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(→‎Chapter data: Added enemy stats and notes; misc.)
Line 26: Line 26:


==Chapter data==
==Chapter data==
{{ChapData
{{Tab
|width=100%
|tab1=Eliwood Normal
|tab2=Eliwood Hard
|tab3=Hector Normal
|tab4=Hector Hard
|content1={{ChapData
|victory=Seize throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=11{{h|+2|Upon Raven and Lucius being recruited}}
|other=4{{h|-1|Upon Lucius being recruited}}
|enemy=25{{h|+10|Reinforcements}}{{h|-1|Upon Raven being recruited}}
|map=[[File:Cm fe07 16.png]]
}}
|content2={{ChapData
|victory=Seize throne
|victory=Seize throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=11{{hover|+2|Raven and Lucius}}
|ally=10{{h|+2|Upon Raven and Lucius being recruited}}
|other=4
|other=4{{h|-1|Upon Lucius being recruited}}
|enemy=24{{hover|+10|reinforcements}}
|enemy=28{{h|+15|Reinforcements}}{{h|-1|Upon Raven being recruited}}
|map=[[File:Cm fe07 16.png]]
}}
|content3={{ChapData
|victory=Seize throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=11{{h|+2|Upon Raven and Lucius being recruited}}
|other=4{{h|-1|Upon Lucius being recruited}}
|enemy=25{{h|+11|Reinforcements}}{{h|-1|Upon Raven being recruited}}
|map=[[File:Cm fe07 16.png]]
}}
|content4={{ChapData
|victory=Seize throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=10{{h|+2|Upon Raven and Lucius being recruited}}
|other=4{{h|-1|Upon Lucius being recruited}}
|enemy=29{{h|+17|Reinforcements}}{{h|-1|Upon Raven being recruited}}
|map=[[File:Cm fe07 16.png]]
|map=[[File:Cm fe07 16.png]]
}}
}}
}}
The door to the room with [[Lucius]] and the Caelin Soldiers automatically opens on turn 6 other phase.


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunits=2
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Raven
|name=Raven
Line 77: Line 108:
|return18=florina
|return18=florina
}}
}}
*<small>Note: Lucius has the same starting stats in Eliwood/Hector's tale only if he was defeated during Lyn's tale or Lyn's tale was skipped, otherwise his stats carry over from Lyn's tale.</small>
:If Lyn's tale was played and he was not defeated, Lucius will retain the stats he had at the end of [[The Distant Plains|Chapter 10]].


===Item data===
===Item data===
{{ChapItems
{{ChapItems
|platform=gba
|platform=gba
|item1=Unlock
|item1=Door Key
|obtain1=Unlock left southern chest
|obtain1=Dropped by enemy [[Archer]]
|item2=Hero Crest
|item2=Chest Key
|obtain2=Unlock right southern chest
|obtain2=Dropped by enemy [[Archer]] <small>(Normal Mode and Eliwood Hard Mode)</small>
|item3=Knight Crest
|item3=Door Key
|obtain3=Unlock left northern chest
|obtain3=Dropped by enemy [[Knight]] <small>(Normal Mode)</small> or [[Archer]] <small>(Hector Hard Mode)</small>
|item4=Silver Sword
|item4=Hammer
|obtain4=Unlock right northern chest
|obtain4=Dropped by enemy [[Fighter]]
|item5=Door Key
|item5=Door Key
|obtain5=Steal from [[Knight]]
|obtain5=Steal from enemy [[Knight]] <small>(Normal Mode only)</small>
|item6=Door Key
|item6=Door Key
|obtain6=Steal from [[Archer]]
|obtain6=Steal from enemy [[Archer]] <small>(Normal Mode only)</small>
|item7=Door Key
|item7=Vulnerary
|obtain7=Dropped by [[Archer]]
|obtain7=Steal from enemy [[Knight]] <small>(Normal Mode only)</small>
|item8=Door Key
|item8=Vulnerary
|obtain8=Dropped by [[Knight]]
|obtain8=Steal from enemy [[Archer]] <small>(Eliwood's tale)</small> or [[Nomad]] <small>(Hector Normal Mode)</small>
|item9=Chest Key
|item9=Lockpick
|obtain9=Dropped by [[Archer]] (Normal mode and Eliwood Hard mode)
|obtain9=Steal from enemy [[Thief]] reinforcement <small>(Hector's tale only)</small>
|item10=Lockpick
|item10=Unlock
|obtain10=Steal from [[Thief]] reinforcement (Hector mode)
|obtain10=Open left southern chest
|item11=Lockpick
|item11=Hero Crest
|obtain11=Steal from [[Thief]] reinforcement (Hector Hard mode)
|obtain11=Open right southern chest
|item12=Vulnerary
|item12=Knight Crest
|obtain12=Steal from [[Knight]] (Normal mode)
|obtain12=Open left northern chest
|item13=Vulnerary
|item13=Silver Sword
|obtain13=Steal from [[Archer]] (Eliwood Normal mode) or [[Nomad]] (Hector Normal mode)
|obtain13=Open right northern chest
|item14=Hammer
|item14=Mine
|obtain14=Dropped by [[Fighter]]
|obtain14=At the end of chapter, if one Caelin Soldier survived
|item15=Mine
|item15=Light Rune
|obtain15=Automatically at end of chapter (if one green soldier is left alive)
|obtain15=At the end of chapter, if two Caelin Soldiers survived
|item16=Light Rune
|obtain16=Automatically at end of chapter (if two green soldiers are left alive)
|itemlast=Red Gem
|itemlast=Red Gem
|obtainlast=Automatically at end of chapter (if three green soldiers are left alive)
|obtainlast=At the end of chapter, if three Caelin soldiers survived
}}
}}


