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List of weapons in Fire Emblem: Genealogy of the Holy War
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page lists all of the weapons and staves in Fire Emblem: Genealogy of the Holy War.
Weapon | Icon | Type | Level | Might | Weight | Hit | Range | Uses | Worth | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Broken Sword | Sword | Variable | 0 | 30 | 30 | 1 | -- | 1,000 | Broken crusader weapons cannot be sold. | |
Iron Sword | Sword | C | 6 | 3 | 80 | 1 | 50 | 1,000 | -- | |
Steel Sword | Sword | B | 10 | 3 | 80 | 1 | 50 | 3,000 | -- | |
Silver Sword | Sword | A | 14 | 3 | 80 | 1 | 50 | 5,000 | -- | |
Iron Blade | Sword | A | 12 | 6 | 60 | 1 | 50 | 2,000 | -- | |
Steel Blade | Sword | A | 16 | 6 | 60 | 1 | 50 | 6,000 | -- | |
Silver Blade | Sword | A | 20 | 6 | 60 | 1 | 50 | 10,000 | -- | |
Miracle Sword | Sword | C | 12 | 3 | 70 | 1 | 50 | 8,000 | Only usable by females. Grants Miracle when equipped. | |
Thief's Sword | Sword | C | 3 | 2 | 50 | 1 | 50 | 1,000 | Grants Steal when equipped. | |
Barrier Blade | Sword | C | 10 | 3 | 70 | 1 | 50 | 12,000 | +7 resistance when equipped. | |
Berserk Sword | Sword | C | 8 | 12 | 70 | 1 | 50 | 10,000 | May inflict berserk status on the target on hit. Infliction rate: (30 − target's resistance)% | |
Brave Sword | Sword | B | 12 | 3 | 100 | 1 | 50 | 8,000 | Strikes twice consecutively. | |
Sleep Sword | Sword | C | 8 | 12 | 70 | 1 | 50 | 15,000 | May inflict sleep status on the target on hit. Infliction rate: (30 − target's resistance)% | |
Slim Sword | Sword | C | 8 | 1 | 90 | 1 | 50 | 3,000 | -- | |
Safeguard | Sword | C | 12 | 5 | 90 | 1 | 50 | 12,000 | +7 defense when equipped. | |
Flame Sword | Sword | C | 12 | 5 | 70 | 1–2 | 50 | 10,000 | At 2-range, works as magical damage, counts as fire magic, and has a might of 14, a hit rate of 80, and a weight of 12. | |
Lands Sword | Sword | C | 12 | 5 | 70 | 1–2 | 10 | 10,000 | Nullifies the target's Pavise. Restores (damage dealt) HP to the user. At 2-range, works as magical damage, counts as light magic, and has a might of 14 might and a weight of 12. | |
Lightning Sword | Sword | C | 12 | 5 | 70 | 1–2 | 50 | 10,000 | At 2-range, works as magical damage, counts as thunder magic, and has a might of 14, a hit rate of 80, and a weight of 7. | |
Wind Sword | Sword | C | 12 | 5 | 70 | 1–2 | 50 | 10,000 | At 2-range, works as magical damage, counts as wind magic, and has a might of 14, a hit rate of 80, and a weight of 2. | |
Light Brand | Sword | C | 12 | 5 | 70 | 1–2 | 50 | 12,000 | At 2-range, works as magical damage, counts as light magic, and has a might of 14 and a hit rate of 90. | |
Tyrfing | Sword | ★ | 30 | 7 | 80 | 1 | 50 | 50,000 | Only usable by units with major Baldr Holy Blood. Grants Miracle when equipped. +10 skill, +10 speed, +20 resistance when equipped. | |
Mystletainn | Sword | ★ | 30 | 5 | 80 | 1 | 50 | 50,000 | Only usable by units with major Hoðr Holy Blood. Grants Critical when equipped. +20 skill, +10 resistance when equipped. | |
Balmung | Sword | ★ | 30 | 3 | 90 | 1 | 50 | 50,000 | Only usable by units with major Od Holy Blood. +10 skill, +20 speed when equipped. | |
Armorslayer | Sword | B | 6 | 5 | 70 | 1 | 50 | 5,000 | Deals bonus damage to armored units. | |
Wing Clipper | Sword | B | 6 | 5 | 70 | 1 | 50 | 5,000 | Deals bonus damage to flying units. | |
Silence Sword | Sword | C | 8 | 12 | 70 | 1 | 50 | 15,000 | Unused. May inflict silence status on the target on hit. Infliction rate: (30 − target's resistance)% | |
Broken Lance | Lance | Variable | 0 | 30 | 30 | 1 | -- | 1,000 | Broken crusader weapons cannot be sold. | |
Iron Lance | Lance | C | 12 | 12 | 80 | 1 | 50 | 1,000 | -- | |
Steel Lance | Lance | B | 16 | 12 | 80 | 1 | 50 | 3,000 | -- | |
Silver Lance | Lance | A | 20 | 12 | 80 | 1 | 50 | 5,000 | -- | |
Javelin | Lance | C | 12 | 18 | 60 | 1–2 | 50 | 3,000 | -- | |
Ridersbane | Lance | C | 10 | 16 | 60 | 1 | 50 | 5,000 | Deals bonus damage to mounted units. | |
Brave Lance | Lance | B | 15 | 12 | 80 | 1 | 50 | 8,000 | Strikes twice consecutively. | |
Slim Lance | Lance | C | 12 | 6 | 90 | 1 | 50 | 3,000 | -- | |
Gáe Bolg | Lance | ★ | 30 | 15 | 70 | 1 | 50 | 50,000 | Only usable by units with major Njörun Holy Blood. +10 strength, +10 skill, +10 defense when equipped. | |
Gungnir | Lance | ★ | 30 | 15 | 70 | 1 | 50 | 50,000 | Only usable by units with major Dáinn Holy Blood. +10 strength, +10 speed, +10 defense when equipped. | |
Broken Axe | Axe | Variable | 0 | 30 | 30 | 1 | -- | 1,000 | Broken crusader weapons cannot be sold. | |
Iron Axe | Axe | C | 14 | 18 | 70 | 1 | 50 | 1,000 | -- | |
Steel Axe | Axe | B | 18 | 18 | 70 | 1 | 50 | 3,000 | -- | |
Silver Axe | Axe | A | 22 | 18 | 70 | 1 | 50 | 5,000 | -- | |
Hand Axe | Axe | C | 10 | 20 | 50 | 1–2 | 50 | 3,000 | -- | |
Brave Axe | Axe | B | 16 | 12 | 70 | 1 | 50 | 8,000 | -- | |
Helswath | Axe | ★ | 30 | 20 | 70 | 1–2 | 50 | 50,000 | Only usable by units with major Nál Holy Blood. +20 defense, +10 resistance when equipped. | |
Broken Bow | Bow | Variable | 0 | 30 | 30 | 2 | -- | 1,000 | Broken crusader weapons cannot be sold. | |
Iron Bow | Bow | C | 10 | 8 | 70 | 2 | 50 | 1,000 | Deals bonus damage to flying units. | |
Steel Bow | Bow | B | 14 | 8 | 70 | 2 | 50 | 3,000 | Deals bonus damage to flying units. | |
Silver Bow | Bow | A | 18 | 8 | 70 | 2 | 50 | 5,000 | Deals bonus damage to flying units. | |
Brave Bow | Bow | B | 14 | 8 | 80 | 2 | 50 | 8,000 | Deals bonus damage to flying units. Strikes twice consecutively. | |
Killer Bow | Bow | C | 14 | 3 | 100 | 2 | 50 | 10,000 | Grants Critical when equipped. Deals bonus damage to flying units. | |
Yewfelle | Bow | ★ | 30 | 13 | 70 | 2 | 50 | 50,000 | Only usable by units with major Ullr Holy Blood. Grants Renewal when equipped. +10 strength, +10 speed when equipped. Deals bonus damage to flying units. | |
Ballista | Bow | C | 15 | 30 | 60 | 3–10 | 255 | 65,535 | Deals bonus damage to flying units. Target cannot counterattack. | |
Iron Ballista | Bow | C | 25 | 30 | 60 | 3–10 | 255 | 65,535 | Deals bonus damage to flying units. Target cannot counterattack. | |
Killer Ballista | Bow | C | 20 | 30 | 100 | 3–10 | 255 | 65,535 | Grants Critical when equipped. Deals bonus damage to flying units. Target cannot counterattack. | |
Great Ballista | Bow | C | 30 | 30 | 50 | 3–10 | 255 | 65,535 | Unused. Deals bonus damage to flying units. Target cannot counterattack. | |
Drained Tome | Fire | Variable | 0 | 0 | 0 | 0 | -- | 1,000 | Broken crusader tomes cannot be sold. | |
Fire | Fire | C | 8 | 12 | 90 | 1–2 | 50 | 3,000 | -- | |
Elfire | Fire | B | 14 | 12 | 80 | 1–2 | 50 | 6,000 | -- | |
Bolganone | Fire | A | 20 | 12 | 70 | 1–2 | 50 | 12,000 | -- | |
Meteor | Fire | C | 15 | 30 | 60 | 3–10 | 50 | 65,535 | Reduces movement to 0 when equipped. Target cannot counterattack. | |
Valflame | Fire | ★ | 30 | 15 | 80 | 1–2 | 50 | 50,000 | Only usable by units with major Fjalar Holy Blood. +10 magic, +10 defense, +10 resistance when equipped. | |
Drained Tome | Thunder | Variable | 0 | 0 | 0 | 0 | -- | 1,000 | Broken crusader tomes cannot be sold. | |
Thunder | Thunder | C | 8 | 7 | 90 | 1–2 | 50 | 3,000 | -- | |
Elthunder | Thunder | B | 14 | 7 | 80 | 1–2 | 50 | 5,000 | -- | |
Thoron | Thunder | A | 20 | 7 | 70 | 1–2 | 50 | 12,000 | -- | |
Bolting | Thunder | C | 15 | 30 | 80 | 3–10 | 50 | 65,535 | Reduces movement to 0 when equipped. Target cannot counterattack. | |
Mjölnir | Thunder | ★ | 30 | 10 | 90 | 1–2 | 50 | 50,000 | Only usable by units with major Thrud Holy Blood. +20 skill, +10 speed when equipped. | |
Drained Tome | Wind | Variable | 0 | 0 | 0 | 0 | -- | 1,000 | Broken crusader tomes cannot be sold. | |
Wind | Wind | C | 8 | 2 | 90 | 1–2 | 50 | 3,000 | -- | |
Elwind | Wind | B | 14 | 2 | 80 | 1–2 | 50 | 5,000 | -- | |
Tornado | Wind | A | 20 | 2 | 70 | 1–2 | 50 | 12,000 | -- | |
Blizzard | Wind | C | 15 | 30 | 60 | 3–10 | 50 | 65,535 | Reduces movement to 0 when equipped. Target cannot counterattack. | |
Forseti | Wind | ★ | 30 | 5 | 90 | 1–2 | 50 | 50,000 | Only usable by units with major Forseti Holy Blood. +10 skill, +20 speed when equipped. | |
Drained Tome | Light | Variable | 0 | 0 | 0 | 0 | -- | 1,000 | Broken crusader tomes cannot be sold. | |
Lightning | Light | C | 14 | 5 | 90 | 1–2 | 50 | 5,000 | -- | |
Aura | Light | A | 20 | 20 | 80 | 1–2 | 50 | 10,000 | -- | |
Nosferatu | Light | A | 14 | 12 | 70 | 1–2 | 50 | 10,000 | Nullifies the foe's Pavise. Restores (damage dealt) HP to the user. | |
Naga | Light | ★ | 30 | 12 | 80 | 1–2 | 50 | 50,000 | Only usable by units with major Naga Holy Blood. +20 skill, +20 speed, +20 defense, +20 resistance when equipped. Nullifies the attack-halving effect of Loptous. | |
Drained Tome | Dark | Variable | 0 | 0 | 0 | 0 | -- | 1,000 | Broken crusader tomes cannot be sold. | |
Jormungand | Dark | C | 20 | 12 | 90 | 1–2 | 50 | 65,535 | -- | |
Fenrir | Dark | B | 14 | 20 | 70 | 3–10 | 50 | 65,535 | Reduces movement to 0 when equipped. Target cannot counterattack. | |
Hel | Dark | B | -- | 28 | 60 | 1–2 | 50 | 65,535 | Deals (target's current HP − 1) damage to the target, leaving them with 1 HP. Does nothing to targets already at 1 HP. | |
Loptous | Dark | ★ | 30 | 12 | 80 | 1–2 | 50 | 65,535 | Only usable by units with major Loptous Holy Blood. +5 resistance when equipped. Reduces the target's attack power by 50% for the duration of the round of combat. | |
Heal | Staff | C | -- | -- | -- | 1 | 50 | 5,000 | Restores (10 + healer's magic) HP to one ally. | |
Mend | Staff | C | -- | -- | -- | 1 | 50 | 10,000 | Restores [20 + (healer's magic × 2)] HP to one ally. | |
Recover | Staff | B | -- | -- | -- | 1 | 50 | 15,000 | Restores all HP to one ally. | |
Physic | Staff | B | -- | -- | -- | 1–10 | 10 | 5,000 | Restores (10 + healer's magic) HP to one ally. | |
Fortify | Staff | A | -- | -- | -- | 1–10 | 5 | 15,000 | Restores (10 + healer's magic) HP to all allies within range. | |
Return | Staff | C | -- | -- | -- | 1 | 10 | 5,000 | Transports one ally to the home castle. | |
Warp | Staff | B | -- | -- | -- | 1 | 10 | 10,000 | Transports one ally to an allied castle. | |
Rescue | Staff | A | -- | -- | -- | 1–10 | 10 | 15,000 | Transports one ally to user's side. | |
Restore | Staff | B | -- | -- | -- | 1–10 | 10 | 10,000 | Removes any status effects from one ally. | |
Silence | Staff | B | -- | -- | -- | 1–10 | 3 | 30,000 | Inflicts silence status on one enemy if (user's magic) > (target's resistance) | |
Sleep | Staff | B | -- | -- | -- | 1–10 | 1 | 30,000 | Inflicts sleep status on one enemy if (user's magic) > (target's resistance) | |
Berserk | Staff | B | -- | -- | -- | 1–10 | 1 | 30,000 | Inflicts berserk status on one enemy if (user's magic) > (target's resistance) | |
Valkyrie | Staff | ★ | -- | -- | -- | 0 | 1 | 30,000 | Only usable by units with major Bragi Holy Blood. Can only be used at the home castle of a given chapter. Revives a single dead unit of the player's choice, fully restoring their HP afterwards; only units who died within the current generation can be revived. | |
Charm | Staff | A | -- | -- | -- | 1–10 | 0 | 0 | Unused. Freezes the game. | |
Thief | Staff | B | -- | -- | -- | 1–10 | 0 | 0 | Unused. Steals gold from one enemy when using map animations. Freezes the game when not using map animations. |
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