|
|
(One intermediate revision by the same user not shown) |
Line 18: |
Line 18: |
| ==Plot== | | ==Plot== |
| {{main|Smash Brethren 1/Script}} | | {{main|Smash Brethren 1/Script}} |
| :''See also: [[Smash Brethren 1/Conversations]]''
| | {{also|Smash Brethren 1/Conversations}} |
|
| |
|
| {{Improve|This is supposed to be a summary, not a play-by-play; that's what the script page is for}}
| | [[Old Hubba]] meets [[Chrom]] and the [[Shepherds (group)|Shepherds]] at the [[Outrealm Gate]] and explains they will be travelling to another [[Outrealm]] with two [[Einherjar]] armies, though he was not able to gain them allies beforehand. In the Outrealm, the Einherjar are located in an underground ruin. The [[Tellius|Tellian]] army notices the Shepherds, concludes they are an enemy, and begins to fight them; consequently, the [[Elibe|Elibian]] army concludes the Shepherds are their allies. Rooms in the ruin open during the battle, allowing units from Tellius and Elibe to flow into battle. After battle, Chrom and [[Robin]] feel that there are no more Einherjar left for them to fight, and Robin gives Chrom the Einherjar of [[Elincia]] they found. |
| [[Old Hubba]] notices [[Chrom]] has returned to the space between [[Outrealms]], to which Chrom asks if he and the [[Shepherds (group)|Shepherds]] are headed off to one of the troubled Outrealms with more historical heroes they need to defeat; Old Hubba confirms and states that there are two armies of rogue [[Einherjar]]--but both armies shooed him away before he could convince either of them that the Shepherds were allies. Chrom expresses shock at the armies shooing Old Hubba away, to which Old Hubba states the armies found his staring creepy; Old Hubba then asks why he would peep at a [[mage]] given their robes, then reveals he was looking at the [[Pegasus Knight|pegasus knight]] behind the mage, to which Chrom asks that they just get to the battle. [[Preparations]] take place at this point, where it is revealed that the setting is an Outrealm based on [[Elibe]]'s [[Dragon's Gate (location)|Dragon's Gate]]; the south east chamber, the north west chamber, and the far northern chamber are already open. | |
| | |
| Once preparations are complete, [[Edward]] tells [[Sanaki]] that a party has just appeared outside of their chamber, to which Sanaki notes that they're from another world; Edward asks Sanaki if they can count on this force as allies, to which Sanaki says they don't have proof of such and must assume they stand against them, with Edward saying that they must take them down and Sanaki agreeing. Edward reveals that there are several other chambers in the area as well, to which Sanaki states there may be more enemies waiting inside any of them, and tells Edward to be careful. [[Robin]] notes that the area they're in appears to be some sort of subterranean ruin, with Chrom revealing that it's close quarters and they'll need to position themselves carefully; Chrom asks if they've located the enemy, to which Robin reveals there's units mobilizing against the Shepherds in the first room on the right. Chrom notices several other rooms as well and states that there could be more enemies inside any of them--with Robin stating that the same could hold true for allies. Chrom states that they should start with the flies in swatting distance and asks the Shepherds to move out; the chapter begins at this point.
| |
| | |
| At the end of the first player phase, in the center east chamber, [[Elincia]] notes that visitors from another world are in the area and asks why they would come all this way just to fight against them, praying that she's not making a terrible mistake. At the end of the first enemy phase, in the north west chamber, [[Shanna]] reveals she hears troops marching and asks what the commotion is, to which [[Lugh]] states another army has joined the fray; Shanna asks if the other army is with them or against them, which Lugh finds an excellent question--but, as Lugh sees it (with Shanna completing his thought), any enemy of their enemy is a friend. Lugh states that it's at least a stroke of good luck, and that they shouldn't jump to conclusions, with Shanna stating they should confirm things firsthand and calling their group into action.
| |
| | |
| {{hover|At the end of the second ally phase|Or when the player opens it manually}}, the center west door opens, with [[Titania]] asking who opened it; [[Soren]] tells her to take care, as it could be a trap. Titania asks what's going on outside, to which Soren states that it appears the fighting has begun, yet he doesn't recognize one side; Titania asks if it's more enemies, to which Soren states is a logical assumption, with Titania stating that the enemies must fall and calls their group to follow her. {{hover|Right afterwards|Or when the player opens it manually}}, the center east door opens, with [[Ike]] asking how the door opened; Elincia asks Ike how the battle fares, to which Ike says it's hard to say but it appears the enemy has called in reinforcements. Elincia asks what they should do, to whick Ike says the group should fight yet Elincia should stay put; Elincia asks why she should stay put, to which Ike says he knows she has her doubts and doubts will get her killed out there--let them deal with the battle while she sorts out her doubts. Elincia states she cannot stay behind while Ike and the others put themselves into danger, she will fight with him; Ike asks Elincia if she's certain, to which Elincia says she'll fight with him and won't waver.
| |
| | |
| {{hover|At the end of the fourth ally phrase|Or when the player opens it manually}}, the north east door opens, with [[Lilina]] telling [[Roy]] that the doors have finally opened, with Roy stating that there's still hope; Roy calls his group back into the fight, that the others need their help, with Lilina agreeing. {{hover|Right afterwards|Or when the player opens it manually}}, the south west door opens, after which [[Sephiran]] asks why the doors opened and why they opened now, to which [[Micaiah]] states she didn't touch them--it must be a trick of some kind; Sephiran states that the enemy seems to have enlisted some kind of otherworldly force, to which Micaiah states if the enemy thinks that's all it'll take to defeat them, then they're in for a big surprise.
| |
| | |
| Once the battle ends, Chrom states they've beaten every enemy yet these ruins go deeper; Robin says he/she doesn't sense any threat, and it's safe to say they're done in this area, with Chrom saying it's time to go. Robin then asks Chrom to stick around another moment--he/she found something in one of the western chambers, to which Chrom recongizes as an Einherjar card--"Elincia, Devoted Queen", whom Chrom recalls as a great hero of [[Tellius]] if he remembers correctly, and wonders what her story actually is.
| |
| | |
| Back in the space between Outrealms, a conversation will then ensue between Elincia and the player, with the choices the player makes affecting what Elincia says next. At the end of the conversation, the player will then be given an offer to add Elincia to their active roster, which they can either accept or refuse.
| |
|
| |
|
| ===Website summary=== | | ===Website summary=== |
| ''Roy, the young hero of Elibe, and Ike, the famed mercenary of Tellius, are locked in unending combat in the Outrealm. Chrom decides to aid Roy in a bid to defeat Ike's army.''<ref>[http://fireemblem.nintendo.com/connect/dlc_smashbrethren1.html]</ref> | | ''Roy, the young hero of Elibe, and Ike, the famed mercenary of Tellius, are locked in unending combat in the Outrealm. Chrom decides to aid Roy in a bid to defeat Ike's army.''<ref>{{cite web|url=https://web.archive.org/web/20190403172003/http://fireemblem.nintendo.com:80/connect/dlc_smashbrethren1.html|title=Official Site - Fire Emblem Awakening - DLC - Smash Brethren #1|site=nintendo.com (archived by the Wayback Machine)|retrieved=November 7, 2014}}</ref> |
|
| |
|
| ===North American eShop summary=== | | ===North American eShop summary=== |
|
It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.
|
“
|
Visitors from another world... Why would they come all this way? Just to fight against us...? I pray we're not making a terrible mistake here...
|
”
|
— Elincia
|
Smash Brethren 1 (Japanese: 紅対蒼 封印編 Red vs. blue: Seals chapter) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Smash Brethren 1 is the tenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Smash Brethren 1 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.
This chapter was first made available on May 10, 2012 in Japan, March 14, 2013 in North America, and July 18-19 in the PAL regions.
In this chapter, forces of Tellius have been overwhelming those of Elibe, and as a result, the Shepherds join forces with the Elibean forces to beat back those of Tellius.
Plot
- Main article: Smash Brethren 1/Script
- See also: Smash Brethren 1/Conversations
Old Hubba meets Chrom and the Shepherds at the Outrealm Gate and explains they will be travelling to another Outrealm with two Einherjar armies, though he was not able to gain them allies beforehand. In the Outrealm, the Einherjar are located in an underground ruin. The Tellian army notices the Shepherds, concludes they are an enemy, and begins to fight them; consequently, the Elibian army concludes the Shepherds are their allies. Rooms in the ruin open during the battle, allowing units from Tellius and Elibe to flow into battle. After battle, Chrom and Robin feel that there are no more Einherjar left for them to fight, and Robin gives Chrom the Einherjar of Elincia they found.
Website summary
Roy, the young hero of Elibe, and Ike, the famed mercenary of Tellius, are locked in unending combat in the Outrealm. Chrom decides to aid Roy in a bid to defeat Ike's army.[1]
North American eShop summary
Help Roy's forces defeat Ike's army!
Rewards: Elincia card
Chapter data
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Defeat: Chrom or Robin dies
|
1–10
|
{{{partner}}}
|
10
|
20
|
|
Difficulty rating: ★★★ Map dimensions: 19 columns by 28 rows
|
Block sizes: Japan: 33 North America: 34 PAL region: 34
|
Map based from: Part 1 of the final chapter of Fire Emblem: The Blazing Blade Map phase music: "The First Fight" from Path of Radiance Battle phase music: "Clash" from Path of Radiance Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
|
Pricing: Japan: ¥350 United States: $3.00 Europe: €2.49 United Kingdom: £2.29 Australia: $3.25 New Zealand: $4.25
|
Also available in: Smash Pack
United States: $6.50 Europe: €5.99 United Kingdom: £5.39 Australia: $7.80 New Zealand: $10.20
|
At the start of certain turns, one or more doors to the rooms will open automatically.
- Turn 3: two center doors
- Turn 5: northeastern door, southwestern door
Character data
Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
Item data
There are no items available in this chapter.
- Column 6, row 19: Two squares east of the eastern half of the door to the center left room
- Column 13, row 9: Four squares south, one square east of the eastern half of the eastern door to the far northern room
Enemy data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Micaiah
|
Sage
|
8
|
1
|
44
|
7
|
29+5
|
25
|
24
|
28
|
12+2
|
19+2
|
6
|
Micaiah's Pyre Focus • Tomefaire • Rally Luck
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Mist
|
Valkyrie
|
3
|
1
|
34
|
2
|
20+2
|
18
|
25
|
23
|
9
|
24
|
8
|
Elfire • Mend Magic +2 • Miracle
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Soren
|
Sage
|
5
|
1
|
38
|
2
|
23+2
|
25
|
24
|
13
|
12
|
20
|
6
|
Elwind Magic +2 • Focus
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Mia
|
Swordmaster
|
5
|
1
|
36
|
17
|
4
|
28
|
33
|
22
|
12
|
8
|
6
|
Steel Sword Prescience • Vantage
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Zihark
|
Swordmaster
|
6
|
1
|
41
|
21
|
3
|
27
|
30
|
17
|
16
|
5
|
6
|
Killing Edge Avoid +10 • Tantivy
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Titania
|
Great Knight
|
8
|
1
|
51
|
29
|
12
|
25
|
24
|
19
|
25
|
13
|
7
|
Titania's Axe Luna • Counter
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Elincia
|
Falcon Knight
|
6
|
1
|
40
|
16
|
18
|
24
|
25+2
|
19
|
12
|
19
|
8
|
Steel Lance • Recover Speed +2 • Renewal
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Geoffrey
|
Paladin
|
8
|
1
|
50
|
27
|
6
|
20
|
21
|
11
|
28
|
12
|
8
|
Silver Lance Quick Burn • Aegis
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Lucia
|
Swordmaster
|
8
|
1
|
45
|
23+5
|
8
|
27
|
30
|
13
|
13
|
11
|
6
|
Silver Sword Swordfaire • Astra
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Ashnard
|
Wyvern Lord
|
10
|
1
|
58
|
32+2
|
15
|
26
|
23
|
9
|
30
|
18
|
8
|
Tomahawk Strength +2 • Renewal • Swordbreaker
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Ike
|
Hero
|
10
|
1
|
56
|
30
|
11
|
29
|
27
|
20
|
22
|
10
|
6
|
Silver Sword Patience • Aether • Sol
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Edward
|
Swordmaster
|
3
|
1
|
40
|
18
|
4
|
27
|
28
|
20
|
17
|
6
|
6
|
Steel Sword Avoid +10 • Zeal
|
Immediately begins moving unprovoked.
|
|
Leonardo
|
Sniper
|
3
|
1
|
41
|
20
|
3
|
24+2
|
23
|
16
|
19
|
11
|
6
|
Steel Bow Skill +2 • Prescience
|
Immediately begins moving unprovoked.
|
|
Brom
|
General
|
5
|
1
|
51
|
29
|
5
|
20
|
17
|
25
|
28+2
|
12
|
5
|
Steel Lance Defense +2 • Underdog
|
Immediately begins moving unprovoked.
|
|
Nephenee
|
General
|
6
|
1
|
50
|
25
|
10
|
25
|
20
|
18
|
24
|
18
|
5
|
Steel Lance Indoor Fighter • Wrath
|
Immediately begins moving unprovoked.
|
|
Sanaki
|
Sage
|
7
|
1
|
34
|
1
|
27+2
|
19
|
21
|
30
|
11
|
25
|
6
|
Arcfire Magic +2 • Luna
|
Immediately begins moving unprovoked.
|
|
Sigrun
|
Falcon Knight
|
7
|
1
|
45
|
23
|
13
|
24
|
29+2
|
14
|
19
|
24
|
8
|
Silver Lance • Physic Speed +2 • Healtouch
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Sothe
|
Trickster
|
7
|
1
|
43
|
21
|
19
|
32
|
27
|
15
|
21
|
10
|
6+1
|
Silver Sword • Levin Sword Movement +1 • Lucky Seven
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Black Knight
|
General
|
10
|
1
|
58
|
34
|
18
|
33
|
26
|
20
|
33
|
23
|
5
|
Silver Lance Luna • Pavise
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Sephiran
|
Sage
|
10
|
1
|
47
|
10
|
31+7
|
29
|
27
|
30
|
19
|
26
|
6
|
Thoron • Physic Magic +2 • Tomefaire • Vengeance
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Micaiah
|
Sage
|
8
|
1
|
50
|
7
|
33+5
|
29
|
28
|
32
|
14+2
|
22+2
|
6
|
Micaiah's Pyre Focus • Tomefaire • Rally Luck
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Mist
|
Valkyrie
|
3
|
1
|
40
|
2
|
24+2
|
21
|
30
|
28
|
11
|
28
|
8
|
Elfire • Mend Magic +2 • Miracle
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Soren
|
Sage
|
5
|
1
|
44
|
2
|
27+2
|
29
|
28
|
17
|
14
|
23
|
6
|
Elwind Magic +2 • Focus
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Mia
|
Swordmaster
|
5
|
1
|
43
|
21
|
4
|
33
|
38
|
27
|
14
|
11
|
6
|
Steel Sword Prescience • Vantage
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Zihark
|
Swordmaster
|
6
|
1
|
48
|
25
|
3
|
32
|
35
|
18
|
18
|
8
|
6
|
Killing Edge Avoid +10 • Tantivy
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Titania
|
Great Knight
|
8
|
1
|
60
|
33
|
12
|
28
|
27
|
23
|
28
|
14
|
7
|
Titania's Axe Luna • Counter
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Elincia
|
Falcon Knight
|
6
|
1
|
47
|
19
|
21
|
29
|
30+2
|
24
|
14
|
23
|
8
|
Steel Lance • Recover Speed +2 • Renewal
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Geoffrey
|
Paladin
|
8
|
1
|
58
|
31
|
6
|
24
|
25
|
15
|
31
|
15
|
8
|
Silver Lance Quick Burn • Aegis
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Lucia
|
Swordmaster
|
8
|
1
|
52
|
27+5
|
8
|
32
|
35
|
18
|
15
|
14
|
6
|
Silver Sword Swordfaire • Astra
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Ashnard
|
Wyvern Lord
|
10
|
1
|
66
|
37+2
|
15
|
29
|
26
|
13
|
33
|
19
|
8
|
Tomahawk Strength +2 • Renewal • Swordbreaker
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Ike
|
Hero
|
10
|
1
|
64
|
34
|
11
|
34
|
31
|
24
|
25
|
12
|
6
|
Silver Sword Patience • Aether • Sol
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Edward
|
Swordmaster
|
3
|
1
|
47
|
22
|
4
|
32
|
33
|
25
|
19
|
9
|
6
|
Steel Sword Avoid +10 • Zeal
|
Immediately begins moving unprovoked.