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{Tab
|name1=Laus
|width=100%
|class1=Archer
|tab1=Eliwood Normal
|lv1=3
|tab2=Eliwood Hard
|#1=1
|tab3=Hector Normal
|inventory1={{Item|7|Iron Bow}}
|tab4=Hector Hard
|-
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|name2=Laus
{{ChapUnitCellGBA
|class2=Archer
|name=Laus
|lv2=4
|class=Archer
|#2=1
|lv=8
|inventory2={{Item|7|Short Bow}}
|#=1
|-
|hp=22~24
|name3=Laus
|str=6~7
|class3=Archer
|skill=5~7
|lv3=5
|spd=4~6
|#3=1
|lck=0
|inventory3={{Item|7|Iron Bow}}
|def=3~5
|-
|res=0~2
|name4=Laus
|con=7
|class4=Archer
|mov=5
|lv4=6
|inventory={{Item|7|Steel Bow}} • {{Item|7|Door Key|type=drop}}
|#4=2
|notes=Moves to attack units in range.
|inventory4={{Item|7|Iron Bow}}
}}
|-
{{ChapUnitCellGBA
|name5=Laus
|name=Laus
|class5=Archer
|class=Archer
|lv5=6
|lv=8
|#5=1
|#=1
|inventory5={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
|hp=22~24
|-
|str=6~7
|name6=Laus
|skill=5~7
|class6=Archer
|spd=4~6
|lv6=6
|lck=0
|#6=1
|def=3~5
|inventory6={{Item|7|Iron Bow}} • {{Item|7|Door Key}}
|res=0~2
|-
|con=7
|name7=Laus
|mov=5
|class7=Archer
|inventory={{Item|7|Steel Bow}} • {{Item|7|Chest Key|type=drop}}
|lv7=7
|notes=Moves to attack units in range.
|#7=2
}}
|inventory7={{Item|7|Iron Bow}}
{{ChapUnitCellGBA
|-
|name=Laus
|name8=Laus
|class=Knight
|class8=Archer
|lv=5
|lv8=8
|#=1
|#8=1
|hp=19~21
|inventory8={{Item|7|Steel Bow}} {{Item|7|Chest Key|type=drop}}
|str=6~7
|-
|skill=3~4
|name9=Laus
|spd=0~1
|class9=Archer
|lck=0
|lv9=8
|def=9~11
|#9=1
|res=0~1
|inventory9={{Item|7|Steel Bow}} • {{Item|7|Door Key|type=drop}}
|con=13
|-
|mov=4
|name10=Laus
|inventory={{Item|7|Iron Lance}} • {{Item|7|Door Key|type=drop}}
|class10=Archer
|notes=Moves to attack units in range.
|lv10=8
}}
|#10=2
{{ChapUnitCellGBA
|inventory10={{Item|7|Iron Bow}}
|name=Laus
|-
|class=Fighter
|name11=Laus
|lv=4
|class11=Fighter
|#=1
|lv11=4
|hp=22~23
|#11=1
|str=6~7
|inventory11={{Item|7|Hammer|type=drop}}
|skill=2~4
|-
|spd=4~6
|name12=Laus
|lck=0
|class12=Knight
|def=2~3
|lv12=3
|res=0~1
|#12=1
|con=11
|inventory12={{Item|7|Javelin}} • {{Item|7|Vulnerary}}
|mov=5
|-
|inventory={{Item|7|Hammer|type=drop}}
|name13=Laus
|notes=Moves to attack units in range.
|class13=Knight
}}
|lv13=4
{{ChapUnitCellGBA
|#13=2
|name=Laus
|inventory13={{Item|7|Iron Lance}}
|class=Knight
|-
|lv=4
|name14=Laus
|#=1
|class14=Knight
|hp=19~20
|lv14=4
|str=6~7
|#14=1
|skill=2~4
|inventory14={{Item|7|Iron Lance}} • {{Item|7|Door Key}}
|spd=0~1
|-
|lck=0
|name15=Laus
|def=9~10
|class15=Knight
|res=0~1
|lv15=4
|con=13
|#15=1
|mov=4
|inventory15={{Item|7|Javelin}}
|inventory={{Item|7|Iron Lance}} • {{Item|7|Door Key}}
|-
}}
|name16=Laus
{{ChapUnitCellGBA
|class16=Knight
|name=Laus
|lv16=5
|class=Archer
|#16=1
|lv=6
|inventory16={{Item|7|Javelin}}
|#=1
|-
|hp=21~22
|name17=Laus
|str=5~6
|class17=Knight
|skill=4~6
|lv17=5
|spd=4~5
|#17=1
|lck=0
|inventory17={{Item|7|Iron Lance}} • {{Item|7|Door Key|type=drop}}
|def=3~4
|-
|res=0~1
|name18=Laus
|con=7
|class18=Knight
|mov=5
|lv18=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Door Key}}
|#18=1
}}
|inventory18={{Item|7|Steel Lance}}
{{ChapUnitCellGBA
|-
|name=Laus
|name19=Laus
|class=Archer
|class19=Shaman
|lv=6
|lv19=2
|#=1
|#19=1
|hp=21~22
|inventory19={{Item|7|Flux}}
|str=5~6
|-
|skill=4~6
|nameb=[[Bernard]]
|spd=4~5
|classb=General
|lck=0
|lvb=1
|def=3~4
|inventoryb={{Item|7|Steel Lance}}
|res=0~1
|notesb=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|con=7
|-
|mov=5
|namer1=Laus
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
|classr1=Cavalier
}}
|lvr1=5
{{ChapUnitCellGBA
|#r1=3
|name=Laus
|inventoryr1={{Item|7|Iron Lance}}
|class=Knight
|-
|lv=3
|namer2=Laus
|#=1
|classr2=Cavalier
|hp=18~19
|lvr2=5
|str=5~6
|#r2=3
|skill=2~3
|inventoryr2={{Item|7|Iron Sword}}
|spd=0~1
|-
|lck=0
|namerl=Laus
|def=9~10
|classrl=Shaman
|res=0~1
|lvrl=5
|con=13
|#rl=4
|mov=4
|inventoryrl={{Item|7|Flux}}
|inventory={{Item|7|Javelin}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=5
|#=1
|hp=20~22
|str=5~6
|skill=4~5
|spd=4~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Shaman
|lv=2
|#=1
|hp=16~17
|str=2~3
|skill=1~2
|spd=2~3
|lck=0
|def=2~3
|res=4~5
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=4
|#=1
|hp=19~21
|str=4~6
|skill=4~5
|spd=3~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Short Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=5
|#=1
|hp=19~21
|str=6~7
|skill=3~4
|spd=0~1
|lck=0
|def=9~11
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=5
|#=1
|hp=19~21
|str=6~7
|skill=3~4
|spd=0~1
|lck=0
|def=9~11
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=4
|#=1
|hp=19~20
|str=6~7
|skill=2~4
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=4
|#=2
|hp=19~20
|str=6~7
|skill=2~4
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
|notes=The eastern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=6
|#=2
|hp=21~22
|str=5~6
|skill=4~6
|spd=4~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=2
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=7
|#=2
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=The western one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=[[Raven (character)|Raven]]
|class=Mercenary
|lv=5
|#=1
|hp=25
|str=8
|skill=11
|spd=13
|lck=2
|def=5
|res=1
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; does not attack [[Priscilla]] or [[Lucius]].
}}
{{ChapUnitCellGBA
|name=[[Bernard]]
|class=General
|lv=1
|#=1
|hp=29
|str=14
|skill=9
|spd=3
|lck=2
|def=13
|res=10
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=3
|hp=22~24
|str=6~7
|skill=3~4
|spd=5~7
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=3
|hp=22~24
|str=6~7
|skill=3~4
|spd=5~7
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Shaman
|lv=5
|#=4
|hp=17~19
|str=3~5
|skill=2~3
|spd=3~4
|lck=0
|def=2~3
|res=5~6
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=1
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}} • {{Item|7|Door Key|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=4
|#=3
|hp=19~20
|str=6~7
|skill=2~4
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
|notes=The eastern one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=5
|#=1
|hp=20~22
|str=5~6
|skill=4~5
|spd=4~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Shaman
|lv=2
|#=1
|hp=16~17
|str=2~3
|skill=1~2
|spd=2~3
|lck=0
|def=2~3
|res=4~5
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=6
|#=3
|hp=21~22
|str=5~6
|skill=4~6
|spd=4~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=4
|#=1
|hp=19~21
|str=4~6
|skill=4~5
|spd=3~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Short Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=5
|#=1
|hp=19~21
|str=6~7
|skill=3~4
|spd=0~1
|lck=0
|def=9~11
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=1
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}} • {{Item|7|Chest Key|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=5
|#=1
|hp=19~21
|str=6~7
|skill=3~4
|spd=0~1
|lck=0
|def=9~11
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=4
|#=1
|hp=19~20
|str=6~7
|skill=2~4
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=2
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=6
|#=1
|hp=21~22
|str=5~6
|skill=4~6
|spd=4~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Door Key}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Fighter
|lv=4
|#=1
|hp=22~23
|str=6~7
|skill=2~4
|spd=4~6
|lck=0
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|7|Hammer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=7
|#=2
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=The western one moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=4
|#=5
|hp=19~21
|str=4~6
|skill=4~5
|spd=3~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=[[Raven (character)|Raven]]
|class=Mercenary
|lv=5
|#=1
|hp=25
|str=8
|skill=11
|spd=13
|lck=2
|def=5
|res=1
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; does not attack [[Priscilla]] or [[Lucius]].
}}
{{ChapUnitCellGBA
|name=[[Bernard]]
|class=General
|lv=1
|#=1
|hp=29
|str=14
|skill=9
|spd=3
|lck=2
|def=13
|res=10
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=5
|hp=22~24
|str=6~7
|skill=3~4
|spd=5~7
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Sword}} • {{Item|7|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=5
|hp=22~24
|str=6~7
|skill=3~4
|spd=5~7
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=5
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=1
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}} • {{Item|7|Door Key|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=1
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}} • {{Item|7|Chest Key|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=5
|#=1
|hp=19~21
|str=6~7
|skill=3~4
|spd=0~1
|lck=0
|def=9~11
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}} • {{Item|7|Door Key|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Fighter
|lv=4
|#=1
|hp=22~23
|str=6~7
|skill=2~4
|spd=4~6
|lck=0
|def=2~3
|res=0~1
|con=11
|mov=5
|inventory={{Item|7|Hammer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=6
|#=1
|hp=18~20
|str=6~7
|skill=5~7
|spd=6~8
|lck=0
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Door Key}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=6
|#=1
|hp=21~22
|str=5~6
|skill=4~6
|spd=4~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Door Key}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=3
|#=1
|hp=18~19
|str=5~6
|skill=2~3
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Javelin}} • {{Item|7|Vulnerary}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=4
|#=2
|hp=19~20
|str=6~7
|skill=2~4
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=1
|hp=22~24
|str=6~7
|skill=3~4
|spd=5~7
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Shaman
|lv=2
|#=1
|hp=16~17
|str=2~3
|skill=1~2
|spd=2~3
|lck=0
|def=2~3
|res=4~5
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=4
|#=1
|hp=19~21
|str=4~6
|skill=4~5
|spd=3~5
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Short Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=5
|#=1
|hp=19~21
|str=6~7
|skill=3~4
|spd=0~1
|lck=0
|def=9~11
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=5
|#=1
|hp=19~21
|str=6~7
|skill=3~4
|spd=0~1
|lck=0
|def=9~11
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=4
|#=1
|hp=19~20
|str=6~7
|skill=2~4
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Mage
|lv=4
|#=1
|hp=17~18
|str=2~3
|skill=3~4
|spd=3~5
|lck=0
|def=3~4
|res=3~5
|con=6
|mov=5
|inventory={{Item|7|Thunder|link=Thunder (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Myrmidon
|lv=6
|#=1
|hp=19~20
|str=5~6
|skill=10~12
|spd=10~12
|lck=0
|def=2~3
|res=0~2
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Mercenary
|lv=6
|#=1
|hp=21~23
|str=5~7
|skill=9~11
|spd=9~10
|lck=0
|def=4~6
|res=0~2
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=8
|#=2
|hp=19~22
|str=6~8
|skill=6~8
|spd=7~9
|lck=0
|def=4~5
|res=0~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=7
|#=1
|hp=21~23
|str=5~7
|skill=5~6
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=7
|#=1
|hp=23~26
|str=6~8
|skill=4~5
|spd=6~7
|lck=0
|def=6~8
|res=0~2
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=[[Raven (character)|Raven]]
|class=Mercenary
|lv=5
|#=1
|hp=25
|str=8
|skill=11
|spd=13
|lck=2
|def=5
|res=1
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; begins moving unprovoked on turn 3.
}}
{{ChapUnitCellGBA
|name=[[Bernard]]
|class=General
|lv=1
|#=1
|hp=29
|str=14
|skill=9
|spd=3
|lck=2
|def=13
|res=10
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Thief
|lv=8
|#=1
|hp=19~20
|str=3~4
|skill=3~5
|spd=11~13
|lck=0
|def=2~3
|res=1~2
|con=6
|mov=6
|inventory={{Item|7|Iron Lance}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open [[chest]]s and doors, then escape to the north.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=3
|hp=22~24
|str=6~7
|skill=3~4
|spd=5~7
|lck=0
|def=6~7
|res=0~1
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=5
|#=3
|hp=18~19
|str=6~7
|skill=5~6
|spd=6~8
|lck=0
|def=4~5
|res=0~1
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Shaman
|lv=5
|#=4
|hp=17~19
|str=3~5
|skill=2~3
|spd=3~4
|lck=0
|def=2~3
|res=5~6
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=1
|hp=25~28
|str=7~9
|skill=7~9
|spd=6~8
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}} • {{Item|7|Door Key|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=7
|#=1
|hp=24~27
|str=8~10
|skill=4~6
|spd=1~2
|lck=0
|def=11~13
|res=1~3
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=1
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Sword}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Shaman
|lv=10
|#=1
|hp=22~24
|str=8~10
|skill=4~7
|spd=5~7
|lck=0
|def=3~4
|res=7~9
|con=7
|mov=5
|inventory={{Item|7|Flux}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=6
|#=1
|hp=21~24
|str=7~9
|skill=7~9
|spd=8~11
|lck=0
|def=5~6
|res=1~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=4
|#=1
|hp=22~25
|str=6~8
|skill=5~7
|spd=5~6
|lck=0
|def=4~5
|res=1~2
|con=7
|mov=5
|inventory={{Item|7|Short Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=5
|#=1
|hp=23~26
|str=8~10
|skill=4~6
|spd=1~2
|lck=0
|def=11~12
|res=1~3
|con=13
|mov=4
|inventory={{Item|7|Steel Lance}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=2
|hp=22~24
|str=6~7
|skill=5~7
|spd=4~6
|lck=0
|def=3~5
|res=0~2
|con=7
|mov=5
|inventory={{Item|7|Steel Bow}} • {{Item|7|Door Key|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=5
|#=1
|hp=23~26
|str=8~10
|skill=4~6
|spd=1~2
|lck=0
|def=11~12
|res=1~3
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=4
|#=1
|hp=22~25
|str=7~9
|skill=4~5
|spd=1~2
|lck=0
|def=10~12
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Mage
|lv=10
|#=1
|hp=22~25
|str=7~10
|skill=6~9
|spd=7~9
|lck=0
|def=3~4
|res=6~8
|con=6
|mov=5
|inventory={{Item|7|Thunder|link=Thunder (tome)}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Myrmidon
|lv=6
|#=1
|hp=22~24
|str=7~8
|skill=12~14
|spd=12~14
|lck=0
|def=3~4
|res=1~3
|con=8
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Mercenary
|lv=6
|#=1
|hp=25~27
|str=7~9
|skill=11~13
|spd=10~12
|lck=0
|def=5~7
|res=1~3
|con=9
|mov=5
|inventory={{Item|7|Iron Sword}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=8
|#=2
|hp=22~25
|str=8~10
|skill=8~10
|spd=9~12
|lck=0
|def=5~6
|res=1~3
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=4
|#=1
|hp=22~25
|str=7~9
|skill=4~5
|spd=1~2
|lck=0
|def=10~12
|res=1~2
|con=13
|mov=4
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=6
|#=1
|hp=24~26
|str=7~8
|skill=6~8
|spd=5~7
|lck=0
|def=4~5
|res=1~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Door Key}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Fighter
|lv=4
|#=1
|hp=25~28
|str=8~10
|skill=4~6
|spd=6~7
|lck=0
|def=3~4
|res=1~2
|con=11
|mov=5
|inventory={{Item|7|Hammer|type=drop}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=7
|#=6
|hp=24~27
|str=7~9
|skill=6~8
|spd=6~7
|lck=0
|def=4~5
|res=1~2
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=The northern four move to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Knight
|lv=10
|#=1
|hp=26~30
|str=9~12
|skill=5~7
|spd=1~3
|lck=0
|def=12~14
|res=2~4
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=7
|#=1
|hp=27~30
|str=8~10
|skill=5~7
|spd=7~9
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Steel Lance}}
}}
{{ChapUnitCellGBA
|name=[[Raven (character)|Raven]]
|class=Mercenary
|lv=5
|#=1
|hp=28~30
|str=9~11
|skill=12~14
|spd=14~15
|lck=2
|def=5~7
|res=1~3
|con=8
|mov=5
|inventory={{Item|7|Steel Sword}}
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; begins moving unprovoked on turn 3.
}}
{{ChapUnitCellGBA
|name=[[Bernard]]
|class=General
|lv=1
|#=1
|hp=32~34
|str=15~16
|skill=9~11
|spd=3~4
|lck=2
|def=14~15
|res=11~12
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Thief
|lv=8
|#=1
|hp=21~23
|str=3~4
|skill=5~8
|spd=13~15
|lck=0
|def=2~3
|res=2~3
|con=6
|mov=6
|inventory={{Item|7|Iron Lance}} • {{Item|7|Lockpick}} • {{Item|8|Killing Edge}}
|notes=Ignores combat; moves to open the northern two [[chest]]s, then escape to the north.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Thief
|lv=10
|#=1
|hp=22~24
|str=3~4
|skill=6~9
|spd=13~16
|lck=0
|def=2~3
|res=2~4
|con=6
|mov=6
|inventory={{Item|7|Iron Lance}}
|notes=Moves escape to the north.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=5
|hp=25~28
|str=7~9
|skill=5~7
|spd=7~8
|lck=0
|def=7~8
|res=1~2
|con=9
|mov=7
|inventory={{Item|7|Iron Lance}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Nomad
|lv=5
|#=5
|hp=21~23
|str=7~9
|skill=7~9
|spd=8~10
|lck=0
|def=4~6
|res=1~2
|con=7
|mov=7
|inventory={{Item|7|Iron Bow}}
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=5
|hp=25~28
|str=7~9
|skill=7~9
|spd=6~8
|lck=0
|def=4~6
|res=1~3
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}}
|notes=Immediately begins moving unprovoked, even when blocked by terrain.
|last=y
}}
{{ChapUnitFtr}}
}}
}}


====Reinforcements====
====Reinforcements====
*Turn 8, 9 and 10
*Turn 4 <small>(Hector Hard Mode only)</small>
**2 [[Cavalier]]s from the south-western part of the map
**1 [[Thief]] at level 8 with a [[Killing Edge]] from the stairs
*Turn 9, 10, 11 and 12
*Turn 5 <small>(Hector Hard Mode only)</small>
**1 [[Thief]] at level 10 from the stairs
*Turn 6 <small>(Hector Normal Mode only)</small>
**1 [[Thief]] at level 8 without a [[Killing Edge]] from the stairs
*Turns 8–10 <small>(Normal Mode)</small>/7–11 <small>(Hard Mode)</small>
**1 [[Cavalier]] with an [[Iron Sword]] from the southwest corner of the map <small>(Eliwood's tale only)</small>
**1 [[Cavalier]] with an [[Iron Lance]] from the southwest corner of the map
**1 [[Nomad]] from the southwest corner of the map <small>(Hector's tale only)</small>
*Turns 9–12 <small>(Normal Mode only)</small>
**1 [[Shaman]] from the stairs
**1 [[Shaman]] from the stairs
*Turns 8–12 <small>(Hard Mode only)</small>
**1 [[Archer]] from the stairs


===NPC data===
===NPC data===
{{ChapOthers
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=gba
{{ChapUnitHdr|type=NPC|platform=gba}}
|name1=Caelin
{{ChapUnitCellGBA
|class1=Soldier
|name=Caelin
|lv1=6
|class=Soldier
|#1=2
|type=other
|inventory1={{Item|7|Steel Lance}} • {{Item|7|Vulnerary}}
|lv=6
|-
|#=2
|name2=Caelin
|hp=23~25
|class2=Soldier
|str=5~6
|lv2=7
|skill=1~2
|#2=1
|spd=1~3
|inventory2={{Item|7|Javelin}} • {{Item|7|Vulnerary}}
|lck=0
|-
|def=0~1
|name3=[[Lucius]]
|res=0~1
|class3=Monk
|con=6
|lv3=3{{hover|*|varies}}
|mov=5
|#3=1
|inventory={{Item|7|Steel Lance}} • {{Item|7|Vulnerary}}
|inventory3={{Item|7|Lightning}} • {{Item|7|Vulnerary}}
|notes=Does not act, except to heal, prior to turn 8; on turn 8, begins moving to attack units unprovoked.
|notes3=Does not move.
}}
{{ChapUnitCellGBA
|name=Caelin
|class=Soldier
|type=other
|lv=7
|#=1
|hp=24~26
|str=5~7
|skill=1~3
|spd=2~3
|lck=0
|def=0~1
|res=0~2
|con=6
|mov=5
|inventory={{Item|7|Javelin}} • {{Item|7|Vulnerary}}
|notes=Does not act, except to heal, prior to turn 8; on turn 8, begins moving to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=[[Lucius]]
|class=Monk
|type=other
|lv=3
|#=1
|hp=18
|str=7
|skill=6
|spd=10
|lck=2
|def=1
|res=6
|con=6
|mov=5
|inventory={{Item|7|Lightning}} • {{Item|7|Vulnerary}}
|notes=Does not act, except to heal.<br>• Maintains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.
|last=y
}}
}}
<small>*Open the door on turn 7 and start moving on turn 9.</small>
{{ChapUnitFtr}}


===Boss data===
===Boss data===
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{Main|Bernard}}
{{Main|Bernard}}
{{Tab
{{Tab
|tab1=Chapter 16E/17H, Normal
|tab1=Normal/Eliwood Hard
|tab2=Chapter 16E/17H, Hard
|tab2=Hector Hard
|content1={{BossStats GBA
|content1={{BossStats GBA
|portrait=[[File:Portrait bernard fe07.png]]
|portrait=[[File:Portrait bernard fe07.png]]
Line 310: Line 1,920:
|con=15
|con=15
|aid=14
|aid=14
|inventory=<small>'''Eliwood's tale:'''</small><br>{{Item|7|Steel Lance}}<br><small>'''Hector's tale:'''</small><br>{{Item|7|Steel Axe}}<br>{{Item|7|Javelin}}
|inventory=<small>'''Eliwood's tale:'''</small><br>{{Item|7|Steel Lance}}<br>{{Item|7|Hand Axe}}{{h|*|Hard Mode only}}<br><small>'''Hector's tale:'''</small><br>{{Item|7|Steel Axe}}<br>{{Item|7|Javelin}}
|la=C
|la=C
|ax=E
|ax=E
Line 319: Line 1,929:
|class=General
|class=General
|lv=1
|lv=1
|HP=33
|HP=32~34
|str={{hover|16|15 in the Japanese version}}
|str=15~16
|skill={{hover|10|11 in the Japanese version}}
|skill=9~11
|spd=4
|spd=3~4
|luck=2
|luck=2
|def=14
|def=14~15
|res={{hover|11|12 in the Japanese version}}
|res=11~12
|move=5
|move=5
|con=15
|con=15
|aid=14
|aid=14
|inventory=<small>'''Eliwood's tale:'''</small><br>{{Item|7|Steel Lance}}<br>{{Item|7|Hand Axe}}<br><small>'''Hector's tale:'''</small><br>{{Item|7|Steel Axe}}<br>{{Item|7|Javelin}}
|inventory={{Item|7|Steel Axe}}<br>{{Item|7|Javelin}}
|la=C
|la=C
|ax=E
|ax=E

Revision as of 05:37, 24 September 2021


This page has been marked as a stub. Please help improve the page by adding information.

Whereabouts Unknown

Cm fe07 16.png

Location

Castle Caelin

Required units

Eliwood's tale: Eliwood
Hector's tale: Hector

New units

Raven, Lucius

Boss(es)

Bernard

Side quest conditions

Have at least one NPC soldier survive to unlock The Port of Badon

It’s settled! Let’s find the guards and retake the castle!
— Hector

Whereabouts Unknown (Japanese: 謎の行方 Mysterious Whereabouts) is the sixteenth chapter of Eliwood's Tale and the seventeenth chapter of Hector's Tale in Fire Emblem: The Blazing Blade. To play the sidequest afterwards, you must have at least one NPC soldier survive this chapter.

Plot

Main article: Whereabouts Unknown/Script

Hector, Eliwood, and Lyn have fought their way through Bauker’s forces and are finally able to enter Castle Caelin. Eliwood notes that the castle’s guard is strangely absent. Lyn informs the group that about half were killed in the surprise attack and the rest were likely kept as prisoners. The trio then commences the battle with the hope of also saving the imprisoned soldiers. If Chapter 13x was not played, Merlinus will introduce himself to the group now. After hearing Merlinus’s heartfelt desire to work for a noble house, Hector hires him. Once the battle starts, Raven, imprisoned along with Caelin’s castle guard, demands that the guard allow him to fight on Laus’s side. The guard eventually caves to Raven’s persistence but promises that if he betrays Laus, he will kill his companion, Lucius. As the battle draws closer to the prison cell, the imprisoned soldiers reveal they hid keys and weapons in the cell before they were thrown in. Lucius declines the chance to fight alongside the soldiers as he wants to wait for Raven to retrieve him. As Hector and Eliwood’s company passes by, Priscilla recognizes Raven as her long-lost brother, Raymond, and manages to convince him, and by extension Lucius, to fight for Caelin.

Immediately after seizing the castle back from Laus, the three lords begin to search for Marquess Caelin. Just when they fear he may have already died, Leila approaches the group and reveals that she has been treating the marquess’s wounds in a secluded room. Leila is an Ostian spy who has been investigating Elbert’s disappearance by working undercover in the Black Fang. Leila explains the Black Fang’s origins, how they originally targeted nobles of Bern who abused their power, but in the past year, their leader, Brendan Reed, remarried and ever since, the Black Fang has started to target anyone they are paid to kill. Leila also informs the group that Elbert is indeed alive and is currently on Valor, aka Dread Isle, at the Dragon’s Gate. After Leila finishes her report, she sets off to regroup with the Black Fang and complete her mission. Eliwood, now with the knowledge of his father’s whereabouts, sets out for Valor accompanied by Lyn and Hector.

Beginning log

Eliwood's Tale: Eliwood and colleagues defeat Bauker, one of Marquess Laus’s lackeys. They then press on toward Castle Caelin. Yet inside the castle many Laus soldiers remain. Eliwood and friends begin their assault on the castle to save Marquess Caelin.

Hector's Tale: Near Laus, Hector defeats General Bauker. Hector and his allies now march toward Castle Caelin. However, many Laus soldiers await them inside. They begin their assault to liberate the castle.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize throne Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 11+2 {{{partner}}} 4-1 25+10-1
Cm fe07 16.png

The door to the room with Lucius and the Caelin Soldiers automatically opens on turn 6 other phase.

Character data

Characters
New units
Raven
Portrait raven fe07.png
Mercenary
HP
25
Inventory
Steel Sword
Level
5
Talk with Priscilla
Lucius
Portrait lucius fe07.png
Monk
HP
18
Inventory
Lightning
Level
3
Talk with Raven
Available characters
Eliwood ​Lowen ​Marcus ​Rebecca ​Dorcas ​Bartre ​Hector ​Oswin ​Matthew ​Serra ​Guy ​Erk ​Priscilla ​Lyn ​Kent ​Sain ​Wil ​Florina ​
If Lyn's tale was played and he was not defeated, Lucius will retain the stats he had at the end of Chapter 10.

Item data

Items
Name Obtainment Method
Is gba door key.png Door Key Dropped by enemy Archer
Is gba chest key.png Chest Key Dropped by enemy Archer (Normal Mode and Eliwood Hard Mode)
Is gba door key.png Door Key Dropped by enemy Knight (Normal Mode) or Archer (Hector Hard Mode)
Is gba hammer.png Hammer Dropped by enemy Fighter
Is gba door key.png Door Key Steal from enemy Knight (Normal Mode only)
Is gba door key.png Door Key Steal from enemy Archer (Normal Mode only)
Is gba vulnerary.png Vulnerary Steal from enemy Knight (Normal Mode only)
Is gba vulnerary.png Vulnerary Steal from enemy Archer (Eliwood's tale) or Nomad (Hector Normal Mode)
Is gba lockpick.png Lockpick Steal from enemy Thief reinforcement (Hector's tale only)
Is gba unlock.png Unlock Open left southern chest
Is gba hero crest.png Hero Crest Open right southern chest
Is gba knight crest.png Knight Crest Open left northern chest
Is gba silver sword.png Silver Sword Open right northern chest
Is gba mine.png Mine At the end of chapter, if one Caelin Soldier survived
Is gba light rune.png Light Rune At the end of chapter, if two Caelin Soldiers survived
Is gba red gem.png Red Gem At the end of chapter, if three Caelin soldiers survived

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba archer enemy.gif Laus Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5 Steel Bow Door KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5 Steel Bow Chest KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4 Iron Lance Door KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba fighter enemy.gif Laus Fighter 4 1 22~23 6~7 2~4 4~6 0 2~3 0~1 11 5 HammerThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 4 1 19~20 6~7 2~4 0~1 0 9~10 0~1 13 4 Iron Lance Door Key
--
Ma gba archer enemy.gif Laus Archer 6 1 21~22 5~6 4~6 4~5 0 3~4 0~1 7 5 Iron Bow Door Key
--
Ma gba archer enemy.gif Laus Archer 6 1 21~22 5~6 4~6 4~5 0 3~4 0~1 7 5 Iron Bow Vulnerary
--
Ma gba knight enemy.gif Laus Knight 3 1 18~19 5~6 2~3 0~1 0 9~10 0~1 13 4 Javelin Vulnerary
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 5 1 20~22 5~6 4~5 4~5 0 3~4 0~1 7 5 Iron Bow
Moves to attack units in range.
Ma gba shaman enemy.gif Laus Shaman 2 1 16~17 2~3 1~2 2~3 0 2~3 4~5 7 5 Flux
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 4 1 19~21 4~6 4~5 3~5 0 3~4 0~1 7 5 Short Bow
--
Ma gba knight enemy.gif Laus Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4 Steel Lance
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4 Javelin
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 4 1 19~20 6~7 2~4 0~1 0 9~10 0~1 13 4 Javelin
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 4 2 19~20 6~7 2~4 0~1 0 9~10 0~1 13 4 Iron Lance
The eastern one moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 6 2 21~22 5~6 4~6 4~5 0 3~4 0~1 7 5 Iron Bow
--
Ma gba archer enemy.gif Laus Archer 8 2 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5 Iron Bow
--
Ma gba archer enemy.gif Laus Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Iron Bow
The western one moves to attack units in range.
Ma gba mercenary enemy.gif Raven Mercenary 5 1 25 8 11 13 2 5 1 8 5 Steel Sword
• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.
• Moves to attack units in range; does not attack Priscilla or Lucius.
Ma gba general enemy.gif Bernard General 1 1 29 14 9 3 2 13 10 15 5 Steel Lance
Does not move; stands on a throne, the chapter's seize point.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Laus Cavalier 5 3 22~24 6~7 3~4 5~7 0 6~7 0~1 9 7 Iron Sword
--
Ma gba cavalier enemy.gif Laus Cavalier 5 3 22~24 6~7 3~4 5~7 0 6~7 0~1 9 7 Iron Lance
--
Ma gba shaman enemy.gif Laus Shaman 5 4 17~19 3~5 2~3 3~4 0 2~3 5~6 7 5 Flux
Immediately begins moving unprovoked, even when blocked by terrain.

Reinforcements

  • Turn 4 (Hector Hard Mode only)
  • Turn 5 (Hector Hard Mode only)
    • 1 Thief at level 10 from the stairs
  • Turn 6 (Hector Normal Mode only)
  • Turns 8–10 (Normal Mode)/7–11 (Hard Mode)
    • 1 Cavalier with an Iron Sword from the southwest corner of the map (Eliwood's tale only)
    • 1 Cavalier with an Iron Lance from the southwest corner of the map
    • 1 Nomad from the southwest corner of the map (Hector's tale only)
  • Turns 9–12 (Normal Mode only)
  • Turns 8–12 (Hard Mode only)

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba soldier other.gif Caelin Soldier 6 2 23~25 5~6 1~2 1~3 0 0~1 0~1 6 5 Steel Lance Vulnerary
Does not act, except to heal, prior to turn 8; on turn 8, begins moving to attack units unprovoked.
Ma gba soldier other.gif Caelin Soldier 7 1 24~26 5~7 1~3 2~3 0 0~1 0~2 6 5 Javelin Vulnerary
Does not act, except to heal, prior to turn 8; on turn 8, begins moving to attack units unprovoked.
Ma gba monk other.gif Lucius Monk 3 1 18 7 6 10 2 1 6 6 5 Lightning Vulnerary
• Does not act, except to heal.
• Maintains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Bernard

Normal/Eliwood Hard Hector Hard

Portrait bernard fe07.png
Ma gba general enemy.gif General
Level 1
Affinity --
Stats
Max HP 29 Luck 2
Strength 14 Defense 13
Skill 9 Resistance 10
Speed 3 Constitution 15
Movement 5 Aid 14
Inventory
Eliwood's tale:
Steel Lance
Hand Axe*
Hector's tale:
Steel Axe
Javelin
Weapon Levels
Swords -- Lances C Axes E Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png50
Intro: Heh heh heh... So, you seek insight into your next battle?
Augury: The skills of a thief will serve you well. Oh, and there will be a meeting... Take the polite girl, the flame-haired beauty. And again, take your rapier and hammer. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Right from the get-go, you'll need to move your units up with a sense of urgency. On turn 9, the soldiers of Caelin will begin moving out and risk getting killed by Raven (or possibly killing him on lower difficulties). If all of them get killed, you cannot access the sidequest chapter, and thus cannot recruit Canas. If you wish to recruit Raven with Priscilla, be sure you have units that can both move far and keep her safe, as well as some healing in case she takes a ranged attack. Raven will attack and kill Priscilla if she is within range.

One may consider allowing only one green unit to survive to get a free mine and perform the special mine control glitch later.

Trivia

  • Lyn, Sain, Wil, Florina, and Kent can have conversations with the soldiers once they are rescued.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Whereabouts Unknown

French

Terrain inconnu

Uncharted Territory

German

Verbleib unbekannt

Whereabouts Unknown

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Noble Lady of Caelin • Whereabouts Unknown • Pirate Ship →
• The Port of Badon →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline