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Unused content in Fire Emblem: Three Houses: Difference between revisions

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(→‎More defecting Black Eagles on Silver Snow: Rewrote this bit as more evidence recently surfaced which confirms this scrapped scenario can still be accessed via hacking.)
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===Unused Event Scenarios===
===Unused Event Scenarios===
====Silver Snow: Enemy Caspar and Linhardt in Fort Merceus====
====Silver Snow: Enemy Caspar and Linhardt in Fort Merceus====
The Silver Snow Event "The Death Knight" has a trigger for dialogue from [[Caspar]] and [[Linhardt]] if they are unrecruited, similar to the Azure Moon and Verdant Wind counterparts of this event. The dialogue is identical to that in the Verdant Wind variant of the event, but it cannot be seen in the Silver Snow variant.<ref>{{cite web|url=https://fedatamine.com/en-us/scenarios/200|title=Silver Snow. Event 28 - The Death Knight|site=fedatamine.com|retrieved=July 4, 2020}}</ref>
The Silver Snow Event "The Death Knight" has a trigger for dialogue from [[Caspar]] and [[Linhardt]] if they are unrecruited, similar to the Azure Moon and Verdant Wind counterparts of this event. The dialogue is identical to that in the Verdant Wind variant of the event, but it cannot be seen in the Silver Snow proper.<ref>{{cite web|url=https://fedatamine.com/en-us/scenarios/200|title=Silver Snow. Event 28 - The Death Knight|site=fedatamine.com|retrieved=July 4, 2020}}</ref>


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===More defecting Black Eagles on Silver Snow===
===More defecting Black Eagles on Silver Snow===
In the "Like the Silver Snow" event in the Silver Snow version of [[Reunion at Dawn|Chapter 13]], if any Black Eagle students were defeated during Part I on Classic Mode, [[Edelgard]] will mention some of them joined her side after the timeskip.<ref>{{Cite|Before you answer, know that friends from our Black Eagle days have chosen to join me in the fight ahead. |[[Edelgard]], in Silver Snow's version of [[Reunion at Dawn|Chapter 13]]|Three Houses}}</ref> In spite of this, none of them make any new appearances for the rest of the route as the game considers the units dead rather than unrecruited. This and an unused dialogue trigger for Caspar and Linhardt in the event "The Death Knight" suggest that, at some point in development, any Black Eagles that had fallen in Part I on Classic Mode would have returned as enemies during Part II on the Silver Snow route before the feature in question was ultimately scrapped.
[[File:Ss fe16 silver snow unused defecting caspar and linhardt.png|thumb|Caspar and Linhardt accompanying the Death Knight in Fort Merceus (Silver Snow route)|250px]]
In the Silver Snow route, there's evidence any [[Black Eagles|Black Eagle]] student who had fallen during Part I on Classic Mode would've been able to defect and return as an enemy in Part II at one point in development (with [[Bernadetta]] going missing instead, as no chapter during the route is coded to feature her). For starters, in Silver Snow's [[Reunion at Dawn|Chapter 13]], [[Edelgard]] will claim some of her former classmates joined her side after the timeskip if any Black Eagle happened to meet the previously described criteria.<ref>{{Cite|Before you answer, know that friends from our Black Eagle days have chosen to join me in the fight ahead. |[[Edelgard]], in Silver Snow's version of [[Reunion at Dawn|Chapter 13]]|Three Houses}}</ref> Moreover, not only the Black Eagles are coded to replace generic Imperial Generals during specific chapters if the game considers them unrecruited<ref>{{cite web|url=https://www.reddit.com/r/fireemblem/comments/mstgcr/unused_content_in_silver_snow_route/|title=Unused content in SILVER SNOW ROUTE!|site=reddit.com|retrieved=April 17, 2021}}</ref>, the event "The Death Knight" for Silver Snow also contains an unused scenario in which both [[Caspar]] and [[Linhardt]] would've appeared next to the Death Knight if left unrecruited, similar to Azure Moon and Verdant Wind.


===Unused Monastery Quest Voice Clips===
===Unused Monastery Quest Voice Clips===

Revision as of 22:57, 17 April 2021

Numerous pieces of unused content have been found within the game data of Fire Emblem: Three Houses.

Text


This section has been marked as a stub. Please help improve the page by adding information.


Early tutorial text

There is unused tutorial text in the game, describing an earlier version of the monastery and its mechanics. Some of the terms used are different than those in the final game. It is probably for a demo version of the game.

Along with the Japanese text, there is fully translated text for English, German, Portuguese, and Italian. However, the French and Spanish translations of this text are unfinished and partially in English. The Spanish translation is almost complete, while the French translation is only about half done.

The following is the English text:

Welcome to the Garg Mach Monestary. Being Jeralt's
child is sufficient in terms of qualification. Be confident
as you instruct your students. I have high expectations for
you.


Archbishop Rhea has tasked you with being a teacher at
the Garg Mach Monastery. Walk around the Monastery
and talk to all sorts of people.


Teachers choose one of 11 subjects to focus on each
month. When choosing a subject, consider both the
Talents of your students, as well as the extent of their
studies so far.


When you choose which subject to focus your instruction
on this month, base it on your students' aptitudes and
proficiency levels. The subject you choose will affect
the growth rate of any students you tutor.


Students will ask you questions after a lecture. These
queries often seem unrelated to the class... Still,
do your best to answer them. This will raise your
students' motivation, even if it's just a little.


Answer questions from your students. Their motivation
will change based on your answers, so consider carefully
what answer you give as it will affect their growth for
that month.


How well a student responds to tutoring largely depends
on the student's motivation, which means it's very
important for us as teachers to always be working towards
bringing out that motivation.


Tutoring is more likely to succeed the higher the student's
motivation is. Motivation changes by doing various
activities within the monastery, so check the student's
motivation before tutoring them.


Education is not limited to within the walls of the
monastery! You may assign extracurricular activities to
several students. We want them to gain experiences
they cannot get from a lecture.


Students who participate in extracurricular activities
will increase their motivation and their support level
with their fellow students.


Boy, this monastery sure is big... I hear you can trade with
other countries in the Market. It's almost like this
monastery is its own country.


It seems all sorts of things are sold in the Market. Visit the
Market and see for yourself.


Hmm, they're gonna let a newbie like you lead an army?
I'm gonna be watching how you command veeery closely.


You can now organize your Knights. If you deploy Knights
and head out to battle, you will be able to use Gambits.
Use the strengths of your Knights well when you take
them into battle.


People in the Officer's Academy are always dropping all
sorts of stuff. Like books, or stuff to write with... I'll never
be finished with cleaning up. And I like cleaning! I just
wish everyone would be careful with their stuff.


When you take an item back to the person who dropped
it, then your support level with 'em will increase. You can
raise your support level with somebody by giving 'em a gift
that they'd like too.


It's just a statue of a worldly saint that'll give you benefits
if you improve it. That being said, I suppose there's no
harm in getting its blessing.


You can raise various in-game parameters by strengthening
Saint statues. You can do this with Reputation points,
which you can earn by taking on missions from the
Bulletin Board.


It seems you've grown quite comfortable in your role as a
teacher. I've become very curious about the students in
your class.


You can interact with students in various ways within the
Monastery. Try walking around in the Monastery.


Hehe, your students are all quite interesting, aren't they?
I want to hear more about them.


Your support level with students will change due to
various activities within Monastery. Raising your support
level will trigger support events with that student.


Hmm... Just as this girl says, to teach others, you must also
learn for yourself. It should also lead you to discovering
new abilities


When you talk to people who aren't students, you can get
instruction from them. Receive lots of instruction, and
gain all sorts of skills.


Hmph, they pushed quite the dangerous task on you,
huh? Looks like every month, you'll have to collect as
much information as possible before you act.


Make sure you gather information from all sorts of people
in the Monastery in preparation for the next battle. Seems
there may be cases in which you're at a disadvantage in
battle if you haven't gotten all the information.


Professor, here's the roster of your students' names.
It also lists what subject they're especially
skilled in, as well as a little personal information,
so do be sure to use it for reference.


On the Roster screen, you can view information about
your students. Press the X Button to open the menu and
check it out.


If you don't know which to choose, why don't
you talk to the students again? You could aslo learn useful
information by talking to people other than the students.


Each student has their own Talents. Once you decide
on a House, just let me know.


Everyone expects a high level of leadership from us
teachers. Of course, interacting with your
students is what makes you a successful teacher.


You may increase your Instructor Grade by engaging in
activities around the Monastery. In addition to affecting
students' growth rate, your Instructor Grade also increases
the time available for activities within the Monastery.


Before you begin tutoring a student, compare their
aptitude to the topic you're focusing on for that month.
If they have an aptitude for it AND it's the topic for that
month, you should definitely see results.


If a subject is a student's specialty, or if it's the focus
subject for that month, the rate at which a student learns
will increase. Also, repeatedly tutoring them in the
same subject is more likely to be successful.


Oh, yeah... be sure to check the Bulletin Board too, okay?
There'll be requests from students, or other teachers, and
information about the Market. Handling some of those
requests allows you to use certain facilities, too.


Information on the Bulletin Board is updated frequently.
Taking on requests from the Bulletin Board will make it
possible to do more things around the Monastery. Be sure
to check the Bulletin Board each and every week!


Don't forget, time flies! Make sure you have a plan so you
don't spend all of your time talking with your students
then suddenly realize it's the day of the mock battle,
okay, Professor?


Doing things around the Monastery requires
Activity Points. Those are displayed on the gauge at the
top of the screen. Keep an eye on the Bulletin Board and
your remaining Activity Points as you plan out your week.


The ability for a student to trust their teacher can
lead to a greater desire to learn. You should proactively
work to strengthen your bonds with your students
outside of class, as well.


Motivation is primarily raised by interacting with your
students. You are more likely to succeed when you teach a
student who possesses high motivation. Interact with your
students before teaching them!


Naturally, you, I, and Manuela each have
different strengths in education. And, so, when
a student makes a strong request, we do allow
them to transfer to a different House.


If you raise your support level with a student, you can
poach them from a different class to your own class. Look
to raising those support levels through activities in the
Monastery, or even in battle.


From this mock battle onwards, I'll have everyone
command knights in battle. Seeing as nearly all of you will
be commanding armies in the near future and all.


If a unit deploys Knights, it will be strengthened. Also, the
unit will be able to use Gambits, a technique executed
together with Knights.


You've got to let soldiers wounded in battle rest, of course.
Keep a constant eye on how many knights you've got left.


When you have Knights deployed and are attacked, the
might of your Knights is reduced. When the remaining
might reaches 0, the Knights will be wiped out. Watch
your Knights remaining endurance carefully.


If you command a troop of knights, you can launch a
gambit against the enemy. Use Gambits well to Rattle
the enemy. Just be careful not to exhaust your battalion
endurance, yeah?


Gambits have all sorts of effects, like area of effect attacks
or changing the terrain. If the Gambit is successful, the
enemy will become Rattled and be unable to move for
1 turn.


When launching an attack at the enemy, check to see if
there's an ally in a position to link up with. Especially
when launching a gambit, you should be doubly sure to
link up with an ally.


When multiple units are targeting the same enemy, a
linked effect will be triggered. If a linked effect is triggered
when executing a Gambit, you can inflict a great deal of
damage to the enemy.


When you pass a Certification Exam, you may become a
more advanced class. However, it will be difficult to pass
unless you've attained the required skills for that class.


When a person reaches level 5 or higher, they can take a
Certification Exam and change classes. Their chance of
passing the exam is proportional their Skill Level.

These are followed by several instances of "Sothis Message #", # being 26 through 150. Each number is used twice in a row.

Cut group tasks

Leftover text indicates there were plans for 3 more Group Tasks in the game which were never implemented. None of them specify which skills they would have enhanced.

Japanese English
釣り池の管理
釣り池の水質管理や餌やりを協力して行う
Fishing Pond Management
Work together to manage the water quality of the fishing
pond and feed the fish.
温室の管理
温室の掃除や作物の世話を協力して行う
Greenhouse Upkeep
Work together to clean the greenhouse and care for
the plants.
食料調達
釣り池の水質管理や餌やりを協力して行う
Food Procurement
Work together to forage and hunt in the nearby forests.

Trade destinations

There exists in the games files unused flavor text and UI elements relating to "trade destinations", potentially indicating that the traders around the monastery could be sent to specific locations and return with particular items. This text uses early forms of some names, and also references the location of Kupala, which was not mentioned in the game prior to the final wave of DLC. This text was removed from the files of every language in v1.0.2.

Note: any and all typos and incongruent names are as-written in the game's files.
Japanese English
ブリギット諸島
フォドラの西方に浮かぶ自然豊かな島々。
武具や物資の生産力に乏しいが、狩猟や
漁業が盛んで、独特な調理法が有名。
Brigid
A group of islands with abundant nature, floating in
Western Fódlan. They lack in production of arms and
goods, but they are excellent hunters and fishers, and are
well-known for their unique cuisine.
アルビネの大地
フォドラの北西に位置する巨大な大地。
開拓のため様々な物資を必要としている。
豊潤な自然を活かした名物料理が多い。
Land of Albinea
A vast land located Nothwest of Fódlan. They require
a variety of resources for development. There are lots of
famous foods that take advantage rich nature in the area.
水上都市デアドラ
リーガン公爵領の領都で、同盟領の中心地。
多数の工房を有し、港を活かして集積した
物資を加工・輸出して富を築いている。
Derdriu, The Aquatic Capital
The capital of the Regan Dukedom, and the central part of
the Alliance Territory. There are a lot of factories there,
and they leverage the port to produce and export goods to
build their wealth.
メリセウス要塞
ベルグリーズ伯爵領の領都で、要塞都市。
肥沃なグロンダーズ平原、アミッド大河の
恩恵もあり、農業や漁業が非常に盛ん。
Fort Merceus
A fortified city, and the capital of the County of Bergliez.
Extremely rich in agriculture and fishing thanks to the
blessing of the fertile Gronder Field and Airmid River.
城塞都市アリアンロッド
帝国との境界沿いにある王国の城塞都市。
軍備に力を割くが、専守防衛を貫く方針で、
遠征用の備品などは余っているという。
Arianrhod, The Fortress City
A fortress Kingdom city on the border with the Empire.
They put a lot of effort into military preparation, but it's
said that they have a surplus of equipment and due to their
non-agressive defense policy.
パルミラ
フォドラと長らく争ってきた東の大国。
現王の治世になってから、交易の締めつけが
緩くなり、多くの物資を輸出している。
Almyra
The great country to the East that has long been at war
with Fódlan. The throttle on trade was loosened when the
former king began his reign, and they now export many goods.
スレン地方
スレン人が暮らす荒涼とした地方。かつて
名匠ゾルタンが居を構えたとされる地で、
価値の高い武具が眠っているかもしれない。
Sreng Region
A desolate region where the Sreng people live. It's said
that Zoltan, the master swordsmith, once lived there, so
there may be valuable weapons waiting to be discovered.
王都フェルディア
フォドラの北西部に位置する王国の都。
魔道の研究が盛んなほか、工芸を得意とする
民族も暮らすが、周辺の土地は痩せている。
Fhirdiad, The Kingdom Capital
The capital of the Kingdom located in Northwestern
Fódlan. The study of magic is popular, and the people are
said to be skilled at crafts, but the surrounding lands are
barren.
魔道都市モルフィス
フォドラより遙か南東に位置する砂漠の都。
厳しい気候の土地だが、魔道の研究が
盛んで、武具を鍛造する技術も高いという。
Morfess, City of Sorcery
A desert city located far to the Southeast of Fódlan. The
climate is rough, but the study of magic is popular, and it's
said that their skill at weapons forging is also high.
グロスタール伯爵領
同盟領では最も広い平原を領地とする。
農耕や牧畜が盛んで、グロスタール伯自ら
それらの食材を活用した料理を開発中とか。
County of Gloucester
A territory of the widest plains in the Alliance territory.
Agriculture and cattle-breeding are prosperous, and it's
said that County Gloucester himself uses them to develop
new foods.
帝都アンヴァル
長い歴史を持つ、アドラステア帝国の都。
フォドラで最も多くの人が暮らす都市で、
主に食料を扱う巨大な市場もある。
Enbarr, The Imperial Capital
Capital of the Adrestian Empire that has a long history.
More people there than any other city in Fódlan, and it
also has a huge market that sells mostly food.
ヴァーリ伯爵領
帝国では珍しく領内は水源に乏しい。
オグマ山脈から産出する鉱物を使って、
貴重な武具を製造しているという。
County of Varley
This area is lacking in water sources, which is rare within
the Empire. It's said that they forge precious weapons and
armor using the minerals taken from the Ogma mountains.
クパーラ
同盟のエドマンド辺境伯領の一部だが、
山の民が暮らす自治区域となっている。
貴重な鉱物を材料にした武具を生産する。
Kupala
This area is just a part of the Alliance's Territory of
Margrave Edmund , but it's an autonomous region where
the mountain people life. They produce weapons and
armor, made with precious minerals.
エドマンド辺境伯領
領地のほとんどが海沿いや島であり、
遠方との交易も活発に行っている。
珍しいものを入手できるかもしれない。
Territory of Margrave Edmund
The region is almost entirely made up of coastal area or
islands, and trade with far-off areas is thriving. You may be
able to get something rare.
ダグザの大地
フォドラの遙か西方にある巨大な大地。
独自の技術を用いた武具が有名。フォドラで
しか入手できない肉類を欲している。
Land of Dagda
A vast land far west of Fódlan. Their weapons crafted with
unique skill are well known. They are hungry for meat
that you can only get in Fódlan.
UI element:
交易商人が交易から帰ってきました
報告を聞きに行きましょう
The trader has returned.
Visit them for new information.

Hunting expeditions

There remain names and descriptions for activities referred to as "Hunting Expeditions" or "Mounted Training". The descriptions imply that these activities would have provided meat resources, riding experience, and potentially fish resources. They were removed from the game's files in v1.0.2.

Japanese English
騎乗訓練
大修道院の周辺での、泊まり込みの訓練。
ウサギなどを狩って食料にすることもある。
Mounted Training
Stay at locations outside the monastery and train.
Sometimes you'll hunt rabbits for food.
ガルグ=マク狩猟訓練
ガルグ=マク周辺の山岳での、騎乗しての
狩猟訓練。獣のほか、キジなどが獲れる。
Garreg Mach Hunting Expedition
Hunt on horseback in the mountains surrounding
Garreg Mach. You can hunt pheasants as well as beasts.
中長期騎乗訓練
何日にもわたる馬上行軍の訓練。最小限の
糧食を持ち、残りは狩猟で調達する想定。
Mid-to-long term Mounted Training
Ride over a number of days on horseback. Take a minimal
amount of food and hunt for the rest.
渓谷地狩猟訓練
赤き谷ザナドの周辺まで行軍しての狩猟
訓練。珍しい獣がたまに出没する。
Canyon Hunting Expedition
March to the outskirts of the Red Canyon Zanado and
hunt. Sometimes rare beasts appear.
遠征騎乗訓練
長期の遠征を想定した馬上行軍の訓練。
道中では珍しい獣が多く出没する。
Long-distance Mounted Training
Ride on a long-distance expedition to train. Many unusual
beasts appear along the way.
オグマ山脈騎馬行軍
険しいオグマ山脈を騎馬で行軍する訓練。
珍しい鳥類が多く出没する。
Ogma[sic] Mountains Mounted Training
Train by marching on horseback over the treacherous
Ogma[sic] Mountains. Many unusual species of birds appear.
グロンダーズ平原狩猟訓練
グロンダーズ平原での、騎乗しての狩猟
訓練。他では見られない獣が狩りの対象。
Gronder Field Hunting Expedition
Hunt on horseback in Gronder Field. You'll find many
beasts here for hunting that you wouldn't normally see.
イーハ平原狩猟訓練
イーハ平原での、騎乗しての狩猟訓練。
他では見られない獣が狩りの対象。
Itha Plains Hunting Expedition
Hunt on horseback in Itha Plains. You'll find many
beasts here for hunting that you wouldn't normally see.
大平原狩猟訓練
平原での、騎乗しての狩猟訓練。
他では見られない獣が狩りの対象。
Great Plains Hunting Expedition
Hunt on horseback in the plains. You'll find many
beasts here for hunting that you wouldn't normally see.
アミッド大河渡河訓練
アミッド大河の急流部での渡河行軍訓練。
他では見られない獣や魚が狩りの対象。
Airmid River Crossing Expedition
Cross the rapids of the Airmid River to train. You'll find
many beasts and fish here for hunting that you wouldn't
normally see.
スレン地方狩猟訓練
遠方のスレン地方まで行軍しての狩猟訓練。
他では見られない鳥類が狩りの対象。
Sreng Area Hunting Expedition
Ride all the way to Sreng and hunt to train. You'll find
many birds here for hunting that you wouldn't normally see.
エドマンド領狩猟訓練
エドマンド辺境伯領まで行軍しての狩猟
訓練。他では見られない鳥類が狩りの対象。
Margrave Edmund Territory Hunting Expedition
Ride to the Margrave Edmund territory to hunt. You'll
find many birds here for hunting that you wouldn't normally see.
オックス領狩猟訓練
遠方のオックス男爵領まで行軍しての狩猟
訓練。他では見られない鳥類が狩りの対象。
Ochs Territory Hunting Expedition
Ride to the territories of Baron Ochs and hunt. You'll find
many birds here for hunting that you wouldn't normally see.
平原夜間訓練
遠征を想定した平原での夜間行軍の訓練。
夜行性の獣が狩りの対象。
Evening Plains Expedition
A midnight ride through the plains that is long-distance
to train. You'll be able to hunt beasts that appear at night.
山岳地夜間訓練
遠征を想定した山岳地での夜間行軍の訓練。
夜行性の鳥類が狩りの対象。
Evening Mountains Expedition
A midnight ride through mountainous terrain that is
long-distance to train. You'll be able to hunt birds that
appear at night.

Horse raising

Some unused text indicates a horse raising feature was planned to be in the game at one point. As there is little surviving text, it's unknown what it could have entailed.

Japanese English
馬育成
騎乗訓練が終わりました 報告を聞きに行きましょう
「馬育成」はまだ解放されていません
Horse Raising
Training of the stable horses is complete. Visit the stables for new information.
Horse Raising isn't unlocked yet

Combined/Composite classes

A surviving batch of text and an item asset called a "Combined Seal" indicates there was one more class type in the game called "Combined Class" at some point during development.

Japanese English
複合職が解放されました!
複合職
Composite Jobs have been unlocked!
Composite Job

Unseen Beginning log text

Every main story mission in the game contains text for its beginning log. This also includes chapters where it's impossible to see it through normal means, such as An Inevitable Encounter, Reunion at Dawn and every mission from the Cindered Shadows DLC.[1]

Japanese English
夜明けの遭遇戦
ルミール村に滞在するジェラルト傭兵団の前 に、3人の若者が現れた。盗賊に追われてい るという彼らの求めに応じ、襲い来る盗賊の 一団を迎え撃つ
An Inevitable Encounter
In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village.
夜明けの追討戦
ガルグ=マクの戦いから5年。ガルグ=マク の街は荒れ果て、山賊までもが巣食っている という。人々のため、このまま放置はできな いと、2人は街へ足を踏み入れる。
Hunting by Daybreak
Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them.
アビス遭遇戦
クロードの発見した怪しげな通路。その先に は想像だにしない世界が広がっていた。通路 を進む一行の前に立ち塞がったのは、揃いの 制服をまとった見知らぬ者たち……
A Skirmish in Abyss
Claude has discovered a secret passage that leads to a whole undiscovered world lurking beneath the monastery. You set out to explore it, only to be blocked by a group dressed in strangely familiar uniforms.
地下闘技場の激戦
アビスを守るため、ユーリスたちは侵入者を 地下の闘技場跡へと誘い込むことを決める。 果たして、次々と襲い来る傭兵たちを食い止 められるだろうか……
Ambush in the Arena
Abyss is under attack by mercenaries. To defend it, Yuri and the others lure the invaders into the ruins of an underground arena. You join in the ambush.
宝杯到達戦
真偽も定かでない“始原の宝杯”の伝承。だ が、コンスタンツェは妙に自信満々だった。 彼女の言葉を信じてアビスの深層へと降りた 一行の眼前には、驚きの景色があった。
Search for the Chalice
Following a hunch from Constance, you venture deep into Abyss to investigate a legend of the Chalice of Beginnings. The search comes to a head in a surprising landscape.
地下道挟撃突破戦
“始原の宝杯”を取り返さんと迫る巨大な守 護者。アビス深層からの脱出を試みる一行で あったが、そこにはなぜか賊が待ち受けてお り、図らずも挟撃を受けることに……
A Harrowing Escape
Fleeing the massive guardians that protect the Chalice of Beginnings, you hurry through the depths of Abyss—only to be assailed unexpectedly by thieves lying in wait.
旧礼拝堂攻囲戦
さらわれたアルファルドを救うため、指示ど おり礼拝堂跡に来た一行。その周囲に大勢の 盗賊たちが姿を現す。一行は宝杯と人質の交 換を申し出るが、相手は案の定……
Besieged in the Chapel Ruins
You make your way to the chapel ruins, as instructed, hoping to trade the chalice for Aelfric's safety. Those awaiting your arrival have other ideas, however.
宝杯の儀の攻防
“始原の宝杯”と四使徒の血が揃い、“宝杯 の儀”が始まった。儀式を止めなければ四人 は死んでしまう。苦境に立たされたユーリス だったが、彼には起死回生の策があった。
The Rite of Rising
With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan.
大聖堂の戦い
レアの懸念どおりに“宝杯の儀”は暴走し、 アルファルドは赤き獣と化した。もはや今生 に救いの道はない。大聖堂を舞台に“灰狼” たちの最後の戦いが幕を開ける。
A Beast in the Cathedral
As Rhea feared, the Rite of Rising has gone out of control. Aelfric has been forever lost, transformed into an umbral beast. You and the Ashen Wolves prepare for a final confrontation in the cathedral.

Unused Story Mission Dialogue

Gwendal's Lance?

For Gwendal's encounters in both Non-Crimson Flower Chapter 15 and Crimson Flower Chapter 16, there exist unused dialogue where he mentions wielding a lance despite only using axes during battle.[2][3]

Japanese English
グェンダル
小童ども、少しはやりおるようだな。 しかし我が槍、貴様らにかわせるかのう?
Gwendal
You little ones fight decently. But can you deflect my lance?

More enemy reinforcements in The Final Battle

Unused text strings indicate White Beasts may have spawned from the west and east strongholds in Silver Snow Chapter 21 rather than just from the south stronghold; this cannot be seen in the final game.[4]

Japanese English
セテス
東西の砦から翼ある獣が出現し続けている。 早めに押さえたほうがよさそうだな。
よし、砦を制圧できたな。 引き続き、他の砦の制圧も急ごう。
これで、残る砦は一つだな。
Seteth
Winged beasts from the east and west—we should try to capture those strongholds quickly.
Excellent. We've secured a stronghold. Let us hurry and proceed to the others.
Only one stronghold remains.

Enemy Annette and Felix in The King's Triumphant Return

Unused dialogue indicates that Annette and Felix would have been able to betray Dimitri and be fought as enemies in Azure Moon Chapter 18, but this scenario was cut from the released version of the game.[5]

Annette
I won't let you pass! No matter who you are!
— Unused dialogue for an enemy Annette in Azure Moon Chapter 18.
There's someone I must protect! I won't step aside... Even if it means fighting you, Professor. Prepare yourself! I won't lose!
— Unused dialogue between an enemy Annette and Byleth in Azure Moon Chapter 18.
Mercedes: Can't you put an end to this nonsense and come home? I'll even bake some of your favorite treats!
Annette: I love your treats, Mercie. They taste great, and they're really good with piping hot tea... I would have liked to enjoy them one more time... But I'm sorry. I can't return home just yet.
Mercedes: Annie...

— Unused dialogue between an enemy Annette and Mercedes in Azure Moon Chapter 18.
Gilbert: Annette, throw down your arms! Would you really fight your father?
Annette: I can't do it, Father. I can't betray Mother and my uncle! If I have to defeat you, then so be it!

— Unused dialogue between an enemy Annette and Gilbert in Azure Moon Chapter 18.
Felix
Stand aside. There's something I must do.
— Unused dialogue for an enemy Felix in Azure Moon Chapter 18.
I'll relish cutting you down. No need for chitchat. Come at me!
— Unused dialogue between an enemy Felix and Byleth in Azure Moon Chapter 18.
Felix: So, the old man's dead...
Dimitri: Yes.
Felix: I'll cut you down. Prepare yourself, you damn boar!
Dimitri: Very well. Come at me, Felix!

— Unused dialogue between an enemy Felix and Dimitri in Azure Moon Chapter 18.
Felix: Sylvain, stand aside. My blade thirsts for his blood, not yours.
Sylvain: If that's so, then you oughta stand down. I don't want to fight you either!
Felix: Fine. Then we're at an impasse.

— Unused dialogue between an enemy Felix and Sylvain in Azure Moon Chapter 18.
Ingrid: Felix! Get a grip! We don't need to fight!
Felix: Out of my way, Ingrid. I must defeat him.
Ingrid: And then? What will become of you? You never have listened to reason!

— Unused dialogue between an enemy Felix and Ingrid in Azure Moon Chapter 18.

Enemy Lorenz vs Claude in The Rose-Colored River

Unused dialogue indicates that Lorenz would have been able to betray Claude and be fought as an enemy in Chapter 16's story mission, but this scenario was cut from the Verdant Wind version of the chapter.[6]

Claude: Aren't you gonna stand aside, Lorenz? Unless we win, the Alliance can't survive.
Lorenz: Even if that's so, to allow you past without a fight would be pure cowardice, I'm afraid.
Claude: You are one stubborn guy.

— Unused dialogue between an enemy Lorenz and Claude in Verdant Wind Chapter 16.

Unused Exploration Dialogue

Flayn losing the White Heron Cup

Even though it's impossible for Flayn to lose the White Heron Cup due to joining with 16 Charm—which is more than enough to win the contest—there exist dialogue which accounts for such potential loss.[7]

Oh no... We lost. I do hope I made good progress with my dance technique though.
— Flayn's unused dialogue when losing the White Heron Cup in Chapter 9.

Jeritza in Outset of a Power Struggle

Unused dialogue suggests that after version 1.1.0, Jeritza was at some point considered to appear in the Imperial Fort used for the Chapter 12 leading into the Crimson Flower route, but his appearance in it was cut for unknown reasons.[8]

  • Exploration: Outset of a Power Struggle

Jeritza: It's you.

Choice 1 Choice 2
What are you doing here? It's been a while.
Jeritza: I am an Imperial general. Jeritza: Shorter than you think.

Jeritza: I've seen you a number of times. In the Holy Mausoleum, the underground chamber, and the village... Some know me as the Death Knight. It's a shame that I cannot fight you at present.

Recruiting Jeritza in the Monastery

There's unused dialogue and voiceclips from Jeritza (also from version 1.1.0 onwards) which are meant to be used in the instance he's recruited manually in the monastery.[9]

Jeritza: Fighting as an Imperial general is mind-numbingly dull... Joining you would be a welcome distraction.

Choice 1 Choice 2
Accept Decline
Jeritza: Indeed. I would relish the opportunity. Jeritza: It was merely a passing whim.

Mourning Lorenz in Blood of the Eagle and Lion

In Verdant Wind Chapter 17's exploration, Hilda, Raphael, and Marianne have unused dialogue where they reminisce and mourn Lorenz after having killed him in the previous story mission, an scenario which is impossible through normal means as Lorenz cannot defect during the Verdant Wind route.[10]

  • Exploration: Blood of the Eagle and Lion

Raphael: It's like when we were fighting before... I saw Lorenz and wasn't sure what to do with myself.
Marianne: I've been praying to the goddess for Lorenz... We wouldn't have had to fight like that if things were different.
Hilda: Poor Lorenz. He and I weren't very close, but we were friends.

Unused Event Scenarios

Silver Snow: Enemy Caspar and Linhardt in Fort Merceus

The Silver Snow Event "The Death Knight" has a trigger for dialogue from Caspar and Linhardt if they are unrecruited, similar to the Azure Moon and Verdant Wind counterparts of this event. The dialogue is identical to that in the Verdant Wind variant of the event, but it cannot be seen in the Silver Snow proper.[11]

Japanese English
カスパル
ん、誰のこと……まさか、先生か!? 流石にこの要塞は落とせねえだろ。
Caspar
Who are you talking about? You don't mean that professor, do you?! Doesn't matter. No one could take this fortress.
リンハルト
はあ……また面倒くさそうな話だね……。 僕は寝てますよ。
Linhardt
Ugh, sounds like a bother... I'll be taking a nap about now.

Azure Moon: Enemy Felix in Fhirdiad

The Azure Moon Event "Home" has a trigger in the very end which displays a small scene with Felix preparing to fight Dimitri if he's unrecruited.[12]

Japanese English
フェリクス
……来るか、猪。
こうして貴様と、 斬り合う日が来るとはな……!
Felix
Are you coming, boar prince?
To think the day has finally come when we will cross swords...

Missing Monica in the end of Black Market Scheme

In the DLC paralogue Black Market Scheme‎, a piece of Edelgard's dialogue is set to change if the paralogue is being done before Chapter 6, in which she acknowledges Monica is still missing, which is impossible to see in-game as the paralogue becomes available from Chapter 7 onwards.[13]

Japanese English
エーデルガルト
帝都からの報告では、彼の娘が去年から 行方不明になっているらしいの。
Edelgard
Based on Imperial reports, his daughter Monica went missing last year.

Unused Support Variations

Edelgard and Ferdinand's B-Support

While this support is unavailable during the Academy Phase, a trigger exist late in it which slightly modifies Ferdinand's dialogue if the game checks the support is being seen during Part I.[14]

Japanese English
フェルディナント
何が級長に物申すだ、この程度の覚悟しか 持たない貴族が……ああ、笑い話だな……。
Ferdinand
That such an ill-prepared student would think to challenge you... It is laughable.

Claude and Lorenz's B-Support

In spite of being unavailable during Part II, one of Claude's lines in the support is set to change should it be seen during the War Phase.[15]

Japanese English
クロード
この大修道院は千年の歴史が詰まっている。 今年でぴったり千年分だ。
Claude
This monastery is packed with a thousand years of history. Exactly a thousand as of this very year.

Unused Death Quotes

Playable Hubert & Gilbert (Part II)

Hubert and Gilbert have death quotes as playable characters during the War Phase, which cannot be seen normally as the Crimson Flower and Azure Moon routes render both undeployable instead should their HP reach zero, likely as a result of both characters being vital to their respective stories.[16][17]

Japanese English
ヒューベルト
陛下……我が骸をも踏み台に…… 世界を……
Hubert
Your Majesty, I die so that...you may seize your destiny.
ギルベルト
殿下…… どうか……必ずや、祖国を……
Gilbert
Your Highness, I entreat you... Please, protect Faerghus...

Ally Dedue in Confrontation at the Palace

In Chapter 19 of the Silver Snow route and 20 of the Verdant Wind route, Dedue is meant to use an unique death quote should he perish during this chapter, which is never triggered for unknown reasons.[18]

Japanese English
ドゥドゥー
エーデルガルト…… 貴様の……首を、必ず……
Dedue
Edelgard—I must have...your head...

Ferdinand and Lorenz's Share a Meal Dialogue

There exists unused dialogue between Ferdinand and Lorenz which would have been used when both characters are invited to Share a Meal and have reached A-Support with each other, an impossible feat in the final product as their support chain ends up at B.[19]

Lorenz: To share a table with you is a comfort in these difficult times.
Ferdinand: I feel precisely the same, Lorenz. Such cheerful moments give me the will to keep going.

— Unused dialogue between Ferdinand and Lorenz when invited to Share a Meal after reaching their A-Support.

Anna's Group Task Dialogue

The DLC character Anna has dialogue recorded for when she does a Group Task alongside a character she has achieved a C-, B- and A-support with, in spite of lacking any support chains in the game.[20]

We can do this!

Mm-hmm!

— Anna's group task dialogue when paired with someone who she has a C-Support rank
Woo-hoo! We're gonna nail this!

I see the future, and it's gold!

— Anna's group task dialogue when paired with someone whom she has a B/A-Support rank

Unused Budding Talent Quotes

Every playable unit in the game has set lines for when their Budding Talent has been unlocked, including those who were never coded to obtain one to begin with.[21]

Japanese English
リンハルト
これも指導の賜物ですよ
Linhardt
This is nothing more than the result of great coaching.
カスパル
閃いた! これが才能ってやつか!
Caspar
This is incredible! I've got a new talent!
ペトラ
わたし、何か、掴む、掴めた、思います
Petra
I have been learning much.
ドゥドゥー
こんな才能が……
Dedue
I did not know I had such a talent.
アネット
あたし、こんなことができたんだ……
Annette
Who knew I could do this...
イングリット
こんな力が眠っていたとは……
Ingrid
I didn't know I had it in me...
ローレンツ
新しい僕に出会えた
Lorenz
I've discovered a whole new side of me.
ラファエル
オデにも、こんなことできたのか
Raphael
Whoa. I didn't know I could do that!
レオニー
わたしに、こんな才能がねえ?
Leonie
Didn't know I had it in me!
セテス
この私にも、まだ秘められた力が……
Seteth
I have yet more power to unleash.
ハンネマン
新たな境地に達したようだ
Hanneman
I seem to have broken new ground.
マヌエラ
隠されていた才能が花開いたわね
Manuela
I always knew I could do that if I tried.
ギルベルト
ほう、私にもこのような力が……
Gilbert
Hmm. I did not realize I possessed such a strength.
アロイス
私にこんな才能が……意外!
Alois
Who knew I could do something like this?
カトリーヌ
この力で、アタシはまた強くなる
Catherine
A new power I can wield!
シャミア
ふむ、私にこんな才があったか
Shamir
Huh. I didn't know I had such a talent.
ツィリル
信じられない……これがボクの力なの?
Cyril
Oh, wow. Could I always do this?

Unused Lecture Questions

Gilbert has a written lecture question set for the Academy Phase, which goes unused as he only joins during the War Phase of the Azure Moon route. Likewise, despite Jeritza being the only unit not to ask questions during a lecture, he has placeholder dialogue for one and even responses.[22][23]

Gilbert

Japanese English
ギルベルト
Question:
貴族子弟の教育のためにと、教団は各国から 一定数の兵士を借り受けているのですが、 出自を異にする者たちが一カ所に集まる以上 揉め事も度々……困りものです。

Potential Answers:
• 懇親の機会を増やしてみては
• 元の所属や出身ごとに部隊を分けては
• ある程度の衝突が起こるのは仕方ない
Gilbert
Question:
For the purpose of educating young aristocrats, the church borrows a number of soldiers from each country. As these soldiers from different origins gather in one place, animosity and fighting become frequent. It is...a problem.

Potential Answers:
• Help the soldiers socialize. It's harder to fight a friend.
• Keep the troops separated. Fighting is for the battlefield.
• Some conflicts are inevitable.

Jeritza

Japanese English
イエリッツァ
Question:
考えを聞こう……

Responses:
Default: そうか……
Liked Answer: ……腑に落ちた
Disliked Answer: 理解に苦しむな……
Jeritza
Question:
Thoughts?

Responses:
• Default: I see...
Liked Answer: Satisfying enough.
Disliked Answer: Baffling...

Unused Part I Personal History

Both Gilbert and Jeritza (version 1.1.0 onwards) have Personal History written for their profiles in Part I. Through normal means, it is impossible to see it without hacking as both characters become playable only during Part II on the Azure Moon and Crimson Flower routes respectively.

Gilbert

Japanese English
1177
セイロス騎士団に入団。
1777
Joins the Knights of Seiros.

Jeritza

Japanese English
1177
帝国貴族フリュム家に養子として迎えられる。

1178
フリュム家の推薦により士官学校の教師となる。
1777
Adopted as a foster child by House Hrym of the Empire.

1778
Becomes a teacher at the Officers Academy on recommendation of House Hrym.

Unused Endings

There are a few unused endings in the game's script. First, a solo ending exists for Gilbert on the Blue Lions route should he be defeated during Part I in Classic Mode, which cannot be seen normally as he joins only in Part II. Second, a paired ending for Byleth and Hilda exists in the game's data; this ending was intended for use on the Crimson Flower route, but, as Hilda cannot be recruited in the Black Eagles route unless the player sides with the Church of Seiros, it cannot be seen in the final game. Finally, a placeholder ending string exists for paired endings.

Gilbert

Japanese English
1181年 竪琴の節
フェルディアの政変に巻き込まれ、負傷。
その傷が元で戦後まもなく没する。
Wounded in the coup of Fhirdiad
Harpstring Moon, 1181.
Died of his wounds soon after the war.

Byleth, Wings of the Hegemon & Hilda, Free Spirit

Japanese English
ベレトとヒルダの婚儀が華やかに催さ
れたのも束の間、アドラステア帝国軍と共に
再び“闇に蠢く者”との戦いが始まる。フォ
ドラに真の平和をもたらすべく、二人は戦い
抜き、やがて戦乱は収束していった。
帝国軍を離れた二人は、ゴネリル公の領地で
暮らし始めたが、ヒルダは趣味である装飾品
作りが高じて職人養成学校を創設。フォドラ
を救った英雄である夫を宣伝に使って生徒を
集め、盛況を博した。なお、彼女の発案によ
り校内の広場には「妻に装飾品を贈られて歓
喜する英雄の像」が建てられていたという。
Almost immediately after Byleth and Hilda
finished their gorgeous wedding ceremony, the struggle
against those who slither in the dark began in earnest.
They fought tirelessly to bring lasting peace to Fódlan, and
afterward retired from the Imperial army to Goneril
territory. Hilda's hobby of creating fashionable accessories
bore fruit, and she leveraged her husband's reputation as a
hero to create the first artisan academy in Fódlan.
The school produced many talented craftsmen, one of
whom created a statue that expertly captured the hero's
delight at receiving the gift of a bracelet from his wife.

Placeholder Ending

Japanese English
以下、支援Aになるが後日談がない組み合わせ
同上
同上
同上
同上
This is a relationship that reaches support level A but has
no further developments.
Same as above
Same as above
Same as above
Same as above

Unused Monastery texts

Amongst the documents that can be discovered and read around the monastery, there exist some texts that go unused. Some of the text was not translated outside of Japanese, each of which relates to the unused horse raising or trading systems.

Japanese-only texts

Japanese Translation

「林野狩猟記録」
各地の平原や森林で行われた狩猟や漁で、何がど
れだけ獲れるのかが大まかに記録してある。野営
に適切な場所なども記されている。
騎馬訓練で活用できるだろう。

"Forest Hunting Record"
A rough record of what can be hunted and fished
in the plains and forests of each region.
It also describes appropriate places for camp.
It can be used for horse riding training.

「フォドラ地方地図」
ガルグ=マクから見て遠方のフォドラ縁辺の情報
が多く書きこまれた地図。地方ごとの特徴なども
詳しくまとめられている。
騎馬訓練で活用できるだろう。

"Fódlan Regional Map"
A map with information on the edges of Fódlan,
far from Garreg Mach. It details the
characteristics of each region.
It can be used for horse riding training.

「イーハ平原のすべて」
ファーガス北方のイーハ平原について詳しく書か
れた本。特に鳥獣や魚の生態への記述が多く、狩
猟や漁に役立つ知識が詰まっている。
騎馬訓練で活用できるだろう。

"All About the Itha Plains"
A book detailing the Itha Plains of northern Faerghus.
It particularly describes the local ecology, and is
packed with information useful for hunting and fishing.
It can be used for horse riding training.

「メリセウスに関する情勢」
メリセウス要塞の近年の情勢が書かれた紙片。
肥沃なグロンダーズ平原、アミッド大河の恩恵も
あり、農業や漁業が非常に盛んだという。
交易の参考になるだろう。

"Concerning the Condition of Merceus"
A scrap of paper detailing the recent state of Fort Merceus.
The fertile Gronder Field and Airmid River have created
a great increase in agriculture and fishing produce.
It can be a trade destination.

「スレンに関する情勢」
スレン地方の近年の情勢が書かれた紙片。
荒涼とした辺境の地だが、価値の高い武具が
眠っているかもしれないという。
交易の参考になるだろう。

"Concerning the Condition of Sreng"
A scrap of paper detailing the recent state of Sreng.
It is a desolate region, but high-value arms
may be sleeping, waiting to be found.
It can be a trade destination.

「グロスタール伯爵領に関する情勢」
グロスタール伯爵領の近年の情勢が書かれた紙片。
農耕や牧畜、狩猟が盛んで、グロスタール伯自ら
それらの食材を活用した料理を開発中とか。
交易の参考になるだろう。

"Concerning the Condition of Gloucester Territory"
A scrap of paper detailing the recent state of Gloucester territory.
Farming and hunting are flourishing, and Count Gloucester
himself is developing dishes using the abundant ingredients.
It can be a trade destination.

Recipes

Japanese English
干しプラムのレシピ

モルフィスプラムを乾燥させた保存食のレシ
ピ。食べると一時的に技+5になるらしい。
料理すれば作れそうだ。

Dried Plum Recipe

A recipe for dried morphis plum preserves.
Eating it will result in a temporary Dex +5 boost.
It seems it can be made by cooking.

パイク蒸し焼きのレシピ

アミッドパイクとノルドサラトを蒸し焼きに
した料理のレシピ。
食べると一時的に速さ+5になるらしい。
料理すれば作れそうだ。

Baked Pike Recipe

A recipe for baked Amid Pike with nordsalat.
Eating it will result in a temporary Speed+5 boost.
It seems it can be made by cooking.

女王ゴイフライのレシピ

クイーンローチの切り身に、マグドレドキル
シュを挟んで揚げた料理のレシピ。
食べると一時的に魔防+5になるらしい。
料理すれば作れそうだ。

Deep-Fried Queen Loach Recipe

A recipe for deep-fried queen loach stuffed with Magdred kirsch.
Eating it will result in a temporary Res+5 boost.
It seems it can be made by cooking.

カモのローストのレシピ

焼いたカモの肉にベリーを煮詰めたソースを
かけた料理のレシピ。
食べるとHPが50回復するらしい。
料理すれば作れそうだ。

Roast Duck Recipe

A recipe for roast duck with a concentrated berry sauce.
Eating it will restore 50 HP.
It seems it can be made by cooking.

Unused Terrain Types

Text strings indicate many terrain types went unused in the final game.

Japanese English

防御に適した地形 飛行は影響を受けない
Woods
Defensive terrain for all except fliers.

進入不可 飛行は進入可能
Waterfall
Terrain that cannot be crossed, except by fliers.
高山
進入不可
Peak
Terrain that cannot be crossed.
飛行
進入不可 飛行は進入可能
Flier
Terrain that cannot be crossed, except by fliers.
積み石
進入不可 飛行は進入可能
Stones
Terrain that is navigable only by fliers.
欄干
進入不可 飛行は進入可能
Railing
Terrain that is navigable only by fliers.
篝火
進入不可 飛行は進入可能
Bonfire
Terrain that cannot be crossed, except by fliers.
炎の床
毎ターンHPにダメージ 飛行は影響を受けない
Flames
Causes damage with each turn. Has no effect on fliers.

進入不可 飛行は進入可能
Sky
Terrain that cannot be crossed, except by fliers.
雪原
地形効果なし
Snowfield
Terrain with no special effects.
回復床
毎ターン戦力が回復
Healstone
Restores Battalion Endurance with each turn.

毎ターンHPにダメージ 飛行は影響を受けない
Poison
Causes damage with each turn. Has no effect on fliers.
扉(修道院用)
修道院の扉用の地形 いつでも進入可能
Door
Door in the monastery. Terrain has no special effects.
段差床(修道院用)
修道院で隣のセルと段差がある床 いつでも進入可能
Stair
Floor with a difference in height with the neighboring cell in Monastery. Can pass anytime
生け垣(修道院用)
修道院の生け垣用の地形 進入不可
Hedge
Hedge in the monastery. Impassable terrain.
低い障害物(修道院用)
修道院の低い障害物用の地形 進入不可
Low wall
Terrain forming low obstacles in the monastery Impassable
屋内床(修道院用)
修道院で砂埃エフェクトを 出さない床に適用。
Floor
Applied to flooring in the monastery that doesn't kick up a cloud of dust.
修道院用木床
修道院で砂埃エフェクトを 出さない木の床に適用。
iron_untranslated
iron_untranslated
木床上の扉(修道院用)
修道院で砂埃エフェクトを 出さない木の床(扉)に適用。
iron_untranslated
iron_untranslated
屋内用階段(修道院用)
修道院で砂埃エフェクトを 出さない屋内の階段に適用。
iron_untranslated
iron_untranslated
謎の扉
禍々しい気配を放っている 固く閉ざされている謎の扉
Odd Door
A mysterious door. It is tightly closed and emits an ominous aura.

Names of broken weapons

There exist names for each broken weapon, but they remain unused, as a broken weapon will retain its original name.

English Broken Sword Broken Lance Broken Axe Broken Bow Broken Gauntlet
Japanese 壊れた剣 壊れた槍 壊れた斧 壊れた弓 壊れた籠手

Gameplay changes

Prior to the 1.0.2 update, there was unused data pertaining to the Maddening difficulty hidden in the game files, suggesting it was in development earlier, but needed to be polished before release.[24] Similarly, there is also a scrapped Infernal difficulty in the game's data which is largely unfinished, and would've featured stronger enemies to the ones seen in Maddening.[25]

Items

Game Icon Level Might Weight Hit Crit Range Uses Worth WEXP Other effects and notes
Dark Blutgang Is ns01 sword relic.png Swords E 13 7 80 0 1 20 ? ? Works as magical damage.
If the user does not have a Crest, deals 10 damage to user after combat.
Ridill Is ns01 sword black.png Swords C 11 11 80 0 1-2 50 ? ? Works as magical damage
Sharp Wings Is ns01 crest stone.png -- 9 1 90 5 1 -- -- ? A monster weapon likely meant for the Giant Bird class.
Torch Is ns01 white magic.png Faith E -- -- -- -- 1-2 10 -- ? Increases Fog of War vision based on user’s Magic stat.

Game Icon Uses Worth Effects and notes
Combined Seal Is ns01 seal.png 1 ?? Allows a unit to attempt a combined-tier exam
Tomas's Staff Is ns01 staff.png -- ?? Weight: 0
Grilled Duck (TBA) -- ?? Matches an unused meal. Has unique values coded for its usage effect, item type, and item icon, but the ingame effects of these are currently unknown.
Fried Boar (TBA) -- ?? Same as above
Magical Herb Salad (TBA) -- ?? Same as above
Dried Plums (TBA) -- ?? Same as above
Pike Casserole (TBA) -- ?? Same as above
Bear & Vegetable Soup (TBA) -- ?? Same as above
Fried Gar (TBA) -- ?? Same as above
Fried Queen Koi (TBA) -- ?? Same as above
Sculpin Gratin (TBA) -- ?? Same as above
Grilled Wolverine & Herbs (TBA) -- ?? Same as above
Grilled Duck + (TBA) -- ?? Same as above
Fried Boar + (TBA) -- ?? Same as above
Fried Boar + (TBA) -- ?? Same as above

Game Icon Uses Worth Effects and notes
Magical Herb Salad + (TBA) 1 -- Same as above
Dried Plums + (TBA) 1 -- Same as above
Pike Casserole + (TBA) 1 -- Same as above
Bear & Vegetable Soup + (TBA) 1 -- Same as above
Fried Gar + (TBA) 1 -- Same as above
Fried Queen Koi + (TBA) 1 -- Same as above
Sculpin Gratin + (TBA) 1 -- Same as above
Grilled Wolverine & Herbs + (TBA) 1 -- Same as above
Albinea Juice (TBA) 1 -- Cures poisoning. Also matches an unused meal, and its effect on use matches the description there. Has unique values coded for its item type and item icon, but the ingame effects of these are currently unknown.
Grilled Chicken & Herbs (TBA) 1 -- Restores 20 HP. Same as above.
Roast Duck (TBA) 1 -- Restores 50 HP. Same as above
Grilled Chicken & Herbs + (TBA) 1 -- Restores 40 HP. Same as above
Roast Duck + (TBA) 1 -- Restores 99 HP. Same as above

Game Icon Uses Worth Effects and notes
Minnow fillet Is ns01 bait.png 1 -- Likely meant to be used for fishing. Cannot be purchased or sold.
Fresh insect larva Is ns01 bait.png 1 -- Likely meant to be used for fishing. Cannot be purchased or sold.
Fresh minnow fillet Is ns01 bait.png 1 -- Likely meant to be used for fishing. Cannot be purchased or sold.
Bristle worm Is ns01 bait.png 1 -- Rarity: ★
Fresh bristle worm Is ns01 bait.png 1 -- Rarity: ★
Premium Pond Snail Is ns01 bait.png 1 -- Rarity: ★
Shrimp Is ns01 bait.png 1 -- Rarity: ★★
Fiddler Crab Is ns01 bait.png 1 -- Rarity: ★★
Premium Shrimp Is ns01 bait.png 1 -- Rarity: ★★
Premium Fiddler Crab Is ns01 bait.png 1 -- Rarity: ★★
Premium Earthworm Is ns01 bait.png 1 -- Rarity: ★★
Pupa Is ns01 bait.png 1 -- Rarity: ★★★
Grub Is ns01 bait.png 1 -- Rarity: ★★★
Beetle Is ns01 bait.png 1 -- Rarity: ★★★
Premium Pupa Is ns01 bait.png 1 -- Rarity: ★★★

Game Icon Uses Worth Effects and notes
tutorial ore Is ns01 ore.png 1 0 Likely meant to be used for a tutorial.

Game Icon Uses Worth Effects and notes
Ancient Gar Is ns01 fish.png 1 -- Likely meant to be used for cooking. Cannot be purchased or sold.

Game Icon Uses Worth Effects and notes
Corn Is ns01 produce.png 1 -- Likely meant to be used for the scrapped Horse Raising feature. Cannot be purchased or sold.
Apple Is ns01 produce.png 1 -- Likely meant to be used for both the scrapped Horse Raising and Trading features. Cannot be purchased or sold.
Sugar Cane Is ns01 produce.png 1 -- Likely meant to be used for the scrapped Horse Raising feature. Cannot be purchased or sold.
Barley Is ns01 produce.png 1 -- Likely meant to be used for the scrapped Horse Raising feature. Cannot be purchased or sold.
Starter Vegetable Is ns01 produce.png 1 0 Likely meant to be used for a tutorial.

Game Icon Uses Worth Effects and notes
Rabbit Is ns01 meat.png 1 -- Likely meant to be used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description.
Fódlan Pheasant Is ns01 meat.png 1 -- Likely meant to be used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description.
Gronder Fox Is ns01 meat.png 1 -- Likely meant to be used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description.
Boar Is ns01 meat.png 1 -- Likely meant to be used for cooking and obtained through the scrapped Hunting Activity. Cannot be purchased or sold.
Grouse Is ns01 meat.png 1 -- Likely meant to be used for cooking and obtained through the scrapped Hunting Activity. Cannot be purchased or sold.
Starter Meat Is ns01 meat.png 1 0 Likely meant to be used for a tutorial.

Game Icon Uses Worth Effects and notes
Catherine's Dagger Is ns01 gift.png 1 -- --
Shamir's Quiver Is ns01 gift.png 1 -- --
Unlock Trade Is ns01 gift.png 1 -- Likely meant to be used for the cut quest "Try Trading".
Unlock Report Cards Is ns01 gift.png 1 -- Likely meant to be used for the cut quest "Unlock Report Cards". Three copies of it exist in the files, possibly one for each house.
Floral Tribute Is ns01 gift.png 1 -- Likely meant to be used for the quest "Floral Tribute".
Black Eagle Note Is ns01 gift.png 1 -- --
Blue Lion Note Is ns01 gift.png 1 -- --
Golden Deer Note Is ns01 gift.png 1 -- --
Sheet Music (Spring) Is ns01 gift.png 1 -- Likely meant to be used for the cut quest "Collect Sheet Music".
Sheet Music (Summer) Is ns01 gift.png 1 -- Same as above.
Sheet Music (Fall) Is ns01 gift.png 1 -- Same as above.
Sheet Music (Winter) Is ns01 gift.png 1 -- Same as above.
Growing a Garden Is ns01 gift.png 1 -- --
Orange Is ns01 gift.png 1 -- --

Game Icon Uses Worth Effects and notes
The Big One Is ns01 gift.png 1 -- Likely meant to be used for the quest "Fishing for the Big One".

Flavor text

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Graphics

Map sprites

Ma ns01 bow knight ashe unused playable.gifMa ns01 great knight ferdinand unused playable.gifMa ns01 dark knight hubert unused playable.gifMa ns01 war master raphael unused playable.gifMa ns01 bow knight leonie unused playable.gifMa ns01 gremory lysithea unused playable.gif Several characters have sets of personalized map sprites for their playable appearance in Part II left unused in the finished game as they use generic map sprites instead.
Ma ns01 warlock hanneman unused playable.gif Hanneman has unused map sprites depicting him as a Warlock. While he has access to those classes in the finished game, he only uses generic map sprites.
Ma ns01 commoner jeralt playable.gifMa ns01 paladin jeralt playable.gif Jeralt also has map sprites depicting him as a Commoner and a playable Paladin despite only appearing as a NPC Paladin.
Ma ns01 flame emperor playable.gifMa ns01 death knight playable unused.gifMa ns01 king of liberation playable.gif The Flame Emperor, enemy Death Knight and King of Liberation classes have maps sprites for playable versions despite being enemy/NPC-exclusive. This goes in line with recent Fire Emblem games as they feature by default pre-colored class sprites for every possible allegiance rather than reusing one set of sprites that is recolored during gameplay.
Ma ns01 great lord dimitri unused enemy.gifMa ns01 saint unused enemy.gif Dimitri and Rhea have unique map sprites depicting them as enemies in the Great Lord and Saint classes respectively for the Crimson Flower route; in-game, Dimitri uses the same set of sprites he uses on all other routes while Rhea uses the Archbishop sprite for said class.
Ma ns01 dancer male other.gifMa ns01 dancer female other.gif Class sprites for generic NPCs with the Dancer class can be found among the other sprites. Interestingly, even though male and female sprites exist, only the latter have portrait graphics to match in the game's files.
Ma ns01 trickster female enemy.gifMa ns01 war monk enemy.gifMa ns01 war cleric enemy.gifMa ns01 dark flier enemy.gif The Wave 4 DLC added sprites for generic NPC characters using the Trickster, War Monk & Cleric, Valkyrie and Dark Flier Classes. As only NPC male Trickster and Valkyries are used, the sprites for the female Trickster, War Monk, War Cleric and Dark Flier go unused.

Icons

FETH Miklan's thieves banner.png Among the many banners used to indicate unit affiliations lies the flag used by Miklan and his thieves, which goes unused as his army uses the generic enemy icon instead.
Is ns01 battalion infantry black.pngIs ns01 battalion cavalry black.pngIs ns01 battalion armored black.pngIs ns01 battalion flying black.png Several Battalions item sprite are left unused due to no Battalion using them.
Is ns01 axe black.pngIs ns01 bow black.pngIs ns01 brawling silver.pngIs ns01 brawling black.pngIs ns01 gem silver.pngIs ns01 gem black.pngIs ns01 ring silver.pngIs ns01 ring black.pngIs ns01 shield black.png Several Items sprites variants are left unused due to no item being assigned to the belonging category, primarily Agarthan variants.
Is ns01 white magic silver.pngIs ns01 white magic relic.pngIs ns01 white magic black.pngIs ns01 black magic silver.pngIs ns01 black magic relic.pngIs ns01 black magic black.pngIs ns01 dark magic silver.pngIs ns01 dark magic relic.pngIs ns01 dark magic black.png Item sprites variant also exist for white magic, black magic and dark magic spells despite none of them being used.
Is ns01 weakness brawling.pngIs ns01 weakness white magic.pngIs ns01 weakness black magic.pngIs ns01 weakness dark magic.png Sprites used to denote a monster's weakness also exist for brawling, white magic, black magic and dark magic spells despite none of them being used.
Is ns01 unknown skill 1.pngIs ns01 unknown skill 2.pngIs ns01 unknown skill 3.png Three icons meant for skills exist within the game's files, which are never displayed by any skill—both used and unused—in the game.
FE16BattalionEndurance4.pngFE16BattalionEndurance5.png Sprites meant to denote 4 and 5 levels of battalion endurance can be found among other sprites. In the final release, all battalions have a maximum level endurance of 3.
Is ns01 unknown item 1.pngIs ns01 unknown item 2.png There are also 2 icons meant for unique type of items which are ultimately left unused.
FE16CameraButton.png A button with a camera icon can be found among the sprites shown during battle animations.
FETH Chance Time unused.png FETH Bonus unused.png Among the monastery UI graphics lie these 2 icons whose purpose is unknown.

Portraits

Portrait placeholder fe16.pngSmall portrait placeholder fe16.png Like previous games, Three Houses has a blank placeholder portrait. The small version of the portrait is used in-game by active Viskam in Zoom View.
File:Small portrait dedue 02 fe16 unused.png A portrait of a livid Dedue meant for the War Phase. In-game, the character can use this expression only once and during the Academy Phase, rendering this variation unused.
Generic small portrait trickster female fe16.pngGeneric small portrait war monk fe16.pngGeneric small portrait war cleric fe16.png The Wave 4 DLC added portraits for the generic NPC Trickster, War Monk/Cleric, Valkyrie and Dark Flier classes, some of which cannot be seen in normal gameplay as no NPC character ever uses them.

S-support illustrations

Seteth, Flayn, Catherine and Cyril each have a variation of their S-support illustrations depicting Byleth with darker hair, as seen at the end of the Crimson Flower route; the illustrations are left unused as Flayn leaves the party and the other characters cannot be recruited in Crimson Flower.

Part II Murals

Part II illustrations for the Horsebow, Wyvern, Red Wolf and Ethereal Moon murals are also left unused, given three of these months are never visited in any route during part II and Ethereal Moon uses an unique new mural for the War Phase instead.

Other

Cg fe16 small cg placeholder.png

Cg fe16 fullscreen cg placeholder.png

Cg fe16 opening placeholder.png

Placeholder for small and large CG images also exist within the files, as well for the murals used during the Academy Phase. Interestingly, the second one seems to show an adult Sothis standing in Zanado as opposed to the hooded figure seen in the used variation of the CG, which can also be seen for a few seconds at the end of the cutscene "Revenge".
FETH Greenhouse Upkeep unused.png

FETH Food Procurement unused.png

FETH Fishing Pond Management unused.png
Icons for the three scrapped Group Tasks can still be found among the game's files.

Skills

Several unused skills are present in the game's code.

Icon Skill name Effect Activation Description Notes
Is ns01 fistbreaker.png Fistbreaker +20 hit and avoid when activated. If the target is brawling equipped and the user has a bow equipped Grants Hit/Avo +20 when using a bow against brawlers. While linked to a Bow skill level of B in the files, it is inaccessible in gameplay.
Is ns01 white magic crit +10.png White Magic Critical +10 +10 critical rate when active. If user has white magic equipped When using white magic, Grants Crit +10 .[sic] --
Is ns01 dark magic crit +10.png Dark Magic Critical +10 +10 critical rate when active. If user has dark magic equipped When using dark magic, Grants Crit +10 .[sic] --
Is ns01 lance avo +20.png Lance Avoid +20 +20 Avoid when active. If user has a lance equipped When using a lance, Grants Avo +20 .[sic] --
Is ns01 infantry effect null.png Infantry Effect Null Negates bonus damage targeting Is ns01 eff infantry.png infantry units. -- Cancels effectiveness against infantry units. --
Is ns01 dragon effect null.png Dragon Effect Null Negates bonus damage targeting Is ns01 eff dragon.png dragon units. -- Cancels effectiveness against dragons. --
Is ns01 effect null.png Effect Null Negates all bonus damage against the unit. -- Cancels all types of effectiveness. --
Is ns01 black magic uses x4.png Black Magic Uses x4 Multiplies the maximum uses of all of the unit's black magic spells by ×4. -- -- --
Is ns01 white magic uses x4.png White Magic Uses x4 Multiplies the maximum uses of all of the unit's white magic spells by ×4. -- -- --
-- Air of Intimidation -- -- -- --
-- Path of the Conqueror -- -- -- --
Is ns01 mastermind.png Discipline Doubles skill experience gain. -- Doubles skill experience earned in battle. Same effect, description, and icon as Mastermind.
Is ns01 missing number.png Missing Number -- -- Missing Number A dummy skill. It uses a slightly modified icon of the Wary Fighter skill found in other games.

Crests

There are two unused Crests in the game's code.

Icon Crest name Effect Activation Description Notes
N/A Crest of the Forge ?? ?? A blacksmith's Crest. Can be attached to forged weapons. Possibly meant to let enemies use forged weapons; though it is currently unknown if it retains some functionality, all forged weapons in the game are tagged to be compatible with this Crest.
N/A Agarthan Crest ?? ?? The Crest of Agartha. This Crest is engraved into weapons created with ancient technology. Currently unknown if it has any actual surviving effects; the Scythe of Sariel, Athame, and Ridill are tagged to be compatible with this Crest.

Battalions

Several unused battalions are present in the game's code.

Icon Battalion name Gambit Description Notes
?? Ancient Cavalry Assault Troop Long-dead cavalry, revived with the power of ancient technology. --
?? Ancient Sorcerers Resonant Flames Long-dead magic users, revived with the power of ancient technology. --
?? Ancient Wyvern Co. Lure Long-dead wyvern riders, revived with the power of ancient technology. --
?? Bandit Pegasus Corps Disturbance A battalion of pegasus-riding bandits. --
?? Cliff Bandit Marksmen Disturbance Cliff bandits skilled with bows. --
?? Dark Wyvern Co. Disturbance Wyvern riders who accompany those who slither in the dark. --
?? Dominic Cavalry Assault Troop An order of knights belonging to House Dominic. --
?? Duscur Infantry Onslaught Proud warriors of Duscur, fighting to reclaim what was lost. Identical name and description to a used battalion; otherwise distinct.
?? Enhanced Heavy Co. Group Lance Attack Armored infantry, revived and enhanced with the power of ancient technology. --
?? Enhanced Sorcerers Resonant Lightning Once-dead magic users, revived and enhanced with the power of ancient technology. --
?? Enhanced Wyvern Co. Poison Tactic Once-dead wyvern riders, revived and enhanced with the power of ancient technology. --
?? Mysterious Magic Corps Group Flames Magic users of unknown identity. --
?? Pirate Marksmen Disturbance Pirates skilled with bows. --
?? Pirate Pegasus Corps Disturbance A battalion of pegasus-riding pirates. --
?? Rampaging Villagers Disturbance Villagers who have somehow lost their minds to an unexplained frenzy. --
?? Thief Marksmen Disturbance Thieves skilled with bows. --
?? Thief Pegasus Corps Disturbance A battalion of pegasus-riding thieves. --
?? West Church Archers Fusillade Archers devoted to the Western Church. --
?? West Church Knights Disturbance Secretive order of knights dedicated to the Western Church. --
?? West Church Pegasus Co. Disturbance A battalion of pegasus knights loaned to the Western Church by a noble. --

Gambit

Game Icon Might Hit Range Uses Area of effect Other effects and notes
Bag of Tricks Is ns01 gambit support.png -- 100 1 ? ? Sets the gambit uses of all allies within its area of effect to 0.

Other leftovers

Death Knight Mastery Skill (Enemy/NPC)

Game Skill Learning conditions
Ma ns01 death knight enemy.gif Heartseeker Class mastery. (??? class Exp required)

More defecting Black Eagles on Silver Snow

Caspar and Linhardt accompanying the Death Knight in Fort Merceus (Silver Snow route)

In the Silver Snow route, there's evidence any Black Eagle student who had fallen during Part I on Classic Mode would've been able to defect and return as an enemy in Part II at one point in development (with Bernadetta going missing instead, as no chapter during the route is coded to feature her). For starters, in Silver Snow's Chapter 13, Edelgard will claim some of her former classmates joined her side after the timeskip if any Black Eagle happened to meet the previously described criteria.[26] Moreover, not only the Black Eagles are coded to replace generic Imperial Generals during specific chapters if the game considers them unrecruited[27], the event "The Death Knight" for Silver Snow also contains an unused scenario in which both Caspar and Linhardt would've appeared next to the Death Knight if left unrecruited, similar to Azure Moon and Verdant Wind.

Unused Monastery Quest Voice Clips

Monica, Fleche, Judith, Rodrigue, Tomas, Ladislava and Sothis have unused voiced lines for monastery quests, suggesting all seven characters were meant to have more interactivity during monastery exploration at one point in development.

Unused NPC Battle Voice Clips

Voice clips for generic and important NPCs triggering a Gambit Boost exist in the game's files, a feature which is normally only available for playable units. Likewise, all generic and important NPCs have voiced death screams, including characters like Miklan and Kronya whose voice clips are never used in the game proper.

Byleth Orders to Spare/Kill?

In situations where the game offers the option of killing or sparing/persuading some characters, there also exist unused text in which Byleth orders the army through in-game dialogue to follow the picked choice. The scrapped dialogue is the most complete structure-wise when deciding Claude's fate in the Crimson Flower route, as Byleth is set to say "We must kill him" or "We must let him go" depending on the prompt chosen. Meanwhile, in Ashe, Lorenz and Lysithea's cases, Byleth simply repeats the text used by the choice prompt in their dialogue box instead.

Placeholder Event Data

There are 26 slots with placeholder event data in the game which are for the most part empty. The first ten are located between the Crimson Flower events and Paralogue-exclusive events, while the rest are located between the Paralogue events and those used for the Cindered Shadows DLC storyline.

Placeholder Monastery Exploration Data

Multiple unused slots for monastery exploration script exist within Three Houses. Between the Silver Snow and Azure Moon routes, there is one empty slot with no data, and after Verdant Wind's exploration data, there are 38 placeholder slots. Interestingly, one of them contains recycled conversations with Hanneman, Manuela and Tomas from Chapter 1 before one of the titular Three Houses are chosen.[28]

Unused Recruitment Requirements

The Ashen Wolves and Anna contain in the game's data recruitment requirements similar to the ones needed by other recruitable characters; in-game, the Ashen Wolves' availability for recruitement depends only on the completion of specific chapters of Cindered Shadows, and Anna has no requirements for recruitment.

Yuri's unused recruitment requirements[29]
Support level Dexterity Faith Faith level
None 15 C
Balthus's unused recruitment requirements[30]
Support level Strength Brawling Brawling level
None 15 C
Constance's unused recruitment requirements[31]
Support level Magic Flying Flying level
None 15 D
Hapi's unused recruitment requirements[32]
Support level Resistance Riding Riding level
None 10 C
Anna's unused recruitment requirements[33]
Support level Strength Faith Faith level
None 10 C

Characters


This section has been marked as a stub. Please help improve the page by adding information.


Playable Sothis, Jeralt, and Rhea data

Sothis, Jeralt, and Rhea each have fully programmed base stats, growth rates, and stat caps, as well combat, critical hit and level up quotes for when they are being deployed during battle,[34] with Jeralt in particular also having a second set of victory and critical hit quotes;[35] Jeralt and Rhea both have programmed spell lists, but Sothis does not. Jeralt and Rhea also have data for Tea Party, though Rhea's was implemented in version 1.2.0 of the game, which added a Quest in Chapter 5 that allows the player to invite her to a Tea Party.

Small portrait sothis fe16.png
Ma ns01 sothis playable.gif Commoner
Level 1
Movement 4
Crest Is ns01 crest of flames.png
Recruitment: None. Unavailable without hacking.

Base Stats Growth Rates Max Stats

Inventory Abilities
-- --
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
E E E E E E E E E E E
-- -- -- -- -- -- -- -- -- -- --

Small portrait jeralt fe16.png
Ma ns01 commoner jeralt playable.gif Commoner
Level 1
Movement 4
Crest Is ns01 crest of seiros.png
Recruitment: None. Unavailable without hacking.

Base Stats Growth Rates Max Stats

Inventory Abilities
-- --
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
C B E E E E E C E B E
-- Strength -- -- -- -- -- Strength -- Strength Weakness

Small portrait rhea fe16.png
Ma ns01 archbishop playable.gif Commoner
Level 1
Movement 4
Crest Is ns01 crest of seiros.png
Recruitment: None. Unavailable without hacking.

Base Stats Growth Rates Max Stats

Inventory Abilities
-- --
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
B E E E E B B C E E E
Strength -- -- -- -- -- Strength -- -- -- --

Spell lists

Jeralt
Spell Learned at
Heal Faith D
Nosferatu Faith D+
Recover Faith C
Rhea
Spell Learned at
Fire Reason E+
Bolganone Reason D
Ragnarok Reason A
Agnea's Arrow Reason A
Heal Faith D
Nosferatu Faith D+
Recover Faith C

Unused DLC character

The v1.1.0 update for Three Houses, besides making Anna and Jeritza playable and adding preliminary data for the Ashen Wolves and Aelfric, added a new unknown character which was never properly finished. Unused data reveals said character is a 17 year old girl with the Commoner class, her birthday is January 1, her base stats and growths are identical to Ferdinand, and she uses voice clips that are absent in the final update; no name was ever set. Some of her data changed throughout updates; in version 1.1.0, she was affiliated with the Adrestian Empire and had a Minor Crest of Cichol; in version 1.2.0, her affiliation changed to the Church of Seiros and her Crest changed into a Major Crest of Flames.[36]

Unused Agarthan

There exists an unused member of those who slither in the dark called Cleobulus (Japanese: クレオブロス Cleobulus) in the character's data. They use a placeholder portrait, have the Warlock class, and bear Agarthan Technology as their personal ability like most important members.[37] Their location in the data suggests they would have been fought in Silver Snow Chapter 20/Verdant Wind Chapter 21.[38]

Cleobulus
Small portrait placeholder fe16.png
Ma ns01 warlock playable.gif Warlock
Level 1
Movement 4
Crest --
Recruitment: None. Unavailable without hacking.

Base Stats Growth Rates Max Stats

Inventory Abilities
-- Agarthan Technology
Black Tomefaire
Black Magic Uses x2
Combat arts Spells Battalion
-- -- --
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
E E E E E E E E E E E
-- -- -- -- -- -- -- -- -- -- --

Linked Attacks

In the game's code, Bernadetta and Dorothea have Linked Attack bonuses with Marianne and Hilda respectively. In the final game, the pairs are unable to gain any stat bonuses when paired together as they cannot support with each other.

Classes


This section has been marked as a stub. Please help improve the page by adding information.


Maps

Unused Gronder Field and Fort Merceus (War Phase)


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There are unused variations for both To War at Gronder and Taking Fort Merceus, seemingly meant for a potential Chapter 17 and 18 respectively, and both of their beginning logs are shared with the used variations of these missions, with the Fort Merceus map particularly reusing the log from the Silver Snow and Verdant Wind routes.[39][40] The maps have identical spawn data, consisting only of a few generic NPCs for the Black Eagles version while the other routes were left empty.[41]

Debug map


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References

  1. Battle Data, fedatamine.com, Retrieved: November 24, 2020
  2. Ambush at Ailell. Mission - Chapter 15., fedatamine.com, Retrieved: December 20, 2020
  3. The Siege of Arianrhod. Mission - Chapter 16., fedatamine.com, Retrieved: December 20, 2020
  4. The Final Battle. Mission - Chapter 22., fedatamine.com, Retrieved: July 11, 2020
  5. DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: February 22, 2020
  6. DeathChaos, Fire Emblem: Three Houses - Verdant Wind ch16 Impossibe battle Conversation (Claude vs Lorenz), YouTube, Published: August 6, 2020, Retrieved: August 6, 2020
  7. DeathChaos, The Cause of Sorrow. Explore - Chapter 9, fedatamine.com, Retrieved: December 20, 2020
  8. Outset of a Power Struggle. Explore - Chapter 12, fedatamine.com, Retrieved: July 5, 2020
  9. Jeritza von Hrym. Activities and Quotes, fedatamine.com, Retrieved: March 8, 2021
  10. Blood of the Eagle and Lion. Explore - Chapter 17, fedatamine.com, Retrieved: October 28, 2020
  11. Silver Snow. Event 28 - The Death Knight, fedatamine.com, Retrieved: July 4, 2020
  12. Azure Moon. Event 23 - Home, fedatamine.com, Retrieved: July 4, 2020
  13. Black Market Scheme: After Battle, fedatamine.com, Retrieved: February 6, 2021
  14. [1], fedatamine.com, Retrieved: January 17, 2021
  15. [2], fedatamine.com, Retrieved: January 17, 2021
  16. [3], fedatamine.com, Retrieved: March 8, 2021
  17. [4], fedatamine.com, Retrieved: March 8, 2021
  18. Confrontation at the Palace. Mission - Chapter 20, fedatamine.com, Retrieved: March 8, 2021
  19. [5], fedatamine.com, Retrieved: November 8, 2020
  20. [6], fedatamine.com, Retrieved: January 8, 2021
  21. [7], fedatamine.com, Retrieved: November 8, 2020
  22. [8], fedatamine.com, Retrieved: November 25, 2020
  23. [9], fedatamine.com, Retrieved: November 25, 2020
  24. DeathChaos, Fire Emblem: Three Houses - Maddening/Lunatic difficulty preview, YouTube, Published: August 12, 2019, Retrieved: February 22, 2020
  25. Faerghast, Infernal Difficulty is Three Houses's Secret, Unfinished Mess. Will it be ready by Cindered Shadows?, YouTube, Published: January 18, 2020, Retrieved: April 8, 2020
  26. "Before you answer, know that friends from our Black Eagle days have chosen to join me in the fight ahead. " — Edelgard, in Silver Snow's version of Chapter 13, Fire Emblem: Three Houses
  27. Unused content in SILVER SNOW ROUTE!, reddit.com, Retrieved: April 17, 2021
  28. NULL. Explore - NULL, fedatamine.com, Retrieved: December 22, 2020
  29. Yuri - Personal Information, fedatamine.com, Retrieved: March 29, 2021
  30. Balthus - Personal Information, fedatamine.com, Retrieved: March 29, 2021
  31. Constance - Personal Information, fedatamine.com, Retrieved: March 29, 2021
  32. Hapi - Personal Information, fedatamine.com, Retrieved: March 29, 2021
  33. Anna - Personal Information, fedatamine.com, Retrieved: March 29, 2021
  34. DeathChaos, Fire Emblem: Three Houses - Jeralt, Rhea and Sothis crit quotes, YouTube, Published: August 4, 2019, Retrieved: April 21, 2020
  35. DeathChaos, [10], Twitter, Published: January 23, 2019, Retrieved: April 21, 2020
  36. Faerghast, Hints of the Future of Three Houses DLC. Waves 5 and 6 After Cindered Shadows? FE3H, YouTube, Published: February 19, 2020, Retrieved: May 13, 2020
  37. DeathChaos, [11], Twitter, Published: August 6, 2019, Retrieved: August 6, 2020
  38. Cleobulus - Personal Information, fedatamine.com, Retrieved: July 17, 2020
  39. To War at Gronder. Mission - Chapter 17., fedatamine.com, Retrieved: July 20, 2020
  40. Taking Fort Merceus. Mission - Chapter 18., fedatamine.com, Retrieved: July 20, 2020
  41. DeathChaos, [12], Twitter, Published: August 9, 2020, Retrieved: August 9, 2020
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii