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Fódlan's New Dawn/For the Freedom of Fódlan

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
For the Freedom of Fódlan

Cm fe16vw 22.png

Location

Caledonian Plateau

Boss(es)

Nemesis, Charon, Goneril, Daphnel, Blaiddyd, Gautier, Gloucester, Riegan, Fraldarius, Dominic, Lamine

Previous chapter(s)

Stand Strong at Shambhala

For the Freedom of Fódlan (Japanese: フォドラ解放戦 Battle for the Liberation of Fódlan) is the main battle map of the twenty-second and final chapter of the Verdant Wind route in Fire Emblem: Three Houses. In this map, Byleth engages the resurrected Liberation King Nemesis and his army in a climactic final battle.

Beginning log

Shambhala has fallen, but a mysterious army has emerged from its ruins, bearing the Crest of Flames on its banner. Leading this force is Nemesis, the King of Liberation, presumed dead for a thousand years.

Map data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Nemesis Player Partner Other Enemy
Defeat: Byleth or Claude dies* or the player's army is routed* 2–12 {{{partner}}} {{{other}}} 45−1+∞

Initial No swamp

Cm fe16vw 22.png
Map dimensions:
30 columns by 25 rows

Character data

Characters
New units

None

Required characters
Byleth m 02 ​Claude 02 ​
Available characters
Lorenz 02 ​Raphael 02 ​Ignatz 02 ​Lysithea 02 ​Marianne 02 ​Hilda 02 ​Leonie 02 ​Ferdinand 02 ​Linhardt 02 ​Caspar 02 ​Bernadetta 02 ​Dorothea 02 ​Petra 02 ​Felix 02 ​Sylvain 02 ​Mercedes 02 ​Annette 02 ​Ingrid 02 ​Constance 04 ​Balthus 02 ​Hapi 02 ​Yuri 02 ​Anna ​Catherine ​Shamir ​Cyril 02 ​Flayn ​Hanneman ​Manuela ​Alois ​Seteth ​Ashe 02 ​

Item data

Items
Name Obtainment Method
Is ns01 lance.png Arrow of Indra Open northern chest
Is ns01 stat booster.png Secret Book Open eastern chest
Is ns01 stat booster.png Giant Shell Open southeastern chest

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 king of liberation enemy.gif Nemesis King of Liberation 60 1 107 37+30 11+30 35+30 21+30 25+30 46+30 42+30 21+31 5 Dark Creator Sword
Mighty King of Legend Commander Swordfaire Heartseeker Cursed Power Renewal Counterattack Keen Intuition Sword Prowess Lv 5
Heaven's Fall
Einherjar Lv 5: Assault Troop
• Bears the Crest of Flames.
• Starts on a stronghold.
• Immobile until fought.
Ma ns01 dark bishop enemy.gif Odesse Dark Bishop 42 1 47 10 24 16 18 11 12 32 16+1 - Banshee Θ Miasma Δ Death Γ
Agarthan Technology Miasma Δ Fiendish Blow Heartseeker General
Dark Magic Corps Lv 5: Resonant Lightning
Stands on a stronghold.
Ma ns01 mortal savant enemy.gif Charon Mortal Savant 44 1 53 22 19 15 18 20 20 24 18 6 Dark Thunderbrand Death Γ
10 Elites Swordfaire Black Tomefaire Cursed Power General Sword Prowess Lv 5
• Bears the Crest of Charon.
• Starts on a stronghold.
• Begins moving if the nearby Wyvern Lord is provoked.
Ma ns01 war master enemy.gif Goneril War Master 44 1 63 30 11 15 32 13 25 10 19 6 Freikugel Λ
10 Elites Fistfaire Axefaire Crit +20 Cursed Power General Death Blow Axe Prowess Lv 5
• Bears the Crest of Goneril.
• Begins moving if a nearby Mortal Savant is provoked.
Ma ns01 holy knight enemy.gif Daphnel Holy Knight 44 1 51 12 22 17 20 16 14 33 20 7 Lúin Δ Fortify Aura
10 Elites Canto White Tomefaire Terrain Resistance Cursed Power General Lance Prowess Lv 5
• Bears the Crest of Daphnel.
• Starts on a stronghold.
Ma ns01 dark knight enemy.gif Blaiddyd Dark Knight 44 1 54 21 19 16 22 12 20 30 18 7 Areadbhar Γ Sagittae
10 Elites Canto Black Tomefaire Dark Tomefaire Cursed Power General Lance Prowess Lv 5 Royal Lineage+
• Bears the Crest of Blaiddyd.
• Starts on a stronghold.
Ma ns01 great knight enemy.gif Gautier Great Knight 44 1 62 22 11 14 11 12 38 10 19+1 7 Dark Lance of Ruin
10 Elites Canto Lancefaire Axefaire Cursed Power General Lance Prowess Lv 5
Enhanced Cavalry Lv 5: Linked Horses
• Bears the Crest of Gautier.
• Starts on a stronghold.
• Begins moving if the nearby Paladin is provoked.
Ma ns01 bishop enemy.gif Gloucester Bishop 44 1 50 12 18 14 21 16 12 34 20 4 Abraxas Dark Thyrsus Physic
10 Elites White Magic Uses x2 White Magic Heal +10 Terrain Resistance Cursed Power General Faith Lv 5
Bears the Crest of Gloucester.
Ma ns01 bow knight enemy.gif Riegan Bow Knight 44 1 53 19 11 22 21 13 21 10 18 8 Failnaught Τ
10 Elites Canto Bowfaire Bowrange +2 Cursed Power General Bow Prowess Lv 5 Leicester Lineage+
• Bears the Crest of Riegan.
• Starts in a swamp.
• Immobile until Lamine is defeated.
• Begins moving if Fraldarius is provoked.
Ma ns01 falcon knight enemy.gif Fraldarius Falcon Knight 44 1 59 22 10 19 36 12 23 26 21 8 Silver Lance Dark Aegis Shield Arrow of Indra
10 Elites Canto Lancefaire Avo +10 Cursed Power General Lance Prowess Lv 5
• Bears the Crest of Fraldarius.
• Starts in a swamp.
• Immobile until Lamine is defeated.
• Begins moving if Riegan is provoked.
Ma ns01 wyvern lord enemy.gif Dominic Wyvern Lord 44 1 53 28 10 15 31 12 34 12 20 8 Dark Crusher
10 Elites Canto Axefaire Avo +10 Cursed Power General Axe Prowess Lv 5
• Bears the Crest of Dominic.
• Starts on a stronghold.
Ma ns01 gremory enemy.gif Lamine Gremory 44 1 47 12 32 23 22 12 13 34 24+1 - Abraxas Dark Rafail Gem Bolting
10 Elites Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 Cursed Power General Black Magic Range +1 Reason Lv 5 Hit +20
Enhanced Infantry Lv 5: Disturbance
• Bears the Crest of Lamine.
• Stands on a stronghold.
• Defeat causes all swamp terrain to become wasteland terrain.
Ma ns01 assassin enemy.gif Agarthan Soldier Assassin 42 1 41 19 10 19 24 11 20 8 15 - Silver Sword
Swordfaire Locktouch Stealth
Dies in a scripted event before turn 1.
Ma ns01 hero enemy.gif Ancient Soldier Hero 42 3 59 24 12 14 29 11 23 8 16 5 Silver Sword
Swordfaire Vantage Cursed Power
• The western two immediately begin moving unprovoked.
• The eastern one begins moving if the adjacent Hero is provoked.
Ma ns01 swordmaster enemy.gif Ancient Soldier Swordmaster 42 2 53 23 12 17 37 10 21 8 16 5 Silver Sword
Swordfaire Sword Crit +10 Cursed Power
Immediately begins moving unprovoked.
Ma ns01 fortress knight enemy.gif Ancient Soldier Fortress Knight 42 2 61 21 12 12 2 10 41 7 16 4 Silver Axe
Axefaire Weight -5 Cursed Power
The southern one immediately begins moving unprovoked.
Ma ns01 warrior enemy.gif Ancient Soldier Warrior 42 1 59 28 12 12 21 11 21 8 16 5 Silver Axe
Axefaire Axe Crit +10 Cursed Power
Immediately begins moving unprovoked.
Ma ns01 paladin enemy.gif Ancient Soldier Paladin 42 1 54 21 12 16 19 10 29 13 16 8 Silver Lance
Canto Lancefaire Terrain Resistance Cursed Power
Immobile until Lamine is defeated.
Ma ns01 paladin female enemy.gif Ancient Soldier Paladin 42 1 54 21 12 16 19 10 29 13 16 8 Silver Lance
Canto Lancefaire Terrain Resistance Cursed Power
• Starts on a stronghold.
• Immobile until Lamine is defeated, at which point she begins moving unprovoked.
Ma ns01 bishop enemy.gif Ancient Soldier Bishop 42 2 49 13 18 13 20 10 12 33 18 4 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance Cursed Power
• One starts on a stronghold.
• Immobile until Lamine is defeated.
Ma ns01 fortress knight enemy.gif Ancient Soldier Fortress Knight 42 1 61 21 12 12 2 10 41 7 16 4 Tomahawk Silver Axe
Axefaire Weight -5 Cursed Power
• Starts on a stronghold.
• Immobile until Lamine is defeated.
Ma ns01 hero enemy.gif Ancient Soldier Hero 42 1 59 24 12 14 29 11 23 8 16 5 Brave Sword
Swordfaire Vantage Cursed Power
• Starts in a swamp.
• Immobile until Lamine is defeated.
Ma ns01 paladin enemy.gif Ancient Soldier Paladin 42 1 54 21 12 16 19 10 29 13 16 8 Spear Silver Lance
Canto Lancefaire Terrain Resistance Cursed Power
• Starts on a stronghold.
• Immobile until Lamine is defeated
Ma ns01 paladin enemy.gif Ancient Soldier Paladin 42 2 54 21 12 16 19 10 29 13 16 8 Silver Lance
Canto Lancefaire Terrain Resistance Cursed Power
The southern one begins moving if Gautier is provoked.
Ma ns01 sniper enemy.gif Ancient Soldier Sniper 42 2 48 20 12 29 20 13 18 8 16 - Silver Bow
Bowfaire Bowrange +1 Cursed Power
• One mans a Ballista.
• One mans an Onager.
Ma ns01 hero enemy.gif Ancient Soldier Hero 42 1 59 24 12 14 29 11 23 8 16 5 Brave Sword
Swordfaire Vantage Cursed Power
Begins moving if the adjacent Hero is provoked.
Ma ns01 mortal savant enemy.gif Ancient Soldier Mortal Savant 42 2 53 22 19 15 17 13 20 23 16 6 Bolganone Silver Sword
Swordfaire Black Tomefaire Cursed Power
Both begin moving if either of them or the nearby Bishop is provoked.
Ma ns01 mortal savant female enemy.gif Ancient Soldier Mortal Savant 42 1 53 22 19 15 17 13 20 23 16 6 Bolganone Silver Sword
Swordfaire Black Tomefaire Cursed Power
--
Ma ns01 warlock female enemy.gif Agarthan Soldier Warlock 42 1 42 12 20 13 21 10 12 30 15 - Ragnarok
Black Tomefaire Black Magic Uses x2
Leaves the map if Odesse is defeated.
Ma ns01 grappler enemy.gif Agarthan Soldier Grappler 42 2 53 21 11 15 23 10 19 06 15 6 Silver Gauntlets Unarmed
Fistfaire Unarmed Combat
• Immediately begins moving unprovoked.
• Leaves the map if Odesse is defeated.
Ma ns01 warlock enemy.gif Agarthan Soldier Warlock 42 1 42 12 20 13 21 10 12 30 15 4 Ragnarok
Black Tomefaire Black Magic Uses x2
• Immediately begins moving unprovoked.
• Leaves the map if Odesse is defeated.
Ma ns01 assassin female enemy.gif Agarthan Soldier Assassin 42 1 42 20 11 22 38 11 18 8 13 6 Silver Sword
Swordfaire Locktouch Stealth
Leaves the map if Odesse is defeated.
Ma ns01 war master enemy.gif Agarthan Soldier War Master 42 1 58 30 11 14 31 13 23 10 15 6 Silver Gauntlets
Fistfaire Axefaire Crit +20
Leaves the map if Odesse is defeated.
Ma ns01 flying demonic beast enemy.gif Winged Demonic Beast Flying Demonic Beast 42 1 34
34
50
23 5 18 25 0 7 11 0 5 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
Is ns01 weakness sword.png Weak to Swords.
• Immediately begins moving unprovoked.
Ma ns01 bishop enemy.gif Ancient Soldier Bishop 42 1 49 13 18 13 20 10 12 33 18 4 Abraxas Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance Cursed Power
Begins moving if a nearby Mortal Savant is provoked.
Ma ns01 wyvern lord enemy.gif Ancient Soldier Wyvern Lord 42 1 54 29 10 15 28 12 34 12 16 8 Silver Axe
Canto Axefaire Avo +10 Cursed Power
Begins moving if Charon is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ns01 flying demonic beast enemy.gif Winged Demonic Beast Flying Demonic Beast 42 34
34
50
23 5 18 25 0 7 11 0 5 Pointy Artificial Crest Stone
Renewal Barrier Vital Defense Giant Wings Desperation Latent; active starting from health bar 2 Darting Blow Latent; active starting from health bar 3
Flame Breath
Is ns01 weakness lance.png Weak to Lances.

Reinforcements

Boss data

Main boss

Main article: Nemesis

Normal Hard Maddening

Small portrait nemesis fe16.png
Ma ns01 king of liberation enemy.gif King of Liberation
Level 60
Movement 5
Crest Is ns01 crest of flames.png
Stats
Max HP 107 Luck 25+30
Strength 37+30 Defense 46+30
Magic 11+30 Resistance 42+30
Dexterity 35+30 Charm 21+31
Speed 21+30
Inventory Abilities
Dark Creator Sword Mighty King of Legend
Commander
Swordfaire
Heartseeker
Cursed Power
Renewal
Counterattack
Keen Intuition
Sword Prowess Lv 5
Combat arts Spells Battalion
Heaven's Fall -- Einherjar Lv 5
Assault Troop
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
A C C D B+ D E A E E E FE16ClassMasteryComplete.png

Sub-bosses

Main articles: Charon, Goneril, Daphnel, Blaiddyd, Gautier, Gloucester, Riegan, Fraldarius, Dominic, and Lamine
Due to technical limitations, The 10 Elites' stats have been split onto separate pages.
Main article: Odesse

Normal Hard Maddening

Generic small portrait dark bishop fe16.png
Ma ns01 dark bishop enemy.gif Dark Bishop
Level 42
Movement -
Crest --
Stats
Max HP 47 Luck 11
Strength 10 Defense 12
Magic 24 Resistance 32
Dexterity 16 Charm 16+1
Speed 18
Inventory Abilities
-- Agarthan Technology
Miasma Δ
Fiendish Blow
Heartseeker
General
Combat arts Spells Battalion
-- Banshee Θ
Miasma Δ
Death Γ
Dark Magic Corps Lv 5
Resonant Lightning
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E A E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella. Nemesis gets insane stat boosts for each of the resurrected 10 Elites still standing, so your primary objective is to kill every last one of them.

The Ten Elites (and the generics)

Immediately start knocking down the enemies closest to your position. Claude should have no trouble taking out Blaiddyd on turn 1. After the west side of the map is secure, split up and start making your way across the north and south edges, killing anyone who gets in your way. The chests are nice to have if you want, but not really necessary. Send some fliers across the swamp to take out the Elites down that way. Don't worry too much about the swamp; that random guy must have been allergic to something, because it only takes 10% of your HP every turn. Goneril is the next Elite to step up to the plate. He will probably kill anyone he faces in a single strike, if he can actually hit them. Put a fast swordsman on the stronghold Blaiddyd once occupied and run right over him. Other high-priority targets in the center include Gloucester (who likes to spam Physic), the two ballistae and on Maddening, the Gremory with Bohr Χ. Up on the north side, Lamine is very dangerous to approach due to her Bolting; send a reasonably bulky mounted unit to dart in and kill her before she becomes too much of a pain or make use of Retribution or the Chalice of Beginnings to kill her on retaliation from a distance. Watch out for her Dark Rafail Gem, which can halve any damage she takes. Once she is dead, the swamp vanishes, making your life a little easier. On the south side, the only real notable enemies are the Demonic Beast and Odesse. Try to deal with Odesse before he summons more Demonic Beasts. Maintain a controlled pace as you make your way towards Nemesis. Once you kill all 10 Elites, gather everyone and move towards Nemesis, but do not provoke him until you are ready to fight.

Nemesis

Nemesis has both a Gambit and a powerful Combat Art in Heaven's Fall, both of which become huge threats if you let him run around with them, so plan to kill him in one turn so he doesn't get that chance. Nemesis hits hard and also has a significant chance to have crit chances against your units, so the pool of people that can fight him are limited. The safest people who can fight him down are Claude if he "pre-loads" Fallen Star by using it on some other enemy and then not using up the status buff by staying out of combat, Yuri or Byleth with Windsweep to not get countered, anyone who can hurt Nemesis with a Gambit for the same reasoning, and Lysithea with Luna Λ if she can finish Nemesis off in one hit. Handing anyone not actively engaged in fighting Nemesis a bow is recommended, since it extends their attack range to allow them to provide support bonuses to the units that are fighting Nemesis. Once Nemesis's HP gets low enough, Lysithea should be able to finish him off with Luna Λ.

Fighting Nemesis without killing the Ten Elites

This is usually not recommended, but that does not mean that it is impossible. Nemesis gets +3 Str/Mag/Dex/Spd/Lck/Def/Res/Cha for each Elite present as well as a 1-use barrier that negates damage once per turn (that will not be "wasted" on attacks that deal 0 damage) if at least one Elite is alive to deter you from doing this. Attempting this generally means plenty of pre-planning and unit training has to occur throughout the playthrough, and usually involves maximizing damage output and survivability on a single unit. You will need someone to deactivate that barrier, either safely through a Gambit or Windsweep or by sacrificing someone who can otherwise hurt Nemesis if they were not using one. Then, your hypermaxed Nemesis-killer will have to try to kill him in that turn—Combat Arts and crit-fishing may be needed due to Nemesis' high Lck and CrtAvo. Dance with dancer/Dance of the Goddess as needed and pray that Nemesis goes down to a crit. Alternatively, try to get Lysithea to 107 damage with Luna Λ through things like Dark Tomefaire, Fiendish Blow, Rally Magic etc. so she can destroy Nemesis in one hit regardless of difficulty (as Nemesis has 107 HP on all difficulties) without bothering with Nemesis' extreme Res stat. It is worth noting that out-of-combat damage, such as from Poison Strike, is not nullified by the barrier; this can be useful to reach the final killing blow, provided that users of such skills can survive a round of combat from Nemesis as well, such as through Gambits, Windsweep, or by commandeering the artillery in the middle of the map.

Trivia

  • Due to an oversight, it is only possible to see Odesse's death quote with combat animations turned off.
  • This is the only map in the game to feature at least one unit using each Master class.
    • With the exception of Wyvern Rider, every Advanced class is used by at least one enemy unit as well.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Fódlan's New Dawn

--

Japanese

フォドラ解放戦

Battle for the Liberation of Fódlan

Spanish

La liberación de Fódlan

The liberation of Fódlan

French

Pour libérer Fódlan

To liberate Fódlan

German

Befreiungskampf um Fódlan

Struggle to Liberate Fódlan

Italian

Per un Fódlan libero

For a free Fódlan

Korean

포드라 해방전

The liberation of fódlan

Simplified Chinese

芙朵拉解放战

Battle to liberate fódlan

Traditional Chinese

芙朵拉解放戰

Battle to liberate fódlan

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Stand Strong at Shambhala • For the Freedom of Fódlan
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery