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Resistance Tactic
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Resistance Tactic (Japanese: 魔防の指揮 Resistance Command) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Res Tactic 1, Res Tactic 2, and Res Tactic 3 in order from lowest to highest. Res Tactic boosts the resistance of all nearby allies whose movement type composes at most 2 of the party's members; the size of the boost increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Res Tactic 1) |
C | At start of turn, grants +2 resistance to allies within 2 spaces for 1 turn; granted only if number of ally's movement type on team ≤ 2 | 60 | -- | -- | ✓ | -- | |
Heroes (Res Tactic 2) |
C | At start of turn, grants +4 resistance to allies within 2 spaces for 1 turn; granted only if number of ally's movement type on team ≤ 2 | 120 | Res Tactic 1 | -- | ✓ | -- | |
Heroes (Res Tactic 3) |
C | At start of turn, grants +6 resistance to allies within 2 spaces for 1 turn; granted only if number of ally's movement type on team ≤ 2 | 240 | Res Tactic 2 | -- | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Res Tactic 1 | Res Tactic 2 | Res Tactic 3 | |
Unit (★★★) | L'Arachel: Princess of Light | — | — |
Unit (★★★★) | Canas: Wisdom Seeker | Canas: Wisdom Seeker • L'Arachel: Princess of Light | Canas: Wisdom Seeker |
Unit (★★★★★) | Sharena: Spring Princess | Sharena: Spring Princess | L'Arachel: Princess of Light • Sharena: Spring Princess |
Tempest Trials | Feud of the Fangs: 20,000 points | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Res Tactic 1 seal | 1,000 , 400 , 100 , Res Tactic 2 seal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Res Tactic 1) |
At start of turn, grants Res+2 to allies within 2
spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
ターン開始時、周囲2マスの味方の魔防+2(1ターン)
ただし、現在の部隊内で、 同じ移動タイプが2体以下の味方のみが対象 |
Heroes (Res Tactic 2) |
At start of turn, grants Res+4 to allies within 2
spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
ターン開始時、周囲2マスの味方の魔防+4(1ターン)
ただし、現在の部隊内で、 同じ移動タイプが2体以下の味方のみが対象 |
Heroes (Res Tactic 3) |
At start of turn, grants Res+6 to allies within 2
spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
ターン開始時、周囲2マスの味方の魔防+6(1ターン)
ただし、現在の部隊内で、 同じ移動タイプが2体以下の味方のみが対象 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Resistance Tactic |
Abbreviated as Res Tactic. |
Japanese |
魔防の指揮 |
Resistance Command |
Spanish |
Estrategia Resistencia |
Resistance strategy; abbreviated as Estrategia Res in the European localization and as Estrategia Res. in the American localization. |
French |
Tactique Résistance |
Resistance tactic; abbreviated as Tactique Rés. |
German |
Resistenz-Taktik |
Resistance Tactic; abbreviated as Res.-Taktik. |
Italian |
Tattica Resistenza |
Resistance tactic; abbreviated as Tattica Res. |
Portuguese |
Tática Resistência |
Resistance tactic; abbreviated as Tática Res. |
Traditional Chinese |
魔防指揮 |
Command Magic defense |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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