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Expedition

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Expeditions are a gameplay mechanic in Fire Emblem Warriors: Three Hopes. When talking to a character in the base whose support level with Shez is C or higher, the player can choose to participate in an expedition with them in exchange for one activity point. During the expedition, the player can talk to that character, with the choices picked influencing how well the conversation goes, which in turn influences the rewards the player receives.

When the player conquers a new region, there is a chance that a unit will want to go to an expedition; this is accompanied by a notification in the upper-left corner of the screen that persists until the player goes with them, or the player deploys for a battle, at which point they won't want to go any more. If the player participates in these expeditions, they will gain more support points than usual.

Phases

Destination selection

After the player confirms they want to go on an expedition with a character, the two appear in a cutscene on horseback. After a greeting from the invited character, the player can pick their expedition destination, from one of four possible choices. Initially only the first is available, but more can be unlocked with the Facilities Master. After picking one, the invited character gives a quick comment about their departure as the game loads the location.

Sometimes, one or more destinations will have an event happening upon arrival. This is marked by an exclamation mark on that destination's button.

The following destinations exist, and are unlocked in order:

  • Plains: available by default.
  • Forest: available with the "Survey Wooded Surroundings" Recreation Quarter facility effect.
  • Waterfront: available with the "Survey Wet Surroundings" Recreation Quarter facility effect.
  • Mountain: available with the "Survey High-Altitude Surroundings" Recreation Quarter facility effect.

Arrival

Upon arrival to the location, both characters dismount their horses and Shez gets closer to the invited character, with the camera now from Shez's perspective. The game will display some information about the setting they are in. Afterwards, the invited character will comment on the location.

If an event is set to happen here, it will happen after that comment. The game will inform about what happened, and the player will be given two options on how to act upon it. One option will please the invited character, which increases the support points when chosen. The options shown are tied to the location.

Before the expedition proceeds, the game quickly informs how the two characters explored for a bit before deciding to take a break.

Conversation

The invited character is shown sitting down on a picnic blanket, with the camera still displayed from Shez's perspective, equally sitting on the blanket.

In the main menu of the expedition mode, the player can pick what to talk about with the invited character. The option "Talk" will make the invited character bring up some random topic, while the option "Ask a Question" will display six questions from a list, from which the player can choose one. Every invited character has a list of topics they will talk about when "Talk" is chosen, while the list of questions is always the same, although the six options presented to the character at any one time are picked randomly from that list, and cannot be a repeat of a question previously asked in this same expedition. The questions available are:

  • Ask about memories of the past.
  • Ask about dreams for the future.
  • Ask about their friends.
  • Ask about their family.
  • Ask about their likes.
  • Ask about their dislikes.
  • Ask about their worries.
  • Ask about any personal news.
  • Ask about preferred fighting style.
  • Ask what they think of you.

After picking, the invited character will say something. When they are answering the player's question, there is usually only one answer per question, but at times there may be more. After they are done talking, the player will be given three choices on what to do, which involve saying something specific in return, reacting in a certain way, or both. One of the options is good, another is neutral, and the other is bad – picking the correct option typically involves pleasing the person, though depending on their personality this could mean different things. The options shown are tied to the exact thing said by the character.

After picking a response, the invited character will visually react accordingly, and likely make a sound too. Picking the good answer is important since it will help the player go into extra time. Besides the character's reaction, there is no practical difference between the non-good options, although the game will play a defeatist sound when the worst option is picked.

Every time the player picks an option, that gets remembered for future expeditions with the invited character. When that character says something that had been said in a previous expedition, highlighting an unfavorable option that was previously picked will make a blurb appear informing the player how that doesn't seem like a good response. If the player had previously picked the good option, then the other two options will show the blurb instead.

At all times in this phase, the top-left corner of the UI shows three bubbles, representing the three conversations the player is allowed to have in this expedition. A closed bubble means the conversation is upcoming, a flashing closed bubble represents the current conversation, a hollow black bubble represents a poorly-chosen option, and a light blue bubble represents a good answer.

At any point in this phase of the expedition, the player can pan the camera a bit around the invited character, and can also toggle the visibility of the UI. Typically, the invited character stares at the player, but at random they make have a sip of tea, stretch, or idle in other ways. If the player tries to talk when they are idling like this, the gameplay will pause to let them finish before it proceeds.

After three topics of conversation, the game will inform the player how it went, and if they managed to pick the good answer on all three, they get to spend some extra time with the character.

Extra time

In this state, they can give them a gift with the "Give a Gift" option, albeit just once per expedition, and it works like how one would give the character a gift in the base. By picking "Observe", the camera will zoom in on the invited character. The player can control the point in which the camera focuses between six different points.

The character will comment on a part of themselves whenever the camera is zoomed in, with the comment depending on the part that is currently in focus, and usually revolving around their head, face, or body, as detailed in the following table:

Head Face Head
Body Body Body

This comment is triggered the first time in the expedition that the player zooms in on a point that would give said comment, but it can also be triggered when the camera is on that spot and some random amount of time passes.

When zoomed in, the player can also sometimes press a button, as indicated on the left side of the screen, in order to get a simple reaction out of the character.

Finishing up

When the expedition is over, the support points between the two will increase; they increase by a low amount in a typical expedition, and by a large amount if extra time was entered. The invited character will then give some parting comment. Afterwards, the game will inform about both returning to camp as their morale raises by one each. If the player managed to enter extra time, both characters will also receive an increase to their Charm, as indicated by the game as the last thing. After this, gameplay returns to the base.

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus