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Dancer in the Ruins

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Dancer in the Ruins

No image available.

Location

Northern Fortress

New units

Seadall

Boss(es)

Corrupted Warrior

Previous chapter(s)

The Battle for Solm

Next chapter(s)

Seashore Travels

Dancer in the Ruins (Japanese: 廃墟のダンサー Dancer of the ruins) is the fifteenth chapter of Fire Emblem Engage. In this chapter, Alear rescues a dancer named Seadall during their mission to collect the next Emblem Ring.

In addition to the next main chapter completing this chapter will also unlock the seventh paralogue chapter.

Plot

Main article: Dancer in the Ruins/Script

In the dead of night, a dancer practices his routine within some ruins. Suddenly, a group of Corrupted surrounds him, when he hears a woman's voice calling for him. The voice leads him to a hiding place. Elsewhere, Timerra tells Alear more about the Northern Fortress, such as it being supposedly haunted by a young woman. The two eventually reach the location in question, where they find that the Corrupted have invaded it. Alear and company rush in to ensure that the Emblem Ring hidden within it is not stolen by them. The two spot the dancer, who has found the Emblem Ring and mistakenly believes the Emblem inside is a princess that was transformed into the ring.

Alear swiftly rescues the dancer, who introduces himself as Seadall. Alear takes notice of the ring, invokes Emblem Corrin from it, and entrusts her to Seadall. Just after, the doors Alear and their army entered through close by themselves, so the army is forced to escape by traversing through the rest of the fortress. Once they reach safety, they find Veyle at the entrance. Veyle speaks casually with Alear, who is convinced that she is trying to ruse them. Alfred, Diamant, and Ivy also chastise her for her murders and thievery of the rings, which she is genuinely surprised to hear of. Alear refuses to listen to her, and she leaves.

Veyle runs off into the desert and contemplates the others' accusations, when Griss comes up to find her. Griss recognizes her as the "other one", and she refuses to follow him to Sombron. She tells him that she believed she was friends with the Divine Dragon, Alear, which Griss is surprised by. Griss then convinces her that, since she could not remember committing the acts she was accused of, she must not have done them in the first place. He then leads her off to Firene.

Beginning log

Victorious at Solm Palace, the party seeks the Ring of the Crux of Fate at the Northern Fortress.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Seadall escapes Player Partner Other Enemy
Defeat: Alear or Seadall dies 1–9+1 {{{partner}}} 1−1 30
File:Cm fe17 15.png
Map dimensions:
27 columns by 20 rows

Upon Seadall's recruitment, the displayed escape points will move from their initial positions to the southeast corner of the map. The door west of Seadall will also be opened automatically by this.

Character data

Characters
New units
Seadall
Small portrait seadall fe17.png
Dancer
HP
33
Inventory
Steel-Hand Art
Shielding Art
Vulnerary
Level
15
NPC, talk to with Alear
Required characters
Alear m ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​

Emblem Ring data

Characters
New units
Corrin
Small portrait corrin fe17.png
Emblem
HP
N/A
Inventory
Dual Katana
Dragon Vein
Dreadful Aura
Torrential Roar
Level
N/A
Automatically synced with Seadall upon recruiting him
Available characters
Lucina ​Lyn ​Ike ​Byleth ​

Additionally, Emblem Energy appears in the following locations:

  • Column 15, row 3: Between a Swordmaster and a Sword Fighter in the north
  • Column 18, row 13: Right of the northern chest
  • Column 21, row 12: Northwest of the final door before the escape points
  • Column 26, row 5: Near the northeast corner of the map
  • Column 26, row 9: Between two piles of rubble in the northeastern room

Item data

Items
Name Obtainment Method
Is ns02 energy drop.png Energy Drop Open northern chest
Is ns02 talisman.png Talisman Open southern chest

Marketplace data

Marketplace

Armory Item Shop Flea Market

Name Stock Price
Is ns02 slim sword.png Slim Sword 500
Is ns02 iron sword.png Iron Sword 1,000
Is ns02 steel sword.png Steel Sword 2,000
Is ns02 silver sword.png Silver Sword 1 4,000
Is ns02 armorslayer.png Armorslayer 3 (+1) 2,500
Is ns02 killing edge.png Killing Edge 2 (+1) 2,500
Is ns02 levin sword.png Levin Sword 1 3,000
Is ns02 wo dao.png Wo Dao 1 2,500
Is ns02 wyrmslayer.png Wyrmslayer 1 2,500
Is ns02 iron blade.png Iron Blade 6 (+3) 1,500
Is ns02 slim lance.png Slim Lance 500
Is ns02 iron lance.png Iron Lance 1,000
Is ns02 steel lance.png Steel Lance 2,000
Is ns02 silver lance.png Silver Lance 1 4,000
Is ns02 javelin.png Javelin 6 1,800
Is ns02 ridersbane.png Ridersbane 3 (+1) 2,500
Is ns02 killer lance.png Killer Lance 2 (+1) 3,000
Is ns02 spear.png Spear 1 4,500
Is ns02 iron greatlance.png Iron Greatlance 6 (+3) 1,500
Is ns02 compact axe.png Compact Axe 500
Is ns02 iron axe.png Iron Axe 1,000
Is ns02 steel axe.png Steel Axe 2,000
Is ns02 silver axe.png Silver Axe 1 4,000
Is ns02 hand axe.png Hand Axe 6 1,800
Is ns02 hammer.png Hammer 3 (+1) 2,500
Is ns02 poleaxe.png Poleaxe 3 (+1) 2,500
Is ns02 killer axe.png Killer Axe 2 (+1) 3,000
Is ns02 tomahawk.png Tomahawk 1 4,500
Is ns02 iron greataxe.png Iron Greataxe 6 (+3) 1,500
Is ns02 mini bow.png Mini Bow 500
Is ns02 iron bow.png Iron Bow 1,000
Is ns02 steel bow.png Steel Bow 2,000
Is ns02 silver bow.png Silver Bow 1 4,000
Is ns02 longbow.png Longbow 3 (+1) 2,000
Is ns02 killer bow.png Killer Bow 2 (+1) 3,000
Is ns02 short knife.png Short Knife 500
Is ns02 iron dagger.png Iron Dagger 1,000
Is ns02 steel dagger.png Steel Dagger 2,000
Is ns02 silver dagger.png Silver Dagger 1 4,000
Is ns02 kard.png Kard 3 (+1) 1,000
Is ns02 stiletto.png Stiletto 1 2,000
Is ns02 surge.png Surge 1,500
Is ns02 fire.png Fire 1,000
Is ns02 thunder.png Thunder 1,000
Is ns02 wind.png Wind 1,000
Is ns02 elsurge.png Elsurge 2 (+1) 2,500
Is ns02 elfire.png Elfire 2 (+1) 2,000
Is ns02 elthunder.png Elthunder 1 2,000
Is ns02 elwind.png Elwind 1 2,000
Is ns02 initiate art.png Initiate Art 500
Is ns02 iron-body art.png Iron-Body Art 1,000
Is ns02 steel-hand art.png Steel-Hand Art 2,000
Is ns02 silver-spirit art.png Silver-Spirit Art 1 4,000
Is ns02 shielding art.png Shielding Art 2,500

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 warrior corrupted axe.png Corrupted Warrior 1 1 49
Revival Stone
18 1 21 18−4 10 4 16 12 3 Tomahawk
Will not move until a unit is in range of him or a nearby Archer or Axe Fighter.
Ma ns02 axe fighter corrupted.png Corrupted Axe Fighter 20 9 46 15 0 14 12−2 7 1 2 10 4 Steel Axe
• The southwestern two will not move until a unit is in range of either of them or a nearby Lance Fighter, at which point both begin moving.
• The northern two will not move until a unit is in range of either of them or the nearby Mage, at which point both begin moving.
• The western one will not move until a unit is in range of him or a nearby Lance Fighter or Mage.
• The center-eastern two will not move until a unit is in range of either of them, at which point both begin moving.
• The southeastern two will not move until a unit is in range of either of them or a nearby Warrior, Archer, or Axe Fighter, at which point both begin moving.
Ma ns02 lance fighter corrupted.png Corrupted Lance Fighter 20 6 39 14 5 23 15−3 9 5 5 7 4 Steel Lance
• The southwestern two will not move until a unit is in range of either of them or a nearby Axe Fighter, at which point both begin moving.
• The northwestern two will not move until a unit is in range of either of them or the nearby Axe Fighter or Mage, at which point both begin moving.
• The eastern two will not move until a unit is in range of either of them or a nearby Lance Fighter or Mage, at which point both begin moving.
Ma ns02 axe fighter corrupted.png Corrupted Axe Fighter 18 3 44 8 0 3 5 6 1 2 10 4 Compact Axe
• The southern two immediately begin moving unprovoked.
• The northern one will not move until a unit is in range.
Ma ns02 mage corrupted female.png Corrupted Mage 20 2 25 2 13 14 14−1 5 13 5 6 4 Elfire
• The northwestern one will not move until a unit is in range of her or a nearby Axe Fighter.
• The eastern one will not move until a unit is in range of her or a nearby Lance Fighter.
Ma ns02 mage corrupted female.png Corrupted Mage 20 2 25 2 13 14 14−1 5 13 5 6 4 Elsurge
Will not move until a unit is in range of either of them or the nearby Sword Fighter or Swordmaster, at which point both begin moving.
Ma ns02 sword fighter corrupted.png Corrupted Sword Fighter 20 1 34 11 0 17 19−1 7 6 8 7 4 Steel Sword
Will not move until a unit is in range of him or a nearby Mage or Swordmaster.
Ma ns02 swordmaster corrupted.png Corrupted Swordmaster 3 1 38 13 3 22 25−3 8 7 12 8 5 Silver Sword
Will not move until a unit is in range of him or a nearby Mage or Sword Fighter.
Ma ns02 mage corrupted female.png Corrupted Mage 20 1 25 2 13 14 14−7 5 13 5 6 4 Elthunder
Will not move until a unit is in range of her or a nearby Lance Fighter or Axe Fighter.
Ma ns02 lance fighter corrupted.png Corrupted Lance Fighter 20 1 39 14 5 23 15−9 9 5 5 7 4 Flame Lance
Will not move until a unit is in range of him or a nearby Lance Fighter or Mage.
Ma ns02 lance fighter corrupted.png Corrupted Lance Fighter 20 1 39 14 5 23 15−8 9 5 5 7 4 Spear
Will not move until a unit is in range of him or a nearby Lance Fighter or Mage.
Ma ns02 archer corrupted.png Corrupted Archer 20 1 33 13 0 20 13 5 4 6 7 4 Steel Bow
Will not move until a unit is in range of him or a nearby Warrior or Axe Fighter.
Ma ns02 axe fighter corrupted.png Corrupted Axe Fighter 20 1 46 15 0 14 12−5 7 1 2 10 4 Hammer
Will not move until a unit is in range of him or a nearby Warrior, Archer, or Axe Fighter.

Reinforcements

  • After fighting any enemy within the northwestern room (Maddening only)
  • After entering either the northern chest corridor or the room to the east of it (Hard/Maddening only)
  • One turn after the previous wave (Hard/Maddening only)

NPC data

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 dancer seadall.png Seadall Dancer 15 1 33 12 4 15 16 10 10 11 8 5 Steel-Hand Art Shielding Art Vulnerary
Curious Dance
--

Boss data

Normal Hard Maddening

Ma ns02 warrior corrupted axe.png Warrior
Level 1
Movement 3
Stats
Max HP 49
Revival Stone
Defense 10
Strength 18 Resistance 4
Magic 1 Luck 16
Dexterity 21 Build 12
Speed 18−4
Inventory Skills
Tomahawk --
Weapon Levels
Swords -- Lances -- Axes A Bows C
Knives -- Tomes -- Staves -- Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Dancer in the Ruins

--

Japanese

廃墟のダンサー

Dancer of the ruins

Spanish

Baile entre ruinas

Dancer amongst ruins

French

Danseur dans les ruines

Dancer in the ruins

German

Tänzer in den Ruinen

Dancer in the Ruins

Italian

Danzando tra le rovine

Dancer in the ruins

Korean

폐허의 댄서

Dancer of the ruins

Simplified Chinese

废墟的舞蹈家

Dancer of the ruins

Traditional Chinese

廢墟的舞蹈家

Dancer of the ruins

References

← The Battle for Solm • Dancer in the Ruins • Seashore Travels →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map