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Adaptability: Difference between revisions
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:''Not to be confused with [[Adaptable]].'' | |||
{{Skill Infobox | {{Skill Infobox | ||
|name=Adaptability | |name=Adaptability | ||
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}} | }} | ||
'''Adaptability''' | '''Adaptability''' (Japanese: {{hl|適応能力|Tekiō nōryoku}} ''Adaptability'') is a two-tiered [[Skills|skill]] which debuted in {{FE17}}. A skill associated with [[Emblem]] [[Hector]], it grants the user an increase to [[defense]] when hit by a physical attack or [[resistance]] when hit by a magical attack. | ||
==Data== | ==Data== | ||
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|game1={{title|Engage}}<br>(Adaptability) | |game1={{title|Engage}}<br>(Adaptability) | ||
|sprite1=[[File:Is ns02 adaptability.png|24px]] | |sprite1=[[File:Is ns02 adaptability.png|24px]] | ||
|effect1=Grants [[buff]] of +2 [[defense]] | |effect1=Grants [[buff]] of +2 [[defense]] to the user if they are hit by a [[Strength|physical attack]].<br>Grants buff of +2 [[resistance]] to the user if they are hit by a [[Magic (stat)|magical attack]].<br>Lasts until the skill reactivates. | ||
|notes1=Cost: 350 [[SP]] | |notes1=Cost: 350 [[SP]] | ||
|- | |- | ||
|game2={{title|Engage}}<br>(Adaptability+) | |game2={{title|Engage}}<br>(Adaptability+) | ||
|sprite2=[[File:Is ns02 adaptability.png|24px]] | |sprite2=[[File:Is ns02 adaptability+.png|24px]] | ||
|effect2=Grants [[buff]] of +3 [[defense]] | |effect2=Grants [[buff]] of +3 [[defense]] to the user if they are hit by a [[Strength|physical attack]].<br>Grants buff of +3 [[resistance]] to the user if they are hit by a [[Magic (stat)|magical attack]].<br>Lasts until the skill reactivates. | ||
|notes2=Cost: 700 [[SP]] | |notes2=Cost: 700 [[SP]] | ||
}} | }} | ||
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{{ItemLoc | {{ItemLoc | ||
|methodlast=[[Emblem Bracelets]] | |methodlast=[[Emblem Bracelets]] | ||
|datalast=[[Hector]] <small>(bond level 3)</small> | |datalast=[[Hector]] <small>(bond level 3)</small> | ||
}} | }} | ||
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{{ItemLoc | {{ItemLoc | ||
|methodlast=[[Emblem Bracelets]] | |methodlast=[[Emblem Bracelets]] | ||
|datalast=[[Hector]] <small>(bond level 19)</small> | |datalast=[[Hector]] <small>(bond level 19)</small> | ||
}} | }} | ||
==Flavor text== | ==Flavor text== | ||
{{DescriptionHdr}} | {{DescriptionHdr}} | ||
{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Engage}}<br><small>(Adaptability)</small> | |game={{title|Engage}}<br><small>(Adaptability)</small> | ||
|english= | |english=When hit by a foe's attack, grants<br>Def+2 for a physical attack or Res+2<br>for a magical attack after combat.<br>Lasts until end of battle, or until<br>activated again. | ||
|japanese= | |japanese=敵から攻撃を受けた時<br>物理攻撃の場合、戦闘後に守備+2<br>魔法攻撃の場合、戦闘後に魔防+2 | ||
}} | }} | ||
{{DescriptionCell | {{DescriptionCell | ||
|game={{title|Engage}}<br><small>(Adaptability+)</small> | |game={{title|Engage}}<br><small>(Adaptability+)</small> | ||
|english= | |english=When hit by a foe's attack, grants<br>Def+3 for a physical attack or Res+3<br>for a magical attack after combat.<br>Lasts until end of battle, or until<br>activated again. | ||
|japanese= | |japanese=敵から攻撃を受けた時<br>物理攻撃の場合、戦闘後に守備+3<br>魔法攻撃の場合、戦闘後に魔防+3 | ||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} | ||
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{{Names | {{Names | ||
|eng-name=Adaptability | |eng-name=Adaptability | ||
|jpn-name= | |jpn-name={{h|適応能力|Tekiō nōryoku}} | ||
|jpn-mean= | |jpn-mean=Adaptability | ||
|span-name= | |span-name= | ||
|span-mean= | |span-mean= |
Latest revision as of 18:19, 28 March 2024
- Not to be confused with Adaptable.
| ||||
|
Adaptability (Japanese: 適応能力 Adaptability) is a two-tiered skill which debuted in Fire Emblem Engage. A skill associated with Emblem Hector, it grants the user an increase to defense when hit by a physical attack or resistance when hit by a magical attack.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage (Adaptability) |
Grants buff of +2 defense to the user if they are hit by a physical attack. Grants buff of +2 resistance to the user if they are hit by a magical attack. Lasts until the skill reactivates. |
-- | -- | Cost: 350 SP | |
Engage (Adaptability+) |
Grants buff of +3 defense to the user if they are hit by a physical attack. Grants buff of +3 resistance to the user if they are hit by a magical attack. Lasts until the skill reactivates. |
-- | -- | Cost: 700 SP |
Availability
Engage
Adaptability
Emblem Bracelets | Hector (bond level 3) |
Adaptability+
Emblem Bracelets | Hector (bond level 19) |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Engage (Adaptability) |
When hit by a foe's attack, grants
Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. |
敵から攻撃を受けた時
物理攻撃の場合、戦闘後に守備+2 魔法攻撃の場合、戦闘後に魔防+2 |
Engage (Adaptability+) |
When hit by a foe's attack, grants
Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. |
敵から攻撃を受けた時
物理攻撃の場合、戦闘後に守備+3 魔法攻撃の場合、戦闘後に魔防+3 |
Etymology and other languages
This section has been marked as a stub. Please help improve the page by adding information.
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Adaptability |
-- |
Japanese |
適応能力 |
Adaptability |