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User:Seikatsu/Unused content in Fire Emblem Engage: Difference between revisions

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Numerous pieces of unused content have been found within the game data of {{FE17}}. (Work in Progress)
Numerous pieces of unused content have been found within the game data of {{FE17}}. (Work in Progress)


==NPC Characters==
==Characters==
===NPC Characters===
[[Ève]] and [[Seforia]] have unused map data consisting of battle animations and base stats, though they both lack models on the battle map and sprites. Ève is more complete in that she has combat, critical hit, and victory dialogue while Seforia lacks any battle dialogue at all. Furthermore, Ève is defined as a High Priest with proficiencies in staves while Seforia is a Wyvern Knight with proficiencies in lances. [[Morion]] also has full combat, critical hit, and victory dialogue that is different from his Corrupted self seen in Chapter 10. Oddly, Morion's map portrait has him in the same position as his Corrupted self. [[Hyacinth]] as an NPC strangely has two innate proficiencies, both in Arts and Staves. Though Ève, Morion, Hyacinth, and Seforia all have base stats, they lack growth rates and stat caps.
[[Ève]] and [[Seforia]] have unused map data consisting of battle animations and base stats, though they both lack models on the battle map and sprites. Ève is more complete in that she has combat, critical hit, and victory dialogue while Seforia lacks any battle dialogue at all. Furthermore, Ève is defined as a High Priest with proficiencies in staves while Seforia is a Wyvern Knight with proficiencies in lances. [[Morion]] also has full combat, critical hit, and victory dialogue that is different from his Corrupted self seen in Chapter 10. Oddly, Morion's map portrait has him in the same position as his Corrupted self. [[Hyacinth]] as an NPC strangely has two innate proficiencies, both in Arts and Staves. Though Ève, Morion, Hyacinth, and Seforia all have base stats, they lack growth rates and stat caps.


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}}
}}


 
===Antagonist Characters===
==Antagonist Characters==
Unlike most other enemies which have their stats based on their class, level scaling, and stat offsets, certain units such as [[Zephia]], [[Griss]], [[Marni]], [[Past Alear]], and [[Lumera|Corrupted Lumera]] have their own stat growths which are used in calculating their stats. As a side note, the stat growths and stat caps of Zephia and Griss are identical to [[Zelestia]] and [[Gregory]] respectively. Marni and Past Alear have small differences compared to their counterparts, namely in Dexterity and Strength respectively. The enemy Royals in the Fell Xenologue also share growths with their respective main would counterparts (ex: Corrupted Alfred has the same growths as Alfred).
Unlike most other enemies which have their stats based on their class, level scaling, and stat offsets, certain units such as [[Zephia]], [[Griss]], [[Marni]], [[Past Alear]], and [[Lumera|Corrupted Lumera]] have their own stat growths which are used in calculating their stats. As a side note, the stat growths and stat caps of Zephia, Griss, and Marni are identical to [[Zelestia]], [[Gregory]], and [[Madeline]] respectively. Past Alear's stat growths are the same as Alear aside from the former having +5% strength but also a lack of class stat growths. The enemy Royals in the Fell Xenologue also share growths with their respective main would counterparts (ex: Corrupted Alfred has the same growths as Alfred).


{{main|Zephia}}
{{main|Zephia}}
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|str1={{#expr:50+20}}
|str1={{#expr:50+20}}
|mag1={{#expr:20+0}}
|mag1={{#expr:20+0}}
|dex1={{#expr:15+10}}
|dex1={{#expr:5+10}}
|spd1={{#expr:15+0}}
|spd1={{#expr:15+0}}
|def1={{#expr:55+30}}
|def1={{#expr:55+30}}
Line 293: Line 293:
|lck=9
|lck=9
|bld=11
|bld=11
|HP1={{#expr:60+0}}
|HP1={{#expr:60+10}}
|str1={{#expr:40+0}}
|str1={{#expr:40+10}}
|mag1={{#expr:20+0}}
|mag1={{#expr:20+0}}
|dex1={{#expr:45+0}}
|dex1={{#expr:45+10}}
|spd1={{#expr:50+0}}
|spd1={{#expr:50+15}}
|def1={{#expr:40+0}}
|def1={{#expr:40+15}}
|res1={{#expr:25+0}}
|res1={{#expr:25+15}}
|lck1={{#expr:25+0}}
|lck1={{#expr:25+10}}
|bld1={{#expr:5+0}}
|bld1={{#expr:5+5}}
|strm=±0
|strm=±0
|magm=±0
|magm=±0
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}}
}}


Furthermore some fabircations in Divine Paralogues have their own growths, namely the fabrication Thief and Lance armor representing [[Oswin]] and [[Matthew]] in [[The Brash General]] and the fabrication Bow Knight and Wyvern Knight representing [[Severa|Selena]] and [[Beruka]] in [[The Doting Sister]].
Furthermore some fabircations in Divine Paralogues have their own growths, namely the fabrication Lance Armor and Thief representing [[Oswin]] and [[Matthew]] in [[The Brash General]] and the fabrication Bow Knight and Wyvern Knight representing [[Severa|Selena]] and [[Beruka]] in [[The Doting Sister]].


