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Bonus damage
Across the Fire Emblem series, there are a number of weapons which possess the ability to deal extra damage to certain classes which possess a particular vulnerability to them. This bonus damage, also known as effective damage or effectiveness, is in most games handled by multiplying the might of the attacking weapon by 3 in the damage calculation, but some games vary the method of effectiveness application.
Mechanics
Effectiveness against a class or set of classes is normally either specific to a particular weapon or, as is almost always the case with bows against flying classes, applied to an entire weapon type. Conversely, classes which possess similar physical attributes are often grouped together into a "unit type", sharing vulnerabilities to the same effective weapons. For example, Cavaliers and Troubadours are both classes involving a unit riding on horseback, so they are often collectively considered "mounted" or "cavalry" units and are all vulnerable to the same effective weapons, like the Rapier and Ridersbane. In games prior to Path of Radiance, unit types do not technically exist as an attribute of the class; rather, weapons are assigned a list of classes that they are effective against. Later games assign classes types and define the weapon as being effective against said types.
Depending on the game, some unit types are marked as such by small icons appearing in their profile. This practice started in Fire Emblem: Path of Radiance, although the three GBA games had a similar feature where a class's mount type (horse, pegasus, or wyvern) was indicated with an icon.
Negating bonus damage
Some items and skills have effects that negate bonus damage. Holding or equipping these items or skills will neutralize some or all—depending on the skill or item—of the bonus damage a unit takes. Items and skills like the Rafail Gem in Three Houses or Nullify in Radiant Dawn nullify all bonus damage the user may take; others such as the Iote's Shield in the DS games or Conquest in Awakening nullify only bonus damage targeting certain unit types, so a unit of multiple types may take bonus damage targeting another type—for instance, a Pegasus Knight in Awakening (beast and flying types) equipped with Conquest (negating beast and armor effectiveness) will not take bonus damage from a Beast Killer as it normally would, but will still take bonus damage from bows or wind tomes.
Effectiveness data by game
Shadow Dragon & the Blade of Light
Bonus damage groups in Fire Emblem: Shadow Dragon & the Blade of Light | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Knights | Cavalier • Paladin • Knight • General | Rapier |
Mounted | Cavalier | Ridersbane |
Armored | Knight • General | Rapier • Armorslayer • Hammer |
Flying | Pegasus Knight • Wyvern Knight | All bows • Arrowspate |
Ballistician | Ballistician | Thunderbolt |
Dragons | Wyvern Knight • Manakete* | Wyrmslayer |
Manaketes | Manakete* | Divinestone |
Medeus | Manaketes equipped with Earthstones | Falchion |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
Gaiden
Bonus damage groups in Fire Emblem Gaiden | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier • Paladin • Gold Knight | Ridersbane |
Flying | Pegasus Knight • Falcon Knight • Gargoyle • Deathgoyle • Necrodragon • White Dragon | Steel Bow • Silver Bow • Blessed Bow |
Monsters | Revenant • Entombed • Bonewalker • Lich • Mogall • Gargoyle • Deathgoyle • Necrodragon • White Dragon | Blessed Sword • Falchion • Blessed Bow • Blessed Lance • Seraphim |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
Additionally, when a Falcon Knight attacks a monster unit, they ignore the might of their equipped weapon and attack with triple (3×) strength.
Mystery of the Emblem
Bonus damage groups in Fire Emblem: Mystery of the Emblem | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Knights | Cavalier • Paladin • Armored Knight • General | Rapier |
Cavaliers | Cavalier • Paladin | Ridersbane |
Armored | Armored Knight • General | Armorslayer |
Flying | Pegasus Knight • Dracoknight • Wyvern | All bows • Cutting Gale • Excalibur • Arrowspate • Hoistflamme |
Mercenaries | Mercenary • Hero | Swordslayer |
Tribes | Thief • Brigand • Barbarian • Pirate | Ladyblade |
Dragons | Dracoknight • Fire Dragon • Ice Dragon • Mage Dragon • Wyvern | Falchion • Fog Breath • Wyrmslayer |
Fire Dragons | Fire Dragon | Blizzard • Ice Breath |
Ice Dragons | Ice Dragon | Fire • Elfire • Bolganone • Fire Breath |
Medeus | Earth Dragon • Shadow Dragon | Falchion • Fog Breath |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
The Iote's Shield and the Lightsphere negate all bonus damage targeting their holders.
