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Whereabouts Unknown: Difference between revisions

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(→‎Chapter data: Added enemy stats and notes; misc.)
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{{Stub}}
{{Chapter Infobox
{{Chapter Infobox
|image=[[File:Cm fe07 16.png|200px]]
|image=[[File:Cm fe07 16.png|200px]]
|location=Castle [[Caelin]]
|location=Castle [[Caelin]]
|req units=Eliwood's tale: [[Eliwood]]<br>Hector's tale: [[Hector]]
|req units=*Eliwood's tale: [[Eliwood]]
|new units=[[Raven (character)|Raven]], [[Lucius]]
*Hector's tale: [[Hector]]
|new units=[[Raven]], [[Lucius]]
|boss=[[Bernard]]
|boss=[[Bernard]]
|previous=[[Noble Lady of Caelin]]
|next=*[[Pirate Ship]]
*[[The Port of Badon]] <small>(side quest)</small>
|sidequest=Have at least one NPC soldier survive to unlock [[The Port of Badon]]
|sidequest=Have at least one NPC soldier survive to unlock [[The Port of Badon]]
}}
}}


{{Quote|It’s settled! Let’s find the guards and retake the castle!|[[Hector]]}}
{{Quote|It's settled! Let's find the guards and retake the castle!|[[Hector]]}}


'''Whereabouts Unknown''' (Japanese: {{hover|謎の行方|Nazo no yukue}} ''Mysterious Whereabouts'') is the sixteenth chapter of [[Eliwood]]'s Tale and the seventeenth chapter of [[Hector]]'s Tale in {{FE7}}. To play the [[The Port of Badon|sidequest]] afterwards, you must have at least one NPC soldier survive this chapter.  
'''Whereabouts Unknown''' (Japanese: {{hl|謎の行方|Nazo no yukue}} ''Mysterious Whereabouts'') is the sixteenth chapter of [[Eliwood]]'s Tale and the seventeenth chapter of [[Hector]]'s Tale in {{FE7}}. To play [[The Port of Badon|the following side quest]], at least one NPC [[Soldier]] must survive this chapter.


==Plot==
==Plot==
{{main|Whereabouts Unknown/Script}}
{{main|Whereabouts Unknown/Script (Eliwood)|Whereabouts Unknown/Script (Hector)}}
[[Hector]], [[Eliwood]], and [[Lyn]] have fought their way through [[Bauker|Bauker’s]] forces and are finally able to enter Castle [[Caelin]]. Eliwood notes that the castle’s guard is strangely absent. Lyn informs the group that about half were killed in the surprise attack and the rest were likely kept as prisoners. The trio then commences the battle with the hope of also saving the imprisoned soldiers. If [[The Peddler Merlinus|Chapter 13x]] was not played, Merlinus will introduce himself to the group now. After hearing Merlinus’s heartfelt desire to work for a noble house, Hector hires him. Once the battle starts, [[Raven (character)|Raven]], imprisoned along with Caelin’s castle guard, demands that the guard allow him to fight on Laus’s side. The guard eventually caves to Raven’s persistence but promises that if he betrays Laus, he will kill his companion, [[Lucius]].
[[Hector]], [[Eliwood]], and [[Lyn]] have fought their way through [[Bauker]]'s forces and are able to enter Castle [[Caelin]]. Eliwood notes that the castle's guard is strangely absent; Lyn states that those still alive are likely being kept as prisoners. The trio then commences the battle with the hope of saving Lord [[Hausen]] and the imprisoned soldiers. If [[The Peddler Merlinus|Chapter&nbsp;13x]] was not played, Merlinus introduces himself to the group; after hearing Merlinus's heartfelt desire to work for a noble house, Hector hires him. Once the battle starts, [[Raven]], imprisoned along with [[Lucius]] and Caelin's castle guard, demands that the guard allow him to fight on Laus's side, which the guard eventually allows.
As the battle draws closer to the prison cell, the imprisoned soldiers reveal they hid keys and weapons in the cell before they were thrown in. Lucius declines the chance to fight alongside the soldiers as he wants to wait for Raven to retrieve him. As Hector and Eliwood’s company passes by, [[Priscilla]] recognizes Raven as her long-lost brother, Raymond, and manages to convince him, and by extension Lucius, to fight for Caelin.


Immediately after seizing the castle back from Laus, the three lords begin to search for [[Hausen|Marquess Caelin]]. Just when they fear he may have already died, [[Leila]] approaches the group and reveals that she has been treating the marquess’s wounds in a secluded room. Leila is an Ostian spy who has been investigating [[Elbert|Elbert’s]] disappearance by working undercover in the [[Black Fang]]. Leila explains the Black Fang’s origins, how they originally targeted nobles of Bern who abused their power, but in the past year, their leader, [[Brendan Reed]], remarried and ever since, the Black Fang has started to target anyone they are paid to kill. Leila also informs the group that Elbert is indeed alive and is currently on [[Valor]], aka Dread Isle, at the [[Dragon's Gate (location)|Dragon’s Gate]]. After Leila finishes her report, she sets off to regroup with the Black Fang and complete her mission. Eliwood, now with the knowledge of his father’s whereabouts, sets out for Valor accompanied by Lyn and Hector.
As the battle continues, the imprisoned soldiers reveal they hid keys and weapons in the cell before they were thrown in. Lucius declines the chance to fight alongside the soldiers, as he wants to wait for Raven to retrieve him. [[Priscilla]] may recognize Raven as her long-lost brother, Raymond, and convince him to fight for Caelin; Raven may then return to Lucius and inform him that he is now fighting against Laus—for the long-term benefit of getting closer to Hector for his revenge—and Lucius joins him.


===Beginning log===
After seizing the castle back from Laus, the three lords begin to search for Marquess Caelin. [[Leila]] approaches the group and reveals that she has been treating the marquess's wounds in a secluded room. Leila is an [[Ostia]]n spy who has been investigating [[Elbert]]'s disappearance by working undercover in the [[Black Fang]]; she explains that the Black Fang originally targeted nobles of Bern who abused their power, but in the past year, their leader—[[Brendan Reed]]—remarried and they have started to target anyone they are paid to kill. Leila also informs the group that Elbert is alive and is currently at the [[Dragon's Gate (location)|Dragon's Gate]] on [[Valor]], commonly known as "the Dread Isle",. After Leila finishes her report, she sets off to regroup with the Black Fang and complete her mission. Eliwood, now with the knowledge of his father's whereabouts, sets out for Valor accompanied by Lyn and Hector.
'''Eliwood's Tale''': [[Eliwood]] and colleagues defeat [[Bauker]], one of Marquess Laus’s lackeys. They then press on toward Castle [[Caelin]]. Yet inside the castle many [[Laus]] soldiers remain. Eliwood and friends begin their assault on the castle to save Marquess Caelin.


