. | Eirika | |
Blue Skies | +3 damage dealt, -3 damage taken by unit during combat. | Eirika | |
Blue Skies+ | +5 damage dealt, -5 damage taken by unit during combat. | Eirika | |
Holy Aura | User and allies within 2 spaces deal bonus damage to Fell Dragon units. | Alear | |
Holy Shield | Negates all bonus damage against the user. | Alear | |
Bond Forger | +20 hit rate, +20 avoid to user and allies synced with an Emblem within 2 spaces. | Alear | |
Bond Forger+ | +30 hit rate, +30 avoid to user and allies synced with an Emblem within 2 spaces. | Alear | |
Boon of Elyos | Grants a critical rate and dodge boost = (number of allies who have already acted × 2). | Alear | |
Attuned | If user initiates combat and defeats their target, grants a stat buff dependent on the unit type of the user to their engage partner. | Alear | |
Combat Arts | Enables use of Edelgard, Dimitri, or Claude’s Combat Art. | Edelgard | |
Draconic Form | Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. | Tiki | |
Impenetrable | If foe initiates combat, grants Def/Res+30% during combat. | Hector | |
Soar | Grants Mov+2. Unit can cross terrain as if flying. | Camilla | |
Other Half | If unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged. | Chrom | |
Flare | When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt. | Soren | |
Contract | Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.) | Veronica |
Engage attacks
- See also:
Emblem Rings § Engaging
Engage attacks in Fire Emblem Engage | |||
---|---|---|---|
Skill | Effect | Emblem | |
Lodestar Rush | User attacks with a sword seven times consecutively at 30% damage. | Marth | |
Override | User attacks all foes within a straight line with a sword or lance, then moves to the space at the end of the line of foes. | Sigurd | |
Warp Ragnarok | User warps to a space within attacking range of a foe within 10 spaces, then attacks with Ragnarok. | Celica | |
Great Sacrifice | Restores all HP to all allies, then sets user's HP to 1. | Micaiah | |
Blazing Lion | User attacks all foes within a 3-space wide line with a sword, then creates flame terrain within a 3×3 area in front of the user. | Roy | |
Quadruple Hit | User attacks four times consecutively: once with a sword, lance, axe, and bow each. | Leif | |
All for One | All allies within 2 spaces of the user make a chain attack against the foe, then the user attacks with a sword. | Lucina | |
Astra Storm | User attacks with a bow five times consecutively at 30% damage up to 10 spaces away. | Lyn | |
Great Aether | For one turn, user gains +5 defense and +5 resistance but cannot counterattack. At the start of their next phase, user attacks all foes within 2 spaces with a sword or axe, then restores (damage dealt × 0.3) HP. | Ike | |
Goddess Dance | Allows all adjacent allies to act again. | Byleth | |
Torrential Roar | User attacks all foes within a 3-space long straight line with Dragon Fang, then creates water terrain in a 3-space long line in front of the user. | Corrin | |
Twin Strike | User strikes twice consecutively: first with a sword, second with a lance from Ephraim. Both hits deal bonus damage to Corrupted units. | Eirika | |
Houses Unite | Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. | Edelgard | |
Divine Blessing | Use to grant 1 adjacent ally a Revival Stone. | Tiki | |
Storm's Eye | For one turn, grants the user immunity to break, makes foes unable to follow-up attack, and guarantees the user a follow-up attack. Sword/axe only. | Hector | |
Dark Inferno | Use to deal damage to foes on certain spaces near unit and set those spaces on fire. | Camilla | |
Giga Levin Sword | Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. | Chrom | |
Cataclysm | Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. | Soren | |
Summon Hero | Summons a random unit wielding a chosen weapon type. The unit is controllable by the player and disappears once the engaged state ends. | Veronica |
Inheritable skills
Inheritable skills in Fire Emblem Engage | ||||
---|---|---|---|---|
Skill | Effect | Cost | Inherited from | |
HP + | +5~15 HP. | 300~3,000 | Corrin | |
Strength + | +1~6 strength. | 500~6,000 | Roy | |
Magic + | +2~5 magic. | 1,000~5,000 | Celica | |
Dexterity + | +1~5 dexterity. | 100~2,000 | Lucina | |
Speed + | +1~5 speed. | 100~2,000 | Lyn | |
Defense + | +1~5 defense. | 100~2,000 | Ike | |
Resistance + | +2~5 resistance. | 200~2,000 | Micaiah | |
Luck + | +2~12 luck. | 100~3,000 | Byleth | |
Build + | +3~5 build. | 500~2,000 | Leif | |
HP/Luck + | +2~10 HP and luck. | 200~3,600 | Tiki | |
Str/Dex + | +1~5 strength and dexterity. | 700~8,400 | Edelgard | |
Str/Def + | +1~5 strength and defense. | 700~8,400 | Hector | |
Mag/Dex + | +1~5 Magic and dexterity. | 700~8,400 | Veronica | |
Mag/Res + | +1~5 Magic and resistance. | 700~8,400 | Soren | |
Spd/Dex + | +1~5 speed and dexterity. | 250~4,800 | Chrom | |
Spd/Res + | +1~5 speed and resistance. | 250~4,800 | Camilla | |
Hit + | +10~30 hit rate. | 500~2,500 | Sigurd | |
Avoid + | +10~30 avoid. | 500~4,500 | Marth | |
Dodge + | +10~30 dodge. | 500~2,500 | Eirika | |
Sword Power | +2~10 attack, −10 avoid while equipped with a sword. | 1,000~5,000 | Roy | |
Sword Agility | +10~30 avoid, −10 critical rate while equipped with a sword. | 500~4,000 | Marth | |
Sword Focus | +10~30 hit rate, −10 dodge while equipped with a sword. | 100~1,000 | Corrin | |
Lance Power | +2~10 attack, −10 avoid while equipped with a lance. | 1,000~5,000 | Sigurd | |
Lance Agility | +10~30 avoid, −10 critical rate while equipped with a lance. | 500~4,000 | Eirika | |
Axe Power | +2~10 attack, −10 avoid while equipped with an axe. | 1,000~5,000 | Ike | |
Bow Agility | +10~30 avoid, −10 critical rate while equipped with a bow. | 500~4,000 | Lucina | |
Bow Focus | +10~30 hit rate, −10 dodge while equipped with a bow. | 100~1,000 | Lyn | |
Art Focus | +10~30 hit rate, −10 dodge while equipped with an art. | 100~1,000 | Byleth | |
Knife Precision | +3~15 hit rate and avoid while equipped with a knife. | 100~2,000 | Leif | |
Tome Precision | +3~15 hit rate and avoid while equipped with a tome. | 1,000~2,000 | Celica | |
Staff Mastery | +10~30 hit rate while using an offensive staff. Adds 3~15 additional HP to the healing output of staves. | 100~1,000 | Micaiah | |
Sword Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a sword. | 200~1,000 | Chrom | |
Lance Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a lance. | 200~1,000 | Camilla | |
Axe Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding an axe. | 200~1,000 | Hector | |
Bow Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a bow. | 200~1,000 | Edelgard | |
Knife Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a knife. | 200~1,000 | Veronica | |
Magic Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a tome. | 200~1,000 | Soren | |
Special Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a special weapon. | 200~1,000 | Tiki |
Bond Ring skills
These skills are acquired by equipping certain S-Rank Bond Rings.
Bond Ring skills in Fire Emblem Engage | |||
---|---|---|---|
Skill | Effect | Bond Ring | |
Sympathetic | If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage. | Caeda | |
Deadly Blade | If unit initiates combat with a sword, grants Crit+10 during combat. | Navarre | |
Battlewise | Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | Seliph | |
Renewal | Unit recovers 5 HP each turn. | Deirdre | |
Windsweep | If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck. | Alm | |
Great Thunder | If unit uses Thunder, Elthunder, or Thoron, deals +20% damage. | Mae | |
Bane | May reduce foe’s HP to 1. Trigger %=half of Dex. (Certain foes are immune to this effect.) | Sothe | |
Mercy | If dealing enough damage to defeat foe, instead leaves foe with 1 HP. | Elincia | |
Raging Fire | If unit uses Fire, Elfire, or Bolganone, deals +20% damage. | Lilina | |
Strong Arm | Grants Hit+20 while unit is equipped with a smash weapon. | Dieck | |
Miracle | Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%) | Finn | |
Dire Thunder | When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.) | Olwen | |
Rightful Ruler | Adds +5% to trigger rate for all skills with trigger rates. | Chrom | |
Healtouch | When unit heals an ally with a staff, restores +5 HP to target. | Lissa | |
Draw Back | Use to move 1 space away from adjacent ally and pull the ally along. | Eliwood | |
Giga Excalibur | If unit initiates combat with Excalibur, deals +20% damage. | Nino | |
Wind Adept | If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.) | Soren | |
Shove | Use to push an adjacent ally with less Bld 1 space away. | Mia | |
Flickering Flower | If unit initiates combat, freezes foe. Trigger % = total damage dealt. | Edelgard | |
Paraselene | Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat. | Dimitri | |
Wind God | If unit’s HP=100%, grants range +1 with bows. | Claude | |
Chivalry | If unit initiates combat while foe’s HP=100%, unit deals +2 damage and takes 2 less damage. | Xander | |
Bushido | If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage. | Ryoma | |
Lethality | When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.) | Marisa | |
Sure Strike | If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex | Innes | |
Spur Attack | Grants Atk+2 to adjacent allies. | Alfonse | |
Fortify Def | Grants Def+2 to adjacent allies for 1 turn at start of player phase. | Sharena | |
Spur Res | Grants Res+2 to adjacent allies. | Anna |
Class-based enemy-only skills
These skills are used exclusively by some promoted enemies on Maddening mode. Every advanced class has an associated skill, but not all enemies of that class have them.
Enemy-only skills in Fire Emblem Engage | |||
---|---|---|---|
Skill | Effect | Class | |
Poison Strike | If unit initiates combat, deals damage to foe equal to 20% of their max HP after combat. | Wolf Knight | |
Savage Blow | If unit initiates combat, deals damage to foes within 2 spaces equal to 20% of their max HP after combat. | Thief | |
Swordbreaker | If unit’s HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up. | Paladin | |
Lancebreaker | If unit’s HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up. | Paladin | |
Axebreaker | If unit’s HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up. | Paladin | |
Tomebreaker | If unit’s HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up. | Paladin | |
Bowbreaker | If unit’s HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up. | Paladin | |
Knifebreaker | If unit’s HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up. | Paladin | |
Artbreaker | If unit’s HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up. | Paladin | |
Seal Strength | If unit initiates combat, inflicts Str-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Bow Knight | |
Seal Magic | If unit initiates combat, inflicts Mag-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Mage Knight | |
Seal Defense | If unit initiates combat, inflicts Def-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Sniper | |
Seal Speed | If unit initiates combat, inflicts Spd-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Halberdier | |
Seal Resistance | If unit initiates combat, inflicts Res-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Sage | |
Fierce Stance | If foe initiates combat, grants Str+6 during combat. | Warrior | |
Steady Stance | If foe initiates combat, grants Def+6 during combat. | General Mage Cannoneer | |
Darting Stance | If foe initiates combat, grants Spd+6 during combat. | Royal Knight | |
Warding Stance | If foe initiates combat, grants Res+6 during combat. | Great Knight | |
Life and Death | Unit deals +10 damage and takes +10 damage during combat. | Barbarian | |
Triangle Adept | When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up. | Hero | |
Cornered Beast | If unit’s HP is 50% or less at start of combat, grants Crit+30 during combat. | Berserker | |
Self-Destruct | If unit’s HP is 50% or less at the start of player phase, unit dies and deals 50% of its max HP to foes within 2 spaces. | Martial Master Enchanter | |
Spirit Strike | When unit hits with an attack, inflicts -5 to foe’s engage meter. | Corrupted Wyrm Phantom Wyrm Corrupted Wyvern Phantom Wyvern | |
Duelist's Blow | When unit initiates combat, grants Avo+30 during combat. | Corrupted Wolf Phantom Wolf | |
Darting Blow | When unit initiates combat, grants Spd+5 during combat. | Griffin Knight | |
Death Blow | When unit initiates combat, grants Crit+20 during combat. | Swordmaster | |
Certain Blow | When unit initiates combat, grants Hit+40 during combat. | Wyvern Knight | |
Armored Blow | When unit initiates combat, unit takes 10 less physical damage during combat. | Unknown | |
Warding Blow | When unit initiates combat, unit takes 20 less magical damage during combat. | High Priest |
Other enemy-only skills
Other skills in Fire Emblem Engage | |||
---|---|---|---|
Skill | Effect | ||
Unbreakable | Prevents unit from being broken. | ||
Stalwart | Reduces damage from effectiveness | ||
Unwavering | Negates damage from effectiveness. | ||
Anchor | Unit cannot be moved by skills, smash weapons, etc. | ||
Veteran | Prevents unit from being broken. Reduces damage from effectiveness. | ||
Veteran+ | Prevents unit from being broken. Negates damage from effectiveness. | ||
Void Curse | Foes do not earn EXP fighting this unit. | ||
Dark Barrier | Prevents 20% of damage to unit. | ||
Dark Barrier+ | Prevents 40% of damage to unit. | ||
Dark Barrier++ | Prevents 60% of damage to unit. | ||
Dark Barrier+++ | Prevents 80% of damage to unit. | ||
Fell Barrier | Nullifies Effective: Fell Dragon and prevents 50% of damage to unit. | ||
Fell Barrier+ | Nullifies Effective: Fell Dragon and prevents 70% of damage to unit. | ||
Fell Barrier++ | Nullifies Effective: Fell Dragon and prevents 85% of damage to unit. | ||
Fell Barrier+++ | Nullifies Effective: Fell Dragon and prevents all damage to unit. | ||
Sigil Protection | Reduces damage taken and foe’s critical hit chance by 50. | ||
Bond Breaker | Makes enemy chain attack accuracy always 30%. Reduces damage taken. | ||
Bond Breaker+ | Makes enemy chain attack accuracy always 10%. Reduces damage taken. |
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