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Mysterious Merchant: Difference between revisions
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<!--|image=[[File:Cm fe17 2x.png|200px]]--> | <!--|image=[[File:Cm fe17 2x.png|200px]]--> | ||
|location=Bandits' Hideout | |location=Bandits' Hideout | ||
|new units=[[Anna/Engage|Anna]] | |new units=[[Anna/Engage|Anna]] | ||
|boss=[[Mitan]] | |boss=[[Mitan]] | ||
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{{Quote|We're supposed to be the thieves, you bums! We steal—we don't get stolen from!|Mitan}} | {{Quote|We're supposed to be the thieves, you bums! We steal—we don't get stolen from!|Mitan}} | ||
'''Mysterious Merchant''' (Japanese: {{hl|秘密の行商人|Himitsu no gyōshōnin}} ''Secret Peddler'') is the second paralogue chapter of {{FE17}}. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, [[Alear]] | '''Mysterious Merchant''' (Japanese: {{hl|秘密の行商人|Himitsu no gyōshōnin}} ''Secret Peddler'') is the second [[paralogue]] chapter of {{FE17}}, unlocked upon the completion of [[The Stolen Ring|Chapter 6]]. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, [[Alear]] sets out to sack a bandit hideout, where they meet [[Anna/Engage|a young girl]] looking to find treasure. | ||
==Plot== | ==Plot== | ||
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<small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small> | <small>Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.</small> | ||
===[[Emblem]] data=== | ===[[Emblem Ring]] data=== | ||
{{ChapChars | {{ChapChars | ||
|game#=17 | |game#=17 | ||
Line 136: | Line 135: | ||
|dex=8 | |dex=8 | ||
|spd=12 | |spd=12 | ||
|def=6 | |def=6 | ||
|res=1 | |res=1 | ||
|lck=2 | |||
|bld=12 | |bld=12 | ||
|mov=4 | |mov=4 | ||
Line 154: | Line 153: | ||
|mag=0 | |mag=0 | ||
|dex=7 | |dex=7 | ||
|spd=7 | |spd=7{{h|−2|Penalized by weapon weight}} | ||
| | |||
|def=4 | |def=4 | ||
|res=1 | |res=1 | ||
|lck=1 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 174: | Line 173: | ||
|dex=9 | |dex=9 | ||
|spd=9 | |spd=9 | ||
|def=2 | |def=2 | ||
|res=9 | |res=9 | ||
|lck=3 | |||
|bld=5 | |bld=5 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|17|Fire | |inventory={{Item|17|Fire}} | ||
|notes=• The western one will not move until a unit is in range of her or a nearby [[Axe Fighter]].<br>• The eastern one will not move until a unit is in range of her or the nearby [[Axe Armor]]. | |notes=• The western one will not move until a unit is in range of her or a nearby [[Axe Fighter]].<br>• The eastern one will not move until a unit is in range of her or the nearby [[Axe Armor]]. | ||
}} | }} | ||
Line 193: | Line 192: | ||
|dex=11 | |dex=11 | ||
|spd=12 | |spd=12 | ||
|def=3 | |def=3 | ||
|res=3 | |res=3 | ||
|lck=4 | |||
|bld=6 | |bld=6 | ||
|mov=4 | |mov=4 | ||
Line 211: | Line 210: | ||
|mag=0 | |mag=0 | ||
|dex=10 | |dex=10 | ||
|spd=3 | |spd=3{{h|−2|Penalized by weapon weight}} | ||
| | |||
|def=13 | |def=13 | ||
|res=0 | |res=0 | ||
|lck=3 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 231: | Line 230: | ||
|dex=4 | |dex=4 | ||
|spd=7 | |spd=7 | ||
|def=3 | |def=3 | ||
|res=1 | |res=1 | ||
