Site News
Warning: This wiki contains spoilers. Read at your own risk!

Discord: If you would like, please join our Discord server!

Field of the Eagle and Lion/Battle of the Eagle and Lion (Black Eagles)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Battle of the Eagle and Lion

Cm fe16 7 be.png

Location

Gronder Field

Boss(es)

Dimitri, Claude

Battle of the Eagle and Lion (Japanese: グロンダーズ鷲獅子戦 Gronder's Eagle and Lion Battle) is the main battle map of the seventh chapter in Fire Emblem: Three Houses. In this map, the three houses of Garreg Mach Monastery engage in a massive mock battle. This page covers the Black Eagles' version of the map.

Beginning log

The Battle of the Eagle and Lion, a traditional contest of strength between the three houses, has arrived. It will take place at Gronder Field, which lies in Imperial territory.

Map data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Byleth or Edelgard is defeated* or the player's army is routed* 10 {{{partner}}} {{{other}}} 16 15
Cm fe16 7 be.png

Character data

Characters
New Units

None

Returning Characters

Small portrait byleth f fe16.pngSmall portrait edelgard fe16.pngSmall portrait hubert fe16.pngSmall portrait ferdinand fe16.pngSmall portrait linhardt fe16.pngSmall portrait caspar fe16.pngSmall portrait bernadetta fe16.pngSmall portrait dorothea fe16.pngSmall portrait petra fe16.pngSmall portrait felix fe16.pngSmall portrait ashe fe16.pngSmall portrait sylvain fe16.pngSmall portrait mercedes fe16.pngSmall portrait annette fe16.pngSmall portrait ingrid fe16.pngSmall portrait lorenz fe16.pngSmall portrait raphael fe16.pngSmall portrait ignatz fe16.pngSmall portrait lysithea fe16.pngSmall portrait marianne fe16.pngSmall portrait leonie fe16.pngSmall portrait constance 02 fe16.pngSmall portrait balthus fe16.pngSmall portrait hapi fe16.pngSmall portrait yuri fe16.pngSmall portrait anna fe16.pngSmall portrait shamir fe16.pngSmall portrait flayn fe16.png

Note: Although Shamir's inventory can be managed during this map, she cannot be deployed due to the plot.

The battle that takes place during this chapter is a mock battle; if a unit falls, they will not die, even if the file is set to Classic Mode.

Item data

Items
Name Obtainment Method
Is ns01 key.png Chest Key Dropped by Ashe*/enemy Archer*
Is ns01 lance.png Killer Lance Open the chest
Is ns01 shield.png Leather Shield Steal from Dedue
Is ns01 potion.png Vulnerary Steal from Felix*
Is ns01 potion.png Vulnerary Steal from Ashe*
Is ns01 potion.png Vulnerary Steal from Mercedes*
Is ns01 potion.png Vulnerary Steal from Annette*
Is ns01 ring.png Evasion Ring Steal from Dimitri
Is ns01 potion.png Vulnerary Steal from Raphael*
Is ns01 potion.png Vulnerary Steal from Ignatz*
Is ns01 potion.png Vulnerary Steal from Lysithea*
Is ns01 potion.png Vulnerary Steal from Marianne*
Is ns01 potion.png Vulnerary Steal from Leonie*
Is ns01 ring.png Evasion Ring Steal from Claude
Is ns01 lance.png Blessed Lance Automatically at the end of the map if the player's army defeated at least 12 units

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 armored knight female enemy.gif Kingdom Soldier Armored Knight 13 2 33 11 8 8 4 8 16 3 8 4 Iron Axe
--
Ma ns01 armored knight enemy.gif Kingdom Soldier Armored Knight 13 2 33 11 8 8 4 8 16 3 8 4 Iron Axe
--
Ma ns01 cavalier enemy.gif Kingdom Soldier Cavalier 13 2 30 12 8 10 8 8 9 4 8 7 Iron Lance
Canto
--
Ma ns01 pegasus knight enemy.gif Kingdom Soldier Pegasus Knight 13 2 30 17 8 15 18 10 12 13 9 7 Steel Lance
Canto Lancefaire Avo +10
Begins moving one turn after any of the Blue Lions are provoked by a player unit.
Ma ns01 armored knight dedue enemy.gif Dedue Armored Knight 14 1 41 19 6 7 6 8 20 1 7+1 4 Short Axe Leather Shield Steel Axe
Staunch Shield Axe Prowess Lv 3 Defiant Def Armored Blow
Seiros Mercenaries Lv 3: Onslaught
--
Ma ns01 mercenary felix enemy.gif Felix Mercenary 14 1 34 18 7 10 17 8 8 4 8+1 5 Steel Sword Vulnerary
Lone Wolf Sword Prowess Lv 3 Darting Blow Axebreaker+
Church of Seiros Soldiers Lv 3: Disturbance
• Bears the Crest of Fraldarius.
• Replaced by a Kingdom General Mercenary if he was recruited.
Ma ns01 mercenary enemy.gif Kingdom General Mercenary 14 1 36 15 7 10 14 8 9 6 8+1 5 Steel Sword
Sword Prowess Lv 3 Darting Blow Axebreaker+
Church of Seiros Soldiers Lv 3: Disturbance
Replaces Felix if he was recruited.
Ma ns01 archer ashe enemy.gif Ashe Archer 14 1 27 13 6 17 14 13 6 9 7+1 - Steel Bow Vulnerary Chest KeyThis item is dropped upon this unit's defeat.
Lockpick Bowrange +1 Bow Prowess Lv 3 Defiant Avo
Curved Shot
Church of Seiros Soldiers Lv 3: Disturbance
• Mans a Ballista.
• Replaced by a Kingdom General Archer if he was recruited.
Ma ns01 archer enemy.gif Kingdom General Archer 14 1 27 10 6 15 11 13 6 5 7+1 - Steel Bow Chest KeyThis item is dropped upon this unit's defeat.
Bowrange +1 Bow Prowess Lv 3 Defiant Avo
Church of Seiros Soldiers Lv 3: Disturbance
• Mans a Ballista.
• Replaces Ashe if he was recruited.
Ma ns01 cavalier sylvain enemy.gif Sylvain Cavalier 14 1 36 17 7 10 12 9 12 3 11+1 7 Short Spear Steel Lance
Philanderer Canto Lance Prowess Lv 3 Death Blow Swordbreaker+
Church of Seiros Soldiers Lv 3: Disturbance
• Bears the Minor Crest of Gautier.
• Replaced by a Kingdom General Cavalier if he was recruited.
Ma ns01 cavalier enemy.gif Kingdom General Cavalier 14 1 30 12 8 10 8 8 9 4 8 7 Short Spear Steel Lance
Canto Lance Prowess Lv 3 Death Blow Swordbreaker+
Church of Seiros Soldiers Lv 3: Disturbance
Replaces Sylvain if he was recruited.
Ma ns01 priest mercedes enemy.gif Mercedes Priest 14 1 28 7 15 11 11 8 6 20 13+1 4 Nosferatu Training Bow Vulnerary Heal Physic
Live to Serve Heal White Magic Heal +5 Faith Lv 3 White Magic Avo +20 Miracle Unsealable Magic
Seiros Sacred Monks Lv 3: Resonant White Magic
• Bears the Minor Crest of Lamine.
• Replaced by a Kingdom General Priest if she was recruited.
Ma ns01 priest female enemy.gif Kingdom General Priest 14 1 28 7 12 11 9 8 6 19 12+1 4 Nosferatu Heal
Heal White Magic Heal +5 Faith Lv 3 White Magic Avo +20 Miracle Unsealable Magic
Seiros Sacred Monks Lv 3: Resonant White Magic
Replaces Mercedes if she was recruited.
Ma ns01 mage annette enemy.gif Annette Mage 14 1 26 7 18 13 10 9 6 13 9+3 4 Fire Vulnerary Training Axe Wind
Perseverance Fire Reason Lv 3 Axe Prowess Lv 3 Seal Speed Unsealable Magic
Seiros Magic Corps Lv 3: Group Flames
• Bears the Minor Crest of Dominic.
• Replaced by a Kingdom General Mage if she was recruited.
Ma ns01 mage female enemy.gif Kingdom General Mage 14 1 27 7 13 13 8 9 6 16 9+3 4 Fire
Fire Reason Lv 3 Axe Prowess Lv 3 Seal Speed Unsealable Magic
Seiros Magic Corps Lv 3: Group Flames
Replaces Annette if she was recruited.
Ma ns01 pegasus knight ingrid enemy.gif Ingrid Pegasus Knight 14 1 34 17 9 15 19 10 12 18 13+5 7 Short Spear Blessed Lance
Lady Knight Canto Lancefaire Avo +10 Lance Prowess Lv 3 Darting Blow Pass
Seiros Pegasus Co. Lv 3: Assembly
• Bears the Minor Crest of Daphnel.
• Begins moving one turn after any of the Blue Lions are provoked by a player unit.
• Replaced by a Kingdom General Pegasus Knight if she was recruited.
Ma ns01 pegasus knight enemy.gif Kingdom General Pegasus Knight 14 1 34 17 9 15 18 10 12 14 12+5 7 Short Spear Blessed Lance
Canto Lancefaire Avo +10 Lance Prowess Lv 3 Darting Blow Pass
Seiros Pegasus Co. Lv 3: Assembly
• Begins moving one turn after any of the Blue Lions are provoked by a player unit.
• Replaces Ingrid if she was recruited.
Ma ns01 lord dimitri enemy.gif Dimitri Lord 15 1 37 20 6 13 13 9 12 5 18+1 5 Spear Evasion Ring Steel Lance
Royal Lineage Charm General Defiant Str Lance Prowess Lv 3 Authority Lv 2
Seiros Mercenaries Lv 3: Onslaught
• Bears the Minor Crest of Blaiddyd.
• Starts on a heal tile +.
The Blue Lions gain +2 to strength, magic, defense, and resistance after defeating a certain number of opponents, player-controlled or not, depending on difficulty:
  • On Normal mode, after defeating 5 units.
  • On Hard mode, after defeating 5 units, then again after defeating 8.
  • On Maddening mode, after defeating 3 units, again after defeating 5, then again after defeating 8.

Third army data

Normal Hard Maddening

Third Army Units
Name Class Lv # HP Str Mag Dex Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma ns01 cavalier third.gif Alliance Soldier Cavalier 13 2 30 12 8 10 8 8 9 4 8 7 Iron Lance
Canto
• The southern one immediately begins moving unprovoked.
• The northern one begins moving if any of the Blue Lions are provoked by a player unit, or if Ignatz or the Cavalier east of him is provoked.
Ma ns01 cavalier female third.gif Alliance Soldier Cavalier 13 1 30 12 8 10 8 8 9 4 8 7 Iron Lance
Canto
Begins moving if any of the Blue Lions are provoked by a player unit, or if Ignatz or the Cavalier west of her is provoked.
Ma ns01 archer third.gif Alliance Soldier Archer 13 2 27 11 8 11 9 10 6 4 8 5 Iron Bow
Bowrange +1
The northern one immediately begins moving unprovoked.
Ma ns01 archer female third.gif Alliance Soldier Archer 13 2 27 11 8 11 9 10 6 4 8 5 Iron Bow
Bowrange +1
--
Ma ns01 cavalier lorenz third.gif Lorenz Cavalier 14 1 37 15 10 12 9 8 11 9 6+1 7 Short Spear Steel Lance
Distinguished House Canto Lance Prowess Lv 3 Black Magic Avo +20 Seal Strength Swordbreaker+
Church of Seiros Soldiers Lv 3: Disturbance
• Bears the Minor Crest of Gloucester.
• Immediately begins moving unprovoked.
• Replaced by a Alliance General Cavalier if he was recruited.
Ma ns01 cavalier third.gif Alliance General Cavalier 14 1 37 14 9 12 8 8 10 6 4+1 7 Short Spear Steel Lance
Canto Lance Prowess Lv 3 Black Magic Avo +20 Seal Strength Swordbreaker+
Church of Seiros Soldiers Lv 3: Disturbance
• Immediately begins moving unprovoked.
• Replaces Lorenz if he was recruited.
Ma ns01 brawler raphael third.gif Raphael Brawler 14 1 41 18 6 11 11 9 12 0 6+1 5 Steel Gauntlets Vulnerary Unarmed
Goody Basket Unarmed Combat Brawling Prowess Lv 3 Tomebreaker Defiant Str
Church of Seiros Soldiers Lv 3: Disturbance
• Begins moving if any of the Blue Lions are provoked by a player unit.
• Replaced by a Alliance General Brawler if he was recruited.
Ma ns01 brawler third.gif Alliance General Brawler 14 1 41 15 6 11 10 9 12 4 6+1 5 Steel Gauntlets Unarmed
Unarmed Combat Brawling Prowess Lv 3 Tomebreaker Defiant Str
Church of Seiros Soldiers Lv 3: Disturbance
• Begins moving if any of the Blue Lions are provoked by a player unit.
• Replaces Raphael if he was recruited.
Ma ns01 archer ignatz third.gif Ignatz Archer 14 1 29 13 7 15 13 17 5 9 6+1 5 Steel Bow Vulnerary
Watchful Eye Bowrange +1 Bow Prowess Lv 3 Bow Avo +20 Seal Speed
Church of Seiros Soldiers Lv 3: Disturbance
• Begins moving if any of the Blue Lions are provoked by a player unit, or if one of the adjacent Cavaliers is provoked.
• Replaced by a Alliance General Archer if he was recruited.
Ma ns01 archer third.gif Alliance General Archer 14 1 29 11 7 15 12 17 6 6 6+1 5 Steel Bow
Bowrange +1 Bow Prowess Lv 3 Bow Avo +20 Seal Speed
Church of Seiros Soldiers Lv 3: Disturbance
• Begins moving if any of the Blue Lions are provoked by a player unit, or if one of the adjacent Cavaliers is provoked.
• Replaces Ignatz if he was recruited.
Ma ns01 mage lysithea third.gif Lysithea Mage 14 1 25 5 19 14 12 8 3 12 7+3 4 Miasma Δ Vulnerary Training Bow Fire
Mastermind Fire Reason Lv 3 Heartseeker Dark Magic Avo +20 Unsealable Magic
Seiros Magic Corps Lv 3: Group Flames
• Bears the Crest of Gloucester and the Minor Crest of Charon.
• Begins moving if any of the Blue Lions are provoked by a player unit.
• Replaced by a Alliance General Mage if she was recruited.
Ma ns01 mage female third.gif Alliance General Mage 14 1 25 5 16 14 11 8 4 17 7+3 4 Fire
Fire Reason Lv 3 Heartseeker Dark Magic Avo +20 Unsealable Magic
Seiros Magic Corps Lv 3: Group Flames
• Begins moving if any of the Blue Lions are provoked by a player unit.
• Replaces Lysithea if she was recruited.
Ma ns01 priest marianne third.gif Marianne Priest 14 1 27 6 16 10 10 10 5 19 12+1 4 Nosferatu Vulnerary Training Sword Heal Physic
Animal Friend Heal White Magic Heal +5 Faith Lv 3 Miracle Warding Blow Unsealable Magic
Seiros Sacred Monks Lv 3: Resonant White Magic
• Bears the Minor Crest of the Beast.
• Begins moving if any of the Blue Lions are provoked by a player unit.
• Replaced by a Alliance General Priest if she was recruited.
Ma ns01 priest female third.gif Alliance General Priest 14 1 30 6 12 10 9 10 4 19 12+1 4 Nosferatu Heal
Heal White Magic Heal +5 Faith Lv 3 Miracle Warding Blow Unsealable Magic
Seiros Sacred Monks Lv 3: Resonant White Magic
• Begins moving if any of the Blue Lions are provoked by a player unit.
• Replaces Marianne if she was recruited.
Ma ns01 brigand hilda third.gif Hilda Brigand 14 1 39 19 6 7 13 9 10 4 12+1 5 Short Axe Mace
Advocate Axe Prowess Lv 3 Darting Blow Hit +20
Helm Splitter
Church of Seiros Soldiers Lv 3: Disturbance
• Bears the Minor Crest of Goneril.
• Immediately begins moving unprovoked.
Ma ns01 cavalier leonie third.gif Leonie Cavalier 14 1 33 16 6 13 14 9 13 3 11+1 7 Steel Lance Vulnerary
Rivalry Canto Lance Prowess Lv 3 Bow Prowess Lv 3 Desperation Defiant Str
Knightkneeler
Church of Seiros Soldiers Lv 3: Disturbance
• Immediately begins moving unprovoked.
• Replaced by a Alliance General Cavalier if she was recruited.
Ma ns01 cavalier female third.gif Alliance General Cavalier 14 1 33 13 6 15 11 9 8 5 11+1 7 Steel Lance
Canto Lance Prowess Lv 3 Bow Prowess Lv 3 Desperation Defiant Str
Church of Seiros Soldiers Lv 3: Disturbance
• Immediately begins moving unprovoked.
• Replaces Leonie if she was recruited.
Ma ns01 lord claude third.gif Claude Lord 15 1 33 17 6 16 15 12 10 5 17+1 5 Longbow Evasion Ring
Leicester Lineage Charm General Close Counter Bow Prowess Lv 3 Authority Lv 2
Seiros Mercenaries Lv 3: Onslaught
• Bears the Minor Crest of Riegan.
• Starts on a heal tile +.
• If any of the Blue Lions are provoked by a player unit, he orders any units that respond to this trigger to move southwest instead of northwest.
The Golden Deer gain +2 to strength, magic, defense, and resistance after defeating a certain number of opponents, player-controlled or not, depending on difficulty:
  • On Normal mode, after defeating 5 units.
  • On Hard mode, after defeating 5 units, then again after defeating 8.
  • On Maddening mode, after defeating 3 units, again after defeating 5, then again after defeating 8.

Boss data

Main article: Dimitri

Normal Hard Maddening

Small portrait dimitri fe16.png
Ma ns01 lord dimitri enemy.gif Lord
Level 15
Movement 5
Crest Minor Crest of Blaiddyd
Stats
Max HP 37 Luck 9
Strength 20 Defense 12
Magic 6 Resistance 5
Dexterity 13 Charm 18+1
Speed 13
Inventory Abilities
Spear
Evasion Ring
Steel Lance
Royal Lineage
Charm
General
Defiant Str
Lance Prowess Lv 3
Authority Lv 2
Combat arts Spells Battalion
-- -- Seiros Mercenaries Lv 3
Onslaught
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
D+ B E E E E E C E E E FE16ClassMasteryEmpty.png
Main article: Claude

Normal Hard Maddening

Small portrait claude fe16.png
Ma ns01 lord claude third.gif Lord
Level 15
Movement 5
Crest Minor Crest of Riegan
Stats
Max HP 33 Luck 11
Strength 17 Defense 10
Magic 6 Resistance 5
Dexterity 16 Charm 17+1
Speed 15
Inventory Abilities
Longbow
Evasion Ring
Leicester Lineage
Charm
General
Close Counter
Bow Prowess Lv 3
Authority Lv 2
Combat arts Spells Battalion
-- -- Seiros Mercenaries Lv 3
Onslaught
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
D+ E E C E E E C E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

As many of the characters will say, the central hill is the position to take to win the battle. Not only is the ballista useful for chipping away at approaching enemies, but the position will also draw a majority of the other army's attentions, allowing you to score the most kills if your units are capable.

It is highly advised to have both the Stride and Assault Troop gambits. At best, Stride will let 5 of your units rush to the center within the first turn, minimizing hits from Ashe's ballista. It may be tempting to split your army to deal with Ignatz's squad on the right, considering that Stride won't hit everyone in your party. The problem is it will take far too long to regroup in the middle due to the forest terrain, and by that point, you'll be dealing with both the Blue Lions and Golden Deer's main damage damage dealers. In fact, having some units arrive slightly later to the center due to not being Stride-boosted is ideal, as Ingrid's pegasus squad will most likely go for them. Having your units spaced such that your premier archers like Bernadetta arrive late to shoot down Ingrid will make her simple.

After taking the center, Lorenz will probably be charging for the central hill with units such as Ignatz, Hilda, and the unnamed cavalry in tow. Claude himself will remain stationary, alongside the 3 archers in the back. While Lorenz isn't very threatening, Hilda is extremely dangerous, easily capable of doubling and killing anyone on Maddening if she gets to attack with her Darting Blow. Making use of Curved Shot, Mire, and Thoron to outrange her Short Axe is the best way to deal with her.

Lysithea, Marianne, Raphael, and Leonie will most likely head over to engage Dimitri's army, and will most likely get demolished by Dedue, Dimitri, and Annette. While this is beneficial on Normal and Hard, Maddening's threshold for the "morale stat boost" is 3 units, meaning the Blue Lions are almost guaranteed +2 to most of their stats, and will probably trigger the boost a second time after defeating 2 more Alliance units. Mercedes will also be using Physic to keep her house healthy, so any chip damage the Alliance can get off is practically negated. It's important to note that Dedue and Dimitri are almost inseparable, and Dedue will go wherever Dimitri goes.

The best way to deal with Dimitri and his forces is to hold the center, as the Blue Lions will crowd the wooden walkways, allowing for your gambits such as Assault Troop to weaken many of them. Dedue can be dealt with easily by Hubert or Dorothea (any unit with adequate axe mastery for Helm Splitter will work too, but on Maddening it will probably take several such attacks to bring him down, and you do not want to deal with his follow up attacks). Once Dimitri's main forces are defeated, cleaning up his units is easy enough. Mercedes is almost not a threat (Maddening still makes Nosferatu hit like a truck this early on), and Felix, as the lone wolf he is, won't move to support Dimitri unless provoked, meaning he can be dealt with via ranged weapons. After grabbing the chest, Claude can be reached and dealt with in one turn via Stride's second usage.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Battle of the Eagle and Lion

--

Japanese

グロンダーズ鷲獅子戦

Gronder's Eagle and Lion Battle

Spanish

Los Leones y las Águilas

The Lions and the Eagles

French

Une grande bataille

A major battle

German

Adler-Löwen-Schlacht

Eagle-Lion Battle

Italian

L'Aquila e il Leone

The Eagle and the Lion

Korean

그론다즈 그리핀전

Griffon of gronder

Simplified Chinese

古隆达兹狮鹫战

Gronder eagle lion battle

Traditional Chinese

古隆達茲獅鷲戰

Gronder eagle lion battle

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


The Underground Chamber Battle of the Eagle and Lion The Remire Calamity
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content