'''Hector's Tale''': Near [[Laus]], [[Hector]] defeats [[Bauker|General Bauker]]. Hector and his allies now march toward Castle [[Caelin]]. However, many [[Laus]] soldiers await them inside. They begin their assault to liberate the castle.
If Matthew is alive, he and Leila briefly meet; he invites her to visit his hometown and meet his parents once they've finally freed Lord Elbert, but leaves before she can respond. If at least one of the Caelin soldiers survived, they stop Lyn before she can leave; she asks that they protect her grandfather, and they give her an item they retrieved from the vault before it was ransacked.


==Chapter data==
==Chapter data==
Line 35: Line 36:
|victory=Seize throne
|victory=Seize throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=11{{h|+2|Upon Raven and Lucius being recruited}}
|ally=1–11{{h|+2|Upon Raven and Lucius being recruited}}
|other=4{{h|-1|Upon Lucius being recruited}}
|other=4{{h|−1|Upon Lucius being recruited}}
|enemy=25{{h|+10|Reinforcements}}{{h|-1|Upon Raven being recruited}}
|enemy=25{{h|+10|Reinforcements}}{{h|−1|Upon Raven being recruited}}
|map=[[File:Cm fe07 16.png]]
|map=[[File:Cm fe07 E-16.png]]
}}
}}
|content2={{ChapData
|content2={{ChapData
|victory=Seize throne
|victory=Seize throne
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|defeat=[[Eliwood]], [[Hector]], or [[Lyn]] dies
|ally=10{{h|+2|Upon Raven and Lucius being recruited}}
|ally=1–10{{h|+2|Upon Raven and Lucius being recruited}}
|other=4{{h|-1|Upon Lucius being recruited}}
|other=4{{h|−1|Upon Lucius being recruited}}
|enemy=28{{h|+15|Reinforcements}}{{h|-1|Upon Raven being recruited}}
|enemy=28{{h|+15|Reinforcements}}{{h|−1|Upon Raven being recruited}}
|map=[[File:Cm fe07 16.png]]
|map=[[File:Cm fe07 E-16 h.png]]
}}
}}
|content3={{ChapData
|content3={{ChapData
|victory=Seize throne
|victory=Seize throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=11{{h|+2|Upon Raven and Lucius being recruited}}
|ally=1–11{{h|+2|Upon Raven and Lucius being recruited}}
|other=4{{h|-1|Upon Lucius being recruited}}
|other=4{{h|−1|Upon Lucius being recruited}}
|enemy=25{{h|+11|Reinforcements}}{{h|-1|Upon Raven being recruited}}
|enemy=25{{h|+11|Reinforcements}}{{h|−1|Upon Raven being recruited}}
|map=[[File:Cm fe07 16.png]]
|map=[[File:Cm fe07 H-17.png]]
}}
}}
|content4={{ChapData
|content4={{ChapData
|victory=Seize throne
|victory=Seize throne
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|defeat=[[Hector]], [[Eliwood]], or [[Lyn]] dies
|ally=10{{h|+2|Upon Raven and Lucius being recruited}}
|ally=1–10{{h|+2|Upon Raven and Lucius being recruited}}
|other=4{{h|-1|Upon Lucius being recruited}}
|other=4{{h|−1|Upon Lucius being recruited}}
|enemy=29{{h|+17|Reinforcements}}{{h|-1|Upon Raven being recruited}}
|enemy=29{{h|+17|Reinforcements}}{{h|−1|Upon Raven being recruited}}
|map=[[File:Cm fe07 16.png]]
|map=[[File:Cm fe07 H-17 h.png]]
}}
}}
}}
}}
The door to the room with [[Lucius]] and the Caelin Soldiers automatically opens on turn 6 other phase.
The door to the room with [[Lucius]] and the Caelin Soldiers automatically opens on at the start of turn 7.


===Character data===
===Character data===
{{ChapChars
{{ChapChars
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Merlinus
|portrait=[[File:portrait merlinus fe07.png|link=Merlinus]]
|class=Transporter
|HP=18
|lv=5
|recruitment method=Automatically from battle preparations, if the player did not visit [[The Peddler Merlinus|Chapter&nbsp;13x]]
}}
|newunit2={{NewUnit
|name=Raven
|name=Raven
|namearticle=Raven (character)
|namearticle=Raven (character)
|portrait=[[File:portrait raven fe07.png|link=Raven (character)#Starting stats and growth rates]]
|portrait=[[File:portrait raven fe07.png|link=Raven (character)]]
|class=Mercenary
|class=Mercenary
|HP=25
|HP=25
|lv=5
|lv=5
|inventory={{Item|7|Steel Sword}}
|inventory={{Item|7|Steel Sword}}
|recruitment method=Talk with [[Priscilla]]
|recruitment method=Enemy, talk to with [[Priscilla]]
}}
}}
|newunit2={{NewUnit
|newunit3={{NewUnit
|name=Lucius
|name=Lucius
|portrait=[[File:portrait lucius fe07.png|link=Lucius#Starting stats and growth rates]]
|portrait=[[File:portrait lucius fe07.png|link=Lucius]]
|class=Monk
|class=Monk
|HP=18
|HP=18
|lv=3
|lv=3
|inventory={{Item|7|Lightning}}
|inventory={{Item|7|Lightning}}
|recruitment method=Talk with [[Raven (character)|Raven]]
|recruitment method=[[NPC]], talk to with [[Raven]]
}}
}}
|game#=07
|game#=07
|return1=eliwood
|forced1=eliwood
|forced2=hector
|return1=marcus
|return2=lowen
|return2=lowen
|return3=marcus
|return3=rebecca
|return4=rebecca
|return4=dorcas
|return5=dorcas
|return5=bartre
|return6=bartre
|return6=oswin
|return7=hector
|return7=matthew
|return8=oswin
|return8=serra
|return9=matthew
|return9=guy
|return10=serra
|return10=merlinus
|return11=guy
|return11=erk
|return12=erk
|return12=priscilla
|return13=priscilla
|return13=lyn
|return14=lyn
|return14=florina
|return15=kent
|return15=wil
|return16=sain
|return16=kent
|return17=wil
|return17=sain
|return18=florina
}}
}}
:If Lyn's tale was played and he was not defeated, Lucius will retain the stats he had at the end of [[The Distant Plains|Chapter 10]].
:<small>Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's [[Gameplay modes#Eliwood's, Hector's, and Lyn's tales|tale]] the player chose.</small>
:If Lyn's tale was played and Lucius was not defeated in it, he will retain the stats he had at the end of [[The Distant Plains|Chapter&nbsp;10]].


===Item data===
===Item data===
Line 115: Line 126:
|item1=Door Key
|item1=Door Key
|obtain1=Dropped by enemy [[Archer]]
|obtain1=Dropped by enemy [[Archer]]
|item2=Chest Key
|item2=Door Key
|obtain2=Dropped by enemy [[Archer]] <small>(Normal Mode and Eliwood Hard Mode)</small>
|obtain2=Dropped by enemy [[Knight]] <small>(Normal Mode only)</small>
|item3=Door Key
|item3=Chest Key
|obtain3=Dropped by enemy [[Knight]] <small>(Normal Mode)</small> or [[Archer]] <small>(Hector Hard Mode)</small>
|obtain3=Dropped by enemy [[Archer]] <small>(Normal Mode only)</small>
|item4=Hammer
|item4=Hammer
|obtain4=Dropped by enemy [[Fighter]]
|obtain4=Dropped by enemy [[Fighter]]
|item5=Door Key
|item5=Door Key
|obtain5=Steal from enemy [[Knight]] <small>(Normal Mode only)</small>
|obtain5=Steal from enemy [[Archer]]
|item6=Door Key
|item6=Door Key
|obtain6=Steal from enemy [[Archer]] <small>(Normal Mode only)</small>
|obtain6=Steal from enemy [[Knight]] <small>(Eliwood Normal Mode)</small><br>or [[Archer]] <small>(Eliwood Hard Mode, Hector Normal Mode)</small>
|item7=Vulnerary
|item7=Vulnerary
|obtain7=Steal from enemy [[Knight]] <small>(Normal Mode only)</small>
|obtain7=Steal from enemy [[Knight]] <small>(Normal mode only)</small>
|item8=Vulnerary
|item8=Vulnerary
|obtain8=Steal from enemy [[Archer]] <small>(Eliwood's tale)</small> or [[Nomad]] <small>(Hector Normal Mode)</small>
|obtain8=Steal from enemy [[Archer]] <small>(Eliwood Normal Mode)</small>, [[Cavalier]] reinforcement <small>(Eliwood Hard Mode)</small>, or [[Nomad]] <small>(Hector Normal Mode)</small>
|item9=Lockpick
|item9=Lockpick
|obtain9=Steal from enemy [[Thief]] reinforcement <small>(Hector's tale only)</small>
|obtain9=Steal from enemy [[Thief]] reinforcement <small>(Hector's tale only)</small>
Line 156: Line 167:
|tab4=Hector Hard
|tab4=Hector Hard
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
|content1={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=[[Bernard]]
|class=General
|lv=1
|#=1
|hp=29
|str=14
|skill=9
|spd=3
|lck=2
|def=13
|res=10
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Laus
|name=Laus
Line 474: Line 502:
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Raven (character)|Raven]]
|name=[[Raven]]
|class=Mercenary
|class=Mercenary
|lv=5
|lv=5
Line 489: Line 517:
|inventory={{Item|7|Steel Sword}}
|inventory={{Item|7|Steel Sword}}
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; does not attack [[Priscilla]] or [[Lucius]].
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; does not attack [[Priscilla]] or [[Lucius]].
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Bernard]]
|name=Laus
|class=General
|class=Cavalier
|lv=1
|lv=5
|#=1
|hp=29
|str=14
|skill=9
|spd=3
|lck=2
|def=13
|res=10
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=3
|#=3
|hp=22~24
|hp=22~24
Line 562: Line 573:
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
|content2={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Laus
|name=[[Bernard]]
|class=Archer
|class=General
|lv=8
|lv=1
|#=1
|#=1
|hp=22~24
|hp=29
|str=14
|skill=9
|spd=3
|lck=2
|def=13
|res=10
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}} • {{Item|7|Hand Axe}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=1
|hp=22~24
|str=6~7
|str=6~7
|skill=5~7
|skill=5~7
Line 683: Line 711:
|lv=3
|lv=3
|#=1
|#=1
|hp=22~24
|hp=19~20
|str=6~7
|str=4~5
|skill=5~7
|skill=3~4
|spd=4~6
|spd=3~4
|lck=0
|lck=0
|def=3~5
|def=3~4
|res=0~2
|res=0~1
|con=7
|con=7
|mov=5
|mov=5
|inventory={{Item|7|Steel Bow}} • {{Item|7|Chest Key|type=drop}}
|inventory={{Item|7|Iron Bow}} • {{Item|7|Door Key}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=3
|#=1
|hp=19~20
|str=4~5
|skill=3~4
|spd=3~4
|lck=0
|def=3~4
|res=0~1
|con=7
|mov=5
|inventory={{Item|7|Iron Bow}} • {{Item|7|Vulnerary}}
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 813: Line 824:
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Laus
|name=Laus
|class=Archer
|class=Knight
|lv=4
|lv=3
|#=5
|#=1
|hp=19~21
|hp=18~19
|str=4~6
|str=5~6
|skill=4~5
|skill=2~3
|spd=0~1
|lck=0
|def=9~10
|res=0~1
|con=13
|mov=4
|inventory={{Item|7|Javelin}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=4
|#=5
|hp=19~21
|str=4~6
|skill=4~5
|spd=3~5
|spd=3~5
|lck=0
|lck=0
Line 828: Line 856:
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Raven (character)|Raven]]
|name=[[Raven]]
|class=Mercenary
|class=Mercenary
|lv=5
|lv=5
Line 843: Line 871:
|inventory={{Item|7|Steel Sword}}
|inventory={{Item|7|Steel Sword}}
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; does not attack [[Priscilla]] or [[Lucius]].
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; does not attack [[Priscilla]] or [[Lucius]].
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Bernard]]
|name=Laus
|class=General
|class=Cavalier
|lv=1
|lv=5
|#=1
|#=5
|hp=29
|hp=22~24
|str=14
|skill=9
|spd=3
|lck=2
|def=13
|res=10
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Cavalier
|lv=5
|#=5
|hp=22~24
|str=6~7
|str=6~7
|skill=3~4
|skill=3~4
Line 916: Line 927:
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
|content3={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Laus
|name=[[Bernard]]
|class=Archer
|class=General
|lv=8
|lv=1
|#=1
|#=1
|hp=22~24
|hp=29
|str=6~7
|str=14
|skill=9
|spd=3
|lck=2
|def=13
|res=10
|con=15
|mov=5
|inventory={{Item|7|Steel Axe}} • {{Item|7|Javelin}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=1
|hp=22~24
|str=6~7
|skill=5~7
|skill=5~7
|spd=4~6
|spd=4~6
Line 1,180: Line 1,208:
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|7|Thunder|link=Thunder (tome)}}
|inventory={{Item|7|Thunder}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
Line 1,265: Line 1,293:
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Raven (character)|Raven]]
|name=[[Raven]]
|class=Mercenary
|class=Mercenary
|lv=5
|lv=5
Line 1,280: Line 1,308:
|inventory={{Item|7|Steel Sword}}
|inventory={{Item|7|Steel Sword}}
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; begins moving unprovoked on turn 3.
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; begins moving unprovoked on turn 3.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Bernard]]
|name=Laus
|class=General
|class=Thief
|lv=1
|lv=8
|#=1
|#=1
|hp=29
|hp=19~20
|str=14
|str=3~4
|skill=9
|skill=3~5
|spd=3
|lck=2
|def=13
|res=10
|con=15
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Thief
|lv=8
|#=1
|hp=19~20
|str=3~4
|skill=3~5
|spd=11~13
|spd=11~13
|lck=0
|lck=0
Line 1,314: Line 1,325:
|con=6
|con=6
|mov=6
|mov=6
|inventory={{Item|7|Iron Lance}} • {{Item|7|Lockpick}}
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}}
|notes=Ignores combat; moves to open [[chest]]s and doors, then escape to the north.
|notes=Ignores combat; moves to open [[chest]]s and doors, then escape to the north.
}}
}}
Line 1,370: Line 1,381:
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
|content4={{ChapUnitHdr|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Laus
|name=[[Bernard]]
|class=Archer
|class=General
|lv=8
|lv=1
|#=1
|#=1
|hp=25~28
|hp=32~34
|str=15~16
|skill=9~11
|spd=3~4
|lck=2
|def=14~15
|res=11~12
|con=15
|mov=5
|inventory={{Item|7|Steel Axe}} • {{Item|7|Javelin}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
}}
{{ChapUnitCellGBA
|name=Laus
|class=Archer
|lv=8
|#=1
|hp=25~28
|str=7~9
|str=7~9
|skill=7~9
|skill=6~10
|spd=6~8
|spd=5~8
|lck=0
|lck=0
|def=4~6
|def=3~6
|res=1~3
|res=0~3
|con=7
|con=7
|mov=5
|mov=5
Line 1,391: Line 1,419:
|lv=7
|lv=7
|#=1
|#=1
|hp=24~27
|hp=24~28
|str=8~10
|str=8~11
|skill=4~6
|skill=4~7
|spd=1~2
|spd=0~3
|lck=0
|lck=0
|def=11~13
|def=11~13
|res=1~3
|res=1~4
|con=13
|con=13
|mov=4
|mov=4
Line 1,407: Line 1,435:
|lv=5
|lv=5
|#=1
|#=1
|hp=25~28
|hp=25~29
|str=7~9
|str=7~9
|skill=5~7
|skill=4~7
|spd=7~8
|spd=6~9
|lck=0
|lck=0
|def=7~8
|def=6~8
|res=1~2
|res=0~2
|con=9
|con=9
|mov=7
|mov=7
Line 1,424: Line 1,452:
|lv=10
|lv=10
|#=1
|#=1
|hp=22~24
|hp=21~25
|str=8~10
|str=7~11
|skill=4~7
|skill=4~7
|spd=5~7
|spd=5~8
|lck=0
|lck=0
|def=3~4
|def=2~5
|res=7~9
|res=7~10
|con=7
|con=7
|mov=5
|mov=5
Line 1,441: Line 1,469:
|lv=6
|lv=6
|#=1
|#=1
|hp=21~24
|hp=20~24
|str=7~9
|str=7~9
|skill=7~9
|skill=6~10
|spd=8~11
|spd=7~11
|lck=0
|lck=0
|def=5~6
|def=4~6
|res=1~2
|res=0~2
|con=7
|con=7
|mov=7
|mov=7
Line 1,458: Line 1,486:
|#=1
|#=1
|hp=22~25
|hp=22~25
|str=6~8
|str=5~8
|skill=5~7
|skill=5~8
|spd=5~6
|spd=4~7
|lck=0
|lck=0
|def=4~5
|def=3~5
|res=1~2
|res=0~2
|con=7
|con=7
|mov=5
|mov=5
Line 1,473: Line 1,501:
|lv=5
|lv=5
|#=1
|#=1
|hp=23~26
|hp=22~26
|str=8~10
|str=7~10
|skill=4~6
|skill=4~6
|spd=1~2
|spd=0~2
|lck=0
|lck=0
|def=11~12
|def=10~13
|res=1~3
|res=0~3
|con=13
|con=13
|mov=4
|mov=4
Line 1,491: Line 1,519:
|#=2
|#=2
|hp=22~24
|hp=22~24
|str=6~7
|str=5~7
|skill=5~7
|skill=4~7
|spd=4~6
|spd=4~6
|lck=0
|lck=0
Line 1,507: Line 1,535:
|lv=5
|lv=5
|#=1
|#=1
|hp=23~26
|hp=22~26
|str=8~10
|str=7~10
|skill=4~6
|skill=4~6
|spd=1~2
|spd=0~2
|lck=0
|lck=0
|def=11~12
|def=10~13
|res=1~3
|res=0~3
|con=13
|con=13
|mov=4
|mov=4
Line 1,525: Line 1,553:
|#=1
|#=1
|hp=22~25
|hp=22~25
|str=7~9
|str=7~10
|skill=4~5
|skill=3~6
|spd=1~2
|spd=0~2
|lck=0
|lck=0
|def=10~12
|def=10~12
|res=1~2
|res=0~3
|con=13
|con=13
|mov=4
|mov=4
Line 1,541: Line 1,569:
|lv=10
|lv=10
|#=1
|#=1
|hp=22~25
|hp=22~26
|str=7~10
|str=7~11
|skill=6~9
|skill=6~10
|spd=7~9
|spd=6~9
|lck=0
|lck=0
|def=3~4
|def=3~5
|res=6~8
|res=6~9
|con=6
|con=6
|mov=5
|mov=5
|inventory={{Item|7|Thunder|link=Thunder (tome)}}
|inventory={{Item|7|Thunder}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
}}
Line 1,559: Line 1,587:
|#=1
|#=1
|hp=22~24
|hp=22~24
|str=7~8
|str=6~8
|skill=12~14
|skill=11~15
|spd=12~14
|spd=11~15
|lck=0
|lck=0
|def=3~4
|def=2~4
|res=1~3
|res=0~4
|con=8
|con=8
|mov=5
|mov=5
Line 1,574: Line 1,602:
|lv=6
|lv=6
|#=1
|#=1
|hp=25~27
|hp=24~28
|str=7~9
|str=6~10
|skill=11~13
|skill=10~14
|spd=10~12
|spd=10~12
|lck=0
|lck=0
|def=5~7
|def=4~8
|res=1~3
|res=0~4
|con=9
|con=9
|mov=5
|mov=5
Line 1,590: Line 1,618:
|lv=8
|lv=8
|#=2
|#=2
|hp=22~25
|hp=21~26
|str=8~10
|str=7~10
|skill=8~10
|skill=7~11
|spd=9~12
|spd=8~12
|lck=0
|lck=0
|def=5~6
|def=4~6
|res=1~3
|res=0~3
|con=7
|con=7
|mov=7
|mov=7
Line 1,607: Line 1,635:
|#=1
|#=1
|hp=22~25
|hp=22~25
|str=7~9
|str=7~10
|skill=4~5
|skill=3~6
|spd=1~2
|spd=0~2
|lck=0
|lck=0
|def=10~12
|def=10~12
|res=1~2
|res=0~3
|con=13
|con=13
|mov=4
|mov=4
Line 1,623: Line 1,651:
|#=1
|#=1
|hp=24~26
|hp=24~26
|str=7~8
|str=6~8
|skill=6~8
|skill=5~9
|spd=5~7
|spd=5~7
|lck=0
|lck=0
|def=4~5
|def=3~5
|res=1~2
|res=0~2
|con=7
|con=7
|mov=5
|mov=5
Line 1,639: Line 1,667:
|#=1
|#=1
|hp=25~28
|hp=25~28
|str=8~10
|str=8~11
|skill=4~6
|skill=3~6
|spd=6~7
|spd=5~8
|lck=0
|lck=0
|def=3~4
|def=2~4
|res=1~2
|res=0~2
|con=11
|con=11
|mov=5
|mov=5
Line 1,656: Line 1,684:
|#=6
|#=6
|hp=24~27
|hp=24~27
|str=7~9
|str=6~9
|skill=6~8
|skill=6~9
|spd=6~7
|spd=5~8
|lck=0
|lck=0
|def=4~5
|def=3~6
|res=1~2
|res=0~3
|con=7
|con=7
|mov=5
|mov=5
Line 1,672: Line 1,700:
|lv=10
|lv=10
|#=1
|#=1
|hp=26~30
|hp=26~31
|str=9~12
|str=9~13
|skill=5~7
|skill=5~8
|spd=1~3
|spd=1~3
|lck=0
|lck=0
|def=12~14
|def=12~14
|res=2~4
|res=1~5
|con=13
|con=13
|mov=4
|mov=4
Line 1,689: Line 1,717:
|lv=7
|lv=7
|#=1
|#=1
|hp=27~30
|hp=26~31
|str=8~10
|str=7~10
|skill=5~7
|skill=5~8
|spd=7~9
|spd=7~9
|lck=0
|lck=0
|def=7~8
|def=6~9
|res=1~2
|res=0~3
|con=9
|con=9
|mov=7
|mov=7
Line 1,701: Line 1,729:
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Raven (character)|Raven]]
|name=[[Raven]]
|class=Mercenary
|class=Mercenary
|lv=5
|lv=5
Line 1,716: Line 1,744:
|inventory={{Item|7|Steel Sword}}
|inventory={{Item|7|Steel Sword}}
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; begins moving unprovoked on turn 3.
|notes=• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.<br>• Moves to attack units in range; begins moving unprovoked on turn 3.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=[[Bernard]]
|name=Laus
|class=General
|class=Thief
|lv=1
|lv=8
|#=1
|#=1
|hp=32~34
|hp=21~23
|str=15~16
|str=3~5
|skill=9~11
|skill=4~8
|spd=3~4
|spd=12~16
|lck=2
|lck=0
|def=14~15
|def=2~4
|res=11~12
|res=1~4
|con=15
|con=6
|mov=5
|inventory={{Item|7|Steel Lance}}
|notes=Does not move; stands on a [[Terrain/Game Boy Advance games#Fire Emblem: The Blazing Blade|throne]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=gba}}
{{ChapUnitCellGBA
|name=Laus
|class=Thief
|lv=8
|#=1
|hp=21~23
|str=3~4
|skill=5~8
|spd=13~15
|lck=0
|def=2~3
|res=2~3
|con=6
|mov=6
|mov=6
|inventory={{Item|7|Iron Lance}} • {{Item|7|Lockpick}} • {{Item|8|Killing Edge}}
|inventory={{Item|7|Iron Sword}} • {{Item|7|Lockpick}} • {{Item|8|Killing Edge}}
|notes=Ignores combat; moves to open the northern two [[chest]]s, then escape to the north.
|notes=Ignores combat; moves to open the northern two [[chest]]s, then escape to the north.
}}
}}
Line 1,758: Line 1,769:
|lv=10
|lv=10
|#=1
|#=1
|hp=22~24
|hp=21~25
|str=3~4
|str=3~5
|skill=6~9
|skill=5~9
|spd=13~16
|spd=13~17
|lck=0
|lck=0
|def=2~3
|def=2~4
|res=2~4
|res=1~5
|con=6
|con=6
|mov=6
|mov=6
|inventory={{Item|7|Iron Lance}}
|inventory={{Item|7|Iron Sword}}
|notes=Moves escape to the north.
|notes=Moves escape to the north.
}}
}}
Line 1,775: Line 1,786:
|lv=5
|lv=5
|#=5
|#=5
|hp=25~28
|hp=25~29
|str=7~9
|str=7~9
|skill=5~7
|skill=4~7
|spd=7~8
|spd=6~9
|lck=0
|lck=0
|def=7~8
|def=6~8
|res=1~2
|res=0~2
|con=9
|con=9
|mov=7
|mov=7
Line 1,791: Line 1,802:
|lv=5
|lv=5
|#=5
|#=5
|hp=21~23
|hp=20~23
|str=7~9
|str=7~9
|skill=7~9
|skill=6~9
|spd=8~10
|spd=7~11
|lck=0
|lck=0
|def=4~6
|def=4~6
|res=1~2
|res=0~2
|con=7
|con=7
|mov=7
|mov=7
Line 1,809: Line 1,820:
|hp=25~28
|hp=25~28
|str=7~9
|str=7~9
|skill=7~9
|skill=6~10
|spd=6~8
|spd=5~8
|lck=0
|lck=0
|def=4~6
|def=3~6
|res=1~3
|res=0~3
|con=7
|con=7
|mov=5
|mov=5
Line 1,825: Line 1,836:
====Reinforcements====
====Reinforcements====
*Turn 4 <small>(Hector Hard Mode only)</small>
*Turn 4 <small>(Hector Hard Mode only)</small>
**1 [[Thief]] at level 8 with a [[Killing Edge]] from the stairs
**1 [[Thief]] at level&nbsp;8 with a [[Killing Edge]] from the stairs
*Turn 5 <small>(Hector Hard Mode only)</small>
*Turn 5 <small>(Hector Hard Mode only)</small>
**1 [[Thief]] at level 10 from the stairs
**1 [[Thief]] at level&nbsp;10 from the stairs
*Turn 6 <small>(Hector Normal Mode only)</small>
*Turn 6 <small>(Hector Normal Mode only)</small>
**1 [[Thief]] at level 8 without a [[Killing Edge]] from the stairs
**1 [[Thief]] at level&nbsp;8 without a [[Killing Edge]] from the stairs
*Turns 8–10 <small>(Normal Mode)</small>/7–11 <small>(Hard Mode)</small>
*Turns 8–10 <small>(Normal Mode)</small>/7–11 <small>(Hard Mode)</small>
**1 [[Cavalier]] with an [[Iron Sword]] from the southwest corner of the map <small>(Eliwood's tale only)</small>
**1 [[Cavalier]] with an [[Iron Sword]] from the southwest corner of the map <small>(Eliwood's tale only)</small>
**1 [[Cavalier]] with an [[Iron Lance]] from the southwest corner of the map
**1 [[Cavalier]] with an [[Iron Lance]] from the southwest corner of the map
**1 [[Nomad]] from the southwest corner of the map <small>(Hector's tale only)</small>
**1 [[Nomad]] from the southwest corner of the map <small>(Cannot be blocked; Hector's tale only)</small>
*Turns 9–12 <small>(Normal Mode only)</small>
*Turns 9–12 <small>(Normal Mode only)</small>
**1 [[Shaman]] from the stairs
**1 [[Shaman]] from the stairs
Line 1,842: Line 1,853:
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
{{ChapUnitHdr|type=NPC|platform=gba}}
{{ChapUnitHdr|type=NPC|platform=gba}}
{{ChapUnitCellGBA
|name=[[Lucius]]
|class=Monk
|type=other
|lv=3
|#=1
|hp=18
|str=7
|skill=6
|spd=10
|lck=2
|def=1
|res=6
|con=6
|mov=5
|inventory={{Item|7|Lightning}} • {{Item|7|Vulnerary}}
|notes=• Starts with no items in inventory; gains them when the door opens.<br>• Does not act, except to heal.<br>• Maintains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
|name=Caelin
|name=Caelin
Line 1,858: Line 1,887:
|mov=5
|mov=5
|inventory={{Item|7|Steel Lance}} • {{Item|7|Vulnerary}}
|inventory={{Item|7|Steel Lance}} • {{Item|7|Vulnerary}}
|notes=Does not act, except to heal, prior to turn 8; on turn 8, begins moving to attack units unprovoked.
|notes=• Starts with no items in inventory; gains them when the door opens.<br>• Does not act, except to heal, until one turn after the door to their room opens; one turn after the door opens, begins moving to attack units unprovoked.
}}
}}
{{ChapUnitCellGBA
{{ChapUnitCellGBA
Line 1,876: Line 1,905:
|mov=5
|mov=5
|inventory={{Item|7|Javelin}} • {{Item|7|Vulnerary}}
|inventory={{Item|7|Javelin}} • {{Item|7|Vulnerary}}
|notes=Does not act, except to heal, prior to turn 8; on turn 8, begins moving to attack units unprovoked.
|notes=• Starts with no items in inventory; gains them when the door opens.<br>• Does not act, except to heal, until one turn after the door to their room opens; one turn after the door opens, begins moving to attack units unprovoked.
}}
{{ChapUnitCellGBA
|name=[[Lucius]]
|class=Monk
|type=other
|lv=3
|#=1
|hp=18
|str=7
|skill=6
|spd=10
|lck=2
|def=1
|res=6
|con=6
|mov=5
|inventory={{Item|7|Lightning}} • {{Item|7|Vulnerary}}
|notes=• Does not act, except to heal.<br>• Maintains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.
|last=y
|last=y
}}
}}
Line 1,953: Line 1,964:
{{strategy}}
{{strategy}}
{{sectstub}}
{{sectstub}}
Right from the get-go, you'll need to move your units up with a sense of urgency. On turn 9, the soldiers of Caelin will begin moving out and risk getting killed by Raven (or possibly killing him on lower difficulties). If all of them get killed, you cannot access [[The Port of Badon|the sidequest chapter]], and thus cannot recruit Canas. If you wish to recruit Raven with Priscilla, be sure you have units that can both move far and keep her safe, as well as some healing in case she takes a ranged attack. Raven '''will''' attack and kill Priscilla if she is within range.
Right from the get-go, you'll need to move your units up with a sense of urgency. On turn 9, the soldiers of Caelin will begin moving out and risk getting killed by Raven (or possibly killing him on lower difficulties). If all of them get killed, you cannot access [[The Port of Badon|the side quest chapter]], and thus cannot recruit Canas. If you wish to recruit Raven with Priscilla, be sure you have units that can both move far and keep her safe, as well as some healing in case she takes a ranged attack. Raven '''will''' attack and kill Priscilla if she is within range.


One may consider allowing only one green unit to survive to get a free [[mine]] and perform the special [[Glitch#Enemy control with mine|mine control glitch]] later.
One may consider allowing only one green unit to survive to get a free [[mine]] and perform the special [[enemy control glitch]] later.


==Trivia==
==Trivia==
Line 1,966: Line 1,977:
|eng-fan-name=
|eng-fan-name=
|eng-fan-mean=
|eng-fan-mean=
|jap-name={{hover|謎の行方|Nazo no yukue}}  
|jpn-name={{h|謎の行方|Nazo no yukue}}
|jap-mean=Mysterious Whereabouts
|jpn-mean=Mysterious Whereabouts
|span-name=
|span-mean=
|fren-name=Terrain inconnu
|fren-name=Terrain inconnu
|fren-mean=Uncharted Territory
|fren-mean=Uncharted Territory
|span-name=
|span-mean=
|ger-name=Verbleib unbekannt
|ger-name=Verbleib unbekannt
|ger-mean=Whereabouts Unknown
|ger-mean=Whereabouts Unknown
Line 1,983: Line 1,994:
{{ChapterNav
{{ChapterNav
|prechapter=Noble Lady of Caelin
|prechapter=Noble Lady of Caelin
|name=Whereabouts Unknown
|nextchapter=Pirate Ship
|nextchapter=Pirate Ship
|nextalternate=The Port of Badon
|nextalternate=The Port of Badon

Latest revision as of 21:21, 28 March 2024

Whereabouts Unknown

Cm fe07 16.png

Location

Castle Caelin

Required units
New units

Raven, Lucius

Boss(es)

Bernard

Previous chapter(s)

Noble Lady of Caelin

Next chapter(s)
Side quest conditions

Have at least one NPC soldier survive to unlock The Port of Badon

It's settled! Let's find the guards and retake the castle!
— Hector

Whereabouts Unknown (Japanese: 謎の行方 Mysterious Whereabouts) is the sixteenth chapter of Eliwood's Tale and the seventeenth chapter of Hector's Tale in Fire Emblem: The Blazing Blade. To play the following side quest, at least one NPC Soldier must survive this chapter.

Plot

Main articles: Whereabouts Unknown/Script (Eliwood) and Whereabouts Unknown/Script (Hector)

Hector, Eliwood, and Lyn have fought their way through Bauker's forces and are able to enter Castle Caelin. Eliwood notes that the castle's guard is strangely absent; Lyn states that those still alive are likely being kept as prisoners. The trio then commences the battle with the hope of saving Lord Hausen and the imprisoned soldiers. If Chapter 13x was not played, Merlinus introduces himself to the group; after hearing Merlinus's heartfelt desire to work for a noble house, Hector hires him. Once the battle starts, Raven, imprisoned along with Lucius and Caelin's castle guard, demands that the guard allow him to fight on Laus's side, which the guard eventually allows.

As the battle continues, the imprisoned soldiers reveal they hid keys and weapons in the cell before they were thrown in. Lucius declines the chance to fight alongside the soldiers, as he wants to wait for Raven to retrieve him. Priscilla may recognize Raven as her long-lost brother, Raymond, and convince him to fight for Caelin; Raven may then return to Lucius and inform him that he is now fighting against Laus—for the long-term benefit of getting closer to Hector for his revenge—and Lucius joins him.

After seizing the castle back from Laus, the three lords begin to search for Marquess Caelin. Leila approaches the group and reveals that she has been treating the marquess's wounds in a secluded room. Leila is an Ostian spy who has been investigating Elbert's disappearance by working undercover in the Black Fang; she explains that the Black Fang originally targeted nobles of Bern who abused their power, but in the past year, their leader—Brendan Reed—remarried and they have started to target anyone they are paid to kill. Leila also informs the group that Elbert is alive and is currently at the Dragon's Gate on Valor, commonly known as "the Dread Isle",. After Leila finishes her report, she sets off to regroup with the Black Fang and complete her mission. Eliwood, now with the knowledge of his father's whereabouts, sets out for Valor accompanied by Lyn and Hector.

If Matthew is alive, he and Leila briefly meet; he invites her to visit his hometown and meet his parents once they've finally freed Lord Elbert, but leaves before she can respond. If at least one of the Caelin soldiers survived, they stop Lyn before she can leave; she asks that they protect her grandfather, and they give her an item they retrieved from the vault before it was ransacked.

Chapter data

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Chapter Data
Conditions
Unit Data
Victory: Seize throne Player Partner Other Enemy
Defeat: Eliwood, Hector, or Lyn dies 1–11+2 {{{partner}}} 4−1 25+10−1
Cm fe07 E-16.png

The door to the room with Lucius and the Caelin Soldiers automatically opens on at the start of turn 7.

Character data

Characters
New units
Merlinus
Portrait merlinus fe07.png
Transporter
HP
18
Inventory
--
Level
5
Automatically from battle preparations, if the player did not visit Chapter 13x
Raven
Portrait raven fe07.png
Mercenary
HP
25
Inventory
Steel Sword
Level
5
Enemy, talk to with Priscilla
Lucius
Portrait lucius fe07.png
Monk
HP
18
Inventory
Lightning
Level
3
NPC, talk to with Raven
Required characters
Eliwood ​Hector ​
Available characters
Marcus ​Lowen ​Rebecca ​Dorcas ​Bartre ​Oswin ​Matthew ​Serra ​Guy ​Merlinus ​Erk ​Priscilla ​Lyn ​Florina ​Wil ​Kent ​Sain ​
Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.
If Lyn's tale was played and Lucius was not defeated in it, he will retain the stats he had at the end of Chapter 10.

Item data

Items
Name Obtainment Method
Is gba door key.png Door Key Dropped by enemy Archer
Is gba door key.png Door Key Dropped by enemy Knight (Normal Mode only)
Is gba chest key.png Chest Key Dropped by enemy Archer (Normal Mode only)
Is gba hammer.png Hammer Dropped by enemy Fighter
Is gba door key.png Door Key Steal from enemy Archer
Is gba door key.png Door Key Steal from enemy Knight (Eliwood Normal Mode)
or Archer (Eliwood Hard Mode, Hector Normal Mode)
Is gba vulnerary.png Vulnerary Steal from enemy Knight (Normal mode only)
Is gba vulnerary.png Vulnerary Steal from enemy Archer (Eliwood Normal Mode), Cavalier reinforcement (Eliwood Hard Mode), or Nomad (Hector Normal Mode)
Is gba lockpick.png Lockpick Steal from enemy Thief reinforcement (Hector's tale only)
Is gba unlock.png Unlock Open left southern chest
Is gba hero crest.png Hero Crest Open right southern chest
Is gba knight crest.png Knight Crest Open left northern chest
Is gba silver sword.png Silver Sword Open right northern chest
Is gba mine.png Mine At the end of chapter, if one Caelin Soldier survived
Is gba light rune.png Light Rune At the end of chapter, if two Caelin Soldiers survived
Is gba red gem.png Red Gem At the end of chapter, if three Caelin soldiers survived

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eliwood Normal Eliwood Hard Hector Normal Hector Hard

Enemy Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba general enemy.gif Bernard General 1 1 29 14 9 3 2 13 10 15 5 Steel Lance
Does not move; stands on a throne, the chapter's seize point.
Ma gba archer enemy.gif Laus Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5 Steel Bow Door KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 8 1 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5 Steel Bow Chest KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4 Iron Lance Door KeyThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba fighter enemy.gif Laus Fighter 4 1 22~23 6~7 2~4 4~6 0 2~3 0~1 11 5 HammerThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 4 1 19~20 6~7 2~4 0~1 0 9~10 0~1 13 4 Iron Lance Door Key
--
Ma gba archer enemy.gif Laus Archer 6 1 21~22 5~6 4~6 4~5 0 3~4 0~1 7 5 Iron Bow Door Key
--
Ma gba archer enemy.gif Laus Archer 6 1 21~22 5~6 4~6 4~5 0 3~4 0~1 7 5 Iron Bow Vulnerary
--
Ma gba knight enemy.gif Laus Knight 3 1 18~19 5~6 2~3 0~1 0 9~10 0~1 13 4 Javelin Vulnerary
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 5 1 20~22 5~6 4~5 4~5 0 3~4 0~1 7 5 Iron Bow
Moves to attack units in range.
Ma gba shaman enemy.gif Laus Shaman 2 1 16~17 2~3 1~2 2~3 0 2~3 4~5 7 5 Flux
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 4 1 19~21 4~6 4~5 3~5 0 3~4 0~1 7 5 Short Bow
--
Ma gba knight enemy.gif Laus Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4 Steel Lance
Moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 3 1 19~20 4~5 3~4 3~4 0 3~4 0~1 7 5 Iron Bow
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 5 1 19~21 6~7 3~4 0~1 0 9~11 0~1 13 4 Javelin
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 4 1 19~20 6~7 2~4 0~1 0 9~10 0~1 13 4 Javelin
Moves to attack units in range.
Ma gba knight enemy.gif Laus Knight 4 2 19~20 6~7 2~4 0~1 0 9~10 0~1 13 4 Iron Lance
The eastern one moves to attack units in range.
Ma gba archer enemy.gif Laus Archer 6 2 21~22 5~6 4~6 4~5 0 3~4 0~1 7 5 Iron Bow
--
Ma gba archer enemy.gif Laus Archer 8 2 22~24 6~7 5~7 4~6 0 3~5 0~2 7 5 Iron Bow
--
Ma gba archer enemy.gif Laus Archer 7 2 21~23 5~7 5~6 4~6 0 3~5 0~2 7 5 Iron Bow
The western one moves to attack units in range.
Ma gba mercenary enemy.gif Raven Mercenary 5 1 25 8 11 13 2 5 1 8 5 Steel Sword
• Starts in the room with the NPCs, but at the start of turn 1 enemy phase, moves from there to the adjoining corridor.
• Moves to attack units in range; does not attack Priscilla or Lucius.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba cavalier enemy.gif Laus Cavalier 5 3 22~24 6~7 3~4 5~7 0 6~7 0~1 9 7 Iron Sword
--
Ma gba cavalier enemy.gif Laus Cavalier 5 3 22~24 6~7 3~4 5~7 0 6~7 0~1 9 7 Iron Lance
--
Ma gba shaman enemy.gif Laus Shaman 5 4 17~19 3~5 2~3 3~4 0 2~3 5~6 7 5 Flux
Immediately begins moving unprovoked, even when blocked by terrain.

Reinforcements

  • Turn 4 (Hector Hard Mode only)
  • Turn 5 (Hector Hard Mode only)
    • 1 Thief at level 10 from the stairs
  • Turn 6 (Hector Normal Mode only)
  • Turns 8–10 (Normal Mode)/7–11 (Hard Mode)
    • 1 Cavalier with an Iron Sword from the southwest corner of the map (Eliwood's tale only)
    • 1 Cavalier with an Iron Lance from the southwest corner of the map
    • 1 Nomad from the southwest corner of the map (Cannot be blocked; Hector's tale only)
  • Turns 9–12 (Normal Mode only)
  • Turns 8–12 (Hard Mode only)

NPC data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
NPC Units
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma gba monk other.gif Lucius Monk 3 1 18 7 6 10 2 1 6 6 5 Lightning Vulnerary
• Starts with no items in inventory; gains them when the door opens.
• Does not act, except to heal.
• Maintains his level and stats from the end of Lyn's tale if it was played and he was not defeated in it.
Ma gba soldier other.gif Caelin Soldier 6 2 23~25 5~6 1~2 1~3 0 0~1 0~1 6 5 Steel Lance Vulnerary
• Starts with no items in inventory; gains them when the door opens.
• Does not act, except to heal, until one turn after the door to their room opens; one turn after the door opens, begins moving to attack units unprovoked.
Ma gba soldier other.gif Caelin Soldier 7 1 24~26 5~7 1~3 2~3 0 0~1 0~2 6 5 Javelin Vulnerary
• Starts with no items in inventory; gains them when the door opens.
• Does not act, except to heal, until one turn after the door to their room opens; one turn after the door opens, begins moving to attack units unprovoked.

Boss data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Main article: Bernard

Normal/Eliwood Hard Hector Hard

Portrait bernard fe07.png
Ma gba general enemy.gif General
Level 1
Affinity --
Stats
Max HP 29 Luck 2
Strength 14 Defense 13
Skill 9 Resistance 10
Speed 3 Constitution 15
Movement 5 Aid 14
Inventory
Eliwood's tale:
Steel Lance
Hand Axe*
Hector's tale:
Steel Axe
Javelin
Weapon Levels
Swords -- Lances C Axes E Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Strategy

Hannah's Augury
Portrait hannah fe07.png
Price: Is gba gold.png50
Intro: Heh heh heh... So, you seek insight into your next battle?
Augury: The skills of a thief will serve you well. Oh, and there will be a meeting... Take the polite girl, the flame-haired beauty. And again, take your rapier and hammer. That...is all I see.
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Right from the get-go, you'll need to move your units up with a sense of urgency. On turn 9, the soldiers of Caelin will begin moving out and risk getting killed by Raven (or possibly killing him on lower difficulties). If all of them get killed, you cannot access the side quest chapter, and thus cannot recruit Canas. If you wish to recruit Raven with Priscilla, be sure you have units that can both move far and keep her safe, as well as some healing in case she takes a ranged attack. Raven will attack and kill Priscilla if she is within range.

One may consider allowing only one green unit to survive to get a free mine and perform the special enemy control glitch later.

Trivia

  • Lyn, Sain, Wil, Florina, and Kent can have conversations with the soldiers once they are rescued.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Whereabouts Unknown

Japanese

謎の行方

Mysterious Whereabouts

French

Terrain inconnu

Uncharted Territory

German

Verbleib unbekannt

Whereabouts Unknown

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Noble Lady of Caelin • Whereabouts Unknown • Pirate Ship →
• The Port of Badon →
Fire Emblem: The Blazing Blade
Playable characters AthosBartreCanasDartDorcasEliwoodErkFarinaFioraFlorinaGeitzGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLouiseLowenLuciusLynMarcusMatthewMerlinusNilsNinianNinoOswinPentPriscillaRathRavenRebeccaRenaultSainSerraVaidaWallaceWil
Non-playable characters BramimondDesmondElbertEleanoraEphidelFaeFargusGuinivereHannahHausenHelleneHelmanIgorJahnJakeJanKishunaLeilaLilinaMarkMurdockNatalieReissmannRoySophiaUtherZephiel
Bosses AionBattaBaukerBernardBeyardBoiesBoolBrendanBugCameronCarjigaDamianDarinDenningDragonEaglerErikEubansFargusGeorgGlassGroznyiHeintzJasmineJermeKaimKennethKishunaLimstellaLinusLloydLundgrenMaximeMigalNergalOlegPascalPaulPuzonSealenSoniaTeodorUhaiUrsulaVaidaWireYogiZaganZoldamZugu
Background characters AenirAeshaAthosBariganBramimondDurbanElimineHanonHartmutHassarKellesMadelynRoland
Regalia and personal weapons ArmadsAureolaBasilikosDurandalEreshkigalExcaliburForblazeGespenstLuceMani KattiRapierRegal BladeRex HastaRienflecheSol KattiWolf Beil
Chapters Lyn's Tale P: A Girl from the Plains • 1: Footsteps of Fate • 2: Sword of Spirits • 3: Band of Mercenaries • 4: In Occupation's Shadow • 5: Beyond the Borders • 6: Blood of Pride • 7: Siblings Abroad • 7x: The Black Shadow • 8: Vortex of Strategy • 9: A Grim Reunion • 10: The Distant Plains
Eliwood's Tale 11: Taking Leave • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Noble Lady of Caelin • 16: Whereabouts Unknown • 16x: The Port of Badon • 17: Pirate Ship • 18: The Dread Isle • 18x: Imprisoner of Magic • 19: Dragon's Gate • 20: New Resolve • 21: Kinship's Bond • 22: Living Legend • 22x: Genesis • 23: Four-Fanged Offense (Lloyd, Linus) • 24: Unfulfilled Heart • 25: Pale Flower of Darkness (Kenneth, Jerme) • 26: Battle before Dawn • 26x: Night of Farewells • 27: Cog of Destiny • 28: Valorous Roland • 29: Sands of Time • 29x: Battle Preparations • 30: Victory or DeathF: Light (part 1part 2)
Hector's Tale 11: Another Journey • 12: Birds of a Feather • 13: In Search of Truth • 13x: The Peddler Merlinus • 14: False Friends • 15: Talons Alight • 16: Noble Lady of Caelin • 17: Whereabouts Unknown • 17x: The Port of Badon • 18: Pirate Ship • 19: The Dread Isle • 19x: Imprisoner of Magic • 19x pt 2: A Glimpse in Time • 20: Dragon's Gate • 21: New Resolve • 22: Kinship's Bond • 23: Living Legend • 23x: Genesis • 24: Four-Fanged Offense (Lloyd, Linus) • 25: Crazed Beast • 26: Unfulfilled Heart • 27: Pale Flower of Darkness (Kenneth, Jerme) • 28: Battle before Dawn • 28x: Night of Farewells • 29: Cog of Destiny • 30: The Berserker • 31: Sands of Time • 31x: Battle Preparations • 32: Victory or Death • 32x: The Value of LifeF: Light (part 1part 2)
Locations ElibeBern (Shrine of Seals) • EtruriaIliaLycia (AraphenCaelinCornwellKhatheletLausOstiaPheraeSantaruz) • Nabata Desert (Arcadia) • Sacae (Bulgar) • Valor (Dragon's Gate) • Western Isles
Groups, objects and concepts Black Fang (Four Fangs) • Fire EmblemGenerals of EtruriaMorphsQuintessenceThe Scouring
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics List of version differencesMario Kart: Double Dash!! bonus discName chart • Other games (The Binding Blade) • Pre-release information (Pre-release build 0206Pre-release build 0219Unused content) • Sound RoomTimeline