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Absolute Closure
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Absolute Closure (Japanese: 邪竜の後継者 Evil dragon's successor) is a passive type C skill which debuted in Fire Emblem Heroes; Absolute Closure comes in only one tier. Absolute Closure inflicts Undefended and Feud on foes in nearby columns or rows, grants Dodge and neutralizes penalties to the user when there are enemies in nearby columns or rows, and boosts its user's stats and neutralizes effects that guarantee the foe's or prevent the user's follow-up attacks when its user is transformed.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
C | At start of turn, inflicts Undefended (Unit cannot be protected by Savior through their next action) and Feud (Disables all ally's skills (excluding units) during combat through unit's next action) on foes within 1 column or row of user. If foe is within 1 column or row of user at start of turn, grants Dodge (If unit's speed > foe's speed, user takes −([user's speed − foe's speed] × 4;maximum: 40)% damage (except from Røkkr specials)) and neutralizes penalties (excluding those inflicted at start of turn) to user. If user transforms, grants +4 each to attack, speed, defense, and resistance to user and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. |
300 | -- | -- | ✗ | -- |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Embla: Closed-Off Bride |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | At start of turn, inflicts【Undefended】and
【Feud】on foes within 3 columns or 3 rows centered on unit through their next actions. At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Dodge】to unit and neutralizes any【Penalty】 (excluding penalties inflicted at start of turn). If unit transforms, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
ターン開始時、
自分を中心とした縦3列と横3列の敵に 【護られ不可】、 【暗闘】を付与 ターン開始時、 自身を中心とした縦3列と横3列に敵がいる時、 自分に【回避】を付与、 自分の【不利な状態異常】を解除 (同ターン開始時に受けた 不利な状態異常は解除されない) 化身状態なら、戦闘中、攻撃、速さ、守備、魔防+4、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 【護られ不可】 自分は「護り手」で護られることができない状態異常 (敵の次回行動終了まで) 【暗闘】 戦闘中、自分以外の味方のスキルを無効化する状態異常 (敵の次回行動終了まで) 【回避】 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) (1ターン) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Absolute Closure |
-- |
Japanese |
すべてを鎖す世界 |
World with everything closed |
Spanish |
Cierre absoluto |
Absolute closing |
French |
Fermeture totale |
Total closing |
German |
Absolute Distanz |
Absolute distance |
Italian |
Chiusura assoluta |
Absolute closure |
Portuguese |
Oclusão absoluta |
Absolute obstruction |
Traditional Chinese |
一切都被封鎖的世界 |
World with everything closed |