{{main|Oswin{{!}}Lance Armor Fabrication}}
{{main|Oswin{{!}}Lance Armor Fabrication}}
Line 502: Line 502:
|recruit=None. Unavailable without hacking.
|recruit=None. Unavailable without hacking.
}}
}}
===Foes===
There is an unused Corrupted Wyrm enemy that would have been featured as the boss of [[The Fell & the Divine]], labeled internally as "PID_M022_ボス". The battle theme "Spreader of Chaos" would have played when fighting against it. It is slightly unfinished in that it lacks item data and the [[Veteran+]] skill that's given to most bosses on Maddening
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE17
|sprite=corrupted wyrm corrupted
|class=Corrupted Wyrm
|lvl=38
|HP=58
|str=0
|mag=22
|dex=15
|spd=5
|def=18
|res=18
|lck=6
|bld=21
|mov=2
|sp=S
}}
|content2={{BossStats FE17
|sprite=corrupted wyrm corrupted
|class=Corrupted Wyrm
|lvl=38
|HP=58
|str=0
|mag=27
|dex=15
|spd=5
|def=26
|res=26
|lck=6
|bld=21
|mov=2
|sp=S
}}
|content3={{BossStats FE17
|sprite=corrupted wyrm corrupted
|class=Corrupted Wyrm
|lvl=38
|HP=67
|str=0
|mag=36
|dex=23
|spd=6
|def=35
|res=35
|lck=6
|bld=22
|mov=2
|skills={{Item|17|Spirit Strike}}
|sp=S
}}
}}
There is an unused Solmic [[Mage Cannoneer]] enemy in the chapter [[Clash of Queens]], labeled internally as "PID_E004_異形兵黄_マージカノン", and is accompanied by an unused sprite. Furthermore, there are numerous other unused Third-army sprites for units that do not appear in this chapter.
{{Tab
|tab1=Normal
|tab2=Hard
|tab3=Maddening
|content1={{BossStats FE17
|sprite=mage cannoneer solm female
|class=Mage Cannoneer
|lvl=3
|HP=36
|str=6
|mag=5
|dex=14
|spd=8
|def=0
|res=2
|lck=12
|bld=8
|mov=4
|ca=S
}}
|content2={{BossStats FE17
|sprite=mage cannoneer solm female
|class=Mage Cannoneer
|lvl=3
|HP=36
|str=14
|mag=8
|dex=18
|spd=13
|def=17
|res=13
|lck=12
|bld=8
|mov=4
|ca=S
}}
|content3={{BossStats FE17
|sprite=mage cannoneer solm female
|class=Mage Cannoneer
|lvl=3
|HP=39
|str=19
|mag=11
|dex=21
|spd=17
|def=22
|res=18
|lck=12
|bld=8
|mov=4
|ca=S
}}
}}
There are many other unused units in the game's data but the previously mentioned are the most notable.


==Elemental Attacks==
==Elemental Attacks==
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*Dark: [[Seraphim]], [[Shine]], [[Nosferatu]], [[Thani]], [[Lightning]]
*Dark: [[Seraphim]], [[Shine]], [[Nosferatu]], [[Thani]], [[Lightning]]