|lck=1 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 250: | Line 249: | ||
|dex=11 | |dex=11 | ||
|spd=12 | |spd=12 | ||
|def=3 | |def=3 | ||
|res=3 | |res=3 | ||
|lck=4 | |||
|bld=6 | |bld=6 | ||
|mov=4 | |mov=4 | ||
Line 268: | Line 267: | ||
|mag=0 | |mag=0 | ||
|dex=10 | |dex=10 | ||
|spd=3 | |spd=3{{h|−2|Penalized by weapon weight}} | ||
| | |||
|def=15 | |def=15 | ||
|res=0 | |res=0 | ||
|lck=3 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 288: | Line 287: | ||
|dex=13 | |dex=13 | ||
|spd=8 | |spd=8 | ||
|def=3 | |def=3 | ||
|res=2 | |res=2 | ||
|lck=3 | |||
|bld=5 | |bld=5 | ||
|mov=4 | |mov=4 | ||
Line 307: | Line 306: | ||
|dex=7 | |dex=7 | ||
|spd=7 | |spd=7 | ||
|def=4 | |def=4 | ||
|res=1 | |res=1 | ||
|lck=1 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 325: | Line 324: | ||
|mag=0 | |mag=0 | ||
|dex=10 | |dex=10 | ||
|spd=3 | |spd=3{{h|−3|Penalized by weapon weight}} | ||
| | |||
|def=13 | |def=13 | ||
|res=0 | |res=0 | ||
|lck=3 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 345: | Line 344: | ||
|dex=8 | |dex=8 | ||
|spd=8 | |spd=8 | ||
|def=4 | |def=4 | ||
|res=10 | |res=10 | ||
|lck=4 | |||
|bld=4 | |bld=4 | ||
|mov=4 | |mov=4 | ||
Line 364: | Line 363: | ||
|dex=4 | |dex=4 | ||
|spd=2 | |spd=2 | ||
|def=11 | |def=11 | ||
|res=0 | |res=0 | ||
|lck=2 | |||
|bld=7 | |bld=7 | ||
|mov=4 | |mov=4 | ||
Line 383: | Line 382: | ||
|dex=13 | |dex=13 | ||
|spd=12 | |spd=12 | ||
|def=6 | |def=6 | ||
|res=3 | |res=3 | ||
|lck=4 | |||
|bld=5 | |bld=5 | ||
|mov=5 | |mov=5 | ||
Line 405: | Line 404: | ||
|dex=8 | |dex=8 | ||
|spd=11 | |spd=11 | ||
|def=8 | |def=8 | ||
|res=4 | |res=4 | ||
|lck=2 | |||
|bld=12 | |bld=12 | ||
|mov=4 | |mov=4 | ||
Line 423: | Line 422: | ||
|mag=0 | |mag=0 | ||
|dex=7 | |dex=7 | ||
|spd=8 | |spd=8{{h|−2|Penalized by weapon weight}} | ||
| | |||
|def=5 | |def=5 | ||
|res=2 | |res=2 | ||
|lck=1 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 443: | Line 442: | ||
|dex=9 | |dex=9 | ||
|spd=9 | |spd=9 | ||
|def=3 | |def=3 | ||
|res=11 | |res=11 | ||
|lck=3 | |||
|bld=5 | |bld=5 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|17|Fire | |inventory={{Item|17|Fire}} | ||
|notes=• The western one will not move until a unit is in range of her or a nearby [[Axe Fighter]].<br>• The eastern one will not move until a unit is in range of her or the nearby [[Axe Armor]]. | |notes=• The western one will not move until a unit is in range of her or a nearby [[Axe Fighter]].<br>• The eastern one will not move until a unit is in range of her or the nearby [[Axe Armor]]. | ||
}} | }} | ||
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|dex=11 | |dex=11 | ||
|spd=13 | |spd=13 | ||
|def=6 | |def=6 | ||
|res=5 | |res=5 | ||
|lck=4 | |||
|bld=6 | |bld=6 | ||
|mov=4 | |mov=4 | ||
Line 480: | Line 479: | ||
|mag=0 | |mag=0 | ||
|dex=10 | |dex=10 | ||
|spd=3 | |spd=3{{h|−1|Penalized by weapon weight}} | ||
| | |||
|def=17 | |def=17 | ||
|res=2 | |res=2 | ||
|lck=3 | |||
|bld=9 | |bld=9 | ||
|mov=4 | |mov=4 | ||
Line 500: | Line 499: | ||
|dex=7 | |dex=7 | ||
|spd=8 | |spd=8 | ||
|def=4 | |def=4 | ||
|res=2 | |res=2 | ||
|lck=1 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 519: | Line 518: | ||
|dex=11 | |dex=11 | ||
|spd=13 | |spd=13 | ||
|def=6 | |def=6 | ||
|res=5 | |res=5 | ||
|lck=4 | |||
|bld=6 | |bld=6 | ||
|mov=4 | |mov=4 | ||
Line 538: | Line 537: | ||
|dex=14 | |dex=14 | ||
|spd=8 | |spd=8 | ||
|def=6 | |def=6 | ||
|res=4 | |res=4 | ||
|lck=4 | |||
|bld=5 | |bld=5 | ||
|mov=4 | |mov=4 | ||
Line 556: | Line 555: | ||
|mag=11 | |mag=11 | ||
|dex=9 | |dex=9 | ||
|spd=9 | |spd=9{{h|−5|Penalized by weapon weight}} | ||
| | |||
|def=3 | |def=3 | ||
|res=11 | |res=11 | ||
|lck=3 | |||
|bld=5 | |bld=5 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|17|Thunder | |inventory={{Item|17|Thunder}} | ||
|notes=Will not move until a unit is in range. | |notes=Will not move until a unit is in range. | ||
}} | }} | ||
Line 575: | Line 574: | ||
|mag=0 | |mag=0 | ||
|dex=10 | |dex=10 | ||
|spd=3 | |spd=3{{h|−3|Penalized by weapon weight}} | ||
| | |||
|def=17 | |def=17 | ||
|res=2 | |res=2 | ||
|lck=3 | |||
|bld=9 | |bld=9 | ||
|mov=4 | |mov=4 | ||
Line 595: | Line 594: | ||
|dex=9 | |dex=9 | ||
|spd=8 | |spd=8 | ||
|def=6 | |def=6 | ||
|res=12 | |res=12 | ||
|lck=5 | |||
|bld=4 | |bld=4 | ||
|mov=4 | |mov=4 | ||
Line 614: | Line 613: | ||
|dex=8 | |dex=8 | ||
|spd=2 | |spd=2 | ||
|def=13 | |def=13 | ||
|res=1 | |res=1 | ||
|lck=2 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 633: | Line 632: | ||
|dex=16 | |dex=16 | ||
|spd=14 | |spd=14 | ||
|def=10 | |def=10 | ||
|res=5 | |res=5 | ||
|lck=4 | |||
|bld=5 | |bld=5 | ||
|mov=5 | |mov=5 | ||
Line 655: | Line 654: | ||
|dex=11 | |dex=11 | ||
|spd=16 | |spd=16 | ||
|def=11 | |def=11 | ||
|res=8 | |res=8 | ||
|lck=2 | |||
|bld=12 | |bld=12 | ||
|mov=4 | |mov=4 | ||
Line 673: | Line 672: | ||
|mag=2 | |mag=2 | ||
|dex=9 | |dex=9 | ||
|spd=11 | |spd=11{{h|−2|Penalized by weapon weight}} | ||
| | |||
|def=7 | |def=7 | ||
|res=4 | |res=4 | ||
|lck=1 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 693: | Line 692: | ||
|dex=10 | |dex=10 | ||
|spd=11 | |spd=11 | ||
|def=5 | |def=5 | ||
|res=13 | |res=13 | ||
|lck=3 | |||
|bld=5 | |bld=5 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|17|Fire | |inventory={{Item|17|Fire}} | ||
|notes=• The western one will not move until a unit is in range of her or a nearby [[Axe Fighter]].<br>• The eastern two will not move until a unit is in range of either of them or the nearby [[Axe Armor]], at which point both begin moving. | |notes=• The western one will not move until a unit is in range of her or a nearby [[Axe Fighter]].<br>• The eastern two will not move until a unit is in range of either of them or the nearby [[Axe Armor]], at which point both begin moving. | ||
}} | }} | ||
Line 711: | Line 710: | ||
|mag=2 | |mag=2 | ||
|dex=15 | |dex=15 | ||
|spd=15 | |spd=15{{h|−2|Penalized by weapon weight}} | ||
| | |||
|def=8 | |def=8 | ||
|res=7 | |res=7 | ||
|lck=4 | |||
|bld=6 | |bld=6 | ||
|mov=4 | |mov=4 | ||
Line 730: | Line 729: | ||
|mag=2 | |mag=2 | ||
|dex=11 | |dex=11 | ||
|spd=4 | |spd=4{{h|−3|Penalized by weapon weight}} | ||
| | |||
|def=20 | |def=20 | ||
|res=3 | |res=3 | ||
|lck=3 | |||
|bld=9 | |bld=9 | ||
|mov=4 | |mov=4 | ||
Line 749: | Line 748: | ||
|mag=2 | |mag=2 | ||
|dex=11 | |dex=11 | ||
|spd=10 | |spd=10{{h|−2|Penalized by weapon weight}} | ||
| | |||
|def=7 | |def=7 | ||
|res=4 | |res=4 | ||
|lck=1 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 769: | Line 768: | ||
|dex=15 | |dex=15 | ||
|spd=15 | |spd=15 | ||
|def=8 | |def=8 | ||
|res=7 | |res=7 | ||
|lck=4 | |||
|bld=6 | |bld=6 | ||
|mov=4 | |mov=4 | ||
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|mag=2 | |mag=2 | ||
|dex=11 | |dex=11 | ||
|spd=6 | |spd=6{{h|−3|Penalized by weapon weight}} | ||
| | |||
|def=19 | |def=19 | ||
|res=3 | |res=3 | ||
|lck=3 | |||
|bld=9 | |bld=9 | ||
|mov=4 | |mov=4 | ||
Line 806: | Line 805: | ||
|mag=2 | |mag=2 | ||
|dex=15 | |dex=15 | ||
|spd=15 | |spd=15{{h|−2|Penalized by weapon weight}} | ||
| | |||
|def=8 | |def=8 | ||
|res=7 | |res=7 | ||
|lck=4 | |||
|bld=6 | |bld=6 | ||
|mov=4 | |mov=4 | ||
Line 826: | Line 825: | ||
|dex=15 | |dex=15 | ||
|spd=10 | |spd=10 | ||
|def=7 | |def=7 | ||
|res=5 | |res=5 | ||
|lck=4 | |||
|bld=5 | |bld=5 | ||
|mov=4 | |mov=4 | ||
Line 844: | Line 843: | ||
|mag=15 | |mag=15 | ||
|dex=10 | |dex=10 | ||
|spd=11 | |spd=11{{h|−5|Penalized by weapon weight}} | ||
| | |||
|def=5 | |def=5 | ||
|res=13 | |res=13 | ||
|lck=3 | |||
|bld=5 | |bld=5 | ||
|mov=4 | |mov=4 | ||
|inventory={{Item|17|Thunder | |inventory={{Item|17|Thunder}} | ||
|notes=Will not move until a unit is in range. | |notes=Will not move until a unit is in range. | ||
}} | }} | ||
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|mag=2 | |mag=2 | ||
|dex=11 | |dex=11 | ||
|spd=5 | |spd=5{{h|−3|Penalized by weapon weight}} | ||
| | |||
|def=21 | |def=21 | ||
|res=3 | |res=3 | ||
|lck=3 | |||
|bld=9 | |bld=9 | ||
|mov=4 | |mov=4 | ||
Line 883: | Line 882: | ||
|dex=10 | |dex=10 | ||
|spd=10 | |spd=10 | ||
|def=7 | |def=7 | ||
|res=14 | |res=14 | ||
|lck=5 | |||
|bld=4 | |bld=4 | ||
|mov=4 | |mov=4 | ||
Line 902: | Line 901: | ||
|dex=8 | |dex=8 | ||
|spd=2 | |spd=2 | ||
|def=17 | |def=17 | ||
|res=1 | |res=1 | ||
|lck=2 | |||
|bld=8 | |bld=8 | ||
|mov=4 | |mov=4 | ||
Line 921: | Line 920: | ||
|dex=17 | |dex=17 | ||
|spd=16 | |spd=16 | ||
|def=10 | |def=10 | ||
|res=6 | |res=6 | ||
|lck=4 | |||
|bld=5 | |bld=5 | ||
|mov=5 | |mov=5 | ||
Line 941: | Line 940: | ||
|mag=2 | |mag=2 | ||
|dex=15 | |dex=15 | ||
|spd=15 | |spd=15{{h|−2|Penalized by weapon weight}} | ||
| | |||
|def=8 | |def=8 | ||
|res=7 | |res=7 | ||
|lck=4 | |||
|bld=6 | |bld=6 | ||
|mov=4 | |mov=4 | ||
Line 970: | Line 969: | ||
|mag=2 | |mag=2 | ||
|dex=9 | |dex=9 | ||
|spd=7 | |spd=7{{h|−3|Penalized by weapon weight}} | ||
| | |||
|def=4 | |def=4 | ||
|res=5 | |res=5 | ||
|lck=3 | |||
|bld=7 | |bld=7 | ||
|mov=4 | |mov=4 | ||
Line 1,050: | Line 1,049: | ||
==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
