Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Payday Pouch
| ||||||
|
Payday Pouch (Japanese: 一攫千金の巨大袋 Giant get-rich-quick bag) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of the Halloween variation of Anna. Payday Pouch grants effects based on the number of bonuses active on its user, including allowing them to move after certain actions and letting them deal damage based on the lower of the foe's defense or resistance.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants +3 speed. If number of bonus effects on user ≥ 3, enables Canto (2) (Unit can move 2 spaces after attacking, using an assist skills, or destroying an Aether Raids structure (once per turn); cannot attack, use an assist skill, destroy an Aether Raids structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than 2 spaces). At start of turn, grants following effects based on number of allies within 2 spaces of user:
If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack, speed, defense, and resistance and grants +([foe's attack at start of combat × 25%] − 8; minimum; 0; maximum: 10) each to attack and speed to user during combat, and if number of bonus effects on user ≥ 3, reduces percentage of foe's non-special effects that reduce damage by percentage by 50%.
|
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Anna: Twice the Anna |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Grants Spd+3. If number of Bonus effects
active on unit (excluding stat bonuses) ≥ 3, enables Canto (2). At start of turn, grants the following effects to unit based on the number of allies within 2 spaces of unit: if ≥ 1, grants 【Null Follow-Up】; if ≥ 2, grants【Hexblade】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0, max 10) during combat, and also, if number of Bonus effects active on unit (excluding stat bonuses) ≥ 3, reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
速さ+3
自分が受けている強化を除いた【有利な状態】の数が 3以上の時、【再移動(2)】を発動可能 ターン開始時、周囲2マス以内の味方の人数によって、 自分に以下の状態を付与 (・1以上なら、【見切り・追撃効果】 ・2以上なら、さらに【魔刃】) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 さらに、攻撃、速さが、 戦闘開始時の敵の攻撃の25%-8だけ増加 (最大10、最低0)、かつ 自分が受けている強化を除いた【有利な状態】の数が 3以上の時、戦闘中、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て 例えば敵の「ダメージを45%軽減」なら 半分の「22%」分を無効にし、 「ダメージを23%軽減」にする) 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) 【魔刃】 戦闘中、敵の守備か魔防の低い方でダメージ計算 (1ターン、この効果は戦闘前奥義にも有効) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Payday Pouch |
-- |
Japanese |
一攫千金の巨大袋 |
Giant get-rich-quick bag |
Spanish |
Bolsa día de paga |
Payday sack |
French |
Sac jour de paie |
Payday sack |
German |
Zahltag-Sack |
Payday sack |
Italian |
Sacca per affari |
Sack for business |
Portuguese |
Saco da féria |
Profit sack |
Traditional Chinese |
一夕致富的大袋子 |
Giant get-rich-quick bag |
Gallery
The Payday Pouch as it appears in Heroes.