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Attack (stat)
- This article is about the calculated stat. For the growable stat in Shadows of Valentia, see Strength.
Attack (Japanese: 攻撃 attack), abbreviated Atk, is a calculated stat that is the main determiner of how much damage a unit deals. The primary components of attack are a weapon's might and the user's strength or magic; a unit's attack is opposed by a foe's defense or resistance to determine damage. Other things that can affect attack include abilities, supports, and bonus damage.
Attack was first displayed on the stat screen in Fire Emblem: Mystery of the Emblem, but similar calculations are performed in Shadow Dragon & the Blade of Light and Gaiden. In Heroes, attack is not a calculated stat but a unit-based one with a growth rate, replacing strength and magic as one unified stat.
Damage
In combat, a unit's attack stat is how they contribute damage to an enemy. Damage is subtracted from a unit's current HP; when a unit's HP reaches 0, they are defeated and are typically removed from the map, though some enemies may have multiple health bars or may have HP restored through a story-based event.
When using physical weapons (e.g. swords or bows), a unit's attack is determined based on their strength and reduced by an opponent's defense (or protection in Three Houses) to calculate damage; when using magical weapons (e.g. tomes or special weapons like the Levin Sword), attack is determined by magic and reduced by resistance (or resilience in Three Houses). Effects such as Luna may partially or fully negate a foe's defense or resistance, while others such as breath weapons in Heroes target the lower of a foe's defense or resistance.
Damage can be increased by landing a critical hit, which triples the damage the attacker deals in most games; in Genealogy of the Holy War and Thracia 776, it instead doubles the attacker's attack stat. Several skills or other effects can increase damage, such as by increasing a unit's attack (e.g. the various -faire skills like Swordfaire), increasing a foe's vulnerability to damage (Malefic Aura), or providing a direct damage boost (Bravery). Some effects, such as the Divinely Inspiring skill or the Laguzguard item, can reduce damage by some penalty or factor; other effects like Miracle allow a unit to survive a lethal hit with 1 HP.
Some weapons or skills deal unusual damage that does not factor in the attack stat. The Eclipse tome in The Blazing Blade, for example, damages a foe such that they are reduced to half their current HP. Effects like Lethality deal damage to defeat an enemy in a single strike. The Dulam tome or Bohr Χ spell instead reduce a foe to 1 HP when they hit; whether effects like this can reduce enemies at 1 HP to 0 varies—Dulam cannot while Bohr Χ can.
In Gaiden and Shadows of Valentia, using spells and (in the latter) combat arts deals damage to the user. Units are prevented from using spells or arts that would reduce them to 0 HP; a unit in combat will simply not attack if using their equipped spell would reduce them to 0. Some special weapons—the Devil Sword, Devil Axe, and Shadow Sword—have a unique "backfire" effect that occasionally causes a unit to attack themselves rather than their opponent.
Out-of-combat damage
While damage is typically dealt in combat, some effects are capable of inflicting damage outside of combat. While many sources of such damage are incapable of reducing units to 0 HP, which ones can or cannot varies between effects and between games.
Damage dealt in an area of effect (AoE) typically cannot defeat units; for example, the Geosphere in Shadow Dragon & the Blade of Light, Upheaval in Shadows of Valentia, or ballistae in Fates all cannot reduce units to 0 HP. However, the Geosphere in Shadow Dragon or Quake Σ in Three Houses can defeat units, while the ballistae of other games initiate combat against a single foe. Gambits can defeat their main target, but the ensuing AoE cannot defeated affected units; by contrast, Staggering Blows lack a main target, and their AoE can defeat any affected unit.
Damage dealt by terrain, such as the swamps in Gaiden or flames left by Blazing Lion in Engage, leave units with 1 HP, and usually cannot effect flying units. Hazards such as poison jets or lava geysers, however, can typically both defeat units and damage flying ones.
Some weapons or skills inflict damage to units after combat. The Cursed Ashiya Sword in Three Houses damages its user after combat; Poison Strike in various games damages the foe after combat; and Pyrotechnics in Fates can damage the user and nearby foes after combat. In all cases, this after-combat damage cannot reduce a unit to 0 HP.
Calculations
In most games, a unit's attack with their currently equipped weapon can be seen on their stat screen. Mystery of the Emblem features an additional listing for attack with bonus damage.
Attack is not shown in Shadow Dragon & the Blade of Light; attack is also not shown in Gaiden, but the might of a unit's equipped weapon is added to their strength. In Heroes, a unit's shown attack includes their weapon's might.
Physical attack
Magical attack
Damage
In most games, the minimum damage that can be inflicted is 0.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
Gaiden | [min(attacker's attack − [defender's defense* or resistance*], 0) + triangle attack bonus] × critical hit factor | Minimum damage of 1, maximum damage of 120. Triangle attack bonus is 5 during a triangle attack, 0 otherwise. |
Mystery of the Emblem | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
Genealogy of the Holy War | ([attacker's attack × critical hit factor] − [defender's defense* or resistance*]) | Minimum damage of 1. |
Thracia 776 | ([attacker's attack × critical hit factor] − [defender's defense* or magic*]) | -- |
The Binding Blade | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
The Blazing Blade | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
The Sacred Stones | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
Path of Radiance | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
Radiant Dawn | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
Shadow Dragon | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
New Mystery of the Emblem | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
Awakening | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
Fates | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | -- |
Echoes: Shadows of Valentia | (attacker's attack − [defender's defense* or resistance*]) × critical hit factor | Minimum damage of 1, maximum damage of 120. |
Three Houses | (attacker's attack − [defender's protection* or resilience*]) × critical hit factor | Maximum damage of 999. |
Engage | [(attacker's attack − [defender's defense* or resistance*]) ± direct damage modifiers] × critical hit factor | -- |
Heroes | attacker's attack − (defender's defense* or resistance*) | -- |
Items and skills affecting attack
This section has been marked as a stub. Please help improve the page by adding information.
Attack
Weapons, items and skills providing an equipping bonus | |||
---|---|---|---|
Source | Attack increase | Games | |
Swordfaire | +5 attack when user has sword equipped. | Fates, Three Houses | |
Lancefaire | +5 attack when user has lance equipped. | Fates, Three Houses | |
Axefaire | +5 attack when user has axe equipped. | Fates, Three Houses | |
Shurikenfaire | +5 attack when user has dagger equipped. | Fates | |
Bowfaire | +5 attack when user has bow equipped. | Fates, Three Houses | |
Tomefaire | +5 attack when user has tome equipped. | Fates | |
Authority | +2,lv 1 +4,lv 2 +6,lv 3 +8,lv 4 and +10lv 5 attack with gambits | Three Houses | |
Fistfaire | +5 attack when user has gauntlets equipped. | Three Houses | |
Black Tomefaire | +5 attack when user has black magic equipped. | Three Houses | |
White Tomefaire | +5 attack when user has white magic equipped. | Three Houses | |
Dark Tomefaire | +5 attack when user has dark magic equipped. | Three Houses | |
Officer Duty | +5 attack with gambits. | Three Houses | |
Lady Knight | +3 attack with gambits. | Three Houses | |
Offensive Tactics | +5 attack with gambits. | Three Houses | |
Professor's Guidance+ | +2 attack when equipped | Three Houses | |
Weapons and skills providing a temporary increase | |||
---|---|---|---|
Source | Attack change | Games | |
Holy Sword | +20 attack when triggered. | Genealogy of the Holy War (Unused) | |
Darkness Sword | +20 attack when triggered. | Genealogy of the Holy War (Unused) | |
Filla's Might | +10 attack to ally. | The Blazing Blade, The Sacred Stones (unused) | |
Dragon Fang | +50% base attack when triggered. | Fates | |
Elbow Room | +3 attack when user is in terrain with no effects. | Fates | |
Strong Riposte | +3 attack when counterattacking. | Fates | |
Inspiration | +2 attack to allies within 2 spaces. | Fates | |
Supportive | +2 attack to ally when user is supporting in Tag Team or Pair Up and has at least C support. | Fates | |
Devoted Partner | +2 attack to Corrin when user is supporting Corrin in Tag Team or Pair Up. | Fates | |
Fiery Blood | +4 attack when user's HP < 100%. | Fates | |
Vow of Friendship | +3 attack when Corrin's HP ≤ 50% | Fates | |
Rallying Cry | +2 attack to allies within 2 spaces. | Fates | |
Pride | +4 attack when user's level ≤ foe's level. | Fates | |
Nohr Enmity | +3 attack when foe's base class is Nohrian. | Fates | |
Competitive | +3 attack when user is leading in Tag Team or Pair Up and user's level ≤ partner's level. | Fates | |
Bushido | +2 attack when user is leading in Tag Team or Pair Up and user's level ≥ partner's level. | Fates | |
Born Steward | +2 attack when user is in My Castle. | Fates | |
Noble Cause | +3 attack when user is leading in Tag Team or Pair Up and partner's HP < 100%. | Fates | |
Prodigy | +4 attack when both of user's strength and magic < one of foe's strength or magic | Fates | |
Vendetta | +4 attack when user has fought foe previously in same battle. | Fates | |
Foudroyant | Doubles user's attack. | Shadows of Valentia | |
Death Blow | +6 physical attack when user initiates combat. | Three Houses | |
Fiendish Blow | +6 magical attack when user initiates combat. | Three Houses | |
Distinguished House | +2 attack when user has a battalion equipped. | Three Houses | |
Charm | +3 attack to adjacent allies. | Three Houses | |
Advocate | +3 attack to adjacent male allies. | Three Houses | |
Guardian | +3 attack to adjacent female allies. | Three Houses | |
Philanderer | +2 attack when user is next to a female ally | Three Houses | |
Rivalry | +2 attack when user is next to a male ally | Three Houses | |
Lone Wolf | +5 attack when user has no battalion equipped or equipped battalion's endurance = 0, and user has no adjutant. | Three Houses | |
Persecution Complex | +5 attack when user's HP < 100%. | Three Houses | |
Honorable Spirit | +3 attack when user is in combat at range = 1 and is not adjacent to an ally. | Three Houses | |
Weapons and skills providing a temporary decrease | |||
---|---|---|---|
Source | Attack change | Games | |
Dark Breath | Halves foe's attack. | Mystery of the Emblem | |
Loptous | Halves foe's attack. | Genealogy of the Holy War | |
Loptr Sword | Halves foe's attack. | Thracia 776 | |
Most weapons that deal bonus damage[Note 1] | −4 attack when fighting foes who are not targets of bonus damage. | Fates | |
Damage
Items and skills that decrease damage when equipped | |||
---|---|---|---|
Source | Attack growth modification | Games | |
Laguzguard | Halves damage taken from laguz units. | Path of Radiance | |
Mantle | Negates all damage taken. | Path of Radiance | |
Negates all damage taken from weapons not blessed by Yune. | Radiant Dawn | ||
Magestone | Negates all damage taken from magic weapons. | Shadow Dragon, New Mystery of the Emblem | |
Imhullu | Negates all damage taken from non-Starlight weapons. | Shadow Dragon, New Mystery of the Emblem | |
Dragonskin | User takes half damage. | Awakening, Fates, Shadows of Valentia | |
– | Sanctuary | Halves damage taken from terror units. | Shadows of Valentia |
– | Heavy Armor | Halves damage taken from bows. | Shadows of Valentia |
– | Apotrope | Halves damage taken from black magic. | Shadows of Valentia |
– | Phantasm | Halves damage taken from bows and black magic. | Shadows of Valentia |
Seiros Shield | Halves damage taken from monster units. | Three Houses | |
General | Halves damage taken. | Three Houses | |
Commander | −75% damage taken. | Three Houses | |
Anti-Magic Armor | Negates damage taken from magic attacks. | Three Houses | |
Ancient Dragonskin | Halves damage taken. | Three Houses | |
Enhanced Fortitude | Halves damage taken. | Three Houses | |
Dark Barrier | Reduces damage taken by 20%/40%/60%/80%. | Engage | |
Fell Barrier | Reduces damage taken by 50%/70%/85%/100%. | Engage | |
Laguz Friend | Halves damage taken. | Engage | |
Items and skills that increase damage temporarily | |||
---|---|---|---|
Source | Attack growth modification | Games | |
Ire | Triples damage dealt when triggered. | Radiant Dawn | |
Impale | Quadruples damage dealt when triggered. | Radiant Dawn | |
Sol | Triples damage dealt when triggered. | Radiant Dawn | |
Stun | Triples damage dealt when triggered. | Radiant Dawn | |
Deadeye | Triples damage dealt when triggered. | Radiant Dawn | |
Duelist Sword | +4% damage dealt when used. | Shadows of Valentia | |
Divinely Inspiring | +3 damage dealt by adjacent allies. | Engage | |
Fell Protection | +1 damage dealt by adjacent allies. | Engage | |
Merciless | +50% damage dealt to foes suffering break. | Engage | |
Poison | +1,one stack +3,two stacks or +5three stacks damage taken while afflicted. | Engage | |
Items and skills that decrease damage temporarily | |||
---|---|---|---|
Source | Attack growth modification | Games | |
Pavise | Negates all damage taken when triggered. | Genealogy of the Holy War, Thracia 776, The Sacred Stones, Path of Radiance, Radiant Dawn | |
Halves damage taken when triggered. | Awakening, Fates, Shadows of Valentia, Three Houses | ||
Holy Sword | −20 damage taken when triggered. | Genealogy of the Holy War (Unused) | |
Darkness Sword | −20 damage taken when triggered. | Genealogy of the Holy War (Unused) | |
Astra | User makes five attacks at half damage when triggered. | Path of Radiance, Awakening, Fates | |
User makes five attacks at 30% damage when used. | Three Houses | ||
Aegis | Halves damage taken when triggered. | Awakening, Fates, Three Houses | |
Dragon Ward | Adjacent ally takes half damage when triggered. | Fates | |
Earth's Kiss | Halves damage taken from magical attacks when used. | Shadows of Valentia | |
– | Phalanx | Negates all damage taken when triggered. | Shadows of Valentia |
Divinely Inspiring | −1 damage taken by adjacent allies. | Engage | |
Fell Protection | −3 damage taken by adjacent allies. | Engage | |
Allied Defense | −3 damage taken when active. | Engage | |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Amount of damage this weapon
causes. Affected by defenses.* |
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します |
The Blazing Blade | Amount of damage this weapon
causes. Affected by defenses. |
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します |
The Sacred Stones | Amount of damage this weapon
causes. Affected by defenses. |
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します |
Path of Radiance | The amount of damage this weapon causes.
This is affected by the enemy unit's defenses. |
敵に与えるダメージの大きさです
敵の守備や魔防で変化します |
Radiant Dawn | The damage inflicted with the equipped
weapon. This is affected by the enemy unit's defenses. |
敵に与えるダメージの大きさ
敵の守備や魔防によって変化 |
Awakening | Attack. The power of physical
or magical attacks. |
武器や魔法の攻撃力
|
Fates | Attack. The power of physical
or magical attacks. |
武器や魔法の攻撃力
|
Echoes: Shadows of Valentia | Attack. Affects damage the
unit deals with attacks. |
攻撃の強さ 高いほど、
相手に与えるダメージが大きい |
Three Houses | The power of physical or magical attacks.
|
武器や魔法の攻撃力。
|
Engage (Attack) |
Attack. The offensive power of the
unit's physical or magical attacks. |
武器や魔法での攻撃力
|
Engage (Ph Atk) |
Physical attack. The unit's attack
power using a physical weapon. |
物理攻撃力。剣などの武器を
装備した時の攻撃力 |
Engage (Mag Atk) |
Magical attack. The unit's attack
power using a magic weapon. |
魔法攻撃力。魔道書や魔法武器を
装備した時の攻撃力 |
Engage (Pn Atk) |
Penetrating attack. The unit's attack
power with attacks that are not affected by Defense or Resistance. |
特殊な攻撃の攻撃力
(敵の守備と魔防の影響を受けない) |
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack |
-- |
Japanese |
攻撃 |
Attack |
Spanish |
|
|
French |
|
|
German |
Angriff |
Attack |
Italian |
Attacco |
Attack |
Portuguese |
Ataque |
Attack |
Korean |
공격 |
Attack |
Simplified Chinese |
攻击 |
Attack |
Traditional Chinese |
攻擊 |
Attack |