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User:Seikatsu/Unused content in Fire Emblem Engage: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Added some unused content from Fire Emblem Engage)
 
(Added unseen enemy growths, though they are not unused)
Line 3: Line 3:


==NPC Characters==
==NPC Characters==
[[Ève]], [[Seforia]], and [[Morion]] have unused map data consisting of battle animations and base stats, though they both lack models on the battle map. Ève is more complete in that she has combat, critical hit, and victory dialogue while Seforia lacks any battle dialogue at all. Furthermore, Ève is defined as a High Priest with proficiencies in staves while Seforia is a Wyvern Knight with proficiencies in lances. Morion also has full combat, critical hit, and victory dialogue that is different from his Corrupted self seen in Chapter 10. Oddly, Morion's map portrait has him in the same position as his Corrupted self. Though Ève, Seforia, and Morion all have base stats, they lack growth rates and stat caps.
[[Ève]] and [[Seforia]]have unused map data consisting of battle animations and base stats, though they both lack models on the battle map and sprites. Ève is more complete in that she has combat, critical hit, and victory dialogue while Seforia lacks any battle dialogue at all. Furthermore, Ève is defined as a High Priest with proficiencies in staves while Seforia is a Wyvern Knight with proficiencies in lances. [[Morion]] also has full combat, critical hit, and victory dialogue that is different from his Corrupted self seen in Chapter 10. Oddly, Morion's map portrait has him in the same position as his Corrupted self. [[Hyacinth]] as an NPC strangely has two innate proficiencies, both in Arts and Staves. Though Ève, Morion, Hyacinth, and Seforia all have base stats, they lack growth rates and stat caps.