==Chapter 14 Unused Scene==
==Chapter 14 Scene==
{{Sectstub}}
{{sectstub}}


==Character Ages==
==Character Ages==
When certain units make [[meal]]s in the [[Somniel]], they sometimes grant additional stat bonuses to units based on whether they are "younger" or "older." In a similar mannerism to {{FE15}}, almost all playable characters have an unseen age stat, save Nil and Nel. In Engage, a unit's age is used to check if they are classified as young or old with the threshold for older being 20 years and above. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons. Furthermore, Alear and Veyle's ages are defined as 17 and 16 respectively despite them technically being over 500 years old.
===Character ages===
{| class="cellpadding-3 item-list"
! style="width: 125px" | Age
! style="width: 200px" | Characters
|-
| 10
| [[Jean]]
|-
| 11
| [[Anna]]
|-
| 14
| [[Hortensia]]
|-
| 16
| [[Clanne]], [[Framme]], [[Veyle]], [[Marni]], [[Madeline]]
|-
| 17
| [[Alear]], [[Etie]], [[Céline]], [[Alcryst]], [[Citrinne]], [[Fogado]], [[Rosado]]
|-
| 18
| [[Chloé]], [[Lapis]], [[Timerra]], [[Panette]]
|-
| 19
| [[Merrin]], [[Goldmary]]
|-
| 20
| [[Ivy]], [[Pandreo]]
|-
| 21
| [[Alfred]]
|-
| 22
| [[Louis]], [[Yunaka]], [[Jade]]
|-
| 23
| [[Boucheron]], [[Bunet]], [[Seadall]]
|-
| 24
| [[Amber]]
|-
| 25
| [[Diamant]]
|-
| 26
| [[Kagetsu]]
|-
| 27
| [[Griss]], [[Gregory]]
|-
| 28
| [[Zelkov]]
|-
| 31
| [[Mauvier]]
|-
| 35
| [[Saphir]]
|-
| 45
| [[Vander]]
|-
| 60
| [[Lindon]]
|-
| 2,500
| [[Zephia]], [[Zelestia]]
|}
==Dialogue and Voice Lines==
===Zephia===
{{quote|The hounds are victorious.|Zephia, after defeating a foe.}}
{{quote|Finished already?|Zephia, after defeating a foe.}}
{{quote|Aw, did I break you?|Zephia, after defeating a foe.}}
{{quote|You poor thing.|Zephia, after defeating a foe.}}
{{quote|If only you stayed out of my way.|Zephia, after defeating a foe.}}
===Griss===
{{quote|The hounds send their regards.|Griss, after defeating a foe.}}
{{quote|How was that?|Griss, after defeating a foe.}}
{{quote|I almost envy you.|Griss, after defeating a foe.}}
{{quote|Where's my reward?|Griss, after defeating a foe.}}
{{quote|Rude.|Griss, after defeating a foe.}}
===Marni===
{{quote|You can praise me now!|Marni, after defeating a foe.}}
{{quote|That's what the Four Hounds will so to you.|Marni, after defeating a foe.}}
{{quote|You're expendable.|Marni, after defeating a foe.}}
{{quote|Loser.|Marni, after defeating a foe.}}
{{quote|Aren't I amazing?|Marni, after defeating a foe.}}
===Enemy Veyle===
{{quote|Really, is that it?|Veyle as an enemy, after defeating a foe.}}
{{quote|How pathetic.|Veyle as an enemy, after defeating a foe.}}
{{quote|I pity you.|Veyle as an enemy, after defeating a foe.}}
{{quote|Did that hurt?|Veyle as an enemy, after defeating a foe.}}
{{quote|I did it, Father!|Veyle as an enemy, after defeating a foe.}}
{{quote|*laughter*|Veyle as an enemy, after defeating a foe.}}
===Past Alear===
{{quote|Is that all?|Past Alear, after defeating a foe.}}
{{quote|I've won.|Past Alear, after defeating a foe.}}
{{quote|You are weak.|Past Alear, after defeating a foe.}}
{{quote|Be still.|Past Alear, after defeating a foe.}}
{{quote|I am not a defect.|Past Alear, after defeating a foe.}}
{{quote|I've done it, Father.|Past Alear, after defeating a foe.}}


==Unused Dialogue and Voice Lines==
===Sombron===
{{quote|How dull.|Sombron, after defeating a foe.}}
{{quote|Dead and forgotten.|Sombron, after defeating a foe.}}
{{quote|Leave the body.|Sombron, after defeating a foe.}}
{{quote|You are all weak!|Sombron, after defeating a foe.}}
{{quote|So fragile.|Sombron, after defeating a foe.}}


==Items and Skills==
===Corrupted Céline===
For unknown reasons, Corrupted Céline's Engage attack dialogue for [[Houses Unite]] is unused despite her using said attack in [[Seven Bracelets]].
{{quote|I'll strike you down!|Corrupted Céline, when using an Engage attack}}
{{quote|I will prevail!|Corrupted Céline, when using an Engage attack}}
 
===Corrupted Hortenisa===
Corrupted Hortensia's Engage attack dialogue for [[Storm's Eye]] is unused as she's programmed to never use the attack in [[The Fell Heir]].
{{quote|Father...|Corrupted Hortensia, when using an Engage attack}}
{{quote|Just let me die...|Corrupted Hortensia, when using an Engage attack}}
 
===Miscellaneous===
If Emblem Alear is set to be equipable in the Emblem Rings menu, all playable characters will say "Divine One," but there are alternate voice clips where they'll say "Alear" instead. The exception to this is Veyle who will say "Brother" or "Sister" instead.
 
==Skills==
===Hidden Skills===
Several skills present in the game have hidden icons.
{| class="cellpadding-3 item-list"
!style="width: 55px"|Icon
!style="width: 125px"|Skill name
!style="width: 250px"|Effect
!style="width: 50px"|Activation
!style="width: 250px"|Description
!style="width: 250px"|Notes
|-
| [[File:Is ns02 dance.png|20px]]
| [[Dance]]
| Refreshes one adjacent ally, allowing them to act again if they have already acted.<br>If the unit has [[Special Dance]] equipped, it activates alongside the dance.
| Command
| N/A
| Associated with the [[Dancer]] class, it has an unused icon but lacks a displayable name and flavor text if forced to appear.
|-
| [[File:Is ns02 lockpick.png|20px]]
| [[Locktouch]]
| (Needs further research)
| Command
| N/A
| Associated with the [[Thief]] class, it has an unused icon but lacks a displayable name and flavor text if forced to appear.
|-
| [[File:Is ns02 movement +1.png|20px]]
| [[Movement +1]]
| Grants +1 [[movement]].
| --
| Grants Mov+1.
| Associated with Emblem [[Sigurd]], it has an unused icon, name, and flavor text.
|-
| [[File:Is ns02 hp +3.png|20px]]
| [[HP +3]]
| Grants +3 [[HP]].
| --
| N/A
| Associated with Emblems [[Leif]], [[Ike]], and [[Corrin]], it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 100 SP.
|-
| [[File:Is ns02 magic +1.png|20px]]
| [[Magic +|Magic +1]]
| Grants +1 [[Magic (stat)|Magic]].
| --
| N/A
| Associated with Emblems [[Micaiah]], [[Byleth]], [[Corrin]], [[Erika]], and [[Soren]] it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 500 SP.
|-
| [[File:Is ns02 resistance +1.png|20px]]
| [[Resistance +|Resistance +1]]
| Grants +1 [[Resistance]].
| --
| N/A
| Associated with Emblems [[Celica]], [[Roy]], [[Lyn]], [[Corrin]], and [[Veronica]] it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 100 SP.
|-
| [[File:Is ns02 build +1.png|20px]]
| [[Build +|Build +1]]
| Grants +1 [[Build]].
| --
| N/A
| Associated with Emblems [[Sigurd]] and [[Hector]], it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 100 SP.
|-
| [[File:Is ns02 build +2.png|20px]]
| [[Build +|Build +2]]
| Grants +2 [[Build]].
| --
| N/A
| Associated with Emblems [[Sigurd]] and [[Hector]], it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 300 SP.
|}
 
