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Rebirth (part 5)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Cm fe10 4-E-5.png


Tower of Guidance

New units




So that's how it's going to be, huh? Then we will fight...and we will save our people. Make your peace with whatever the gods worship. Your end is near.
— Ike

Rebirth (Japanese: 再生 Rebirth) is the endgame of part 4 of Fire Emblem: Radiant Dawn, and by extension, the endgame of Radiant Dawn as a whole. This page covers the fifth and final part of the chapter.

In this chapter, Ike, Micaiah, and the others engage in their final showdown with the Goddess of Order, Ashera.


Main article: Rebirth (part 5)/Script
See also: Rebirth (part 5)/Conversations

A vision plays, in which Ashera and Lehran speak with each other. Lehran plans to return Yune to her body, as what affects Yune will also affect her; despite this, Ashera refuses, and insists that Yune must be completely destroyed. Lehran begs her not to do so, and she finally accepts his offer. She then declares she will sleep for a thousand years and, if the beorc and laguz maintain peace for that long, she will return Yune to her body and become Ashunera. However, if war awakens Yune, Ashera declares she will punish both him and all people. Lehran vows to keep the covenant on behalf of Altina, Soan, and Dheginsea. Ashera then states that, if he feels the world has either become perfect or irredeemable earlier, he and his heirs may sing the Galdr of Release to awaken her. The vision then ends.

Ike and the others finally arrive in Ashera's chamber, where she is waiting. Yune rushes up to her and pleads her not to cast down her judgment, though she refuses. Yune urges her not to break the covenant, as they were awoken by galdr and not war, but Ashera refuses again, saying how, during her slumber, the beorc and laguz had not learned from their mistakes, nor will they ever. Yune still pleads, bringing up how not everyone was turned to stone from the first judgment, and how the evolution of the Zunanma continues today with the Branded, and possibly more in the future. Ashera remains obstinate in her judgment, forcing Yune and the others to fight her. Ike then steps up, and asks Ashera for one final chance, recognizing the many failures of the people and seeking to amend them. Again, Ashera refuses, and Ike responds by challenging her to battle, ready to end her. Determined above all else to defeat her, Ike and company begin their climactic, final battle.

The battle is long and arduous, but in the very end, Yune's chosen come close to finally killing Ashera. Yune grants Ike all the power she has, and he finishes Ashera off with one final blow from Ragnell. With Ashera defeated, Yune appears to Ike in her real form, saying goodbye to him, and that the world has no need for gods. Before she does, however, Ike urges her to stay, believing that the gods give the people to something to strive for; something to aspire to. Yune apologizes for her failures, and Ike accepts, comforting her. Yune agrees to try one more time, then vanishes. She then flies off as a bird.

Outside the Tower of Guidance, Yune uses her powers to return all the petrified people to normal. The laguz and beorc are initially anxious, having just been in a battle with each other, but they decide to let down their weapons and stop fighting. Yune's powers spread to every corner of Tellius, restoring all the people who were judged by Ashera, and bringing them back to their lives.

Later on, Ike and company finally step out of the tower, having completed their long mission. Sothe and Micaiah say farewell to him, and leave for Daein. Ike reassures them both that they will be able to rebuild their country. Micaiah then thanks Ike, and promises never to forget him. If Pelleas was spared, he meets with Almedha, having realized that he is not truly her son. He explains that the mark on his forehead, the "Spirit's Protection", came to him when he made a pact with a spirit at age thirteen. Since Almedha's child had a mark when he was born, this meant that the child could not have been Pelleas; Pelleas apologizes for deceiving her, but nonetheless thanks her for giving him a mother's love. Caineghis also congratulates Ike, and the latter mentions how he always wanted to spar with the former. Caineghis agrees, saying that a little controlled fighting is needed so that the laguz do not lose their sense of self. As Micaiah leaves, Sanaki calls out to her, having deduced that the two of them must be sisters. Sanaki urges her to stay in Begnion to aid her, but Micaiah decides against this, believing that Daein needs her more. However, she proposes that the two nations forge a peace treaty, to which Sanaki agrees wholeheartedly. Tibarn and Reyson then say their farewells, heading off to the Serenes Forest now that it has been ceded to the herons officially; the two consider having all the bird tribes live their if they can overcome their differences. Elincia is the last to meet with him, and the two return back to Crimea.

Chapter data

Easy Normal/Hard

Chapter Data
Unit Data
Victory: Defeat Ashera Player Partner Other Enemy Third
Defeat: Ike or Micaiah dies 17+1 {{{partner}}} {{{other}}} 12+27 {{{third}}}
Cm fe10 4-E-5.png

This map's elemental affinity is Light.

Character data

New Units
Small portrait sephiran fe10.png
Automatically from turn 1 if these criteria have been met:
• The save file was created using a cleared save's data
• The Black Knight was deployed in Part 1 Endgame
Ike and the Black Knight fought in Part 3 Chapter 7 and both survived
Returning Characters

Small portrait ike vanguard fe10.pngSmall portrait micaiah light priestess fe10.pngSmall portrait sothe whisper fe10.pngSmall portrait sanaki fe10.pngSmall portrait kurthnaga fe10.pngSmall portrait ena fe10.pngSmall portrait edward fe10.pngSmall portrait leonardo fe10.pngSmall portrait nolan fe10.pngSmall portrait laura fe10.pngSmall portrait ilyana fe10.pngSmall portrait aran fe10.pngSmall portrait meg fe10.pngSmall portrait volug fe10.pngSmall portrait tauroneo fe10.pngSmall portrait jill fe10.pngSmall portrait zihark fe10.pngSmall portrait fiona fe10.pngSmall portrait tormod fe10.pngSmall portrait muarim fe10.pngSmall portrait vika fe10.pngSmall portrait nailah fe10.pngSmall portrait elincia 01 fe10.pngSmall portrait marcia fe10.pngSmall portrait nealuchi fe10.pngSmall portrait haar fe10.pngSmall portrait brom fe10.pngSmall portrait nephenee fe10.pngSmall portrait heather fe10.pngSmall portrait lucia 02 fe10.pngSmall portrait lethe fe10.pngSmall portrait mordecai fe10.pngSmall portrait geoffrey fe10.pngSmall portrait kieran fe10.pngSmall portrait astrid fe10.pngSmall portrait makalov fe10.pngSmall portrait danved fe10.pngSmall portrait calill fe10.pngSmall portrait titania fe10.pngSmall portrait soren fe10.pngSmall portrait mist fe10.pngSmall portrait rolf fe10.pngSmall portrait boyd fe10.pngSmall portrait oscar fe10.pngSmall portrait shinon fe10.pngSmall portrait gatrie fe10.pngSmall portrait rhys fe10.pngSmall portrait mia fe10.pngSmall portrait ranulf fe10.pngSmall portrait kyza fe10.pngSmall portrait lyre fe10.pngSmall portrait janaff fe10.pngSmall portrait ulki fe10.pngSmall portrait sigrun fe10.pngSmall portrait tanith fe10.pngSmall portrait skrimir fe10.pngSmall portrait naesala fe10.pngSmall portrait tibarn fe10.pngSmall portrait pelleas fe10.pngSmall portrait stefan fe10.pngSmall portrait oliver fe10.pngSmall portrait bastian fe10.pngSmall portrait volke fe10.pngSmall portrait caineghis fe10.pngSmall portrait giffca fe10.pngSmall portrait renning fe10.pngSmall portrait rafiel fe10.pngSmall portrait reyson fe10.pngSmall portrait leanne fe10.pngSmall portrait gareth fe10.pngSmall portrait nasir fe10.png

This chapter follows the party formed after leaving the base in Endgame-1: Ike, Micaiah, Sothe, Sanaki, Kurthnaga, and Ena; ten units chosen by the player; one of Rafiel, Reyson, or Leanne; and any units recruited after that point.

Enemy data

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Easy Normal/Hard

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Fire Spirit Spirit 20 1 40 7 ? ? ? ? ? 30 20 Fire TailThis item or skill is locked to this unit.
Authority: Ashera
Starts on wardwood.
Thunder Spirit Spirit 20 1 38 9 ? ? ? ? ? 30 20 Thunder TailThis item or skill is locked to this unit.
Authority: Ashera
Starts on healstone.
Wind Spirit Spirit 20 1 38 5 ? ? ? ? ? 32 20 Wind TailThis item or skill is locked to this unit.
Authority: Ashera
Starts on healstone.
Order Incarnate 20 8 90 8 15 40 35 40 30 30 0 --
Mantle Aurora
Authority: Ashera
• Four stand on cover, four stand on wardwood.
• Can recover HP if a Spirit heals it.
Ashera Order Incarnate 20 1 120 8 15 40 40 40 35 50 0 Judge
Authority: ★★★★★
• Stands on healstone.
• Cannot be attacked until all eight auroras are defeated.
• Casts three variants of Judge in a predetermined order; see below for more information.
• If reduced to 0 HP by anything but Ragnell, she recovers 10 HP.
• She and all other enemies do not attack or counterattack Rafiel, Reyson, Leanne, Micaiah, or Lehran.
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Fire Spirit Spirit 20 9 40 7 ? ? ? ? ? 30 20 Fire TailThis item or skill is locked to this unit.
Authority: Ashera
Thunder Spirit Spirit 20 9 38 9 ? ? ? ? ? 30 20 Thunder TailThis item or skill is locked to this unit.
Authority: Ashera
Wind Spirit Spirit 20 9 38 5 ? ? ? ? ? 32 20 Wind TailThis item or skill is locked to this unit.
Authority: Ashera


  • Turns 2, 3, and 15 (Normal/Hard only)
    • 2 Fire Spirits; one from the western and eastern borders of the map each
  • Turns 3, 12, and 27 (Easy only)
  • Turns 4, 13, 14, 25, 26, 31, 32, 37, and 38 (Normal/Hard only)
  • Turns 5, 11, and 12 (Normal/Hard only)
  • Turns 6 and 21 (Easy only)
  • Turns 6, 16, 41, 42, 43, 44, and 45 (Normal/Hard only)
  • Turns 7, 17, 23, 24, 29, 30, 35, and 36 (Normal/Hard only)
  • Turns 8 and 20 (Normal/Hard only)
  • Turns 9 and 18 (Easy only)
  • Turns 9, 18, 21, 22, 27, 28, 33, 34, 39, and 40 (Normal/Hard only)
  • Turns 10, 19, 46-100 (Normal/Hard only)
  • Turns 15 and 24 (Easy only)

Boss data

Main article: Ashera

Ashera Auroras

Small portrait ashera fe10.png
Order Incarnate
Level 20
Affinity Is wii heavenaffin.png
Constitution 7
Authority ★★★★★
Max HP 120 Speed 40
Strength 8 Luck 40
Magic 15 Defense 35
Skill 40 Resistance 50
Movement 0 Weight 87
Inventory Skills
Judge Mantle
Weapon Levels
WiiRankSword.png -- WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png -- WiiRankStrike.png SS
WiiRankFire.png SS WiiRankThunder.png SS WiiRankWind.png SS WiiRankLight.png SS WiiRankDark.png SS WiiRankStaff.png --

Ashera will cast different variants of Judge in a set order. On Easy mode, the pattern is as follows:

Turn 1: No action
Turn 2: Physical area-of-effect attack
Turns 3-4: No action
Turn 5: Magical area-of-effect attack
Turns 6-7: No action
Turn 8: Area-of-effect Silence
Turn 9: Repeat from the start

On Normal and Hard modes, the pattern is as follows:

Turn 1: Physical area-of-effect attack
Turn 2: Long-ranged single-target magic attack
Turn 3: Magical area-of-effect attack
Turn 4: Long-ranged single-target physical attack
Turn 5: Area-of-effect Silence
Turns 6-9: Repeat of turns 1-4
Turn 10: Area-of-effect Paralysis
Turn 11: Repeat from the start

Both patterns repeat indefinitely.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is the final battle, so as expected, Ashera will be pulling all the stops to prevent you, the player, from succeeding. Efficient strategy and planning is the key to success to this battle.

Before the player can deal any damage to Ashera herself, they will need to eliminate the eight auras surrounding her. This is significantly harder than it may seem, as the auras are equipped with Aurora, which will reflect some damage back at the attacker. This can be circumvented with Nihil or Parity (the latter skill however, will negate any bonuses received from "outside influence", such as supports). Much like their master, they too are equipped with Mantle, along with the beneficial effects it grants. To exacerbate the problem further, any enemy spirit can sacrifice itself to heal the aura. Once an aura has its HP depleted, it will not regenerate. As such, it is recommended to try and focus on eliminating one aura per player phase.

Once all the auras have been dealt with, the player can now attack Ashera. Befitting her nature as a Goddess, she is obviously no slouch to combat. Due to her obscenely high resistance, magic users are very unlikely to deal any meaningful damage to her, nor can they take much hits from her in return, due to Judge's might of 50 eclipsing their own resistance. They are generally better of healing their allies or killing the enemy spirits.

If the dragon laguz units (Ena, Kurthnaga, Gareth, and/or Nasir) are alive and still able to fight, they may find that their skills will be of great value in this battle. Night Tide can improve a unit(s) survival, while Blood Tide and White Pool can help a unit to be able to double can deal even more accurate damage. Out of all the dragon units, Gareth has the lowest resistance, so heed caution should the player decide to bring him along.

Unlike most final bosses in the Fire Emblem series, Ashera has to be defeated in a specific way in order to succeed: the killing blow must be performed by Ike, with Ragnell. Any other method will simply revive Ashera after seemingly dying. Although most players can figure out the solution through common sense, it is not hinted at all in the game.


  • Following the completion of this chapter, an extra scene revealing the identity of Soren's family can be viewed during the character endings if the following criteria have been met:
    • The save file was created using a cleared save's data; this is required in order for Pelleas to be spared so he can be later fought and recruited.
    • Soren must fight Micaiah during Part 3, Chapter 7.
    • In Part 3, Chapter 13, Pelleas must be spared by choosing the option the "Refuse his command".
    • Soren must fight Pelleas in Part 3, Endgame.
    • Both Soren and Pelleas must survive to the end of the game.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
















This section has been marked as a stub. Please help improve the page by adding information.

Rebirth (part 4) Rebirth
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMisahaMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline