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Champions of Yore 1: Difference between revisions
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==Plot== | ==Plot== | ||
{{main|Champions of Yore 1/Script|Champions of Yore 1/Conversations}} | {{main|Champions of Yore 1/Script}} | ||
{{also|Champions of Yore 1/Conversations}} | |||
As [[Chrom]] and the [[Shepherds (group)|Shepherds]] arrive in a new [[Outrealm]], they are approached by [[Old Hubba]], who asks them to defeat and recollect his [[Einherjar]], and summons three more—[[Marth]], [[Alm]], and [[Ike]]—to aid them. Chrom attempts to prevent battle by speaking to the Einherjar army's leader, Princess [[Eirika]] of [[Renais]], but she remains undeterred after Hubba describes her as gullible. After defeating the Einherjar, Hubba explains that they are cards that record the spirits of legendary heroes, and can be used to summon a copy of the hero they record. Hubba further explains that the Einherjar were stolen from him by a temptress and asks Chrom's help in retrieving them; after feigning a vision where Chrom's army is successful due to aid of his Einherjar, Chrom agrees, and Hubba awards him with the Prince Marth Einherjar. Marth then converses with [[Robin]] and asks them two questions—if they have heard of him, and if they are willing to sacrifice lives for victory—before joining the Shepherds. | As [[Chrom]] and the [[Shepherds (group)|Shepherds]] arrive in a new [[Outrealm]], they are approached by [[Old Hubba]], who asks them to defeat and recollect his [[Einherjar]], and summons three more—[[Marth]], [[Alm]], and [[Ike]]—to aid them. Chrom attempts to prevent battle by speaking to the Einherjar army's leader, Princess [[Eirika]] of [[Renais]], but she remains undeterred after Hubba describes her as gullible. After defeating the Einherjar, Hubba explains that they are cards that record the spirits of legendary heroes, and can be used to summon a copy of the hero they record. Hubba further explains that the Einherjar were stolen from him by a temptress and asks Chrom's help in retrieving them; after feigning a vision where Chrom's army is successful due to aid of his Einherjar, Chrom agrees, and Hubba awards him with the Prince Marth Einherjar. Marth then converses with [[Robin]] and asks them two questions—if they have heard of him, and if they are willing to sacrifice lives for victory—before joining the Shepherds. | ||
===Website summary=== | ===Website summary=== | ||
''Chrom and his team find themselves lost in the Outrealm, where they meet an elderly {{h|fortuneteller|"fortune-teller" on the European website}} whose magical cards can summon heroic spirits. When Chrom is drawn into battle, the {{h|fortuneteller|"fortune-teller" on the European website}} aids him by calling forth a special ally.''<ref>{{cite web|url=https://web.archive.org/web/20190430003402/http://fireemblem.nintendo.com:80/connect/dlc_0402.html|title=Official Site - Fire Emblem Awakening - DLC|site=nintendo.com (archived by the Wayback Machine)|retrieved=November 4, 2014}}</ref> | ''Chrom and his team find themselves lost in the Outrealm, where they meet an elderly {{h|fortuneteller|"fortune-teller" on the European website}} whose magical cards can summon heroic spirits. When Chrom is drawn into battle, the {{h|fortuneteller|"fortune-teller" on the European website}} aids him by calling forth a special ally.''<ref>{{cite web|url=https://web.archive.org/web/20190430003402/http://fireemblem.nintendo.com:80/connect/dlc_0402.html|title=Official Site - Fire Emblem Awakening - DLC - Champions of Yore #1|site=nintendo.com (archived by the Wayback Machine)|retrieved=November 4, 2014}}</ref> | ||
===North American eShop summary=== | ===North American eShop summary=== |
Latest revision as of 00:46, 4 May 2024
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“ | Hear me, O ruler of ancient Altea and true lord of the Seven Realms... I summon thee, Marth, the Hero-King! Come forth and grant us your protection! | ” | — Old Hubba, summoning Prince Marth |
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Champions of Yore 1 (Japanese: 英霊の魔符1 Heroic Spirit Talisman 1) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Champions of Yore 1 is the first one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Champions of Yore 1 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.
This chapter was first made available on April 19, 2012 in Japan, January 31, 2013 in North America, and April 19-20 in the PAL regions. The dates in Japan and the PAL regions coincide with their respective launch dates of the vanilla Awakening game, while the chapter was made available to North American players five days before their vanilla Awakening launch.
In this chapter, the Shepherds arrive in realms unknown and find themselves having to defend an old man under attack by ten legendary female figures summoned by means stolen from the old man. he Shepherds aren't alone in this defense, as the old man contributes three legendary male figures of his own to the Shepherds' cause.
Plot
- Main article:
Champions of Yore 1/Script - See also:
Champions of Yore 1/Conversations
As Chrom and the Shepherds arrive in a new Outrealm, they are approached by Old Hubba, who asks them to defeat and recollect his Einherjar, and summons three more—Marth, Alm, and Ike—to aid them. Chrom attempts to prevent battle by speaking to the Einherjar army's leader, Princess Eirika of Renais, but she remains undeterred after Hubba describes her as gullible. After defeating the Einherjar, Hubba explains that they are cards that record the spirits of legendary heroes, and can be used to summon a copy of the hero they record. Hubba further explains that the Einherjar were stolen from him by a temptress and asks Chrom's help in retrieving them; after feigning a vision where Chrom's army is successful due to aid of his Einherjar, Chrom agrees, and Hubba awards him with the Prince Marth Einherjar. Marth then converses with Robin and asks them two questions—if they have heard of him, and if they are willing to sacrifice lives for victory—before joining the Shepherds.
Website summary
Chrom and his team find themselves lost in the Outrealm, where they meet an elderly fortuneteller whose magical cards can summon heroic spirits. When Chrom is drawn into battle, the fortuneteller aids him by calling forth a special ally.[1]
North American eShop summary
Battle heroes from the past!
Rewards: Prince Marth card
Chapter data
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Victory: Rout the enemy | Player | Other | Enemy | |||
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Defeat: Chrom or Robin dies | 1–7 | 3 | 10 | |||
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Difficulty rating: ★ Map dimensions: 30 columns by 13 rows |
Block sizes: Japan: 30 North America: 30 PAL region: 31 | |||||
Map based from: Chapter 1 of Shadow Dragon & the Blade of Light and its remakes Map phase music: The player phase map theme from Chapter 1 of Shadow Dragon & the Blade of Light Battle phase music: The player phase battle theme from Chapter 1 of Shadow Dragon & the Blade of Light Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play. | ||||||
Pricing: Japan: ¥300 United States: $2.50 Europe: €1.99 United Kingdom: £1.79 Australia: $2.60 New Zealand: $3.40 |
Also available in: Champions Pack United States: $6.00 Europe: €4.99 United Kingdom: £4.79 Australia: $6.50 New Zealand: $8.50 |
Character data
Characters | |||||||||||
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New units
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Required characters
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Available characters
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Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
Item data
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- The items obtainable at both villages are subject to restrictions.
Event tiles
- Column 21, row 2: Two squares west, one square north of the northwesternmost player deployment position
- Column 12, row 12: Two squares west, one square south of Elincia's initial position
Enemy data
Normal Hard Lunatic
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NPC data
Normal Hard Lunatic
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Boss data
- Main article:
Celica
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- This is one of only two DLC chapters where the on-field unit representing the unlockable DLC bonus unit is a green NPC as opposed to a red enemy, the other being Rogues & Redeemers 1.
- The North American official Awakening website labels the launch date of this chapter as February 4, 2013, the same date as the official launch of the vanilla Awakening game in that region. This contradicts the in-game shop's listing for the chapter, which correctly lists its launch as January 31, 2013 in line with North American 3DS eShop practices.
- This chapter is one of only two DLC chapters that are the first to be released within their three-chapter packs to not be released in conjunction with the third chapter of another pack in the North American region (the other being Lost Bloodlines 1).
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Champions of Yore 1 |
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Japanese |
英霊の魔符1 |
Heroic Spirit Talisman 1 |
Spanish |
Héroes míticos 1 |
Mythical heroes 1 |
French |
Héros du passé 1 |
Heroes of the past 1 |
German |
Helden von einst 1 |
Heroes of yore 1 |
Italian |
Eroi del passato 1 |
Heroes of the past 1 |
Gallery
References
- ↑ Official Site - Fire Emblem Awakening - DLC - Champions of Yore #1, nintendo.com (archived by the Wayback Machine), Retrieved: November 4, 2014
Champions of Yore 1 | • Champions of Yore 2 → |
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