===Unused Skills===
{{sectstub}}
Several unused skills are present in the game's code.
{| class="cellpadding-3 item-list"
!style="width: 55px"|Icon
!style="width: 125px"|Skill name
!style="width: 250px"|Effect
!style="width: 50px"|Activation
!style="width: 250px"|Description
!style="width: 250px"|Notes
|-
| [[File:Is ns02 armored blow.png|20px]]
| [[Armored Blow]]
| −10 [[Strength|physical]] damage taken during combat when activated.
| If user initiates combat
| When unit initiates combat, unit takes 10 less physical damage during combat.
| --
|-
| [[File:Is ns02 veteran.png|20px]]
| [[Veteran (Engage)|Veteran]]
| User is immune to [[File:Is ns02 status break.png|20px]]&nbsp;[[break]].<br>Reduces the [[bonus damage]] multiplier on enemy weapons from ×3 to ×2.
| --
| Prevents unit from being broken.<br>Reduces damage from effectiveness.
| --
|-
| N/A
| 相手の命中0<br>(Foe's Hit=0)
| Sets foe's [[hit rate]] to 0 during combat.
| --
| N/A
| --
|-
| N/A
| 相手の命中100<br>(Foe's Hit=100)
| Sets foe's [[hit rate]] to 100 during combat.
| --
| N/A
| --
|-
| N/A
| イルバリア<br>(Nil Barrier)
| N/A
| --
| N/A
| Commented out in the code of [[Seven Bracelets]], it would have been given and taken away at the same times as Sigil Protection. Its name is similar to the internal name of [[Fell Barrier]] which is "Sombre Barrier".
|}
 
==Weapons/Items==
===Hidden Weapons===
Certain Engage Attacks use weapons that are otherwise unable to be used in normal gameplay. The Master Bow and Siegmund have proper animations for being used out of their Engage Attack but Sacrifice, Goddess Dance, Dragon Fang and Cataclysm do not.
{{WeaponStats
|game1=[[Great Sacrifice|Sacrifice]]
|sprite1=[[File:Is ns02 sacrifice.png|24px]]
|rank1={{Staff17}} D
|mt1=255
|wt1=14
|hit1=0
|crt1=0
|rng1=∞
|worth1=100
|notes1=Has three identical variants for the purpose of [[unit type]] bonuses
|-
|game2=[[Master Bow]]
|sprite2=[[File:Is ns02 master bow.png|24px]]
|rank2={{Bow17}} D
|mt2=6
|wt2=14
|hit2=65
|crt2=0
|rng2=1-2
|worth2=100
|notes2=If user initiates combat, [[Brave weapon|strikes twice consecutively]].
|-
|game3=[[Dragon Fang]]
|sprite3=[[File:Is ns02 dragon fang.png|24px]]
|rank3={{Special17}} D
|mt3=20
|wt3=7
|hit3=100
|crt3=0
|rng3=1
|worth3=100
|-
|game4=[[Goddess Dance]] and Diabolical Dance
|sprite4=[[File:Is ns02 goddess dance item.png|24px]]
|rank4={{Staff17}} D
|mt4=0
|wt4=0
|hit4=0
|crt4=0
|rng4=1{{h|*|1-2 for Diabolical Dance}}
|worth4=100
|-
|game5=[[Siegmund]]
|sprite5=[[File:Is ns02 siegmund.png|24px]]
|rank5={{Lance17}} D
|mt5=13
|wt5=11
|hit5=80
|crt5=0
|rng5=1
|worth5=100
|notes5=Deals [[bonus damage]] to [[File:Is ns02 corrupted.png|20px]] [[Bonus damage#Engage|Corrupted units]].
|-
|game6=[[Cataclysm]]<br>(Fire, Thunder)
|sprite6=[[File:Is ns02 cataclysm attack.png|24px]]
|rank6={{Tome17}} D
|mt6=4
|wt6=10
|hit6=100
|crt6=0
|rng6=1–3
|worth6=100
|-
|game7=[[Cataclysm]]<br>(Wind)
|sprite7=[[File:Is ns02 cataclysm attack.png|24px]]
|rank7={{Tome17}} D
|mt7=4
|wt7=10
|hit7=100
|crt7=0
|rng7=1–3
|worth7=100
|notes7=Deals [[bonus damage]] to [[File:Is ns02 flying.png|20px]] [[Bonus damage#Engage|flying units]].
|-
|game8=[[Cataclysm]]<br>(Fire, Thunder;<br>Enemy variant)
|sprite8=[[File:Is ns02 cataclysm attack.png|24px]]
|rank8={{Tome17}} D
|mt8=1
|wt8=10
|hit8=100
|crt8=0
|rng8=1–3
|worth8=100
|-
|game9=[[Cataclysm]]<br>(Wind;<br>Enemy variant)
|sprite9=[[File:Is ns02 cataclysm attack.png|24px]]
|rank9={{Tome17}} D
|mt9=1
|wt9=10
|hit9=100
|crt9=0
|rng9=1–3
|worth9=100
|notes9=Deals [[bonus damage]] to [[File:Is ns02 flying.png|20px]] [[Bonus damage#Engage|flying units]].
|-
|game10=[[Summon Hero|Colorless Stone]]
|sprite10=[[File:Is ns02 colorless stone.png|24px]]
|rank10={{Tome17}} D
|mt10=0
|wt10=0
|hit10=0
|crt10=0
|rng10=0
|worth10=0
|-
|game11=[[Summon Hero|Red Stone]]
|sprite11=[[File:Is ns02 red stone.png|24px]]
|rank11={{Tome17}} D
|mt11=0
|wt11=0
|hit11=0
|crt11=0
|rng11=0
|worth11=0
|-
|game12=[[Summon Hero|Green Stone]]
|sprite12=[[File:Is ns02 green stone.png|24px]]
|rank12={{Tome17}} D
|mt12=0
|wt12=0
|hit12=0
|crt12=0
|rng12=0
|worth12=0
|-
|game13=[[Summon Hero|Blue Stone]]
|sprite13=[[File:Is ns02 blue stone.png|24px]]
|rank13={{Tome17}} D
|mt13=0
|wt13=0
|hit13=0
|crt13=0
|rng13=0
|worth13=0
}}
 
