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Rouse Attack⁄Defense: Difference between revisions
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|image=[[File:Is feh rouse atk def 1.png]] | |image=[[File:Is feh rouse atk def 1.png]] | ||
|caption=Icon of the Rouse Atk/Def 1 skill in {{title|Heroes}}. | |caption=Icon of the Rouse Atk/Def 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type C) | |type=Passive (Type C) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Rouse Attack/Defense''' (Japanese: {{hl|攻撃守備の奮起|Kōgeki shubi no funki}} ''Attack/Defense Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Rouse Attack/Defense''' (Japanese: {{hl|攻撃守備の奮起|Kōgeki shubi no funki}} ''Attack/Defense Rouse'') is a three-tiered passive type C [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Rouse Atk/Def 1''', '''Rouse Atk/Def 2''', '''Rouse Atk/Def 3''', and '''Rouse Atk/Def 4''' in order from lowest to highest. If its user is not adjacent to any allies, Rouse Atk/Def boosts their [[Attack (stat)|attack]] and [[defense]] for the duration of the turn; the attack and defense boosts increase with the skill's tier up to tier three, with tier 4 adding an effect neutralizing any effect that would turn the user's bonuses into penalties for the turn. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH|y}} | ||
{{PassiveDataCell FEH | |||
| | |skill=Rouse Atk/Def 1 | ||
| | |type=C | ||
| | |effect=If user is not adjacent to an ally at start of combat, grants +2 each to user's [[attack (stat)|attack]] and [[defense]] for 1 turn. | ||
| | |sp=60 | ||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | |||
| | {{PassiveDataCell FEH | ||
| | |skill=Rouse Atk/Def 2 | ||
| | |type=C | ||
|effect=If user is not adjacent to an ally at start of combat, grants +4 each to user's [[attack (stat)|attack]] and [[defense]] for 1 turn. | |||
| | |sp=120 | ||
|pre=[[Rouse Attack⁄Defense|Rouse Atk/Def 1]] | |||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | ||
| | }} | ||
| | {{PassiveDataCell FEH | ||
|skill=Rouse Atk/Def 3 | |||
| | |type=C | ||
|effect=If user is not adjacent to an ally at start of combat, grants +6 each to user's [[attack (stat)|attack]] and [[defense]] for 1 turn. | |||
| | |sp=240 | ||
| | |pre=[[Rouse Attack⁄Defense|Rouse Atk/Def 2]] | ||
| | |use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|skill=Rouse Atk/Def 4 | |||
|type=C | |||
|effect=If user is not adjacent to an ally at start of combat, grants +6 each to [[attack (stat)|attack]] and [[defense]] and Null Panic (if unit is inflicted with Panic, neutralizes the "converts bonuses into penalties" effect) to user for 1 turn. | |||
|sp=300 | |||
|pre=[[Rouse Attack⁄Defense|Rouse Atk/Def 3]] | |||
|use=[[File:Is feh infantry.png|20px|Infantry]] [[File:Is feh cavalry.png|20px|Cavalry]] | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{FEH skill availability | |||
{{ | |tiers=4 | ||
| | |- | ||
| | |trial1=[[Daughters of the Black Fang]]: 20,000 points | ||
|- | |||
|seal1=100 {{Badge|Verdant}}, 20 {{GreatBadge|Verdant}}, 40 {{SacredCoin}} | |||
|seal2=200 {{Badge|Verdant}}, 60 {{GreatBadge|Verdant}}, 50 {{SacredCoin}}, [[Rouse Attack⁄Defense|Rouse Atk/Def 1]] seal | |||
|seal3=1,000 {{Badge|Verdant}}, 400 {{GreatBadge|Verdant}}, 100 {{SacredCoin}}, [[Rouse Attack⁄Defense|Rouse Atk/Def 2]] seal | |||
}} | }} | ||
==== | ==Flavor text== | ||
{{ | {{DescriptionHdr}} | ||
| | {{DescriptionCell | ||
| | |game={{title|Heroes}}<br><small>(Rouse Atk/Def 1)</small> | ||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+2 to unit for 1 turn. | |||
|japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+2(1ターン) | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Rouse Atk/Def 2)</small> | ||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+4 to unit for 1 turn. | |||
| | |japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+4(1ターン) | ||
| | |||
}} | }} | ||
{{DescriptionCell | |||
= | |game={{title|Heroes}}<br><small>(Rouse Atk/Def 3)</small> | ||
|english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+6 to unit for 1 turn. | |||
| | |japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+6(1ターン) | ||
| | |||
}} | }} | ||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Rouse Atk/Def 4)</small> | |||
{{ | |english=At start of turn, if unit is not adjacent to an ally,<br>grants Atk/Def+6 and【Null Panic】to unit<br>for 1 turn.<br><br>【Null Panic】<br>If unit is inflicted with Panic (bonuses converted<br>into penalties), neutralizes the "converts<br>bonuses on target into penalties" effect for<br>1 turn. (Even though the effect is neutralized,<br>the Panic status remains, and is treated as a<br>Penalty status.) | ||
| | |japanese=ターン開始時、周囲1マスに味方がいなければ<br>自分の攻撃、守備+6(1ターン)、<br>【見切り・パニック】を付与<br><br>【見切り・パニック】<br>「パニック」(強化を+ではなく-とする状態異常)を<br>付与されている時、<br>その「強化を+ではなく-とする」効果を無効化<br>(1ターン)<br><br>(「パニック」と「見切り・パニック」の<br> 両方が付与された場合、<br> 「パニック」の効果は無効化するものの、<br> 「不利な状態異常」は付与されていると扱う) | ||
| | |||
| | |||
}} | }} | ||
{{DescriptionFtr}} | |||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
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|eng-name=Rouse Attack/Defense | |eng-name=Rouse Attack/Defense | ||
|eng-mean=Abbreviated as '''Rouse Atk/Def'''. | |eng-mean=Abbreviated as '''Rouse Atk/Def'''. | ||
| | |jpn-name={{h|攻撃守備の奮起|Kōgeki shubi no funki}} | ||
| | |jpn-mean=Attack/Defense Rouse | ||
|span-name=Brío Ataque/Defensa | |span-name=Brío Ataque/Defensa | ||
|span-mean=Attack/Speed vigor; abbreviated as '''{{lang|es|Brío Ata/Def}}''' in the European localization and as '''{{lang|es|Brío Atq./Def.}}''' in the Latin American localization. | |span-mean=Attack/Speed vigor; abbreviated as '''{{lang|es|Brío Ata/Def}}''' in the European localization and as '''{{lang|es|Brío Atq./Def.}}''' in the Latin American localization. | ||
Line 94: | Line 96: | ||
|ital-name=Sveglia Attacco/Difesa | |ital-name=Sveglia Attacco/Difesa | ||
|ital-mean=Attack/Speed awakening; abbreviated as '''{{lang|it|Sveglia Att/Dif}}'''. | |ital-mean=Attack/Speed awakening; abbreviated as '''{{lang|it|Sveglia Att/Dif}}'''. | ||
|por | |por-name=Ataque/Defesa ânimo | ||
|por | |por-mean=Attack/Speed motivation; abbreviated as '''{{lang|pt|Atq./Def. ânimo}}'''. | ||
|ch-trad-name={{h|攻擊速度的奮起|gōngjī sùdù de fènqǐ}} | |ch-trad-name={{h|攻擊速度的奮起|gōngjī sùdù de fènqǐ}} | ||
|ch-trad-mean=Attack/Speed awakening | |ch-trad-mean=Attack/Speed awakening | ||
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--> | --> | ||
==See also== | ==See also== | ||
*[[Rouse | *[[Rouse Atk/Spd]] | ||
*[[Rouse | *[[Rouse Atk/Res]] | ||
*[[Rouse | *[[Rouse Spd/Def]] | ||
*[[Rouse | *[[Rouse Spd/Res]] | ||
*[[Rouse | *[[Rouse Def/Res]] | ||
{{NavPassiveCH}} | {{NavPassiveCH}} | ||
{{NavPassiveSH}} |
Latest revision as of 20:14, 24 September 2023
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Rouse Attack/Defense (Japanese: 攻撃守備の奮起 Attack/Defense Rouse) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Rouse Atk/Def 1, Rouse Atk/Def 2, Rouse Atk/Def 3, and Rouse Atk/Def 4 in order from lowest to highest. If its user is not adjacent to any allies, Rouse Atk/Def boosts their attack and defense for the duration of the turn; the attack and defense boosts increase with the skill's tier up to tier three, with tier 4 adding an effect neutralizing any effect that would turn the user's bonuses into penalties for the turn.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Rouse Atk/Def 1) |
C | If user is not adjacent to an ally at start of combat, grants +2 each to user's attack and defense for 1 turn. | 60 | -- | ✓ | -- | ||
Heroes (Rouse Atk/Def 2) |
C | If user is not adjacent to an ally at start of combat, grants +4 each to user's attack and defense for 1 turn. | 120 | Rouse Atk/Def 1 | ✓ | -- | ||
Heroes (Rouse Atk/Def 3) |
C | If user is not adjacent to an ally at start of combat, grants +6 each to user's attack and defense for 1 turn. | 240 | Rouse Atk/Def 2 | ✓ | -- | ||
Heroes (Rouse Atk/Def 4) |
C | If user is not adjacent to an ally at start of combat, grants +6 each to attack and defense and Null Panic (if unit is inflicted with Panic, neutralizes the "converts bonuses into penalties" effect) to user for 1 turn. | 300 | Rouse Atk/Def 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Rouse Atk/Def 1 | Rouse Atk/Def 2 | Rouse Atk/Def 3 | Rouse Atk/Def 4 | |
Unit (★★★) | Bertram: Dread Cavalier • Mauvier: Penitent Knight • Orson: Passion's Folly | Bertram: Dread Cavalier • Mauvier: Penitent Knight | — | — |
Unit (★★★★) | Sylvain: Hanging with Tens | Orson: Passion's Folly • Sylvain: Hanging with Tens | Bertram: Dread Cavalier • Mauvier: Penitent Knight | — |
Unit (★★★★★) | Edelgard: The Future • Ephraim: Sunshine Valiant • Fáfnir: Fresh Ambition • Mareeta: Sword of Stars | Edelgard: The Future • Ephraim: Sunshine Valiant • Fáfnir: Fresh Ambition • Mareeta: Sword of Stars | Edelgard: The Future • Ephraim: Sunshine Valiant • Fáfnir: Fresh Ambition • Mareeta: Sword of Stars • Orson: Passion's Folly • Sylvain: Hanging with Tens | Fáfnir: Fresh Ambition |
Tempest Trials | Daughters of the Black Fang: 20,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Rouse Atk/Def 1 seal | 1,000 , 400 , 100 , Rouse Atk/Def 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Rouse Atk/Def 1) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+2 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、守備+2(1ターン) |
Heroes (Rouse Atk/Def 2) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+4 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、守備+4(1ターン) |
Heroes (Rouse Atk/Def 3) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+6 to unit for 1 turn. |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、守備+6(1ターン) |
Heroes (Rouse Atk/Def 4) |
At start of turn, if unit is not adjacent to an ally,
grants Atk/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
ターン開始時、周囲1マスに味方がいなければ
自分の攻撃、守備+6(1ターン)、 【見切り・パニック】を付与 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Rouse Attack/Defense |
Abbreviated as Rouse Atk/Def. |
Japanese |
攻撃守備の奮起 |
Attack/Defense Rouse |
Spanish |
Brío Ataque/Defensa |
Attack/Speed vigor; abbreviated as Brío Ata/Def in the European localization and as Brío Atq./Def. in the Latin American localization. |
French |
Réveil Attaque/Défense |
Attack/Defense awakening; abbreviated as Réveil Atq/Déf. |
German |
Angriff/Verteidigung-Hoch |
Attack/Speed High; abbreviated as Agr./Ver.-Hoch. |
Italian |
Sveglia Attacco/Difesa |
Attack/Speed awakening; abbreviated as Sveglia Att/Dif. |
Portuguese |
Ataque/Defesa ânimo |
Attack/Speed motivation; abbreviated as Atq./Def. ânimo. |
Traditional Chinese |
攻擊速度的奮起 |
Attack/Speed awakening |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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