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Victorfish: Difference between revisions

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(Created page with "{{subst:User:Shiningpikablu252/Heroes Weapon Skill Boilerplate/Normal |wpnname=Victorfish |wpntype=Axe |leadsummary=Victorfish is a skill that, should its target have suffcien...")
 
m (Text replacement - "\|refcost=([^\n]+)↵\|notes" to "|refcost=$1 |inherit=n |notes")
 
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{{Skill Infobox
{{Item Infobox
|image=[[File:Is feh victorfish.png]]
|image=[[File:Is feh victorfish.png]]
|caption=The Victorfish as it appears in {{title|Heroes}}.
|caption=The Victorfish as it appears in {{title|Heroes}}.
|help_text=
|type=[[Axe]]
|type=Weapon ([[Axe]])
|first={{title|Heroes}}
|games={{title|Heroes}}
}}
}}


'''Victorfish''' <!--(Japanese: {{hl|???|???}} ''???'')--> is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}}. Victorfish is a skill that, should its target have suffciently high [[Hit point|HP]], increases the gap between the user's and target's [[Defense]] during combat by both increasing it for the user and dropping it for the target, then further widens the gulf by copying any Defense bonuses applied to the target onto the user and replacing the target's bonus with a penalty.
'''Victorfish''' (Japanese: {{hl|カツオ|Katsuo}} ''Skipjack Tuna'') is a weapon [[Skills|skill]] in the [[axe]] category which debuted in {{FEH}}. If the foe has high [[HP]], Victorfish increases its user's [[defense]] and drops its foe's based on the foe's defense bonuses.


==Stats==
==Stats==
{{missingstats}}
{{WeaponDataHdr FEH}}
{{WeaponStats
{{WeaponDataCell FEH
|game1={{title|Heroes}}
|skill=Victorfish
|sprite1=[[File:Is feh skill weapon.png|20px]]
|type=Axe
|rank1={{AxeFEH}} 3{{star}}
|mt=10
|mt1=?
|rng=1
|rng1=1
|sp=200
|worth1=???<!--200--> SP
|pre=[[Steel Axe]]
|notes1=If target's [[Hit point|HP]] is 75% or higher at start of combat, during combat, boosts user's [[Defense]] by +5 and lowers target's Defense by -5 and, if target has any bonuses in Defense applied to it, applies that bonus to the user instead and penalizes target by size of bonus.
|notes=If foe's [[HP]] 75% at start of combat, grants +5&nbsp;[[defense]] to user and inflicts −5&nbsp;defense to foe during combat, and if foe has an active bonus, grants +&NoBreak;(bonus on foe's defense) to user's defense and inflicts −&NoBreak;(bonus on foe's defense) to foe's defense during combat.
|-
|game2={{title|Heroes}}<br>(+<!--, unrefined-->)
|sprite2=[[File:Is feh skill weapon.png|20px]]
|rank2={{AxeFEH}} 5{{star}}
|mt2=14
|rng2=1
|worth2=???<!--300--> SP
|notes2=If target's [[Hit point|HP]] is 75% or higher at start of combat, during combat, boosts user's [[Defense]] by +5 and lowers target's Defense by -5 and, if target has any bonuses in Defense applied to it, applies that bonus to the user instead and penalizes target by size of bonus.
<!--|-
|game3={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Attack (stat)|Atk]])
|sprite3=[[File:Is feh wpn atk refined.png|20px]]
|rank3={{AxeFEH}} 5{{star}}
|mt3=16
|rng3=1
|worth3=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes3=If target's [[Hit point|HP]] is 75% or higher at start of combat, during combat, boosts user's [[Defense]] by +5 and lowers target's Defense by -5 and, if target has any bonuses in Defense applied to it, applies that bonus to the user instead and penalizes target by size of bonus.<br>Grants +5 [[Hit point|HP]].
|-
|game4={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Speed|Spd]])
|sprite4=[[File:Is feh wpn spd refined.png|20px]]
|rank4={{AxeFEH}} 5{{star}}
|mt4=14
|rng4=1
|worth4=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes4=If target's [[Hit point|HP]] is 75% or higher at start of combat, during combat, boosts user's [[Defense]] by +5 and lowers target's Defense by -5 and, if target has any bonuses in Defense applied to it, applies that bonus to the user instead and penalizes target by size of bonus.<br>Grants +5 [[Hit point|HP]] and +3 [[Speed]].
|-
|game5={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Defense|Def]])
|sprite5=[[File:Is feh wpn def refined.png|20px]]
|rank5={{AxeFEH}} 5{{star}}
|mt5=14
|rng5=1
|worth5=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes5=If target's [[Hit point|HP]] is 75% or higher at start of combat, during combat, boosts user's [[Defense]] by +5 and lowers target's Defense by -5 and, if target has any bonuses in Defense applied to it, applies that bonus to the user instead and penalizes target by size of bonus.<br>Grants +5 [[Hit point|HP]] and +4 [[Defense]].
|-
|game6={{title|Heroes}}<br>(+, [[Weapon Refinery|refined]]: +[[Resistance|Res]])
|sprite6=[[File:Is feh wpn res refined.png|20px]]
|rank6={{AxeFEH}} 5{{star}}
|mt6=14
|rng6=1
|worth6=350 SP<br>500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|notes6=If target's [[Hit point|HP]] is 75% or higher at start of combat, during combat, boosts user's [[Defense]] by +5 and lowers target's Defense by -5 and, if target has any bonuses in Defense applied to it, applies that bonus to the user instead and penalizes target by size of bonus.<br>Grants +5 [[Hit point|HP]] and +4 [[Resistance]].-->
}}
}}
{{WeaponDataCell FEH
|skill=Victorfish+
|refine=Unrefined
|type=Axe
|mt=14
|rng=1
|sp=300
|pre=[[Victorfish]]
|notes=If foe's [[HP]] ≥ 75% at start of combat, grants +5&nbsp;[[defense]] to user and inflicts −5&nbsp;defense to foe during combat, and if foe has an active bonus, grants +&NoBreak;(bonus on foe's defense) to user's defense and inflicts −&NoBreak;(bonus on foe's defense) to foe's defense during combat.
}}
{{WeaponDataCell FEH
|skill=Victorfish+
|refine=Atk
|type=Axe
|mt=16
|rng=1
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If foe's [[HP]] ≥ 75% at start of combat, grants +5&nbsp;[[defense]] to user and inflicts −5&nbsp;defense to foe during combat, and if foe has an active bonus, grants +&NoBreak;(bonus on foe's defense) to user's defense and inflicts −&NoBreak;(bonus on foe's defense) to foe's defense during combat.<br>Grants +5&nbsp;HP.
}}
{{WeaponDataCell FEH
|skill=Victorfish+
|refine=Spd
|type=Axe
|mt=14
|rng=1
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If foe's [[HP]] ≥ 75% at start of combat, grants +5&nbsp;[[defense]] to user and inflicts −5&nbsp;defense to foe during combat, and if foe has an active bonus, grants +&NoBreak;(bonus on foe's defense) to user's defense and inflicts −&NoBreak;(bonus on foe's defense) to foe's defense during combat.<br>Grants +5&nbsp;HP and +3&nbsp;[[speed]].
}}
{{WeaponDataCell FEH
|skill=Victorfish+
|refine=Def
|type=Axe
|mt=14
|rng=1
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If foe's [[HP]] ≥ 75% at start of combat, grants +5&nbsp;[[defense]] to user and inflicts −5&nbsp;defense to foe during combat, and if foe has an active bonus, grants +&NoBreak;(bonus on foe's defense) to user's defense and inflicts −&NoBreak;(bonus on foe's defense) to foe's defense during combat.<br>Grants +5&nbsp;HP and +4&nbsp;defense.
}}
{{WeaponDataCell FEH
|skill=Victorfish+
|refine=Res
|type=Axe
|mt=14
|rng=1
|sp=350
|refcost=500 {{ArenaMedal}}<br>50 {{RefiningStone}}
|inherit=n
|notes=If foe's [[HP]] ≥ 75% at start of combat, grants +5&nbsp;[[defense]] to user and inflicts −5&nbsp;defense to foe during combat, and if foe has an active bonus, grants +&NoBreak;(bonus on foe's defense) to user's defense and inflicts −&NoBreak;(bonus on foe's defense) to foe's defense during combat.<br>Grants +5&nbsp;HP and +4&nbsp;[[resistance]].
}}
{{WeaponDataFtr FEH}}


==Availability==
==Availability==
===''Heroes''===
===''Heroes''===
====Victorfish====
{{FEH skill availability
{{ItemLoc1
|tiers=+
|method=Units
|data=[[Caspar|Caspar:  Summer Intensity]]
}}
}}


====Victorfish+====
==Flavor text==
{{ItemLoc1
{{DescriptionHdr}}
|method=Units
{{DescriptionCell
|data=[[Caspar|Caspar:  Summer Intensity]]
|game={{title|Heroes}}
|english=At start of combat, if foe's HP ≥ 75%, grants<br>Def+5 to unit and inflicts Def-5 on foe during<br>combat, and also, if foe has Def bonus, grants<br>bonus to unit's Def and inflicts penalty on foe's<br>Def during combat = current bonus on foe's<br>Def. Calculates each stat bonus independently.
|japanese=戦闘開始時、敵のHPが75%以上の時、<br>戦闘中、守備+5、敵の守備-5、<br>かつ、<br>敵が強化を受けていれば、<br>戦闘中、自身の守備が<br>敵が受けている強化の値だけ上昇し、<br>敵の守備が<br>敵が受けている強化の値だけ減少<br>(能力値ごとに計算)
}}
}}
 
{{DescriptionFtr}}
<!--
==Trivia==
==Trivia==
 
-->
 
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Victorfish
|eng-name=Victorfish
|eng-mean=
|jpn-name={{h|カツオ|Katsuo}}
|jap-name=<!--{{h|???|???}}-->
|jpn-mean=Skipjack Tuna
|jap-mean=
|span-name=Pez ganador
|span-name=<!--Use this and span-mean if the Spanish name is the same between NoA and NoE regions.-->
|span-mean=Winner Fish
|span-mean=
|fren-name=Bonite
|span-sp-name=<!--Use this and span-sp-mean if the NoA and NoE Spanish names differ; this would be the NoE Spanish name.-->
|fren-mean=Tuna
|span-sp-mean=
|ger-name=Thunfisch
|span-la-name=<!--Use this and span-la-mean if the NoA and NoE Spanish names differ; this would be the NoA Spanish name.-->
|ger-mean=Tuna
|span-la-mean=
|ital-name=Tonnetto
|fren-name=
|ital-mean=Tuna
|fren-mean=
|por-name=Peixe vitorioso
|ger-name=
|por-mean=Victorious Fish
|ger-mean=
|ch-trad-name={{h|鰹魚|Jiān yú}}
|ital-name=
|ch-trad-mean=Bonito
|ital-mean=
|por-br-name=
|por-br-mean=
|ch-trad-name=<!--{{h|???|???}}-->
|ch-trad-mean=
}}
}}


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==See also==
==See also==
 
*[[Peachy Parfait]]
*[[Sunflower Bow]]


{{NavAxeH}}
{{NavAxeH}}

Latest revision as of 13:31, 8 November 2023

Victorfish

Is feh victorfish.png
The Victorfish as it appears in Heroes.

Type

Axe

First game

Heroes

Victorfish (Japanese: カツオ Skipjack Tuna) is a weapon skill in the axe category which debuted in Fire Emblem Heroes. If the foe has high HP, Victorfish increases its user's defense and drops its foe's based on the foe's defense bonuses.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Victorfish)
Is feh skill weapon.png Axes 10 1 200 -- Steel Axe -- If foe's HP ≥ 75% at start of combat, grants +5 defense to user and inflicts −5 defense to foe during combat, and if foe has an active bonus, grants +⁠(bonus on foe's defense) to user's defense and inflicts −⁠(bonus on foe's defense) to foe's defense during combat.
Heroes
(Victorfish+; refine: Unrefined)
Is feh skill weapon.png Axes 14 1 300 -- Victorfish -- If foe's HP ≥ 75% at start of combat, grants +5 defense to user and inflicts −5 defense to foe during combat, and if foe has an active bonus, grants +⁠(bonus on foe's defense) to user's defense and inflicts −⁠(bonus on foe's defense) to foe's defense during combat.
Heroes
(Victorfish+; refine: +Atk)
Is feh wpn atk refined.png Axes 16 1 350 500 Arena Medal
50 Refining Stone
-- -- If foe's HP ≥ 75% at start of combat, grants +5 defense to user and inflicts −5 defense to foe during combat, and if foe has an active bonus, grants +⁠(bonus on foe's defense) to user's defense and inflicts −⁠(bonus on foe's defense) to foe's defense during combat.
Grants +5 HP.
Heroes
(Victorfish+; refine: +Spd)
Is feh wpn spd refined.png Axes 14 1 350 500 Arena Medal
50 Refining Stone
-- -- If foe's HP ≥ 75% at start of combat, grants +5 defense to user and inflicts −5 defense to foe during combat, and if foe has an active bonus, grants +⁠(bonus on foe's defense) to user's defense and inflicts −⁠(bonus on foe's defense) to foe's defense during combat.
Grants +5 HP and +3 speed.
Heroes
(Victorfish+; refine: +Def)
Is feh wpn def refined.png Axes 14 1 350 500 Arena Medal
50 Refining Stone
-- -- If foe's HP ≥ 75% at start of combat, grants +5 defense to user and inflicts −5 defense to foe during combat, and if foe has an active bonus, grants +⁠(bonus on foe's defense) to user's defense and inflicts −⁠(bonus on foe's defense) to foe's defense during combat.
Grants +5 HP and +4 defense.
Heroes
(Victorfish+; refine: +Res)
Is feh wpn res refined.png Axes 14 1 350 500 Arena Medal
50 Refining Stone
-- -- If foe's HP ≥ 75% at start of combat, grants +5 defense to user and inflicts −5 defense to foe during combat, and if foe has an active bonus, grants +⁠(bonus on foe's defense) to user's defense and inflicts −⁠(bonus on foe's defense) to foe's defense during combat.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Victorfish Victorfish+
Unit (★★★★) Caspar: Summer Intensity
Unit (★★★★★) Caspar: Summer Intensity

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
At start of combat, if foe's HP ≥ 75%, grants
Def+5 to unit and inflicts Def-5 on foe during
combat, and also, if foe has Def bonus, grants
bonus to unit's Def and inflicts penalty on foe's
Def during combat = current bonus on foe's
Def. Calculates each stat bonus independently.
戦闘開始時、敵のHPが75%以上の時、
戦闘中、守備+5、敵の守備-5、
かつ、
敵が強化を受けていれば、
戦闘中、自身の守備が
敵が受けている強化の値だけ上昇し、
敵の守備が
敵が受けている強化の値だけ減少
(能力値ごとに計算)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Victorfish

--

Japanese

カツオ

Skipjack Tuna

Spanish

Pez ganador

Winner Fish

French

Bonite

Tuna

German

Thunfisch

Tuna

Italian

Tonnetto

Tuna

Portuguese

Peixe vitorioso

Victorious Fish

Traditional Chinese

鰹魚

Bonito

Gallery

See also

Axe skills in Heroes
Basic axe skills Iron AxeSilver AxeSteel Axe
Axe skills with secondary effects Allied AxeArcane DownfallArcane ÞrimaArdent ServiceAxe of DevotionBarrier AxeBeach BannerBrave AxeCarrot AxeDeck SwabberDefier's AxeEmerald AxeFaithful AxeFiresweep AxeGiant SpoonGuard AxeHack-o'-LanternHagoitaHammerHandbellHelmsman AxeHuge FanInstant AxeKiller AxeLegion's AxeLilith FloatieLove CandelabraMelon CrusherNinja MasakariPetalfall VasePlegian AxePoleaxeRearguardRein AxeReprisal AxeSack o' GiftsSeahorse AxeShoreline RakeShuriken CleaverSlaying AxeSlaying HammerSpirited AxeSpringy AxeSteadfast AxeStout AxeUmbra BurstUnbound AxeVictorfishVulture AxeWind Tribe ClubWo GùnWooden Tackle
Regalia and personal axe skills Arcadian AxesArmadsArthur's AxeAurgelmirAuto-LofnheiðrAxe BreidablikAxe of AdorationAxe of DespairAxe of VirilityAymrBasilikosBeruka's AxeBlazing PolearmsBlue Yule AxeBun-Bun BatonBýleistrCamilla's AxeCherche's AxeCorsair CleaverCrimson AxeCrimson War-AxeCrusherDead-Fang AxeDesert-Tiger AxeDevil AxeDolphin-Dive AxeDraconic PoleaxDragoon AxeEbon BölverkEldhrímnirFair-Fury AxeFather's-Son AxeFlame BattleaxeFlower HauteclereFlower of CaringFrederick's AxeFreikugelFuming FreikugelGarmGate-Anchor AxeGerbera AxeGlitnirGoddess AxeGrado PoleaxGuardian's AxeHauteclereHeadsman GlitnirHeavy War AxeHel ScytheHel's ReaperHippity-Hop AxeInveterate AxeInviolable AxeLarge War AxeLofnheiðrLoyalist AxeMasking AxeMirage AxeNew War AxeNifl's BiteNóatúnPastel PoleaxePayday PouchRinkah's ClubRuneaxeScepter of LoveSeafoam SplitterSinmaraSisterly War AxeSkinfaxiSneering AxeSolemn AxeStout TomahawkTalregan AxeTempest's ClawTiger-Roar AxeTri-Path SplitterTwin Star AxeUnyielding OarUrðrUrvanValiant War AxeVictorious AxeVougeWar-God MjölnirWedding-Bell AxeWestern AxeWhirling GraceWolf BergWyvern HatchetWyvern Ono