{{main|Ève}}: The kind queen of Firene. A gentle soul who wishes for a world without strife or conflict.
{{main|Ève}}: The kind queen of Firene. A gentle soul who wishes for a world without strife or conflict.
Line 22: Line 22:
|HP1={{#expr:0}}
|HP1={{#expr:0}}
|str1={{#expr:0}}
|str1={{#expr:0}}
|mag1={{#expr:0}}
|mag1={{#expr:0+25}}
|dex1={{#expr:0}}
|dex1={{#expr:0}}
|spd1={{#expr:0}}
|spd1={{#expr:0+5}}
|def1={{#expr:0}}
|def1={{#expr:0}}
|res1={{#expr:0}}
|res1={{#expr:0+30}}
|lck1={{#expr:0}}
|lck1={{#expr:0+30}}
|bld1={{#expr:0}}
|bld1={{#expr:0}}
|strm=±0
|strm=±0
|magm=+0
|magm=±0
|dexm=±0
|dexm=±0
|spdm=±0
|spdm=±0
Line 45: Line 45:
{{main|Morion}}: The brave king of Brodia. A powerful and proud warrior, he prizes honor on the battlefield.
{{main|Morion}}: The brave king of Brodia. A powerful and proud warrior, he prizes honor on the battlefield.
{{CharStats FE17
{{CharStats FE17
|sprite=hero corrupted morion axe
|class=Hero
|class=Hero
|lvl=1
|lvl=1
Line 58: Line 59:
|lck=10
|lck=10
|bld=10
|bld=10
|HP1={{#expr:0}}
|HP1={{#expr:0+15}}
|str1={{#expr:0}}
|str1={{#expr:0+15}}
|mag1={{#expr:0}}
|mag1={{#expr:0}}
|dex1={{#expr:0}}
|dex1={{#expr:0+10}}
|spd1={{#expr:0}}
|spd1={{#expr:0+15}}
|def1={{#expr:0}}
|def1={{#expr:0}}
|res1={{#expr:0}}
|res1={{#expr:0+10}}
|lck1={{#expr:0}}
|lck1={{#expr:0+15}}
|bld1={{#expr:0}}
|bld1={{#expr:0}}
|strm=±0
|strm=±0
|magm=+0
|magm=±0
|dexm=±0
|dexm=±0
|spdm=±0
|spdm=±0
Line 77: Line 78:
|ax=B
|ax=B
|innateprof=axe
|innateprof=axe
|recruit=None. Unavailable without hacking.
}}
{{main|Hyacinth}}
{{CharStats FE17
|sprite=martial master hyacinth art
|class=Martial Master
|lvl=1
|mov=5
|SP=0
|HP=36
|str=12
|mag=12
|dex=13
|spd=13
|def=18
|res=13
|lck=9
|bld=9
|HP1={{#expr:0+5}}
|str1={{#expr:0+10}}
|mag1={{#expr:0+20}}
|dex1={{#expr:0}}
|spd1={{#expr:0}}
|def1={{#expr:0+15}}
|res1={{#expr:0+20}}
|lck1={{#expr:0+10}}
|bld1={{#expr:0}}
|strm=±0
|magm=±0
|dexm=±0
|spdm=±0
|defm=±0
|resm=±0
|lckm=±0
|ar=S
|st=A
|innateprof=staff
|innateprof2=tome
|recruit=None. Unavailable without hacking.
|recruit=None. Unavailable without hacking.
}}
}}
Line 95: Line 135:
|lck=7
|lck=7
|bld=10
|bld=10
|HP1={{#expr:0}}
|HP1={{#expr:0+20}}
|str1={{#expr:0}}
|str1={{#expr:0+20}}
|mag1={{#expr:0}}
|mag1={{#expr:0}}
|dex1={{#expr:0}}
|dex1={{#expr:0+10}}
|spd1={{#expr:0}}
|spd1={{#expr:0+5}}
|def1={{#expr:0}}
|def1={{#expr:0+20}}
|res1={{#expr:0}}
|res1={{#expr:0+5}}
|lck1={{#expr:0}}
|lck1={{#expr:0+5}}
|bld1={{#expr:0}}
|bld1={{#expr:0+5}}
|strm=±0
|strm=±0
|magm=+0
|magm=±0
|dexm=±0
|dexm=±0
|spdm=±0
|spdm=±0
Line 114: Line 154:
|la=A
|la=A
|innateprof=lance
|innateprof=lance
|recruit=None. Unavailable without hacking.
}}
==Antagonist Characters==
Unlike most other enemies which have their stats based on their class, level scaling, and stat offsets, certain units such as [[Zephia]], [[Griss]], [[Marni]], [[Past Alear]], and [[Lumera|Corrupted Lumera]] have their own stat growths which are used in calculating their stats. As a side note, the stat growths and stat caps of Zephia, Griss, and Marni are identical to [[Zelestia]], [[Gregory]], and [[Madeline]] respectively. Past Alear's stat growths are the same as Alear aside from the former having +5% strength but also a lack of class stat growths. The enemy Royals in the Fell Xenologue also share growths with their respective main would counterparts (ex: Corrupted Alfred has the same growths as Alfred).
{{main|Zephia}}
{{CharStats FE17
|sprite=melusine zephia sword
|class=Melusine
|lvl=30
|mov=6
|SP=0
|HP=44
|str=20
|mag=21
|dex=19
|spd=25
|def=18
|res=22
|lck=9
|bld=9
|HP1={{#expr:60+10}}
|str1={{#expr:35+10}}
|mag1={{#expr:35+10}}
|dex1={{#expr:35+10}}
|spd1={{#expr:50+15}}
|def1={{#expr:30+0}}
|res1={{#expr:35+10}}
|lck1={{#expr:20+10}}
|bld1={{#expr:5+5}}
|strm=±0
|magm=+1
|dexm=±0
|spdm=+2
|defm=+1
|resm=+1
|lckm=-3
|sw=S
|to=A
|skills={{Item|17|Soulblade}}
|innateprof=sword
|recruit=None. Unavailable without hacking.
}}
{{main|Griss}}
{{CharStats FE17
|sprite=sage griss
|class=Sage
|lvl=10
|mov=5
|SP=0
|HP=40
|str=12
|mag=29
|dex=15
|spd=15
|def=16
|res=29
|lck=11
|bld=8
|HP1={{#expr:55+0}}
|str1={{#expr:30+0}}
|mag1={{#expr:50+30}}
|dex1={{#expr:20+5}}
|spd1={{#expr:25+0}}
|def1={{#expr:35+0}}
|res1={{#expr:50+30}}
|lck1={{#expr:25+15}}
|bld1={{#expr:5+0}}
|strm=-2
|magm=+3
|dexm=-2
|spdm=-2
|defm=±0
|resm=+3
|lckm=+2
|skills={{Item|17|Spell Harmony}}
|to=S
|st=A
|innateprof=staff
|recruit=None. Unavailable without hacking.
}}
{{main|Marni}}
{{CharStats FE17
|sprite=general marni axe
|class=General
|lvl=10
|mov=4
|SP=0
|HP=53
|str=28
|mag=8
|dex=10
|spd=8
|def=32
|res=11
|lck=11
|bld=14
|HP1={{#expr:75+25}}
|str1={{#expr:50+20}}
|mag1={{#expr:20+0}}
|dex1={{#expr:15+10}}
|spd1={{#expr:15+0}}
|def1={{#expr:55+30}}
|res1={{#expr:25+0}}
|lck1={{#expr:25+0}}
|bld1={{#expr:10+10}}
|strm=±0
|magm=+3
|dexm=-2
|spdm=-2
|defm=+3
|resm=-1
|lckm=±0
|skills={{Item|17|Swap}}
|ax=S
|innateprof=axe
|recruit=None. Unavailable without hacking.
}}
{{main|Past Alear}}
{{CharStats FE17
|sprite=fell child alear f
|class=Fell Child
|lvl=17
|mov=5
|SP=0
|HP=49
|str=24
|mag=10
|dex=22
|spd=31
|def=24
|res=21
|lck=9
|bld=11
|HP1={{#expr:60+0}}
|str1={{#expr:40+0}}
|mag1={{#expr:20+0}}
|dex1={{#expr:45+0}}
|spd1={{#expr:50+0}}
|def1={{#expr:40+0}}
|res1={{#expr:25+0}}
|lck1={{#expr:25+0}}
|bld1={{#expr:5+0}}
|strm=±0
|magm=±0
|dexm=±0
|spdm=±0
|defm=±0
|resm=±0
|lckm=±0
|skills={{Item|17|Fell Spirit}}
|sw=A
|innateprof=sword
|recruit=None. Unavailable without hacking.
}}
{{main|Lumera{{!}}Corrupted Lumera}}
{{CharStats FE17
|sprite=divine dragon lumera
|class=Divine Dragon
|lvl=20
|mov=5
|SP=0
|HP=64
|str=35
|mag=25
|dex=32
|spd=27
|def=25
|res=25
|lck=26
|bld=13
|HP1={{#expr:75+10}}
|str1={{#expr:45+10}}
|mag1={{#expr:15+0}}
|dex1={{#expr:45+10}}
|spd1={{#expr:50+15}}
|def1={{#expr:40+15}}
|res1={{#expr:20+15}}
|lck1={{#expr:35+10}}
|bld1={{#expr:15+5}}
|strm=±0
|magm=±0
|dexm=±0
|spdm=±0
|defm=±0
|resm=±0
|lckm=±0
|skills={{Item|17|Divine Spirit}}
|sw=A
|ar=B
|innateprof=sword
|recruit=None. Unavailable without hacking.
}}
Furthermore some fabircations in Divine Paralogues have their own growths, namely the  fabrication Thief and Lance armor representing [[Oswin]] and [[Matthew]] in [[The Brash General]] and the fabrication Bow Knight and Wyvern Knight representing [[Severa|Selena]] and [[Beruka]] [[The Doting Sister]].
{{main|Oswin{{!}}Lance Armor Fabrication}}
{{CharStats FE17
|sprite=lance armor fabrication
|class=Lance Armor
|lvl=3
|mov=4
|SP=0
|HP=27
|str=9
|mag=0
|dex=7
|spd=2
|def=13
|res=1
|lck=3
|bld=8
|HP1={{#expr:90+20}}
|str1={{#expr:40+15}}
|mag1={{#expr:10+0}}
|dex1={{#expr:30+10}}
|spd1={{#expr:30+0}}
|def1={{#expr:55+30}}
|res1={{#expr:30+0}}
|lck1={{#expr:35+0}}
|bld1={{#expr:30+0}}
|strm=±0
|magm=±0
|dexm=±0
|spdm=±0
|defm=±0
|resm=±0
|lckm=±0
|la=B
|recruit=None. Unavailable without hacking.
}}
{{main|Matthew{{!}}Thief Fabrication}}
{{CharStats FE17
|sprite=thief fabrication
|class=Thief
|lvl=3
|mov=5
|SP=0
|HP=24
|str=6
|mag=0
|dex=11
|spd=11
|def=7
|res=2
|lck=3
|bld=4
|HP1={{#expr:75+5}}
|str1={{#expr:30+10}}
|mag1={{#expr:0+0}}
|dex1={{#expr:40+20}}
|spd1={{#expr:70+15}}
|def1={{#expr:25+15}}
|res1={{#expr:20+5}}
|lck1={{#expr:50+15}}
|bld1={{#expr:15+0}}
|strm=±0
|magm=±0
|dexm=±0
|spdm=±0
|defm=±0
|resm=±0
|lckm=±0
|kn=S
|recruit=None. Unavailable without hacking.
}}
{{main|Severa{{!}}Bow Knight Fabrication}}
{{CharStats FE17
|sprite=bow knight fabrication
|class=Bow Knight
|lvl=3
|mov=6
|SP=0
|HP=43
|str=22
|mag=6
|dex=21
|spd=23
|def=17
|res=11
|lck=12
|bld=8
|HP1={{#expr:100+10}}
|str1={{#expr:70+10}}
|mag1={{#expr:20+0}}
|dex1={{#expr:50+20}}
|spd1={{#expr:70+20}}
|def1={{#expr:65+0}}
|res1={{#expr:40+15}}
|lck1={{#expr:45+15}}
|bld1={{#expr:15+0}}
|strm=±0
|magm=±0
|dexm=±0
|spdm=±0
|defm=±0
|resm=±0
|lckm=±0
|sw=C
|bo=A
|recruit=None. Unavailable without hacking.
}}
{{main|Beruka{{!}}Wyvern Knight Fabrication}}
{{CharStats FE17
|sprite=wyvern knight fabrication axe
|class=Wyvern Knight
|classlink=Wyvern Rider
|lvl=3
|mov=6
|SP=0
|HP=47
|str=24
|mag=7
|dex=24
|spd=20
|def=19
|res=12
|lck=15
|bld=9
|HP1={{#expr:105+10}}
|str1={{#expr:70+10}}
|mag1={{#expr:30+0}}
|dex1={{#expr:75+20}}
|spd1={{#expr:50+20}}
|def1={{#expr:60+0}}
|res1={{#expr:35+15}}
|lck1={{#expr:55+15}}
|bld1={{#expr:15+0}}
|strm=±0
|magm=±0
|dexm=±0
|spdm=±0
|defm=±0
|resm=±0
|lckm=±0
|ax=A
|sw=B
|recruit=None. Unavailable without hacking.
|recruit=None. Unavailable without hacking.
}}
}}
Line 120: Line 506:
There exists six different elemental attributes in the game's data that are assigned to various weapons. These consist of Fire, Thunder, Wind, Ice, Light, and Dark. While only the Fire, Thunder, and Wind elements have practical gameplay use, like with [[Anima Focus]], the Light and Dark elements are given to select weapons without any gameplay effect and no weapon is ever given the Ice weapon attribute. Strangely enough, light themed weapons have the Dark element associated with them and dark themed weapons have the Light element associated with them.
There exists six different elemental attributes in the game's data that are assigned to various weapons. These consist of Fire, Thunder, Wind, Ice, Light, and Dark. While only the Fire, Thunder, and Wind elements have practical gameplay use, like with [[Anima Focus]], the Light and Dark elements are given to select weapons without any gameplay effect and no weapon is ever given the Ice weapon attribute. Strangely enough, light themed weapons have the Dark element associated with them and dark themed weapons have the Light element associated with them.


