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Template:Hit calculations
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Gaiden | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Mystery of the Emblem | Hit + (Skill × 2) + Support bonus | If the support effect is not relevant, the support bonus is taken to be 0. |
Genealogy of the Holy War | Hit + (Skill × 2) + (Authority bonus) + (Charm bonus) + (Lover bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
Thracia 776 | Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus) + (Charm bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
The Binding Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) |
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0. |
The Blazing Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) + (Tactician bonus) |
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) |
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0. |
Path of Radiance | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Biorhythm bonus) |
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | Hit + (Skill × 2) + (Luck) + (Biorhythm bonus) + (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is -30 for units attacking with bows from a range other than 2 spaces. |
Shadow Dragon | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers and +10 for Swordmasters. |
New Mystery of the Emblem | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers only. The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player. |
Awakening | Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Skill bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | Weapon hit: Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Skill bonus) Staff hit: Hit + (Magic) + (Skill) + (Weapon level bonus) |
The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers and Lodestars. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | Physical accuracy: Hit + (Skill) + (Support bonus) Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) − (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (distance from target − 2)]; on Maddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1] |
Engage | Weapon accuracy: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus) Staff accuracy: Hit + (Magic) + (Dexterity) Cannon blast accuracy: Hit + (Strength + Dexterity + Build) + (Luck / 2) + (Support bonus) + (Skill bonus − (Range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Range penalty only relevant for units attacking with cannon blasts from further than 3 spaces; in such a case, the user suffers a penalty of [10 × (distance from target − 3)].[2] |
References
- ↑ kebFE / KeeperOfChemistry, Bow Hit Rate Penalty, Triangle Attack, Retrieved: July 30, 2020
- ↑ Special Weapons, Serenes Forest, Retrieved: September 29, 2023