|
|
Leonardo
|
Sniper
|
3
|
1
|
49
|
23
|
3
|
29+2
|
27
|
19
|
22
|
13
|
6
|
Steel Bow Skill +2 • Prescience
|
Immediately begins moving unprovoked.
|
|
Brom
|
General
|
5
|
1
|
60
|
34
|
5
|
23
|
19
|
29
|
31+2
|
14
|
5
|
Steel Lance Defense +2 • Underdog
|
Immediately begins moving unprovoked.
|
|
Nephenee
|
General
|
6
|
1
|
59
|
30
|
10
|
28
|
22
|
22
|
27
|
20
|
5
|
Steel Lance Indoor Fighter • Wrath
|
Immediately begins moving unprovoked.
|
|
Sanaki
|
Sage
|
7
|
1
|
40
|
1
|
31+2
|
23
|
25
|
34
|
13
|
28
|
6
|
Arcfire Magic +2 • Luna
|
Immediately begins moving unprovoked.
|
|
Sigrun
|
Falcon Knight
|
7
|
1
|
52
|
26
|
16
|
29
|
34+2
|
19
|
21
|
28
|
8
|
Silver Lance • Physic Speed +2 • Healtouch
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Sothe
|
Trickster
|
7
|
1
|
49
|
25
|
22
|
36
|
31
|
18
|
23
|
12
|
6+1
|
Silver Sword • Levin Sword Movement +1 • Lucky Seven
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Black Knight
|
General
|
10
|
1
|
67
|
39
|
18
|
36
|
28
|
24
|
36
|
25
|
5
|
Silver Lance Luna • Pavise
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Sephiran
|
Sage
|
10
|
1
|
53
|
10
|
35+7
|
33
|
31
|
34
|
21
|
29
|
6
|
Thoron • Physic Magic +2 • Tomefaire • Vengeance
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Micaiah
|
Sage
|
8
|
1
|
60
|
7
|
38+5
|
34
|
33
|
37
|
17+2
|
27+2
|
6
|
Micaiah's Pyre Focus • Tomefaire • Rally Luck
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Mist
|
Valkyrie
|
3
|
1
|
50
|
2
|
29+2
|
25
|
36
|
34
|
14
|
34
|
8
|
Arcfire • Mend Magic +2 • Miracle
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Soren
|
Sage
|
5
|
1
|
54
|
2
|
32+2
|
34
|
33
|
22
|
17
|
28
|
6
|
Arcwind Magic +2 • Focus
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Mia
|
Swordmaster
|
5
|
1
|
54
|
26
|
4
|
39
|
44
|
33
|
18
|
15
|
6
|
Silver Sword Prescience • Vantage
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Zihark
|
Swordmaster
|
6
|
1
|
59
|
30
|
3
|
38
|
41
|
28
|
22
|
12
|
6
|
Killing Edge* Avoid +10 • Tantivy
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Titania
|
Great Knight
|
8
|
1
|
72
|
39
|
12
|
32
|
31
|
28
|
33
|
17
|
7
|
Titania's Axe Luna • Counter
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Elincia
|
Falcon Knight
|
6
|
1
|
58
|
24
|
25
|
35
|
36+2
|
33
|
18
|
29
|
8
|
Silver Lance • Recover Speed +2 • Renewal
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Geoffrey
|
Paladin
|
8
|
1
|
70
|
37
|
6
|
29
|
30
|
21
|
36
|
19
|
8
|
Silver Lance* Quick Burn • Aegis
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Lucia
|
Swordmaster
|
8
|
1
|
63
|
32+5
|
8
|
38
|
41
|
24
|
19
|
18
|
6
|
Silver Sword* Swordfaire • Astra
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Ashnard
|
Wyvern Lord
|
10
|
1
|
78
|
43+2
|
15
|
34
|
31
|
18
|
38
|
22
|
8
|
Tomahawk* Strength +2 • Renewal • Swordbreaker
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Ike
|
Hero
|
10
|
1
|
76
|
40
|
11
|
40
|
37
|
29
|
29
|
16
|
6
|
Silver Sword* Patience • Aether • Sol
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Edward
|
Swordmaster
|
3
|
1
|
58
|
27
|
4
|
38
|
39
|
31
|
23
|
13
|
6
|
Silver Sword Avoid +10 • Zeal
|
Immediately begins moving unprovoked.
|
|
Leonardo
|
Sniper
|
3
|
1
|
61
|
28
|
3
|
35+2
|
32
|
24
|
26
|
17
|
6
|
Silver Bow Skill +2 • Prescience
|
Immediately begins moving unprovoked.
|
|
Brom
|
General
|
5
|
1
|
73
|
40
|
5
|
28
|
23
|
34
|
36+2
|
17
|
5
|
Silver Lance Defense +2 • Underdog
|
Immediately begins moving unprovoked.
|
|
Nephenee
|
General
|
6
|
1
|
72
|
36
|
10
|
33
|
26
|
27
|
32
|
23
|
5
|
Silver Lance Indoor Fighter • Wrath
|
Immediately begins moving unprovoked.
|
|
Sanaki
|
Sage
|
7
|
1
|
50
|
1
|
36+2
|
28
|
30
|
39
|
16
|
33
|
6
|
Bolganone Magic +2 • Luna
|
Immediately begins moving unprovoked.
|
|
Sigrun
|
Falcon Knight
|
7
|
1
|
63
|
31
|
20
|
35
|
40+2
|
28
|
25
|
34
|
8
|
Silver Lance* • Physic Speed +2 • Healtouch
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Sothe
|
Trickster
|
7
|
1
|
59
|
30
|
27
|
42
|
37
|
23
|
27
|
17
|
6+1
|
Silver Sword* • Levin Sword* Movement +1 • Lucky Seven
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Black Knight
|
General
|
10
|
1
|
80
|
45
|
18
|
40
|
32
|
29
|
41
|
28
|
5
|
Silver Lance* Luna • Pavise
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Sephiran
|
Sage
|
10
|
1
|
63
|
10
|
40+7
|
38
|
36
|
39
|
24
|
34
|
6
|
Thoron* • Physic Magic +2 • Tomefaire • Vengeance
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
NPC data
Boss data
- Main article: Micaiah
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Robin states he/she found Elincia's card in one of the western chambers. Assuming the top of the map is indeed north, this contradicts Elincia's starting position of the center east chamber.
- Smash Brethren is most likely named after the fighter game; Super Smash Brothers, as both titles are similarly named, Brethren being the archaic plural form of brother, and Fire Emblem having representatives in the series.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Smash Brethren 1
|
--
|
Japanese
|
紅対蒼 封印編
|
Red vs. blue: Seals chapter
|
Spanish
|
Sangre Noble 1
|
Noble Blood 1
|
French
|
Lutte fratricide
|
Fratricidal struggle
|
German
|
Die Prügelknaben 1
|
The Whipping Boys 1
|
Italian
|
Incudine e martello 1
|
Anvil and hammer 1
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References