Fire, Thunder and Wind are included for the purpose of comparison:
*Fire: [[Fire (tome)]], [[Elfire]], [[Bolganone]], [[Meteor]], [[Ragnarok]], Soren's first strike during [[Cataclysm]]
*Fire: [[Fire (tome)]], [[Elfire]], [[Bolganone]], [[Meteor]], [[Ragnarok]], Soren's first strike during [[Cataclysm]]
*Thunder: [[Thunder (tome)]], [[Elthunder]], [[Thoron]] (standard and Chrom's), [[Bolting]], Soren's second strike during [[Cataclysm]]
*Thunder: [[Thunder (tome)]], [[Elthunder]], [[Thoron]], [[Bolting]], Soren's second strike during [[Cataclysm]]
*Wind: [[Wind (tome)]], [[Elwind]], [[Excalibur]], [[Rexcalibur]], Soren's third strike during [[Cataclysm]]
*Wind: [[Wind (tome)]], [[Elwind]], [[Excalibur]], [[Rexcalibur]], Soren's third strike during [[Cataclysm]]
*Ice: N/A
*Ice: N/A
*Light: [[Obscurité]], [[Élivágar]]
*Light: [[Obscurité]], [[Élivágar]]
*Dark: [[Seraphim]], [[Shine]], [[Nosferatu]], [[Thani]], [[Lightning]]
*Dark: [[Seraphim]], [[Shine]], [[Nosferatu]], [[Thani]], [[Lightning]]
==Chapter 14 Unused Scene==
{{Sectstub}}
==Character Ages==
==Unused Dialogue and Voice Lines==
==Items and Skills==

Revision as of 16:30, 28 March 2024

Numerous pieces of unused content have been found within the game data of Fire Emblem Engage. (Work in Progress)

NPC Characters

Ève and Seforiahave unused map data consisting of battle animations and base stats, though they both lack models on the battle map and sprites. Ève is more complete in that she has combat, critical hit, and victory dialogue while Seforia lacks any battle dialogue at all. Furthermore, Ève is defined as a High Priest with proficiencies in staves while Seforia is a Wyvern Knight with proficiencies in lances. Morion also has full combat, critical hit, and victory dialogue that is different from his Corrupted self seen in Chapter 10. Oddly, Morion's map portrait has him in the same position as his Corrupted self. Hyacinth as an NPC strangely has two innate proficiencies, both in Arts and Staves. Though Ève, Morion, Hyacinth, and Seforia all have base stats, they lack growth rates and stat caps.

Main article: Ève: The kind queen of Firene. A gentle soul who wishes for a world without strife or conflict.
High Priest
Level 1
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes B Staves (Innate) S Arts C Special --
Main article: Morion: The brave king of Brodia. A powerful and proud warrior, he prizes honor on the battlefield.
Ma ns02 hero corrupted morion axe.png Hero
Level 1
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords A Lances -- Axes (Innate) B Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Hyacinth
Ma ns02 martial master hyacinth art.png Martial Master
Level 1
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes -- Staves (Innate) A Arts S Special --
Main article: Seforia: The free-spirited queen of Solm. Leads her country by example with heroic acts.
Wyvern Knight
Level 1
Movement 6
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords B Lances (Innate) A Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --


Antagonist Characters

Unlike most other enemies which have their stats based on their class, level scaling, and stat offsets, certain units such as Zephia, Griss, Marni, Past Alear, and Corrupted Lumera have their own stat growths which are used in calculating their stats. As a side note, the stat growths and stat caps of Zephia, Griss, and Marni are identical to Zelestia, Gregory, and Madeline respectively. Past Alear's stat growths are the same as Alear aside from the former having +5% strength but also a lack of class stat growths. The enemy Royals in the Fell Xenologue also share growths with their respective main would counterparts (ex: Corrupted Alfred has the same growths as Alfred).

Main article: Zephia
Ma ns02 melusine zephia sword.png Melusine
Level 30
Movement 6
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Soulblade
Weapon Levels
Swords (Innate) S Lances -- Axes -- Bows --
Knives -- Tomes A Staves -- Arts -- Special --
Main article: Griss
Ma ns02 sage griss.png Sage
Level 10
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Spell Harmony
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes S Staves (Innate) A Arts -- Special --
Main article: Marni
Ma ns02 general marni axe.png General
Level 10
Movement 4
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Swap
Weapon Levels
Swords -- Lances -- Axes (Innate) S Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Past Alear
Ma ns02 fell child alear f.png Fell Child
Level 17
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Fell Spirit
Weapon Levels
Swords (Innate) A Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Corrupted Lumera
Ma ns02 divine dragon lumera.png Divine Dragon
Level 20
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Divine Spirit
Weapon Levels
Swords (Innate) A Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts B Special --

Furthermore some fabircations in Divine Paralogues have their own growths, namely the fabrication Thief and Lance armor representing Oswin and Matthew in The Brash General and the fabrication Bow Knight and Wyvern Knight representing Selena and Beruka The Doting Sister.

Main article: Lance Armor Fabrication
Ma ns02 lance armor fabrication.png Lance Armor
Level 3
Movement 4
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords -- Lances B Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Thief Fabrication
Ma ns02 thief fabrication.png Thief
Level 3
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives S Tomes -- Staves -- Arts -- Special --
Main article: Bow Knight Fabrication
Ma ns02 bow knight fabrication.png Bow Knight
Level 3
Movement 6
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords C Lances -- Axes -- Bows A
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Wyvern Knight Fabrication
Ma ns02 wyvern knight fabrication axe.png Wyvern Knight
Level 3
Movement 6
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords B Lances -- Axes A Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Elemental Attacks

There exists six different elemental attributes in the game's data that are assigned to various weapons. These consist of Fire, Thunder, Wind, Ice, Light, and Dark. While only the Fire, Thunder, and Wind elements have practical gameplay use, like with Anima Focus, the Light and Dark elements are given to select weapons without any gameplay effect and no weapon is ever given the Ice weapon attribute. Strangely enough, light themed weapons have the Dark element associated with them and dark themed weapons have the Light element associated with them.

Fire, Thunder and Wind are included for the purpose of comparison:

Chapter 14 Unused Scene


This section has been marked as a stub. Please help improve the page by adding information.


Character Ages

Unused Dialogue and Voice Lines

Items and Skills