Genealogy of the Holy War
Bonus damage groups in Fire Emblem: Genealogy of the Holy War | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Knight Lord • Cavalier • Troubadour • Paladin • Lance Knight • Duke Knight • Free Knight • Ranger • Axe Knight • Great Knight • Arch Knight • Bow Knight • Mage Knight • Master Knight | Ridersbane |
Armored | Armored Axe • Knight • Armored Sword • Bow Armor • General • Baron • Emperor | Armorslayer |
Flying | Pegasus Knight • Falcon Knight • Dragon Rider • Wyvern Rider • Wyvern Lord | All bows • Wing Clipper |
In this game, the bonus for bonus damage is to always deal a critical hit. |
As Nihil negates critical hits, it also negates bonus damage.
Thracia 776
Bonus damage groups in Fire Emblem: Thracia 776 | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Cavalry/ |
Cavalier • Troubadour • Paladin • Lance Knight • Duke Knight • Free Knight • Ranger • Axe Knight • Great Knight • Arch Knight • Bow Knight • Mage Knight • Armored Axe • Armored Lance • Armored Sword • Bow Armor • General • Baron | Rapier |
Cavalry | Cavalier • Troubadour • Paladin • Lance Knight • Duke Knight • Free Knight • Ranger • Axe Knight • Great Knight • Arch Knight • Bow Knight • Mage Knight | Blessed Sword • Ridersbane • Poleax |
Armored | Armored Axe • Armored Lance • Armored Sword • Bow Armor • General • Baron | Bragi Sword • Armorslayer • Hammer |
Flying | Pegasus Rider • Pegasus Knight • Dragon Rider • Wyvern Rider | All bows • Wind • Grafcalibur • Forseti • Tornado |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
The Binding Blade
Bonus damage groups in Fire Emblem: The Binding Blade | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Cavalry/ |
Cavalier • Paladin • Knight • General | Rapier |
Cavalry | Cavalier • Paladin | Ridersbane • Poleax |
Armored | Knight • General | Armorslayer • Hammer |
Flying | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord | All bows except Mulagir • Aircalibur |
Dragons (1) | Wyvern Rider • Wyvern Lord • Manakete (male) • Fire Dragon* | Wyrmslayer • Durandal • Maltet • Armads • Mulagir • Forblaze • Aureola • Apocalypse |
Dragons (2) | Manakete (male) • Fire Dragon* • Divine Dragon* • Demon Dragon | Binding Blade • Divinestone |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
The Delphi Shield negates bonus damage that targets its holder's flying weakness.
The Blazing Blade
Bonus damage groups in Fire Emblem: The Blazing Blade | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Cavalry/ |
Knight Lord • Cavalier • Paladin • Troubadour • Valkyrie • Nomad • Nomadic Trooper • Great Lord • Knight • General | Mani Katti • Rapier • Wolf Beil |
Cavalry | Knight Lord • Cavalier • Paladin • Troubadour • Valkyrie • Nomad • Nomadic Trooper | Longsword • Horseslayer • Halberd |
Armored | Great Lord • Knight • General | Armorslayer • Heavy Spear • Hammer |
Swords | Mercenary • Hero • Myrmidon • Swordmaster • Blade Lord | Swordslayer |
Flying | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord | All bows except the Emblem Bow |
Dragons | Wyvern Rider • Wyvern Lord • Fire Dragon | Wyrmslayer • Dragon Axe • Durandal • Armads • Forblaze • Sol Katti |
Dragons and Nergal | Wyvern Rider • Wyvern Lord • Fire Dragon • Dark Druid | Aureola |
In the international versions of this game, the bonus for bonus damage is to double (2×) the weapon's might. In the Japanese version, bonus is to triple (3×) the equipped weapon's might, except for anti-dragon weapons (other than Aureola), which double (2×) the weapon's might. |
The Delphi Shield negates bonus damage that targets its holder's flying weakness.
The Sacred Stones
The Fili Shield negates bonus damage that targets its holder's flying weakness.
Path of Radiance
Bonus damage groups in Fire Emblem: Path of Radiance | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Beorc | All classes not in the laguz category | None* |
Laguz | Beast Tribe • Cat • Tiger • Lion • Bird Tribe • Hawk • Raven • Heron • Dragon Tribe • Red Dragon • White Dragon | Laguzslayer • Laguz Lance • Laguz Axe • Laguz Bow |
Knight | Sword Knight • Lance Knight • Axe Knight • Bow Knight • Paladin | Regal Sword • Longsword • Knight Killer • Poleax |
Armor | Knight • General | Regal Sword • Armorslayer • Heavy Spear • Hammer • Stiletto |
Flying | Pegasus Knight • Falcon Knight • Princess Crimea • Wyvern Rider • Wyvern Lord • King Daein • Hawk • Raven • Heron | All bows • Sonic Sword • All wind magic |
Beast | Cat • Tiger • Lion | Flame Lance • All fire magic |
Bird | Hawk • Raven • Heron | None* |
Dragon | Red Dragon • White Dragon | Bolt Axe • All thunder magic |
In this game, the bonus for bonus damage is to double (2×) the equipped weapon's might. |
Additionally, all axes deal bonus damage when breaking down doors.
The Beorcguard negates bonus damage that targets laguz. The Full Guard negates all bonus damage targeting its holder.
Radiant Dawn
Bonus damage groups in Fire Emblem: Radiant Dawn | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Horse • Sword Knight • Lance Knight • Axe Knight • Bow Knight • Blade Paladin • Lance Paladin • Axe Paladin • Bow Paladin • Gold Knight • Silver Knight • Valkyrie | Horseslayer • Thani |
Armored | Armored Sword • Armored Lance • Armored Axe • Sword General • Lance General • Axe General • Marshall • Black Knight | Hammer • Thani |
Flying | Pegasus Knight • Falcon Knight • Seraph Knight • Queen • Hawk • Raven • Heron (Leanne • Reyson) | All bows • All wind magic except Wind Tail |
Beasts | Cat • Tiger • Wolf • Lion | Beast Killer • All fire magic except Fire Tail • All attacks from a unit with Beastfoe |
Birds | Hawk • Raven • Heron | All attacks from a unit with Birdfoe |
Dragons | Dracoknight • Dragonmaster • Dragonlord • Red Dragon • White Dragon • Black Dragon | Wyrmslayer • All thunder magic except Thunder Tail • All attacks from a unit with Dragonfoe |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. Bird, Beast, and Dragon weaknesses do not apply to non-transformed laguz. |
Additionally, all axes deal bonus damage when breaking down doors and walls.
Nullify negates all bonus damage targeting its user.
Shadow Dragon
Bonus damage groups in Fire Emblem: Shadow Dragon | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Cavalry | Cavalier • Paladin • Horseman | Rapier • Wing Spear • Ridersbane • Poleax |
Armored | Knight • General | Rapier • Wing Spear • Armorslayer • Hammer |
Flying | Pegasus Knight • Falcoknight • Dracoknight | All bows • Excalibur • Arrowspate |
Ballistician | Ballistician | Thunderbolt |
Dragons | Manakete | Falchion • Divinestone • Wyrmslayer • Dragonpike |
Medeus | Earth Dragon | Falchion • Divinestone |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
Iote's Shield negates bonus damage targeting its holder's flying weakness. In multiplayer battles, the Apotrope card negates all bonus damage on both teams.
New Mystery of the Emblem
Bonus damage groups in Fire Emblem: New Mystery of the Emblem | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Cavalry | Cavalier • Paladin • Horseman | Rapier • Wing Spear • Ridersbane • Poleax |
Armored | Knight • General | Rapier • Wing Spear • Armorslayer • Hammer • Cleave Bow |
Swordsmen | Mercenary • Hero • Myrmidon • Swordmaster | Swordslayer |
Flying | Pegasus Knight • Falcoknight • Dracoknight • Wyvern | All bows • Flycatcher • Excalibur • Cutting Gale • Merric's Tome • Arrowspate |
Ballistician | Ballistician | Thunderbolt |
Dragons | Manakete • Fire Dragon • Ice Dragon • Mage Dragon • Wyvern • Earth Dragon | Falchion • Divinestone • Wyrmslayer • Dragonpike |
Medeus | Shadow Dragon | Falchion |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. |
Iote's Shield negates bonus damage targeting its holder's flying weakness. In multiplayer battles, the Apotrope card negates all bonus damage on both teams.
Awakening
Conquest negates bonus damage targeting its user's cavalry or armor weaknesses. Iote's Shield negates bonus damage targeting its user's flying weakness.
Fates
In Fates, effective weapons are weakened when used against units who are not vulnerable to them. A unit wielding a specific effective weapon takes a -4 attack, -10 hit rate penalty when using it against a unit who does not share that weakness.[1] This does not apply to bows or yumi when used on non-flier units, although the Hunter's Bow is affected.
Bonus damage groups in Fire Emblem Fates | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Beasts | Cavalier • Paladin • Great Knight • Bow Knight • Dark Knight • Troubadour • Strategist • Wolfskin • Wolfssegner • Sky Knight • Falcon Knight • Kinshi Knight • Kitsune • Nine-Tails • Dark Falcon Additionally, if a Kitsune or Wolfskin is reclassed they retain their beast weakness in all other classes |
Beast Killer • Hunter's Bow • Hunter's Knife • All attacks from a Wolfskin, Wolfssegner, Kitsune, or Nine-Tails with Beastbane |
Armored | Knight • General • Great Knight | Armorslayer • Hammer • Sting Shuriken |
Flying | Wyvern Rider • Wyvern Lord • Malig Knight • Sky Knight • Falcon Knight • Kinshi Knight • Dark Falcon | All bows except the Hunter's Bow • All yumi • Excalibur • Ballista |
Monsters | Faceless • Stoneborn | Spirit Katana • Blessed Lance • Blessed Bow • Kris Knife |
Dragons | Nohr Prince/Princess • Nohr Noble • Hoshido Noble • Wyvern Rider • Wyvern Lord • Malig Knight • Feral Dragon • Astral Dragon Additionally, if a Nohr Prince/Princess is reclassed they retain their dragon weakness in all other classes |
Falchion • Parallel Falchion • Wyrmslayer • Dragon Spirit |
Puppets* | Mechanist • Automaton • Stoneborn | All attacks from a unit with Golembane |
Sword wielders | Units with a sword equipped | Swordcatcher |
Lance wielders | Units with a lance equipped | Pike-Ruin Club |
Axe wielders | Units with an axe equipped | Axe Splitter |
Tome wielders | Units with a tome equipped | Spellbane Yumi |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. The exception is the Ballista, which only doubles (2×) the might. |
Echoes: Shadows of Valentia
In Echoes: Shadows of Valentia, bonus damage categories have other functions than simply having bonus damage be able to be dealt. Additionally, the game lists a unit's bonus damage categories in their arts list.
Bonus damage groups in Fire Emblem Echoes: Shadows of Valentia | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Mounted | Cavalier • Paladin • Gold Knight • Skogul • Bow Knight • Oliphantier | Rapier • Ridersbane Skills: Knightkneeler |
Flier | Pegasus Knight • Falcon Knight • Harrier • Gargoyle • Deathgoyle • Mogall • Necrodragon • White Dragon • Mila's Servant • Duma's Apostle • Garuda • Balor | All bows except Rusted Bow and Venin Bow Skills: Grounder |
Armored | Knight • Baron • Spartan • Fiend • Guardian | Rapier Skills: Armorcrush • Death Blow |
Terror | Revenant • Entombed • Tomb Lord • Bonewalker • Gargoyle • Necrodragon | Blessed Sword • Blessed Lance • Blessed Bow • Falchion • Seraphim Skills: Celestial Bow |
Great Terror | Fiend • Lich • Deathgoyle • White Dragon • Mogall • Dracul • Titan • Garuda • Guardian • Fafnir • Balor • Deimos | Blessed Sword • Blessed Lance • Blessed Bow • Falchion • Seraphim Skills: Celestial Bow Unlike regular Terrors, Great Terror units are immune to Expel. |
Dragon | Dagon • Fire Dragon | While there is a bonus damage category, no weapons deal bonus damage to dragons. |
God (Duma) | Fell God | While there is a bonus damage category, no weapons deal bonus damage to gods. Gods can only be killed by weapons with Deicide. |
God (Creation) | Fell Dragon | While there is a bonus damage category, no weapons deal bonus damage to gods. |
In this game, for weapons, the bonus for bonus damage is to triple (3×) the equipped weapon's might. For combat arts, the bonus is instead to triple (3×) the combat art's additional might. |
Three Houses
Monsters may have an indefinite status making them weak to swords, lances, axes, or bows.
Additionally, many classes are of the infantry class type, and the Infantry Effect Null skill negates bonus damage against this type; however, no bonus damage effects target this type, and the Infantry Effect Null skill is unused.
Engage
Bonus damage groups in Fire Emblem Engage | ||
---|---|---|
Unit type | Classes of this unit type | Weapons effective against this unit type |
Cavalry | Noble (Alfred) • Avenir • Sentinel (Fogado) • Cupido • Royal Knight • Bow Knight • Sword Cavalier • Lance Cavalier • Axe Cavalier • Paladin • Wolf Knight • Mage Knight • Emblem (Sigurd) | Rapier • Noble Rapier • Mani Katti • Blutgang • Ridersbane • Poleaxe • Wolf Beil • Thani |
Armored | Sword Armor • Lance Armor • Axe Armor • General • Great Knight • Emblem (Hector) • Mage Cannoneer | Armorslayer • Rapier • Noble Rapier • Mani Katti • Hammer • Wolf Beil • Thani |
Flying | Wing Tamer • Lindwurm • Sleipnir Rider • Melusine • Sword Flier • Lance Flier • Axe Flier • Griffin Knight • Wyvern Knight • Emblem (Camilla) • Phantom Wyvern | All bows • Wind Sword • Hurricane Axe • Wind • Elwind • Excalibur • Rexcalibur • Tornado Blast |
Corrupted | Corrupted Wyrm • All Corrupted units | Sieglinde • Oligoludia • Seraphim Skills: Twin Strike |
Dragons | Dragon Child • Divine Dragon • Wing Tamer (Ivy) • Lindwurm • Melusine • Wyvern Knight • Phantom Wyrm • Emblem (Corrin • Tiki) • Phantom Wyvern Additionally, if Alear is reclassed, they retain their dragon weakness in all other classes |
Wyrmslayer • Falchion • Parallel Falchion • Blutgang • Sword of the Creator • Lúin • Aymr • Armads • Mulagir • Failnaught • Fog Breath |
Fell Dragons | Fell Child • Fell Monarch • Great Fell Dragon • Corrupted Wyrm Additionally, if a Fell Child is reclassed, they retain their fell dragon weakness in all other classes |
All attacks from a unit under the effect of Holy Aura |
Shadow Dragon | All units synced with Emblem Shadow Dragon | All attacks from a unit synced with Emblem Marth |
War Father | All units synced with Emblem War Father | All attacks from a unit synced with Emblem Celica |
Dark God | All units synced with Emblem Dark God | All attacks from a unit synced with Emblem Sigurd |
Dark Bishop | All units synced with Emblem Dark Bishop | All attacks from a unit synced with Emblem Leif |
Demon Dragon | All units synced with Emblem Demon Dragon | All attacks from a unit synced with Emblem Roy |
Dark Druid | All units synced with Emblem Dark Druid | All attacks from a unit synced with Emblem Lyn |
Demon King | All units synced with Emblem Demon King | All attacks from a unit synced with Emblem Eirika |
Mad King | All units synced with Emblem Mad King | All attacks from a unit synced with Emblem Ike |
Judgment | All units synced with Emblem Judgment | All attacks from a unit synced with Emblem Micaiah |
Despair | All units synced with Emblem Despair | All attacks from a unit synced with Emblem Lucina |
Mad Dragon | All units synced with Emblem Mad Dragon | All attacks from a unit synced with Emblem Corrin |
Liberation King | All units synced with Emblem Liberation King | All attacks from a unit synced with Emblem Byleth |
In this game, the bonus for bonus damage is to triple (3×) the equipped weapon's might. For bonus damage granted by skills, the bonus is to double (2×) the equipped weapon's might. |
All variants of Fell Barrier negate bonus damage targeting its user's Fell Dragon weakness. Stalwart and Veteran reduce the bonus for any bonus damage targeting the user to double (2×) the foe's equipped weapon's might. Unwavering, Veteran+, and Holy Shield negate all of its user's weaknesses.
Tokyo Mirage Sessions ♯FE
In Tokyo Mirage Sessions ♯FE, should a session start from a skill effective against the Mirage, all of the following attacks will ignore the Resist, Null, Repel, and Drain resistances. This is true for the enemy Mirages as well, as Touma and Mamori are considered Mounted and Armored units respectively.
Bonus damage groups in Tokyo Mirage Sessions ♯FE | ||
---|---|---|
Unit type | Classes of this unit type | Skills effective against this unit type |
Mounted | Cavalier • Paladin • Dark Knight | Horseslayer • Dual Dispatch • Espada |
Armored | Knight • General • Berserker | Armorslayer • Dual Dispatch • Diamondsplitter |
Dragon | Wyvern Knight • Shadow Dragon | Wyrmslayer • Wyrmicide • Naga • Firm Resolve |
In this game, the bonus for bonus damage is to double (2×) the attack and any session skill that follows it. |
Heroes
Swift Slice allows its user to conditionally deal effective damage when facing a unit of any weapon type while in combat.
Additionally, two weapon skills grant a source of bonus damage to their users:
- Loptous makes its user receive bonus damage from weapons that deal bonus damage to breath units.
- Tempest's Claw makes its user receive bonus damage from blue tomes.
Warriors
In Warriors, players can forge up to two different effective attributes onto any of their weapons (including any that are already built into it). However, doing so will also decrease the weapon's might by 20% unless it also has the True Power, Divine Power, or Legendary attributes. Any unremovable attributes built into the weapon, like Wingslayer on bows, are also not subjected to this penalty.
Iote's Shield negates all bonus damage targeting its user.
Warriors: Three Hopes
This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Despite Longswords and Armorslayers not actually being items in Radiant Dawn, they are mentioned in the bonus damage tutorial in the English version of the game.[2] In the Japanese version of Radiant Dawn, Horseslayers and Hammers are mentioned instead of Longswords and Armorslayers.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Bonus damage |
Known by this name from Path of Radiance onward; The Blazing Blade gives no name. The tutorial for bonus damage is known as "weapon effectiveness" in The Sacred Stones and Three Houses. |
Japanese |
特効 |
Effectiveness |
References
- ↑ アイテム/剣・刀, pegasusknight.com, Retrieved: May 31, 2015
- ↑ "Longswords work well against units on horseback, and Armorslayers help you mow down knights." — Anna, Fire Emblem: Radiant Dawn