When you return to the Somniel, you can now access the Records Hall, do Relay and Outrealm Trials at the Tower of Trials, and cook meals for your allies. Relay Trials are a co-op gameplay mode while Outrealm Trials are a PvP mode. Cooking provides a particularly helpful temporary boost to your stats that lasts one mission. You also get the leftovers as a single-use healing item that is automatically discarded the next time you cook. If you have the Expansion Pass, you can now acquire Emblem Edelgard from the Lookout Ridge (the cliff directly above Sommie's shrine). This is a powerful tool that gives its wielder total control over range and the weapon triangle. It also provides proficiency in axes and bows, which allows units to aim for the powerful Warrior class. Next, you can get the [[Représailles]] and [[Revanche]] from the [[Ancient Well]]. The only unit realistically capable of wielding either of these weapons right now is Vander with Revanche, but it's still a nice tool to have. Finally, you can now access DLC paralogues and the Fell Xenologue. These strategies will delay challenging the Fell Xenologue until the midgame to ensure you have the tools to take them on while still getting to make use of the rewards for a reasonable period of time. | |||
For this chapter, 14 Speed doubles the Axe Fighters. Your immediate priorities are twofold - save Anna's skin and prevent the Thieves from making off with your loot. The Thieves will discover Anna on turn 4 and the Strength Tonic Thief will escape on turn 6. Fortunately, Anna will flee towards Alear and is smart enough to use her Vulnerary when injured, and the Thieves' escape point is at the end of two single-tile hallways. This is a perfect time to use your Obstruct staff to block off their escape. Other than that, just move fast to overwhelm the enemies. Once everyone is dead except Mitan and her two flunkies, you can grab the Emblem Energy for Marth and Celica if they need it. Mitan and her flunkies aggro together, so lure the flunkies on enemy phase and finish them off on player phase if you need to. Mitan herself is extremely fast and hard-hitting, but she can't really stand up to Warp Ragnarok, the Longbow, or Lodestar Rush. | |||
After completing this paralogue, your next port of call should be [[Dark Emblem|Chapter 7]] in order to recruit [[Alcryst]] before challenging the Divine Paralogues. | |||
==Trivia== | ==Trivia== |
Latest revision as of 15:57, 28 March 2024
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“ | We're supposed to be the thieves, you bums! We steal—we don't get stolen from! | ” | — Mitan |
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Mysterious Merchant (Japanese: 秘密の行商人 Secret Peddler) is the second paralogue chapter of Fire Emblem Engage, unlocked upon the completion of Chapter 6. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. In this chapter, Alear sets out to sack a bandit hideout, where they meet a young girl looking to find treasure.
Plot
- Main article:
Mysterious Merchant/Script
A bandit leader, Mitan, chastises one of her underlings for allowing a separate thief to steal from them. Another underling comes up to her, warning that a large band of enemy forces is coming for them. Mitan orders her band to secure their treasure stash. At said stash, a young girl named Anna plans to steal the treasure, but overhears the other bandits preparing to fight. With no other options, she hides herself in one of the chests. Alear and their army arrive, having been told of the bandits by a nearby village. They then engage the bandit group to reclaim the stolen goods and return them to their rightful owners.
As the battle progresses, Anna may be found either by Alear's army or the bandit group. In this case, she rushes off to meet Alear, asking them to keep her safe, and joins into their army more-or-less without their permission. Eventually, Alear and company manage to defeat Mitan and her bandit crew. After the battle, Anna once again asks to join Alear's army, much to their chagrin. Anna assures them that she can take care of herself, and reveals that she has lost her family. Reasoning that she could use the opportunity to find her family someday, Alear accepts her into their army.
Beginning log
In a bandit stronghold, a little thief is looking for treasure.
Chapter data
Normal Hard Maddening
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Victory: Defeat Mitan | Player | Other | Enemy | |||
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Defeat: Alear dies | 1–8+1 | 0+1−1 | 20 | |||
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Map dimensions: 26 columns by 20 rows | ||||||
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Emblem Ring data
Characters | |
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New units
| |
| |
Available characters
| |
Note: The returning Emblems list only those obtained by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have obtained more Emblems than the above by the point the chapter is started.
Additionally, Emblem Energy appears in the following locations:
- Column 10, row 10: West of the entrance to Mitan's chamber
- Column 16, row 10: East of the entrance to Mitan's chamber
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- Two turns after Mitan begins moving (Maddening only)
- 2 Sword Fighters; one from each set of stairs within her chamber
NPC stats
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Reinforcements
Boss data
- Main article:
Mitan
Normal Hard Maddening
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
When you return to the Somniel, you can now access the Records Hall, do Relay and Outrealm Trials at the Tower of Trials, and cook meals for your allies. Relay Trials are a co-op gameplay mode while Outrealm Trials are a PvP mode. Cooking provides a particularly helpful temporary boost to your stats that lasts one mission. You also get the leftovers as a single-use healing item that is automatically discarded the next time you cook. If you have the Expansion Pass, you can now acquire Emblem Edelgard from the Lookout Ridge (the cliff directly above Sommie's shrine). This is a powerful tool that gives its wielder total control over range and the weapon triangle. It also provides proficiency in axes and bows, which allows units to aim for the powerful Warrior class. Next, you can get the Représailles and Revanche from the Ancient Well. The only unit realistically capable of wielding either of these weapons right now is Vander with Revanche, but it's still a nice tool to have. Finally, you can now access DLC paralogues and the Fell Xenologue. These strategies will delay challenging the Fell Xenologue until the midgame to ensure you have the tools to take them on while still getting to make use of the rewards for a reasonable period of time.
For this chapter, 14 Speed doubles the Axe Fighters. Your immediate priorities are twofold - save Anna's skin and prevent the Thieves from making off with your loot. The Thieves will discover Anna on turn 4 and the Strength Tonic Thief will escape on turn 6. Fortunately, Anna will flee towards Alear and is smart enough to use her Vulnerary when injured, and the Thieves' escape point is at the end of two single-tile hallways. This is a perfect time to use your Obstruct staff to block off their escape. Other than that, just move fast to overwhelm the enemies. Once everyone is dead except Mitan and her two flunkies, you can grab the Emblem Energy for Marth and Celica if they need it. Mitan and her flunkies aggro together, so lure the flunkies on enemy phase and finish them off on player phase if you need to. Mitan herself is extremely fast and hard-hitting, but she can't really stand up to Warp Ragnarok, the Longbow, or Lodestar Rush.
After completing this paralogue, your next port of call should be Chapter 7 in order to recruit Alcryst before challenging the Divine Paralogues.
Trivia
- This chapter shares its Japanese name with The Secret Seller, a paralogue chapter in Awakening. Fittingly, both chapters involve recruiting their respective game's iteration of Anna.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Mysterious Merchant |
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Japanese |
秘密の行商人 |
Secret Peddler |
Spanish |
La mercadera misteriosa |
The mysterious merchant |
French |
La marchande mystérieuse |
The mysterious merchant |
German |
Mysteriöse Händlerin |
Mysterious merchant |
Italian |
La misteriosa mercante |
The mysterious merchant |
Korean |
비밀의 행상인 |
Secret peddler |
Simplified Chinese |
秘密的旅行商人 |
Secret traveling merchant |
Traditional Chinese |
秘密的旅行商人 |
Secret traveling merchant |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Budding Talent • | Mysterious Merchant | • The Exalt → |
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