===Unused Weapons===
Several unused weapons are present in the game's code. The grey coloration of Emblem weapons are used only when Emblems appear as bosses or when they are summoned via Veronica's [[Summon Hero]] skill. As Emblem Alear cannot appear in either of these cases, their grey weapon sprites and models are unused. Leif's Master Bow sprite has a grey variant but no associated weapon data. As for the "TrueEvilstone," it appears it was going to be usable weapon but eventually had most of its data overridden with [[Fell Ruinstone]]'s data, as Fell Ruinstone's internal data has references to both "TrueEvilstone" and "Evilstone_LongRange."
{{WeaponStats
|game1=[[Lyrátion]]
|sprite1=[[File:Is ns02 lyrátion solo.png|24px]]
|rank1={{Sword17}} D
|mt1=15
|wt1=10
|hit1=90
|crt1=10
|rng1=1
|worth1=100
|notes1=If user initiates combat and defeats the target, fills the [[Emblem Rings#Engaging|engage meters]] of adjacent allies by 1 step.
|-
|game2=[[Dragon's Fist]]
|sprite2=[[File:Is ns02 dragon's fist solo.png|24px]]
|rank2={{Art17}} D
|mt2=10
|wt2=9
|hit2=85
|crt2=0
|rng2=1
|worth2=100
|notes2=Works as [[Magic (stat)|magical damage]].<br>If user initiates combat, [[Brave weapon|strikes twice consecutively]].
|-
|game3=[[Oligoludia]]
|sprite3=[[File:Is ns02 oligoludia solo.png|24px]]
|rank3={{Sword17}} D
|mt3=8
|wt3=7
|hit3=90
|crt3=0
|rng3=1
|worth3=100
|notes3=Deals [[bonus damage]] to [[File:Is ns02 corrupted.png|20px]] [[Bonus damage#Engage|Corrupted units]].
|-
|game4=N/A
|sprite4=[[File:Is ns02 master bow solo.png|24px]]
|notes4=The sprite is internally labeled as "Leaf_MasterBow_solo"
|-
|game5=N/A
|sprite5=[[File:Is ns02 true fell stone.png|24px]]
|notes5=The sprite is internally labeled as "TrueEvilstone"
}}

Latest revision as of 20:10, 10 April 2024

Numerous pieces of unused content have been found within the game data of Fire Emblem Engage. (Work in Progress)

Characters

NPC Characters

Ève and Seforia have unused map data consisting of battle animations and base stats, though they both lack models on the battle map and sprites. Ève is more complete in that she has combat, critical hit, and victory dialogue while Seforia lacks any battle dialogue at all. Furthermore, Ève is defined as a High Priest with proficiencies in staves while Seforia is a Wyvern Knight with proficiencies in lances. Morion also has full combat, critical hit, and victory dialogue that is different from his Corrupted self seen in Chapter 10. Oddly, Morion's map portrait has him in the same position as his Corrupted self. Hyacinth as an NPC strangely has two innate proficiencies, both in Arts and Staves. Though Ève, Morion, Hyacinth, and Seforia all have base stats, they lack growth rates and stat caps.

