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Following a Dream/The Final Battle

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
The Final Battle

Cm fe16ss 21.png

Location

Monastery (Outer Wall)

Boss(es)

The Immaculate One

The Final Battle (Japanese: 最後の戦い Final Battle) is the main battle map of the twenty-first and final chapter of the Silver Snow route in Fire Emblem: Three Houses. In this map, Byleth is forced to take up arms to put down the Immaculate One, Rhea, after her power goes out of control.

Beginning log

With Shambhala in ruins, the five-year war is finally at an end and a new age of peace has arrived. Not long for this world, Rhea wishes to discuss Fódlan's future with Byleth. But all is not well...

Map data

Normal Hard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the Immaculate One Player Partner Other Enemy Third
Defeat: Byleth dies* or the player's army is routed* 12 {{{partner}}} {{{other}}} 33+∞ {{{third}}}
Cm fe16ss 21.png

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth f 02 fe16.pngSmall portrait ferdinand 02 fe16.pngSmall portrait linhardt 02 fe16.pngSmall portrait caspar 02 fe16.pngSmall portrait bernadetta 02 fe16.pngSmall portrait dorothea 02 fe16.pngSmall portrait petra 02 fe16.pngSmall portrait felix 02 fe16.pngSmall portrait ashe 02 fe16.pngSmall portrait sylvain 02 fe16.pngSmall portrait mercedes 02 fe16.pngSmall portrait annette 02 fe16.pngSmall portrait ingrid 02 fe16.pngSmall portrait lorenz 02 fe16.pngSmall portrait raphael 02 fe16.pngSmall portrait ignatz 02 fe16.pngSmall portrait lysithea 02 fe16.pngSmall portrait marianne 02 fe16.pngSmall portrait leonie 02 fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.pngSmall portrait hanneman fe16.pngSmall portrait manuela fe16.pngSmall portrait alois fe16.pngSmall portrait seteth fe16.pngSmall portrait catherine fe16.pngSmall portrait cyril 02 fe16.pngSmall portrait hilda 02 fe16.pngSmall portrait yuri 02 fe16.pngSmall portrait balthus 02 fe16.pngSmall portrait constance 04 fe16.pngSmall portrait hapi 02 fe16.png

Item data

Items
Name Obtainment Method
Is ns01 shield.png Silver Shield Steal from enemy Bishop
Is ns01 shield.png Silver Shield Steal from enemy Bishop
(Hard/Maddening only)
Is ns01 shield.png Silver Shield Steal from enemy Bishop
(Hard/Maddening only)
Is ns01 shield.png Hexlock Shield Steal from enemy Falcon Knight
(Hard/Maddening only)
Is ns01 shield.png Hexlock Shield Steal from enemy Falcon Knight
(Hard/Maddening only)
Is ns01 shield.png Hexlock Shield Steal from enemy Hero
Is ns01 shield.png Hexlock Shield Steal from enemy Great Knight
Is ns01 shield.png Hexlock Shield Steal from enemy Sniper
(Hard/Maddening only)
Is ns01 shield.png Hexlock Shield Steal from enemy Holy Knight
Is ns01 shield.png Hexlock Shield Steal from enemy Gremory
Is ns01 shield.png Hexlock Shield Steal from enemy Great Knight
Is ns01 shield.png Hexlock Shield Steal from enemy Gremory
Is ns01 shield.png Hexlock Shield Steal from enemy Great Knight

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 white beast enemy.gif White Beast White Beast 42 1 43
43
65
6 20 12 24 23 5 19 0 5 Blest Crest Stone Shard
Sacred Power Seal Strength Seal Magic Barrier Giant Wings Armored Blow Latent; active starting from health bar 2 Miracle Latent; active starting from health bar 3
Light Breath
Is ns01 weakness axe.png Weak to Axes.
• Bears the Minor Crest of Seiros.
• Immediately begins moving unprovoked.
• Gains +4 magic and +4 defense if the Immaculate One enters her second form.
Ma ns01 falcon knight enemy.gif Frenzied Church Soldier Falcon Knight 42 2 50 24 12 18 34 12 27 28 16+5 8 Silver Lance
Canto Lancefaire Avo +10
Seiros Pegasus Co. Lv 5: Assembly
• Bears the Minor Crest of Seiros.
• The western one begins moving if the Immaculate One is fought, or if the Immaculate One enters her second form.
Ma ns01 altered golem enemy.gif Golem Altered Golem 42 2 52
52
78
14 26 18 5 0 20 7 0 4 Lance of Light+
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
Is ns01 weakness sword.png Weak to Swords.
• Gains +4 magic and +4 defense if the Immaculate One enters her second form.
Ma ns01 altered golem enemy.gif Golem Altered Golem 42 2 52
52
78
14 26 18 5 0 20 7 0 4 Lance of Light+
Terrain Resistance Lance Prowess Lv 3 Barrier Vital Defense Anti-Magic Armor Swordbreaker+ Latent; active starting from health bar 2 Lancefaire Latent; active starting from health bar 3
Light-Lance Barrage
--
Ma ns01 white beast enemy.gif White Beast White Beast 42 1 43
43
65
6 20 12 24 23 5 19 0 5 Blest Crest Stone Shard
Sacred Power Seal Strength Seal Magic Barrier Giant Wings Armored Blow Latent; active starting from health bar 2 Miracle Latent; active starting from health bar 3
Light Breath
Is ns01 weakness sword.png Weak to Swords.
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, or if the Immaculate One enters her second form.
• Gains +4 magic and +4 defense if the Immaculate One enters her second form.
Ma ns01 white beast enemy.gif White Beast White Beast 42 1 43
43
65
6 20 12 24 23 5 19 0 5 Blest Crest Stone Shard
Sacred Power Seal Strength Seal Magic Barrier Giant Wings Armored Blow Latent; active starting from health bar 2 Miracle Latent; active starting from health bar 3
Light Breath
Is ns01 weakness lance.png Weak to Lances.
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, or if the Immaculate One enters her second form.
• Gains +4 magic and +4 defense if the Immaculate One enters her second form.
Ma ns01 paladin enemy.gif Frenzied Church Soldier Paladin 42 2 52 21 12 16 19 14 31 15 14 8 Silver Lance
Canto Lancefaire Terrain Resistance
• Bears the Minor Crest of Seiros.
• Immediately begins moving unprovoked.
Ma ns01 white beast enemy.gif White Beast White Beast 42 2 43
43
65
6 20 12 24 23 5 19 0 5 Blest Crest Stone Shard
Sacred Power Seal Strength Seal Magic Barrier Giant Wings Armored Blow Latent; active starting from health bar 2 Miracle Latent; active starting from health bar 3
Light Breath
• Bears the Minor Crest of Seiros.
• Gains +4 magic and +4 defense if the Immaculate One enters her second form.
Ma ns01 great knight enemy.gif Frenzied Church Soldier Great Knight 42 4 59 23 12 14 8 12 39 10 14 7 Silver Axe
Canto Lancefaire Axefaire
• Bears the Minor Crest of Seiros.
• The eastern one begins moving if the Immaculate One is fought, or if the Immaculate One enters her second form.
• The western three all begin moving if any of them is provoked.
Ma ns01 sniper enemy.gif Frenzied Church Soldier Sniper 42 1 45 20 12 29 20 15 20 9 14 5 Silver Bow
Bowfaire Bowrange +1
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, or if the Immaculate One enters her second form.
Ma ns01 falcon knight enemy.gif Frenzied Church Soldier Falcon Knight 42 1 50 24 12 18 34 12 27 28 16 8 Silver Lance
Canto Lancefaire Avo +10
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, or if the Immaculate One enters her second form.
Ma ns01 holy knight enemy.gif Frenzied Church Soldier Holy Knight 42 1 50 14 21 16 19 16 15 32 16+7 7 Aura Silence
Canto White Tomefaire Terrain Resistance
Holy Knights of Seiros Lv 5: Assault Troop
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, if the Immaculate One enters her second form, or if the nearby Frenzied Church Leader Great Knight or Rampaging Cardinal Gremory is provoked.
Ma ns01 hero enemy.gif Frenzied Church Soldier Hero 42 4 57 24 12 14 29 13 25 8 14 5 Silver Sword
Swordfaire Vantage
• Bears the Minor Crest of Seiros.
• The eastern one begins moving if the Immaculate One is fought, or if the Immaculate One enters her second form.
Ma ns01 bishop female enemy.gif Frenzied Church Soldier Bishop 42 1 46 13 18 13 20 16 12 33 16 4 Aura Silver Shield Physic
White Magic Uses x2 White Magic Heal +10 Terrain Resistance
Bears the Minor Crest of Seiros.
Ma ns01 hero enemy.gif Frenzied Church Leader Hero 43 1 63 23 12 12 28 12 21 8 13 5 Brave Sword Hexlock Shield
Swordfaire Vantage General Miracle Sword Prowess Lv 5 Poison Strike
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, if the Immaculate One enters her second form, or if the Rampaging Cardinal Holy Knight is provoked.
Ma ns01 great knight enemy.gif Frenzied Church Leader Great Knight 43 1 65 22 12 14 7 12 36 10 13+7 7 Brave Axe Hexlock Shield
Canto Lancefaire Axefaire General Miracle Axe Prowess Lv 5 Vantage
Holy Knights of Seiros Lv 5: Assault Troop
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, if the Immaculate One enters her second form, or if the nearby Holy Knight or Rampaging Cardinal Gremory is provoked.
Ma ns01 holy knight female enemy.gif Rampaging Cardinal Holy Knight 43 1 58 10 26 16 19 16 14 32 16+7 7 Abraxas Hexlock Shield Fortify
Canto White Tomefaire Terrain Resistance General Miracle Faith Lv 5 White Magic Uses x2
Holy Knights of Seiros Lv 5: Assault Troop
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, if the Immaculate One enters her second form, or if the Frenzied Church Leader Hero is provoked.
Ma ns01 gremory enemy.gif Rampaging Cardinal Gremory 43 1 54 9 36 21 21 12 13 32 18+10 5 Agnea's Arrow Hexlock Shield Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 General Miracle Reason Lv 5 Dark Magic Range +1
Macuil Evil Repelling Co. Lv 5: Resonant Lightning
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, if the Immaculate One enters her second form, or if the nearby Holy Knight or Frenzied Church Leader Great Knight is provoked.
Ma ns01 great knight enemy.gif Frenzied Church Leader Great Knight 43 2 65 22 12 14 7 12 36 10 13 7 Brave Axe Hexlock Shield
Canto Lancefaire Axefaire General Miracle Axe Prowess Lv 5 Wrath
• Bears the Minor Crest of Seiros.
• Both begin moving if the Immaculate One is fought, if the Immaculate One enters her second form, or if either of them is provoked.
Ma ns01 gremory enemy.gif Rampaging Cardinal Gremory 43 1 54 9 36 21 21 12 13 32 18+10 5 Agnea's Arrow Hexlock Shield Physic
Black Magic Uses x2 Dark Magic Uses x2 White Magic Uses x2 General Miracle Reason Lv 5 Black Magic Range +1
Macuil Evil Repelling Co. Lv 5: Resonant Lightning
• Bears the Minor Crest of Seiros.
• Begins moving if the Immaculate One is fought, or if the Immaculate One enters her second form.
Ma ns01 the immaculate one enemy.gif The Immaculate One
(First form)
The Immaculate One 44 1 60
60
?
?
18 18 17 17 26 12 18 34 - Crest Stone of Seiros
Sacred Power Ancient Dragonskin Counterattack Dragon-Scale Wall Vital Defense Divine Dragon Horn Miracle Latent; active starting from health bar 2 Defiant Str Latent; active starting from health bar 3 Vantage Latent; active starting from health bar 4
Hoarfrost
• Bears the Crest of Seiros.
• Enters her second form after the White Beast reinforcements are halted, or if she is fought twice.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 white beast enemy.gif White Beast White Beast 42 43
43
65
6 20 12 24 23 5 19 0 5 Blest Crest Stone Shard
Sacred Power Seal Strength Seal Magic Barrier Giant Wings Armored Blow Latent; active starting from health bar 2 Miracle Latent; active starting from health bar 3
Light Breath
Is ns01 weakness sword.png Weak to Swords.
• Bears the Minor Crest of Seiros.
Ma ns01 the immaculate one enemy.gif The Immaculate One
(Second form)
The Immaculate One 44 1 66
66
99
132
23 23 17 17 32 17 20 34 - Real Seiros Crest Stone
Sacred Power Surging Light Ancient Dragonskin Counterattack Dragon-Scale Wall Vital Defense Divine Dragon Horn Miracle Latent; active starting from health bar 2 Defiant Str Latent; active starting from health bar 3 Vantage Latent; active starting from health bar 4
Hoarfrost
• Bears the Crest of Seiros.
• Replaces her first form after the White Beast reinforcements are halted, or if she is fought twice.

Reinforcements

  • Every third turn from turn 2 onward
  • Note: These reinforcements are halted if a unit reaches the southern heal tile +.

Boss data

Main article: The Immaculate One
First form

Normal Hard Maddening

Small portrait the immaculate one 02 fe16.png
Ma ns01 the immaculate one enemy.gif The Immaculate One
Level 44
Movement -
Crest Crest of Seiros
Stats
Max HP 60/60/?/? Luck 26
Strength 18 Defense 12
Magic 18 Resistance 18
Dexterity 17 Charm 34
Speed 17
Inventory Abilities
Crest Stone of Seiros Sacred Power
Ancient Dragonskin
Counterattack
Dragon-Scale Wall
Vital Defense
Divine Dragon Horn
Charm
Miracle Latent; active starting from health bar 2
Defiant Str Latent; active starting from health bar 3
Vantage Latent; active starting from health bar 4
Staggering Blow Spells Battalion
Hoarfrost -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E E E E E E E FE16ClassMasteryEmpty.png
Second form

Normal Hard Maddening

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This is it, your final battle. If you've been saving anything like stat boosters or relic weapons for a rainy day, it's time to take out your umbrella.

When the Immaculate One enters her second form, note that it is more like she is replaced by a stronger copy of itself; this means that any damage dealt to her first form or its barriers will not transfer over to her second form.

Challenging the Immaculate One can prove a very daunting task on this route. Not only does the player not have access to any of the three lords' powerful Hero's Relic combat arts, but the Immaculate One herself is immensely powerful, especially on Maddening. She boasts a colossal 363/469/640 total HP, backed up by solid defenses, Ancient Dragonskin, and strong Barriers. Moreover, dealing damage to her on enemy phase is impossible—in her second form, she will only use her Staggering Blow during her phase, and it is not possible to counterattack against one. Her Staggering Blow itself is rather threatening; it has a large area of effect, and the game will not telegraph who will be targeted by it unless a unit has drawn her attention with a gambit. The attack nullifies defense, so to survive it, a unit needs to have more than 28/35/46 HP. However, her Crest of Seiros can randomly raise this value by +5. If the player's units cannot reach such HP values, it may be useful to instead use a defensive gambit such as Blessing or Impregnable Wall to ensure that allied units survive.

Defeating all the White Beasts before challenging the Immaculate One is not strictly necessary to defeat her in a timely manner. The healing factor of her Divine Dragon Horn only activates at the start of enemy phase, so if a health bar can be completely depleted before the phase changes, she will not heal anything at all. Moreover, as it is a barrier ability, it will not be activated if she has no barriers present, meaning that if she at any point suffers an armor break, she will never be able to take advantage of it from that point on. As such, it may not be necessary for the player to split their army to take both sides of her, or to cycle all around her to clean up all the White Beasts. Instead, it can be simpler to just defeat the Golem and White Beasts on one side, then mount a careful but forceful assault after the side has been cleared.

The first order of business when attacking the Immaculate One should be to destroy as many barriers as possible to inflict an armor break quickly, so a few gambits with large areas-of-effect should be saved for her. Unfortunately, the Immaculate One has high charm, which can make it difficult to land them, especially on Maddening, where her charm is a staggering 53. To ensure that gambits hit, taking advantage of Gambit Boosts, as well as accuracy-boosting items and abilities such as the Accuracy Ring, Hit +20, or even something like Ferdinand's Confidence, is crucial. If the player has invested into Dorothea's Authority skill, then Rally Charm can also help reduce the disparity between the charm of the player's units and the Immaculate One. In regards to damage, Byleth's Sublime Heaven, as well as all other Relic combat arts, will still deal bonus damage against the Immaculate One, making them effective at cutting down her health. Sublime Heaven in particular is handy because the player will always have access to Byleth, and it boasts not only strong raw damage, but also a solid boost to their critical rate. Be careful when the Immaculate One is on her last health bar, however, as she is granted Vantage at that point. Once this ability kicks in, either make sure that your units can survive her attack, dodge it, or that you have sufficient means of ignoring her counterattacks entirely.

Trivia

  • This is the only mission in the game where the player can fight White Beasts.
  • Unused strings of text indicates White Beast reinforcements would've spawned from the west and east strongholds at one point; this was cut from the final release.[1]
  • Silver Snow's final mission contains multiple differences compared to the endgame of the other routes. Notably, it is the only one of the four which:

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

The Final Battle

--

Japanese

最後の戦い

Final Battle

Spanish

La batalla definitiva

The definitive battle

French

Le dernier combat

The last battle

German

Die letzte Schlacht

The last battle

Italian

Lo scontro finale

The final clash

Korean

최후의 전투

Final battle

Simplified Chinese

最终之战

Final battle

Traditional Chinese

終戰

End of the war

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. The Final Battle. Mission - Chapter 22., fedatamine.com, Retrieved: July 11, 2020
Stand Strong at Shambhala The Final Battle
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content