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Defense/Resistance Solo
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Defense/Resistance Solo (Japanese: 守備魔防の孤軍 Defense/Resistance Lone Force) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Def/Res Solo 1, Def/Res Solo 2, Def/Res Solo 3, and Def/Res Solo 4 in order from lowest to highest. Def/Res Solo boosts its user's defense and resistance when they are not adjacent to an ally; the size of the boost increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Def/Res Solo 1) |
A | If user is not adjacent to an ally, grants +2 each to defense and resistance to user during combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Def/Res Solo 2) |
A | If user is not adjacent to an ally, grants +4 each to defense and resistance to user during combat. | 120 | Def/Res Solo 1 | -- | ✓ | -- | |
Heroes (Def/Res Solo 3) |
A | If user is not adjacent to an ally, grants +6 each to defense and resistance to user during combat. | 240 | Def/Res Solo 2 | -- | ✓ | -- | |
Heroes (Def/Res Solo 4) |
A | If user is not adjacent to an ally, grants +7 each to defense and resistance to user during combat. | 300 | Def/Res Solo 3 | -- | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Def/Res Solo 1 | Def/Res Solo 2 | Def/Res Solo 3 | Def/Res Solo 4 | |
Unit (★★★★) | Xane: Desert Mirage | Xane: Desert Mirage | — | — |
Unit (★★★★★) | Duessel: Obsidian • Duma: God of Strength | Duessel: Obsidian • Duma: God of Strength | Duessel: Obsidian • Duma: God of Strength • Xane: Desert Mirage | Duessel: Obsidian |
Tempest Trials | Angling to Win: 20,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Def/Res Solo 1 seal | 1,000 , 400 , 100 , Def/Res Solo 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Def/Res Solo 1) |
If unit is not adjacent to an ally, grants
Def/Res+2 during combat. |
周囲1マス以内に味方がいない時、
戦闘中、守備、魔防+2 |
Heroes (Def/Res Solo 2) |
If unit is not adjacent to an ally, grants
Def/Res+4 during combat. |
周囲1マス以内に味方がいない時、
戦闘中、守備、魔防+4 |
Heroes (Def/Res Solo 3) |
If unit is not adjacent to an ally, grants
Def/Res+6 during combat. |
周囲1マス以内に味方がいない時、
戦闘中、守備、魔防+6 |
Heroes (Def/Res Solo 4) |
If unit is not adjacent to an ally, grants
Def/Res+7 during combat. |
周囲1マス以内に味方がいない時、
戦闘中、守備、魔防+7 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Defense/Resistance Solo |
Abbreviated as Def/Res Solo. |
Japanese |
守備魔防の孤軍 |
Defense/Resistance Lone Force |
Spanish |
Retiro Defensa/Resistencia |
Defense/Resistance refuge; abbreviated as Retiro Def/Res in the European localization and as Retiro Def./Res. in the American localization. |
French |
Solo Défense/Résistance |
Defense/Resistance solo; abbreviated as Solo Déf/Rés. |
German |
Verteidigung/Resistenz-Solo |
Defense/Resistance Solo; abbreviated as Ver./Res.-Solo. |
Italian |
Difesa/Resistenza isolate |
Isolated Defense/Resistance; abbreviated as Dif/Res isolate. |
Portuguese |
Retiro Defesa/Resistência |
Defense/Resistance refuge; abbreviated as Retiro Def./Res.. |
Traditional Chinese |
防守魔防孤軍 |
Defense/Magic defense lone army |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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