Main article: Ève: The kind queen of Firene. A gentle soul who wishes for a world without strife or conflict.
High Priest
Level 1
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes B Staves (Innate) S Arts C Special --
Main article: Morion: The brave king of Brodia. A powerful and proud warrior, he prizes honor on the battlefield.
Ma ns02 hero corrupted morion axe.png Hero
Level 1
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords A Lances -- Axes (Innate) B Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Hyacinth
Ma ns02 martial master hyacinth art.png Martial Master
Level 1
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes -- Staves (Innate) A Arts S Special --
Main article: Seforia: The free-spirited queen of Solm. Leads her country by example with heroic acts.
Wyvern Knight
Level 1
Movement 6
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords B Lances (Innate) A Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Antagonist Characters

Unlike most other enemies which have their stats based on their class, level scaling, and stat offsets, certain units such as Zephia, Griss, Marni, Past Alear, and Corrupted Lumera have their own stat growths which are used in calculating their stats. As a side note, the stat growths and stat caps of Zephia and Griss are identical to Zelestia and Gregory respectively. Marni and Past Alear have small differences compared to their counterparts, namely in Dexterity and Strength respectively. The enemy Royals in the Fell Xenologue also share growths with their respective main would counterparts (ex: Corrupted Alfred has the same growths as Alfred).

Main article: Zephia
Ma ns02 melusine zephia sword.png Melusine
Level 30
Movement 6
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Soulblade
Weapon Levels
Swords (Innate) S Lances -- Axes -- Bows --
Knives -- Tomes A Staves -- Arts -- Special --
Main article: Griss
Ma ns02 sage griss.png Sage
Level 10
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Spell Harmony
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes S Staves (Innate) A Arts -- Special --
Main article: Marni
Ma ns02 general marni axe.png General
Level 10
Movement 4
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Swap
Weapon Levels
Swords -- Lances -- Axes (Innate) S Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Past Alear
Ma ns02 fell child alear f.png Fell Child
Level 17
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Fell Spirit
Weapon Levels
Swords (Innate) A Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Corrupted Lumera
Ma ns02 divine dragon lumera.png Divine Dragon
Level 20
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- Divine Spirit
Weapon Levels
Swords (Innate) A Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts B Special --

Furthermore some fabircations in Divine Paralogues have their own growths, namely the fabrication Lance Armor and Thief representing Oswin and Matthew in The Brash General and the fabrication Bow Knight and Wyvern Knight representing Selena and Beruka in The Doting Sister.

Main article: Lance Armor Fabrication
Ma ns02 lance armor fabrication.png Lance Armor
Level 3
Movement 4
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords -- Lances B Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Thief Fabrication
Ma ns02 thief fabrication.png Thief
Level 3
Movement 5
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives S Tomes -- Staves -- Arts -- Special --
Main article: Bow Knight Fabrication
Ma ns02 bow knight fabrication.png Bow Knight
Level 3
Movement 6
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords C Lances -- Axes -- Bows A
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Wyvern Knight Fabrication
Ma ns02 wyvern knight fabrication axe.png Wyvern Knight
Level 3
Movement 6
SP 0
Recruitment: None. Unavailable without hacking.

Stats Growth Rates Cap Modifiers

Inventory Skills
-- --
Weapon Levels
Swords B Lances -- Axes A Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

Foes

There is an unused Corrupted Wyrm enemy that would have been featured as the boss of The Fell & the Divine, labeled internally as "PID_M022_ボス". The battle theme "Spreader of Chaos" would have played when fighting against it. It is slightly unfinished in that it lacks item data and the Veteran+ skill that's given to most bosses on Maddening

Normal Hard Maddening

Ma ns02 corrupted wyrm corrupted.png Corrupted Wyrm
Level 38
Movement 2
Stats
Max HP 58 Defense 18
Strength 0 Resistance 18
Magic 22 Luck 6
Dexterity 15 Build 21
Speed 5
Inventory Skills
-- --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special S

There is an unused Solmic Mage Cannoneer enemy in the chapter Clash of Queens, labeled internally as "PID_E004_異形兵黄_マージカノン", and is accompanied by an unused sprite. Furthermore, there are numerous other unused Third-army sprites for units that do not appear in this chapter.

Normal Hard Maddening

Ma ns02 mage cannoneer solm female.png Mage Cannoneer
Level 3
Movement 4
Stats
Max HP 36 Defense 0
Strength 6 Resistance 2
Magic 5 Luck 12
Dexterity 14 Build 8
Speed 8
Inventory Skills
-- --
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes -- Staves -- Arts -- Special --

There are many other unused units in the game's data but the previously mentioned are the most notable.

Elemental Attacks

There exists six different elemental attributes in the game's data that are assigned to various weapons. These consist of Fire, Thunder, Wind, Ice, Light, and Dark. While only the Fire, Thunder, and Wind elements have practical gameplay use, like with Anima Focus, the Light and Dark elements are given to select weapons without any gameplay effect and no weapon is ever given the Ice weapon attribute. Strangely enough, light themed weapons have the Dark element associated with them and dark themed weapons have the Light element associated with them.

Fire, Thunder and Wind are included for the purpose of comparison:

Chapter 14 Scene


This section has been marked as a stub. Please help improve the page by adding information.


Character Ages

When certain units make meals in the Somniel, they sometimes grant additional stat bonuses to units based on whether they are "younger" or "older." In a similar mannerism to Fire Emblem Echoes: Shadows of Valentia, almost all playable characters have an unseen age stat, save Nil and Nel. In Engage, a unit's age is used to check if they are classified as young or old with the threshold for older being 20 years and above. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons. Furthermore, Alear and Veyle's ages are defined as 17 and 16 respectively despite them technically being over 500 years old.

Character ages

Age Characters
10 Jean
11 Anna
14 Hortensia
16 Clanne, Framme, Veyle, Marni, Madeline
17 Alear, Etie, Céline, Alcryst, Citrinne, Fogado, Rosado
18 Chloé, Lapis, Timerra, Panette
19 Merrin, Goldmary
20 Ivy, Pandreo
21 Alfred
22 Louis, Yunaka, Jade
23 Boucheron, Bunet, Seadall
24 Amber
25 Diamant
26 Kagetsu
27 Griss, Gregory
28 Zelkov
31 Mauvier
35 Saphir
45 Vander
60 Lindon
2,500 Zephia, Zelestia

Dialogue and Voice Lines

Zephia

The hounds are victorious.
— Zephia, after defeating a foe.
Finished already?
— Zephia, after defeating a foe.
Aw, did I break you?
— Zephia, after defeating a foe.
You poor thing.
— Zephia, after defeating a foe.
If only you stayed out of my way.
— Zephia, after defeating a foe.

Griss

The hounds send their regards.
— Griss, after defeating a foe.
How was that?
— Griss, after defeating a foe.
I almost envy you.
— Griss, after defeating a foe.
Where's my reward?
— Griss, after defeating a foe.
Rude.
— Griss, after defeating a foe.

Marni

You can praise me now!
— Marni, after defeating a foe.
That's what the Four Hounds will so to you.
— Marni, after defeating a foe.
You're expendable.
— Marni, after defeating a foe.
Loser.
— Marni, after defeating a foe.
Aren't I amazing?
— Marni, after defeating a foe.

Enemy Veyle

Really, is that it?
— Veyle as an enemy, after defeating a foe.
How pathetic.
— Veyle as an enemy, after defeating a foe.
I pity you.
— Veyle as an enemy, after defeating a foe.
Did that hurt?
— Veyle as an enemy, after defeating a foe.
I did it, Father!
— Veyle as an enemy, after defeating a foe.
*laughter*
— Veyle as an enemy, after defeating a foe.

Past Alear

Is that all?
— Past Alear, after defeating a foe.
I've won.
— Past Alear, after defeating a foe.
You are weak.
— Past Alear, after defeating a foe.
Be still.
— Past Alear, after defeating a foe.
I am not a defect.
— Past Alear, after defeating a foe.
I've done it, Father.
— Past Alear, after defeating a foe.

Sombron

How dull.
— Sombron, after defeating a foe.
Dead and forgotten.
— Sombron, after defeating a foe.
Leave the body.
— Sombron, after defeating a foe.
You are all weak!
— Sombron, after defeating a foe.
So fragile.
— Sombron, after defeating a foe.

Corrupted Céline

For unknown reasons, Corrupted Céline's Engage attack dialogue for Houses Unite is unused despite her using said attack in Seven Bracelets.

I'll strike you down!
— Corrupted Céline, when using an Engage attack
I will prevail!
— Corrupted Céline, when using an Engage attack

Corrupted Hortenisa

Corrupted Hortensia's Engage attack dialogue for Storm's Eye is unused as she's programmed to never use the attack in The Fell Heir.

Father...
— Corrupted Hortensia, when using an Engage attack
Just let me die...
— Corrupted Hortensia, when using an Engage attack

Miscellaneous

If Emblem Alear is set to be equipable in the Emblem Rings menu, all playable characters will say "Divine One," but there are alternate voice clips where they'll say "Alear" instead. The exception to this is Veyle who will say "Brother" or "Sister" instead.

Skills

Hidden Skills

Several skills present in the game have hidden icons.

Icon Skill name Effect Activation Description Notes
Is ns02 dance.png Dance Refreshes one adjacent ally, allowing them to act again if they have already acted.
If the unit has Special Dance equipped, it activates alongside the dance.
Command N/A Associated with the Dancer class, it has an unused icon but lacks a displayable name and flavor text if forced to appear.
Is ns02 lockpick.png Locktouch (Needs further research) Command N/A Associated with the Thief class, it has an unused icon but lacks a displayable name and flavor text if forced to appear.
Is ns02 movement +1.png Movement +1 Grants +1 movement. -- Grants Mov+1. Associated with Emblem Sigurd, it has an unused icon, name, and flavor text.
Is ns02 hp +3.png HP +3 Grants +3 HP. -- N/A Associated with Emblems Leif, Ike, and Corrin, it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 100 SP.
Is ns02 magic +1.png Magic +1 Grants +1 Magic. -- N/A Associated with Emblems Micaiah, Byleth, Corrin, Erika, and Soren it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 500 SP.
Is ns02 resistance +1.png Resistance +1 Grants +1 Resistance. -- N/A Associated with Emblems Celica, Roy, Lyn, Corrin, and Veronica it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 100 SP.
Is ns02 build +1.png Build +1 Grants +1 Build. -- N/A Associated with Emblems Sigurd and Hector, it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 100 SP.
Is ns02 build +2.png Build +2 Grants +2 Build. -- N/A Associated with Emblems Sigurd and Hector, it has an unused icon but lacks a displayable name and flavor text if forced to appear. Costs 300 SP.

