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Victorfish: Difference between revisions
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'''Victorfish''' | '''Victorfish''' (Japanese: {{h|カツオ|Katsuo}} ''Skipjack Tuna'') is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}}. Victorfish is a skill that, should its target have suffciently high [[Hit point|HP]], increases the gap between the user's and target's [[Defense]] during combat by both increasing it for the user and dropping it for the target, then further widens the gulf by copying any Defense bonuses applied to the target onto the user and replacing the target's bonus with a penalty. | ||
==Stats== | ==Stats== | ||
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}} | }} | ||
==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}} | |||
|english1=At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit and inflicts Def-5 on foe during combat, and also, if foe has Def bonus, grants bonus to unit's Def and inflicts penalty on foe's Def during combat = current bonus on foe's Res. Calculates each stat bonus independently. | |||
|japanese1=戦闘開始時、敵のHPが75%以上の時、戦闘中、守備+5、敵の守備ー5、かつ、敵が強化受けていれば、戦闘中自身の守備が敵が受けている強化の値だけ上昇し、敵の守備が敵が受けている強化の値だけ減少(能力値ごとに計算) | |||
}} | |||
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==Trivia== | ==Trivia== | ||
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==Etymology and other languages== | ==Etymology and other languages== | ||
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|eng-name=Victorfish | |eng-name=Victorfish | ||
|eng-mean= | |eng-mean= | ||
|jap-name= | |jap-name={{h|カツオ|Katsuo}} | ||
|jap-mean= | |jap-mean=Skipjack Tuna | ||
|span-name=<!--Use this and span-mean if the Spanish name is the same between NoA and NoE regions.--> | |span-name=<!--Use this and span-mean if the Spanish name is the same between NoA and NoE regions.--> | ||
|span-mean= | |span-mean= | ||
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==See also== | ==See also== | ||
*[[Peachy Parfait]] | |||
*[[Sunflower Bow]] | |||
{{NavAxeH}} | {{NavAxeH}} |
Revision as of 15:15, 19 June 2021
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Victorfish (Japanese: カツオ Skipjack Tuna) is a weapon skill in the axe category which debuted in Fire Emblem Heroes. Victorfish is a skill that, should its target have suffciently high HP, increases the gap between the user's and target's Defense during combat by both increasing it for the user and dropping it for the target, then further widens the gulf by copying any Defense bonuses applied to the target onto the user and replacing the target's bonus with a penalty.
Stats
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it. |
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes | 3★ | ? | -- | -- | -- | 1 | -- | ??? SP | -- | If target's HP is 75% or higher at start of combat, during combat, boosts user's Defense by +5 and lowers target's Defense by -5 and, if target has any bonuses in Defense applied to it, applies that bonus to the user instead and penalizes target by size of bonus. | |
Heroes (+) |
5★ | 14 | -- | -- | -- | 1 | -- | ??? SP | -- | If target's HP is 75% or higher at start of combat, during combat, boosts user's Defense by +5 and lowers target's Defense by -5 and, if target has any bonuses in Defense applied to it, applies that bonus to the user instead and penalizes target by size of bonus. |
Availability
Heroes
Victorfish
Units | Caspar: Summer Intensity |
Victorfish+
Units | Caspar: Summer Intensity |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Victorfish |
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Gallery
The Victorfish as it appears in Heroes.