Unused Skills


This section has been marked as a stub. Please help improve the page by adding information.


Several unused skills are present in the game's code.

Icon Skill name Effect Activation Description Notes
Is ns02 armored blow.png Armored Blow −10 physical damage taken during combat when activated. If user initiates combat When unit initiates combat, unit takes 10 less physical damage during combat. --
Is ns02 veteran.png Veteran User is immune to Is ns02 status break.png break.
Reduces the bonus damage multiplier on enemy weapons from ×3 to ×2.
-- Prevents unit from being broken.
Reduces damage from effectiveness.
--
N/A 相手の命中0
(Foe's Hit=0)
Sets foe's hit rate to 0 during combat. -- N/A --
N/A 相手の命中100
(Foe's Hit=100)
Sets foe's hit rate to 100 during combat. -- N/A --
N/A イルバリア
(Nil Barrier)
N/A -- N/A Commented out in the code of Seven Bracelets, it would have been given and taken away at the same times as Sigil Protection. Its name is similar to the internal name of Fell Barrier which is "Sombre Barrier".

Weapons/Items

Hidden Weapons

Certain Engage Attacks use weapons that are otherwise unable to be used in normal gameplay. The Master Bow and Siegmund have proper animations for being used out of their Engage Attack but Sacrifice, Goddess Dance, Dragon Fang and Cataclysm do not.

Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Sacrifice Is ns02 sacrifice.png Staves D 255 14 0 0 -- 100 -- Has three identical variants for the purpose of unit type bonuses
Master Bow Is ns02 master bow.png Bows D 6 14 65 0 1-2 -- 100 -- If user initiates combat, strikes twice consecutively.
Dragon Fang Is ns02 dragon fang.png Special D 20 7 100 0 1 -- 100 -- --
Goddess Dance and Diabolical Dance Is ns02 goddess dance item.png Staves D 0 0 0 0 1* -- 100 -- --
Siegmund Is ns02 siegmund.png Lances D 13 11 80 0 1 -- 100 -- Deals bonus damage to Is ns02 corrupted.png Corrupted units.
Cataclysm
(Fire, Thunder)
Is ns02 cataclysm attack.png Tomes D 4 10 100 0 1–3 -- 100 -- --
Cataclysm
(Wind)
Is ns02 cataclysm attack.png Tomes D 4 10 100 0 1–3 -- 100 -- Deals bonus damage to Is ns02 flying.png flying units.
Cataclysm
(Fire, Thunder;
Enemy variant)
Is ns02 cataclysm attack.png Tomes D 1 10 100 0 1–3 -- 100 -- --
Cataclysm
(Wind;
Enemy variant)
Is ns02 cataclysm attack.png Tomes D 1 10 100 0 1–3 -- 100 -- Deals bonus damage to Is ns02 flying.png flying units.
Colorless Stone Is ns02 colorless stone.png Tomes D 0 0 0 0 0 -- 0 -- --
Red Stone Is ns02 red stone.png Tomes D 0 0 0 0 0 -- 0 -- --
Green Stone Is ns02 green stone.png Tomes D 0 0 0 0 0 -- 0 -- --
Blue Stone Is ns02 blue stone.png Tomes D 0 0 0 0 0 -- 0 -- --

Unused Weapons

Several unused weapons are present in the game's code. The grey coloration of Emblem weapons are used only when Emblems appear as bosses or when they are summoned via Veronica's Summon Hero skill. As Emblem Alear cannot appear in either of these cases, their grey weapon sprites and models are unused. Leif's Master Bow sprite has a grey variant but no associated weapon data. As for the "TrueEvilstone," it appears it was going to be usable weapon but eventually had most of its data overridden with Fell Ruinstone's data, as Fell Ruinstone's internal data has references to both "TrueEvilstone" and "Evilstone_LongRange."

Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Lyrátion Is ns02 lyrátion solo.png Swords D 15 10 90 10 1 -- 100 -- If user initiates combat and defeats the target, fills the engage meters of adjacent allies by 1 step.
Dragon's Fist Is ns02 dragon's fist solo.png Arts D 10 9 85 0 1 -- 100 -- Works as magical damage.
If user initiates combat, strikes twice consecutively.
Oligoludia Is ns02 oligoludia solo.png Swords D 8 7 90 0 1 -- 100 -- Deals bonus damage to Is ns02 corrupted.png Corrupted units.
N/A Is ns02 master bow solo.png -- -- -- -- -- -- -- -- -- The sprite is internally labeled as "Leaf_MasterBow_solo"
N/A Is ns02 true fell stone.png -- -- -- -- -- -- -- -- -- The sprite is internally labeled as "TrueEvilstone"