Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Unused content in Fire Emblem: Three Houses: Difference between revisions
m (→Map sprites) |
(→More defecting Black Eagles on Silver Snow: Rewrote this bit as more evidence recently surfaced which confirms this scrapped scenario can still be accessed via hacking.) |
||
Line 647: | Line 647: | ||
===Unused Event Scenarios=== | ===Unused Event Scenarios=== | ||
====Silver Snow: Enemy Caspar and Linhardt in Fort Merceus==== | ====Silver Snow: Enemy Caspar and Linhardt in Fort Merceus==== | ||
The Silver Snow Event "The Death Knight" has a trigger for dialogue from [[Caspar]] and [[Linhardt]] if they are unrecruited, similar to the Azure Moon and Verdant Wind counterparts of this event. The dialogue is identical to that in the Verdant Wind variant of the event, but it cannot be seen in the Silver Snow | The Silver Snow Event "The Death Knight" has a trigger for dialogue from [[Caspar]] and [[Linhardt]] if they are unrecruited, similar to the Azure Moon and Verdant Wind counterparts of this event. The dialogue is identical to that in the Verdant Wind variant of the event, but it cannot be seen in the Silver Snow proper.<ref>{{cite web|url=https://fedatamine.com/en-us/scenarios/200|title=Silver Snow. Event 28 - The Death Knight|site=fedatamine.com|retrieved=July 4, 2020}}</ref> | ||
{|class="mw-collapsible mw-collapsed cellpadding-5" | {|class="mw-collapsible mw-collapsed cellpadding-5" | ||
Line 2,186: | Line 2,186: | ||
===More defecting Black Eagles on Silver Snow=== | ===More defecting Black Eagles on Silver Snow=== | ||
In | [[File:Ss fe16 silver snow unused defecting caspar and linhardt.png|thumb|Caspar and Linhardt accompanying the Death Knight in Fort Merceus (Silver Snow route)|250px]] | ||
In the Silver Snow route, there's evidence any [[Black Eagles|Black Eagle]] student who had fallen during Part I on Classic Mode would've been able to defect and return as an enemy in Part II at one point in development (with [[Bernadetta]] going missing instead, as no chapter during the route is coded to feature her). For starters, in Silver Snow's [[Reunion at Dawn|Chapter 13]], [[Edelgard]] will claim some of her former classmates joined her side after the timeskip if any Black Eagle happened to meet the previously described criteria.<ref>{{Cite|Before you answer, know that friends from our Black Eagle days have chosen to join me in the fight ahead. |[[Edelgard]], in Silver Snow's version of [[Reunion at Dawn|Chapter 13]]|Three Houses}}</ref> Moreover, not only the Black Eagles are coded to replace generic Imperial Generals during specific chapters if the game considers them unrecruited<ref>{{cite web|url=https://www.reddit.com/r/fireemblem/comments/mstgcr/unused_content_in_silver_snow_route/|title=Unused content in SILVER SNOW ROUTE!|site=reddit.com|retrieved=April 17, 2021}}</ref>, the event "The Death Knight" for Silver Snow also contains an unused scenario in which both [[Caspar]] and [[Linhardt]] would've appeared next to the Death Knight if left unrecruited, similar to Azure Moon and Verdant Wind. | |||
===Unused Monastery Quest Voice Clips=== | ===Unused Monastery Quest Voice Clips=== |
Revision as of 22:57, 17 April 2021
Numerous pieces of unused content have been found within the game data of Fire Emblem: Three Houses.
Text
This section has been marked as a stub. Please help improve the page by adding information.
Early tutorial text
There is unused tutorial text in the game, describing an earlier version of the monastery and its mechanics. Some of the terms used are different than those in the final game. It is probably for a demo version of the game.
Along with the Japanese text, there is fully translated text for English, German, Portuguese, and Italian. However, the French and Spanish translations of this text are unfinished and partially in English. The Spanish translation is almost complete, while the French translation is only about half done.
The following is the English text:
|
These are followed by several instances of "Sothis Message #", # being 26 through 150. Each number is used twice in a row.
Cut group tasks
Leftover text indicates there were plans for 3 more Group Tasks in the game which were never implemented. None of them specify which skills they would have enhanced.
Japanese | English |
---|---|
釣り池の管理 釣り池の水質管理や餌やりを協力して行う |
Fishing Pond Management Work together to manage the water quality of the fishing pond and feed the fish. |
温室の管理 温室の掃除や作物の世話を協力して行う |
Greenhouse Upkeep Work together to clean the greenhouse and care for the plants. |
食料調達 釣り池の水質管理や餌やりを協力して行う |
Food Procurement Work together to forage and hunt in the nearby forests. |
Trade destinations
There exists in the games files unused flavor text and UI elements relating to "trade destinations", potentially indicating that the traders around the monastery could be sent to specific locations and return with particular items. This text uses early forms of some names, and also references the location of Kupala, which was not mentioned in the game prior to the final wave of DLC. This text was removed from the files of every language in v1.0.2.
- Note: any and all typos and incongruent names are as-written in the game's files.
Japanese | English |
---|---|
ブリギット諸島 フォドラの西方に浮かぶ自然豊かな島々。 武具や物資の生産力に乏しいが、狩猟や 漁業が盛んで、独特な調理法が有名。 |
Brigid A group of islands with abundant nature, floating in Western Fódlan. They lack in production of arms and goods, but they are excellent hunters and fishers, and are well-known for their unique cuisine. |
アルビネの大地 フォドラの北西に位置する巨大な大地。 開拓のため様々な物資を必要としている。 豊潤な自然を活かした名物料理が多い。 |
Land of Albinea A vast land located Nothwest of Fódlan. They require a variety of resources for development. There are lots of famous foods that take advantage rich nature in the area. |
水上都市デアドラ リーガン公爵領の領都で、同盟領の中心地。 多数の工房を有し、港を活かして集積した 物資を加工・輸出して富を築いている。 |
Derdriu, The Aquatic Capital The capital of the Regan Dukedom, and the central part of the Alliance Territory. There are a lot of factories there, and they leverage the port to produce and export goods to build their wealth. |
メリセウス要塞 ベルグリーズ伯爵領の領都で、要塞都市。 肥沃なグロンダーズ平原、アミッド大河の 恩恵もあり、農業や漁業が非常に盛ん。 |
Fort Merceus A fortified city, and the capital of the County of Bergliez. Extremely rich in agriculture and fishing thanks to the blessing of the fertile Gronder Field and Airmid River. |
城塞都市アリアンロッド 帝国との境界沿いにある王国の城塞都市。 軍備に力を割くが、専守防衛を貫く方針で、 遠征用の備品などは余っているという。 |
Arianrhod, The Fortress City A fortress Kingdom city on the border with the Empire. They put a lot of effort into military preparation, but it's said that they have a surplus of equipment and due to their non-agressive defense policy. |
パルミラ フォドラと長らく争ってきた東の大国。 現王の治世になってから、交易の締めつけが 緩くなり、多くの物資を輸出している。 |
Almyra The great country to the East that has long been at war with Fódlan. The throttle on trade was loosened when the former king began his reign, and they now export many goods. |
スレン地方 スレン人が暮らす荒涼とした地方。かつて 名匠ゾルタンが居を構えたとされる地で、 価値の高い武具が眠っているかもしれない。 |
Sreng Region A desolate region where the Sreng people live. It's said that Zoltan, the master swordsmith, once lived there, so there may be valuable weapons waiting to be discovered. |
王都フェルディア フォドラの北西部に位置する王国の都。 魔道の研究が盛んなほか、工芸を得意とする 民族も暮らすが、周辺の土地は痩せている。 |
Fhirdiad, The Kingdom Capital The capital of the Kingdom located in Northwestern Fódlan. The study of magic is popular, and the people are said to be skilled at crafts, but the surrounding lands are barren. |
魔道都市モルフィス フォドラより遙か南東に位置する砂漠の都。 厳しい気候の土地だが、魔道の研究が 盛んで、武具を鍛造する技術も高いという。 |
Morfess, City of Sorcery A desert city located far to the Southeast of Fódlan. The climate is rough, but the study of magic is popular, and it's said that their skill at weapons forging is also high. |
グロスタール伯爵領 同盟領では最も広い平原を領地とする。 農耕や牧畜が盛んで、グロスタール伯自ら それらの食材を活用した料理を開発中とか。 |
County of Gloucester A territory of the widest plains in the Alliance territory. Agriculture and cattle-breeding are prosperous, and it's said that County Gloucester himself uses them to develop new foods. |
帝都アンヴァル 長い歴史を持つ、アドラステア帝国の都。 フォドラで最も多くの人が暮らす都市で、 主に食料を扱う巨大な市場もある。 |
Enbarr, The Imperial Capital Capital of the Adrestian Empire that has a long history. More people there than any other city in Fódlan, and it also has a huge market that sells mostly food. |
ヴァーリ伯爵領 帝国では珍しく領内は水源に乏しい。 オグマ山脈から産出する鉱物を使って、 貴重な武具を製造しているという。 |
County of Varley This area is lacking in water sources, which is rare within the Empire. It's said that they forge precious weapons and armor using the minerals taken from the Ogma mountains. |
クパーラ 同盟のエドマンド辺境伯領の一部だが、 山の民が暮らす自治区域となっている。 貴重な鉱物を材料にした武具を生産する。 |
Kupala This area is just a part of the Alliance's Territory of Margrave Edmund , but it's an autonomous region where the mountain people life. They produce weapons and armor, made with precious minerals. |
エドマンド辺境伯領 領地のほとんどが海沿いや島であり、 遠方との交易も活発に行っている。 珍しいものを入手できるかもしれない。 |
Territory of Margrave Edmund The region is almost entirely made up of coastal area or islands, and trade with far-off areas is thriving. You may be able to get something rare. |
ダグザの大地 フォドラの遙か西方にある巨大な大地。 独自の技術を用いた武具が有名。フォドラで しか入手できない肉類を欲している。 |
Land of Dagda A vast land far west of Fódlan. Their weapons crafted with unique skill are well known. They are hungry for meat that you can only get in Fódlan. |
UI element: | |
交易商人が交易から帰ってきました 報告を聞きに行きましょう |
The trader has returned. Visit them for new information. |
Hunting expeditions
There remain names and descriptions for activities referred to as "Hunting Expeditions" or "Mounted Training". The descriptions imply that these activities would have provided meat resources, riding experience, and potentially fish resources. They were removed from the game's files in v1.0.2.
Japanese | English |
---|---|
騎乗訓練 大修道院の周辺での、泊まり込みの訓練。 ウサギなどを狩って食料にすることもある。 |
Mounted Training Stay at locations outside the monastery and train. Sometimes you'll hunt rabbits for food. |
ガルグ=マク狩猟訓練 ガルグ=マク周辺の山岳での、騎乗しての 狩猟訓練。獣のほか、キジなどが獲れる。 |
Garreg Mach Hunting Expedition Hunt on horseback in the mountains surrounding Garreg Mach. You can hunt pheasants as well as beasts. |
中長期騎乗訓練 何日にもわたる馬上行軍の訓練。最小限の 糧食を持ち、残りは狩猟で調達する想定。 |
Mid-to-long term Mounted Training Ride over a number of days on horseback. Take a minimal amount of food and hunt for the rest. |
渓谷地狩猟訓練 赤き谷ザナドの周辺まで行軍しての狩猟 訓練。珍しい獣がたまに出没する。 |
Canyon Hunting Expedition March to the outskirts of the Red Canyon Zanado and hunt. Sometimes rare beasts appear. |
遠征騎乗訓練 長期の遠征を想定した馬上行軍の訓練。 道中では珍しい獣が多く出没する。 |
Long-distance Mounted Training Ride on a long-distance expedition to train. Many unusual beasts appear along the way. |
オグマ山脈騎馬行軍 険しいオグマ山脈を騎馬で行軍する訓練。 珍しい鳥類が多く出没する。 |
Ogma[sic] Mountains Mounted Training Train by marching on horseback over the treacherous Ogma[sic] Mountains. Many unusual species of birds appear. |
グロンダーズ平原狩猟訓練 グロンダーズ平原での、騎乗しての狩猟 訓練。他では見られない獣が狩りの対象。 |
Gronder Field Hunting Expedition Hunt on horseback in Gronder Field. You'll find many beasts here for hunting that you wouldn't normally see. |
イーハ平原狩猟訓練 イーハ平原での、騎乗しての狩猟訓練。 他では見られない獣が狩りの対象。 |
Itha Plains Hunting Expedition Hunt on horseback in Itha Plains. You'll find many beasts here for hunting that you wouldn't normally see. |
大平原狩猟訓練 平原での、騎乗しての狩猟訓練。 他では見られない獣が狩りの対象。 |
Great Plains Hunting Expedition Hunt on horseback in the plains. You'll find many beasts here for hunting that you wouldn't normally see. |
アミッド大河渡河訓練 アミッド大河の急流部での渡河行軍訓練。 他では見られない獣や魚が狩りの対象。 |
Airmid River Crossing Expedition Cross the rapids of the Airmid River to train. You'll find many beasts and fish here for hunting that you wouldn't normally see. |
スレン地方狩猟訓練 遠方のスレン地方まで行軍しての狩猟訓練。 他では見られない鳥類が狩りの対象。 |
Sreng Area Hunting Expedition Ride all the way to Sreng and hunt to train. You'll find many birds here for hunting that you wouldn't normally see. |
エドマンド領狩猟訓練 エドマンド辺境伯領まで行軍しての狩猟 訓練。他では見られない鳥類が狩りの対象。 |
Margrave Edmund Territory Hunting Expedition Ride to the Margrave Edmund territory to hunt. You'll find many birds here for hunting that you wouldn't normally see. |
オックス領狩猟訓練 遠方のオックス男爵領まで行軍しての狩猟 訓練。他では見られない鳥類が狩りの対象。 |
Ochs Territory Hunting Expedition Ride to the territories of Baron Ochs and hunt. You'll find many birds here for hunting that you wouldn't normally see. |
平原夜間訓練 遠征を想定した平原での夜間行軍の訓練。 夜行性の獣が狩りの対象。 |
Evening Plains Expedition A midnight ride through the plains that is long-distance to train. You'll be able to hunt beasts that appear at night. |
山岳地夜間訓練 遠征を想定した山岳地での夜間行軍の訓練。 夜行性の鳥類が狩りの対象。 |
Evening Mountains Expedition A midnight ride through mountainous terrain that is long-distance to train. You'll be able to hunt birds that appear at night. |
Horse raising
Some unused text indicates a horse raising feature was planned to be in the game at one point. As there is little surviving text, it's unknown what it could have entailed.
Japanese | English |
---|---|
馬育成 騎乗訓練が終わりました 報告を聞きに行きましょう 「馬育成」はまだ解放されていません |
Horse Raising Training of the stable horses is complete. Visit the stables for new information. Horse Raising isn't unlocked yet |
Combined/Composite classes
A surviving batch of text and an item asset called a "Combined Seal" indicates there was one more class type in the game called "Combined Class" at some point during development.
Japanese | English |
---|---|
複合職が解放されました! 複合職 |
Composite Jobs have been unlocked! Composite Job |
Unseen Beginning log text
Every main story mission in the game contains text for its beginning log. This also includes chapters where it's impossible to see it through normal means, such as An Inevitable Encounter, Reunion at Dawn and every mission from the Cindered Shadows DLC.[1]
Japanese | English |
---|---|
夜明けの遭遇戦 ルミール村に滞在するジェラルト傭兵団の前 に、3人の若者が現れた。盗賊に追われてい るという彼らの求めに応じ、襲い来る盗賊の 一団を迎え撃つ |
An Inevitable Encounter In Remire Village, three youths pursued by bandits solicit aid from Jeralt and his mercenaries. Together, you help them fight off their pursuers and defend the village. |
夜明けの追討戦 ガルグ=マクの戦いから5年。ガルグ=マク の街は荒れ果て、山賊までもが巣食っている という。人々のため、このまま放置はできな いと、2人は街へ足を踏み入れる。 |
Hunting by Daybreak Five years after the Battle of Garreg Mach, the ruins of the town and monastery have been taken over by thieves. Unable to leave things as they are, you and an old friend team up to get rid of them. |
アビス遭遇戦 クロードの発見した怪しげな通路。その先に は想像だにしない世界が広がっていた。通路 を進む一行の前に立ち塞がったのは、揃いの 制服をまとった見知らぬ者たち…… |
A Skirmish in Abyss Claude has discovered a secret passage that leads to a whole undiscovered world lurking beneath the monastery. You set out to explore it, only to be blocked by a group dressed in strangely familiar uniforms. |
地下闘技場の激戦 アビスを守るため、ユーリスたちは侵入者を 地下の闘技場跡へと誘い込むことを決める。 果たして、次々と襲い来る傭兵たちを食い止 められるだろうか…… |
Ambush in the Arena Abyss is under attack by mercenaries. To defend it, Yuri and the others lure the invaders into the ruins of an underground arena. You join in the ambush. |
宝杯到達戦 真偽も定かでない“始原の宝杯”の伝承。だ が、コンスタンツェは妙に自信満々だった。 彼女の言葉を信じてアビスの深層へと降りた 一行の眼前には、驚きの景色があった。 |
Search for the Chalice Following a hunch from Constance, you venture deep into Abyss to investigate a legend of the Chalice of Beginnings. The search comes to a head in a surprising landscape. |
地下道挟撃突破戦 “始原の宝杯”を取り返さんと迫る巨大な守 護者。アビス深層からの脱出を試みる一行で あったが、そこにはなぜか賊が待ち受けてお り、図らずも挟撃を受けることに…… |
A Harrowing Escape Fleeing the massive guardians that protect the Chalice of Beginnings, you hurry through the depths of Abyss—only to be assailed unexpectedly by thieves lying in wait. |
旧礼拝堂攻囲戦 さらわれたアルファルドを救うため、指示ど おり礼拝堂跡に来た一行。その周囲に大勢の 盗賊たちが姿を現す。一行は宝杯と人質の交 換を申し出るが、相手は案の定…… |
Besieged in the Chapel Ruins You make your way to the chapel ruins, as instructed, hoping to trade the chalice for Aelfric's safety. Those awaiting your arrival have other ideas, however. |
宝杯の儀の攻防 “始原の宝杯”と四使徒の血が揃い、“宝杯 の儀”が始まった。儀式を止めなければ四人 は死んでしまう。苦境に立たされたユーリス だったが、彼には起死回生の策があった。 |
The Rite of Rising With the blood of the Four Apostles combined in the Chalice of Beginnings, the Rite of Rising has begun. The situation looks bleak, as the rite will kill the four if it is not stopped. Fortunately, Yuri has a plan. |
大聖堂の戦い レアの懸念どおりに“宝杯の儀”は暴走し、 アルファルドは赤き獣と化した。もはや今生 に救いの道はない。大聖堂を舞台に“灰狼” たちの最後の戦いが幕を開ける。 |
A Beast in the Cathedral As Rhea feared, the Rite of Rising has gone out of control. Aelfric has been forever lost, transformed into an umbral beast. You and the Ashen Wolves prepare for a final confrontation in the cathedral. |
Unused Story Mission Dialogue
Gwendal's Lance?
For Gwendal's encounters in both Non-Crimson Flower Chapter 15 and Crimson Flower Chapter 16, there exist unused dialogue where he mentions wielding a lance despite only using axes during battle.[2][3]
Japanese | English |
---|---|
グェンダル 小童ども、少しはやりおるようだな。 しかし我が槍、貴様らにかわせるかのう? |
Gwendal You little ones fight decently. But can you deflect my lance? |
More enemy reinforcements in The Final Battle
Unused text strings indicate White Beasts may have spawned from the west and east strongholds in Silver Snow Chapter 21 rather than just from the south stronghold; this cannot be seen in the final game.[4]
Japanese | English |
---|---|
セテス 東西の砦から翼ある獣が出現し続けている。 早めに押さえたほうがよさそうだな。 よし、砦を制圧できたな。 引き続き、他の砦の制圧も急ごう。 これで、残る砦は一つだな。 |
Seteth Winged beasts from the east and west—we should try to capture those strongholds quickly. Excellent. We've secured a stronghold. Let us hurry and proceed to the others. Only one stronghold remains. |
Enemy Annette and Felix in The King's Triumphant Return
Unused dialogue indicates that Annette and Felix would have been able to betray Dimitri and be fought as enemies in Azure Moon Chapter 18, but this scenario was cut from the released version of the game.[5]
Annette
“ | I won't let you pass! No matter who you are! | ” | — Unused dialogue for an enemy Annette in Azure Moon Chapter 18. |
---|
“ | There's someone I must protect! I won't step aside... Even if it means fighting you, Professor. Prepare yourself! I won't lose! | ” | — Unused dialogue between an enemy Annette and Byleth in Azure Moon Chapter 18. |
---|
“ | Mercedes: Can't you put an end to this nonsense and come home? I'll even bake some of your favorite treats! Annette: I love your treats, Mercie. They taste great, and they're really good with piping hot tea... I would have liked to enjoy them one more time... But I'm sorry. I can't return home just yet. Mercedes: Annie... |
” | — Unused dialogue between an enemy Annette and Mercedes in Azure Moon Chapter 18. |
---|
“ | Gilbert: Annette, throw down your arms! Would you really fight your father? Annette: I can't do it, Father. I can't betray Mother and my uncle! If I have to defeat you, then so be it! |
” | — Unused dialogue between an enemy Annette and Gilbert in Azure Moon Chapter 18. |
---|
Felix
“ | Stand aside. There's something I must do. | ” | — Unused dialogue for an enemy Felix in Azure Moon Chapter 18. |
---|
“ | I'll relish cutting you down. No need for chitchat. Come at me! | ” | — Unused dialogue between an enemy Felix and Byleth in Azure Moon Chapter 18. |
---|
“ | Felix: So, the old man's dead... Dimitri: Yes. Felix: I'll cut you down. Prepare yourself, you damn boar! Dimitri: Very well. Come at me, Felix! |
” | — Unused dialogue between an enemy Felix and Dimitri in Azure Moon Chapter 18. |
---|
“ | Felix: Sylvain, stand aside. My blade thirsts for his blood, not yours. Sylvain: If that's so, then you oughta stand down. I don't want to fight you either! Felix: Fine. Then we're at an impasse. |
” | — Unused dialogue between an enemy Felix and Sylvain in Azure Moon Chapter 18. |
---|
“ | Ingrid: Felix! Get a grip! We don't need to fight! Felix: Out of my way, Ingrid. I must defeat him. Ingrid: And then? What will become of you? You never have listened to reason! |
” | — Unused dialogue between an enemy Felix and Ingrid in Azure Moon Chapter 18. |
---|
Enemy Lorenz vs Claude in The Rose-Colored River
Unused dialogue indicates that Lorenz would have been able to betray Claude and be fought as an enemy in Chapter 16's story mission, but this scenario was cut from the Verdant Wind version of the chapter.[6]
“ | Claude: Aren't you gonna stand aside, Lorenz? Unless we win, the Alliance can't survive. Lorenz: Even if that's so, to allow you past without a fight would be pure cowardice, I'm afraid. Claude: You are one stubborn guy. |
” | — Unused dialogue between an enemy Lorenz and Claude in Verdant Wind Chapter 16. |
---|
Unused Exploration Dialogue
Flayn losing the White Heron Cup
Even though it's impossible for Flayn to lose the White Heron Cup due to joining with 16 Charm—which is more than enough to win the contest—there exist dialogue which accounts for such potential loss.[7]
“ | Oh no... We lost. I do hope I made good progress with my dance technique though. | ” | — Flayn's unused dialogue when losing the White Heron Cup in Chapter 9. |
---|
Jeritza in Outset of a Power Struggle
Unused dialogue suggests that after version 1.1.0, Jeritza was at some point considered to appear in the Imperial Fort used for the Chapter 12 leading into the Crimson Flower route, but his appearance in it was cut for unknown reasons.[8]
- Exploration: Outset of a Power Struggle
Jeritza: It's you.
Choice 1 | Choice 2 |
---|---|
What are you doing here? | It's been a while. |
Jeritza: I am an Imperial general. | Jeritza: Shorter than you think. |
Jeritza: I've seen you a number of times. In the Holy Mausoleum, the underground chamber, and the village... Some know me as the Death Knight. It's a shame that I cannot fight you at present.
Recruiting Jeritza in the Monastery
There's unused dialogue and voiceclips from Jeritza (also from version 1.1.0 onwards) which are meant to be used in the instance he's recruited manually in the monastery.[9]
Jeritza: Fighting as an Imperial general is mind-numbingly dull... Joining you would be a welcome distraction.
Choice 1 | Choice 2 |
---|---|
Accept | Decline |
Jeritza: Indeed. I would relish the opportunity. | Jeritza: It was merely a passing whim. |
Mourning Lorenz in Blood of the Eagle and Lion
In Verdant Wind Chapter 17's exploration, Hilda, Raphael, and Marianne have unused dialogue where they reminisce and mourn Lorenz after having killed him in the previous story mission, an scenario which is impossible through normal means as Lorenz cannot defect during the Verdant Wind route.[10]
- Exploration: Blood of the Eagle and Lion
Raphael: It's like when we were fighting before... I saw Lorenz and wasn't sure what to do with myself.
Marianne: I've been praying to the goddess for Lorenz... We wouldn't have had to fight like that if things were different.
Hilda: Poor Lorenz. He and I weren't very close, but we were friends.
Unused Event Scenarios
Silver Snow: Enemy Caspar and Linhardt in Fort Merceus
The Silver Snow Event "The Death Knight" has a trigger for dialogue from Caspar and Linhardt if they are unrecruited, similar to the Azure Moon and Verdant Wind counterparts of this event. The dialogue is identical to that in the Verdant Wind variant of the event, but it cannot be seen in the Silver Snow proper.[11]
Japanese | English |
---|---|
カスパル ん、誰のこと……まさか、先生か!? 流石にこの要塞は落とせねえだろ。 |
Caspar Who are you talking about? You don't mean that professor, do you?! Doesn't matter. No one could take this fortress. |
リンハルト はあ……また面倒くさそうな話だね……。 僕は寝てますよ。 |
Linhardt Ugh, sounds like a bother... I'll be taking a nap about now. |
Azure Moon: Enemy Felix in Fhirdiad
The Azure Moon Event "Home" has a trigger in the very end which displays a small scene with Felix preparing to fight Dimitri if he's unrecruited.[12]
Japanese | English |
---|---|
フェリクス ……来るか、猪。 こうして貴様と、 斬り合う日が来るとはな……! |
Felix Are you coming, boar prince? To think the day has finally come when we will cross swords... |
Missing Monica in the end of Black Market Scheme
In the DLC paralogue Black Market Scheme, a piece of Edelgard's dialogue is set to change if the paralogue is being done before Chapter 6, in which she acknowledges Monica is still missing, which is impossible to see in-game as the paralogue becomes available from Chapter 7 onwards.[13]
Japanese | English |
---|---|
エーデルガルト 帝都からの報告では、彼の娘が去年から 行方不明になっているらしいの。 |
Edelgard Based on Imperial reports, his daughter Monica went missing last year. |
Unused Support Variations
Edelgard and Ferdinand's B-Support
While this support is unavailable during the Academy Phase, a trigger exist late in it which slightly modifies Ferdinand's dialogue if the game checks the support is being seen during Part I.[14]
Japanese | English |
---|---|
フェルディナント 何が級長に物申すだ、この程度の覚悟しか 持たない貴族が……ああ、笑い話だな……。 |
Ferdinand That such an ill-prepared student would think to challenge you... It is laughable. |
Claude and Lorenz's B-Support
In spite of being unavailable during Part II, one of Claude's lines in the support is set to change should it be seen during the War Phase.[15]
Japanese | English |
---|---|
クロード この大修道院は千年の歴史が詰まっている。 今年でぴったり千年分だ。 |
Claude This monastery is packed with a thousand years of history. Exactly a thousand as of this very year. |
Unused Death Quotes
Playable Hubert & Gilbert (Part II)
Hubert and Gilbert have death quotes as playable characters during the War Phase, which cannot be seen normally as the Crimson Flower and Azure Moon routes render both undeployable instead should their HP reach zero, likely as a result of both characters being vital to their respective stories.[16][17]
Japanese | English |
---|---|
ヒューベルト 陛下……我が骸をも踏み台に…… 世界を…… |
Hubert Your Majesty, I die so that...you may seize your destiny. |
ギルベルト 殿下…… どうか……必ずや、祖国を…… |
Gilbert Your Highness, I entreat you... Please, protect Faerghus... |
Ally Dedue in Confrontation at the Palace
In Chapter 19 of the Silver Snow route and 20 of the Verdant Wind route, Dedue is meant to use an unique death quote should he perish during this chapter, which is never triggered for unknown reasons.[18]
Japanese | English |
---|---|
ドゥドゥー エーデルガルト…… 貴様の……首を、必ず…… |
Dedue Edelgard—I must have...your head... |
There exists unused dialogue between Ferdinand and Lorenz which would have been used when both characters are invited to Share a Meal and have reached A-Support with each other, an impossible feat in the final product as their support chain ends up at B.[19]
“ | Lorenz: To share a table with you is a comfort in these difficult times. Ferdinand: I feel precisely the same, Lorenz. Such cheerful moments give me the will to keep going. |
” | — Unused dialogue between Ferdinand and Lorenz when invited to Share a Meal after reaching their A-Support. |
---|
Anna's Group Task Dialogue
The DLC character Anna has dialogue recorded for when she does a Group Task alongside a character she has achieved a C-, B- and A-support with, in spite of lacking any support chains in the game.[20]
“ | We can do this!Mm-hmm! | ” | — Anna's group task dialogue when paired with someone who she has a C-Support rank |
---|
“ | Woo-hoo! We're gonna nail this!I see the future, and it's gold! | ” | — Anna's group task dialogue when paired with someone whom she has a B/A-Support rank |
---|
Unused Budding Talent Quotes
Every playable unit in the game has set lines for when their Budding Talent has been unlocked, including those who were never coded to obtain one to begin with.[21]
Japanese | English |
---|---|
リンハルト これも指導の賜物ですよ |
Linhardt This is nothing more than the result of great coaching. |
カスパル 閃いた! これが才能ってやつか! |
Caspar This is incredible! I've got a new talent! |
ペトラ わたし、何か、掴む、掴めた、思います |
Petra I have been learning much. |
ドゥドゥー こんな才能が…… |
Dedue I did not know I had such a talent. |
アネット あたし、こんなことができたんだ…… |
Annette Who knew I could do this... |
イングリット こんな力が眠っていたとは…… |
Ingrid I didn't know I had it in me... |
ローレンツ 新しい僕に出会えた |
Lorenz I've discovered a whole new side of me. |
ラファエル オデにも、こんなことできたのか |
Raphael Whoa. I didn't know I could do that! |
レオニー わたしに、こんな才能がねえ? |
Leonie Didn't know I had it in me! |
セテス この私にも、まだ秘められた力が…… |
Seteth I have yet more power to unleash. |
ハンネマン 新たな境地に達したようだ |
Hanneman I seem to have broken new ground. |
マヌエラ 隠されていた才能が花開いたわね |
Manuela I always knew I could do that if I tried. |
ギルベルト ほう、私にもこのような力が…… |
Gilbert Hmm. I did not realize I possessed such a strength. |
アロイス 私にこんな才能が……意外! |
Alois Who knew I could do something like this? |
カトリーヌ この力で、アタシはまた強くなる |
Catherine A new power I can wield! |
シャミア ふむ、私にこんな才があったか |
Shamir Huh. I didn't know I had such a talent. |
ツィリル 信じられない……これがボクの力なの? |
Cyril Oh, wow. Could I always do this? |
Unused Lecture Questions
Gilbert has a written lecture question set for the Academy Phase, which goes unused as he only joins during the War Phase of the Azure Moon route. Likewise, despite Jeritza being the only unit not to ask questions during a lecture, he has placeholder dialogue for one and even responses.[22][23]
Gilbert
Japanese | English |
---|---|
ギルベルト Question: 貴族子弟の教育のためにと、教団は各国から 一定数の兵士を借り受けているのですが、 出自を異にする者たちが一カ所に集まる以上 揉め事も度々……困りものです。 Potential Answers: • 懇親の機会を増やしてみては • 元の所属や出身ごとに部隊を分けては • ある程度の衝突が起こるのは仕方ない |
Gilbert Question: For the purpose of educating young aristocrats, the church borrows a number of soldiers from each country. As these soldiers from different origins gather in one place, animosity and fighting become frequent. It is...a problem. Potential Answers: • Help the soldiers socialize. It's harder to fight a friend. • Keep the troops separated. Fighting is for the battlefield. • Some conflicts are inevitable. |
Jeritza
Japanese | English |
---|---|
イエリッツァ Question: 考えを聞こう…… Responses: • Default: そうか…… • Liked Answer: ……腑に落ちた • Disliked Answer: 理解に苦しむな…… |
Jeritza Question: Thoughts? Responses: • Default: I see... • Liked Answer: Satisfying enough. • Disliked Answer: Baffling... |
Unused Part I Personal History
Both Gilbert and Jeritza (version 1.1.0 onwards) have Personal History written for their profiles in Part I. Through normal means, it is impossible to see it without hacking as both characters become playable only during Part II on the Azure Moon and Crimson Flower routes respectively.
Gilbert
Japanese | English |
---|---|
1177 セイロス騎士団に入団。 |
1777 Joins the Knights of Seiros. |
Jeritza
Japanese | English |
---|---|
1177 帝国貴族フリュム家に養子として迎えられる。 1178 フリュム家の推薦により士官学校の教師となる。 |
1777 Adopted as a foster child by House Hrym of the Empire. 1778 Becomes a teacher at the Officers Academy on recommendation of House Hrym. |
Unused Endings
There are a few unused endings in the game's script. First, a solo ending exists for Gilbert on the Blue Lions route should he be defeated during Part I in Classic Mode, which cannot be seen normally as he joins only in Part II. Second, a paired ending for Byleth and Hilda exists in the game's data; this ending was intended for use on the Crimson Flower route, but, as Hilda cannot be recruited in the Black Eagles route unless the player sides with the Church of Seiros, it cannot be seen in the final game. Finally, a placeholder ending string exists for paired endings.
Gilbert
Japanese | English |
---|---|
1181年 竪琴の節 フェルディアの政変に巻き込まれ、負傷。 その傷が元で戦後まもなく没する。 |
Wounded in the coup of Fhirdiad Harpstring Moon, 1181. Died of his wounds soon after the war. |
Byleth, Wings of the Hegemon & Hilda, Free Spirit
Japanese | English |
---|---|
ベレトとヒルダの婚儀が華やかに催さ れたのも束の間、アドラステア帝国軍と共に 再び“闇に蠢く者”との戦いが始まる。フォ ドラに真の平和をもたらすべく、二人は戦い 抜き、やがて戦乱は収束していった。 帝国軍を離れた二人は、ゴネリル公の領地で 暮らし始めたが、ヒルダは趣味である装飾品 作りが高じて職人養成学校を創設。フォドラ を救った英雄である夫を宣伝に使って生徒を 集め、盛況を博した。なお、彼女の発案によ り校内の広場には「妻に装飾品を贈られて歓 喜する英雄の像」が建てられていたという。 |
Almost immediately after Byleth and Hilda finished their gorgeous wedding ceremony, the struggle against those who slither in the dark began in earnest. They fought tirelessly to bring lasting peace to Fódlan, and afterward retired from the Imperial army to Goneril territory. Hilda's hobby of creating fashionable accessories bore fruit, and she leveraged her husband's reputation as a hero to create the first artisan academy in Fódlan. The school produced many talented craftsmen, one of whom created a statue that expertly captured the hero's delight at receiving the gift of a bracelet from his wife. |
Placeholder Ending
Japanese | English |
---|---|
以下、支援Aになるが後日談がない組み合わせ 同上 同上 同上 同上 |
This is a relationship that reaches support level A but has no further developments. Same as above Same as above Same as above Same as above |
Unused Monastery texts
Amongst the documents that can be discovered and read around the monastery, there exist some texts that go unused. Some of the text was not translated outside of Japanese, each of which relates to the unused horse raising or trading systems.
Japanese-only texts
Japanese | Translation |
---|---|
「林野狩猟記録」 |
"Forest Hunting Record" |
「フォドラ地方地図」 |
"Fódlan Regional Map" |
「イーハ平原のすべて」 |
"All About the Itha Plains" |
「メリセウスに関する情勢」 |
"Concerning the Condition of Merceus" |
「スレンに関する情勢」 |
"Concerning the Condition of Sreng" |
「グロスタール伯爵領に関する情勢」 |
"Concerning the Condition of Gloucester Territory" |
Recipes
Japanese | English |
---|---|
干しプラムのレシピ
モルフィスプラムを乾燥させた保存食のレシ |
Dried Plum Recipe
A recipe for dried morphis plum preserves. |
パイク蒸し焼きのレシピ
アミッドパイクとノルドサラトを蒸し焼きに |
Baked Pike Recipe
A recipe for baked Amid Pike with nordsalat. |
女王ゴイフライのレシピ
クイーンローチの切り身に、マグドレドキル |
Deep-Fried Queen Loach Recipe
A recipe for deep-fried queen loach stuffed with Magdred kirsch. |
カモのローストのレシピ
焼いたカモの肉にベリーを煮詰めたソースを |
Roast Duck Recipe
A recipe for roast duck with a concentrated berry sauce. |
Unused Terrain Types
Text strings indicate many terrain types went unused in the final game.
Japanese | English |
---|---|
林 防御に適した地形 飛行は影響を受けない |
Woods Defensive terrain for all except fliers. |
滝 進入不可 飛行は進入可能 |
Waterfall Terrain that cannot be crossed, except by fliers. |
高山 進入不可 |
Peak Terrain that cannot be crossed. |
飛行 進入不可 飛行は進入可能 |
Flier Terrain that cannot be crossed, except by fliers. |
積み石 進入不可 飛行は進入可能 |
Stones Terrain that is navigable only by fliers. |
欄干 進入不可 飛行は進入可能 |
Railing Terrain that is navigable only by fliers. |
篝火 進入不可 飛行は進入可能 |
Bonfire Terrain that cannot be crossed, except by fliers. |
炎の床 毎ターンHPにダメージ 飛行は影響を受けない |
Flames Causes damage with each turn. Has no effect on fliers. |
空 進入不可 飛行は進入可能 |
Sky Terrain that cannot be crossed, except by fliers. |
雪原 地形効果なし |
Snowfield Terrain with no special effects. |
回復床 毎ターン戦力が回復 |
Healstone Restores Battalion Endurance with each turn. |
毒 毎ターンHPにダメージ 飛行は影響を受けない |
Poison Causes damage with each turn. Has no effect on fliers. |
扉(修道院用) 修道院の扉用の地形 いつでも進入可能 |
Door Door in the monastery. Terrain has no special effects. |
段差床(修道院用) 修道院で隣のセルと段差がある床 いつでも進入可能 |
Stair Floor with a difference in height with the neighboring cell in Monastery. Can pass anytime |
生け垣(修道院用) 修道院の生け垣用の地形 進入不可 |
Hedge Hedge in the monastery. Impassable terrain. |
低い障害物(修道院用) 修道院の低い障害物用の地形 進入不可 |
Low wall Terrain forming low obstacles in the monastery Impassable |
屋内床(修道院用) 修道院で砂埃エフェクトを 出さない床に適用。 |
Floor Applied to flooring in the monastery that doesn't kick up a cloud of dust. |
修道院用木床 修道院で砂埃エフェクトを 出さない木の床に適用。 |
iron_untranslated iron_untranslated |
木床上の扉(修道院用) 修道院で砂埃エフェクトを 出さない木の床(扉)に適用。 |
iron_untranslated iron_untranslated |
屋内用階段(修道院用) 修道院で砂埃エフェクトを 出さない屋内の階段に適用。 |
iron_untranslated iron_untranslated |
謎の扉 禍々しい気配を放っている 固く閉ざされている謎の扉 |
Odd Door A mysterious door. It is tightly closed and emits an ominous aura. |
Names of broken weapons
There exist names for each broken weapon, but they remain unused, as a broken weapon will retain its original name.
English | Broken Sword | Broken Lance | Broken Axe | Broken Bow | Broken Gauntlet |
---|---|---|---|---|---|
Japanese | 壊れた剣 | 壊れた槍 | 壊れた斧 | 壊れた弓 | 壊れた籠手 |
Gameplay changes
Prior to the 1.0.2 update, there was unused data pertaining to the Maddening difficulty hidden in the game files, suggesting it was in development earlier, but needed to be polished before release.[24] Similarly, there is also a scrapped Infernal difficulty in the game's data which is largely unfinished, and would've featured stronger enemies to the ones seen in Maddening.[25]
Items
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Dark Blutgang | E | 13 | 7 | 80 | 0 | 1 | 20 | ? | ? | Works as magical damage. If the user does not have a Crest, deals 10 damage to user after combat. | |
Ridill | C | 11 | 11 | 80 | 0 | 1-2 | 50 | ? | ? | Works as magical damage | |
Sharp Wings | -- | 9 | 1 | 90 | 5 | 1 | -- | -- | ? | A monster weapon likely meant for the Giant Bird class. | |
Torch | E | -- | -- | -- | -- | 1-2 | 10 | -- | ? | Increases Fog of War vision based on user’s Magic stat. |
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
Combined Seal | 1 | ?? | Allows a unit to attempt a combined-tier exam | |
Tomas's Staff | -- | ?? | Weight: 0 | |
Grilled Duck | (TBA) | -- | ?? | Matches an unused meal. Has unique values coded for its usage effect, item type, and item icon, but the ingame effects of these are currently unknown. |
Fried Boar | (TBA) | -- | ?? | Same as above |
Magical Herb Salad | (TBA) | -- | ?? | Same as above |
Dried Plums | (TBA) | -- | ?? | Same as above |
Pike Casserole | (TBA) | -- | ?? | Same as above |
Bear & Vegetable Soup | (TBA) | -- | ?? | Same as above |
Fried Gar | (TBA) | -- | ?? | Same as above |
Fried Queen Koi | (TBA) | -- | ?? | Same as above |
Sculpin Gratin | (TBA) | -- | ?? | Same as above |
Grilled Wolverine & Herbs | (TBA) | -- | ?? | Same as above |
Grilled Duck + | (TBA) | -- | ?? | Same as above |
Fried Boar + | (TBA) | -- | ?? | Same as above |
Fried Boar + | (TBA) | -- | ?? | Same as above |
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
Magical Herb Salad + | (TBA) | 1 | -- | Same as above |
Dried Plums + | (TBA) | 1 | -- | Same as above |
Pike Casserole + | (TBA) | 1 | -- | Same as above |
Bear & Vegetable Soup + | (TBA) | 1 | -- | Same as above |
Fried Gar + | (TBA) | 1 | -- | Same as above |
Fried Queen Koi + | (TBA) | 1 | -- | Same as above |
Sculpin Gratin + | (TBA) | 1 | -- | Same as above |
Grilled Wolverine & Herbs + | (TBA) | 1 | -- | Same as above |
Albinea Juice | (TBA) | 1 | -- | Cures poisoning. Also matches an unused meal, and its effect on use matches the description there. Has unique values coded for its item type and item icon, but the ingame effects of these are currently unknown. |
Grilled Chicken & Herbs | (TBA) | 1 | -- | Restores 20 HP. Same as above. |
Roast Duck | (TBA) | 1 | -- | Restores 50 HP. Same as above |
Grilled Chicken & Herbs + | (TBA) | 1 | -- | Restores 40 HP. Same as above |
Roast Duck + | (TBA) | 1 | -- | Restores 99 HP. Same as above |
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
Minnow fillet | 1 | -- | Likely meant to be used for fishing. Cannot be purchased or sold. | |
Fresh insect larva | 1 | -- | Likely meant to be used for fishing. Cannot be purchased or sold. | |
Fresh minnow fillet | 1 | -- | Likely meant to be used for fishing. Cannot be purchased or sold. | |
Bristle worm | 1 | -- | Rarity: ★ | |
Fresh bristle worm | 1 | -- | Rarity: ★ | |
Premium Pond Snail | 1 | -- | Rarity: ★ | |
Shrimp | 1 | -- | Rarity: ★★ | |
Fiddler Crab | 1 | -- | Rarity: ★★ | |
Premium Shrimp | 1 | -- | Rarity: ★★ | |
Premium Fiddler Crab | 1 | -- | Rarity: ★★ | |
Premium Earthworm | 1 | -- | Rarity: ★★ | |
Pupa | 1 | -- | Rarity: ★★★ | |
Grub | 1 | -- | Rarity: ★★★ | |
Beetle | 1 | -- | Rarity: ★★★ | |
Premium Pupa | 1 | -- | Rarity: ★★★ |
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
tutorial ore | 1 | 0 | Likely meant to be used for a tutorial. |
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
Ancient Gar | 1 | -- | Likely meant to be used for cooking. Cannot be purchased or sold. |
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
Corn | 1 | -- | Likely meant to be used for the scrapped Horse Raising feature. Cannot be purchased or sold. | |
Apple | 1 | -- | Likely meant to be used for both the scrapped Horse Raising and Trading features. Cannot be purchased or sold. | |
Sugar Cane | 1 | -- | Likely meant to be used for the scrapped Horse Raising feature. Cannot be purchased or sold. | |
Barley | 1 | -- | Likely meant to be used for the scrapped Horse Raising feature. Cannot be purchased or sold. | |
Starter Vegetable | 1 | 0 | Likely meant to be used for a tutorial. |
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
Rabbit | 1 | -- | Likely meant to be used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description. | |
Fódlan Pheasant | 1 | -- | Likely meant to be used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description. | |
Gronder Fox | 1 | -- | Likely meant to be used for cooking. Cannot be purchased or sold, and has an unused duplicate with a different description. | |
Boar | 1 | -- | Likely meant to be used for cooking and obtained through the scrapped Hunting Activity. Cannot be purchased or sold. | |
Grouse | 1 | -- | Likely meant to be used for cooking and obtained through the scrapped Hunting Activity. Cannot be purchased or sold. | |
Starter Meat | 1 | 0 | Likely meant to be used for a tutorial. |
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
Catherine's Dagger | 1 | -- | -- | |
Shamir's Quiver | 1 | -- | -- | |
Unlock Trade | 1 | -- | Likely meant to be used for the cut quest "Try Trading". | |
Unlock Report Cards | 1 | -- | Likely meant to be used for the cut quest "Unlock Report Cards". Three copies of it exist in the files, possibly one for each house. | |
Floral Tribute | 1 | -- | Likely meant to be used for the quest "Floral Tribute". | |
Black Eagle Note | 1 | -- | -- | |
Blue Lion Note | 1 | -- | -- | |
Golden Deer Note | 1 | -- | -- | |
Sheet Music (Spring) | 1 | -- | Likely meant to be used for the cut quest "Collect Sheet Music". | |
Sheet Music (Summer) | 1 | -- | Same as above. | |
Sheet Music (Fall) | 1 | -- | Same as above. | |
Sheet Music (Winter) | 1 | -- | Same as above. | |
Growing a Garden | 1 | -- | -- | |
Orange | 1 | -- | -- |
Game | Icon | Uses | Worth | Effects and notes |
---|---|---|---|---|
The Big One | 1 | -- | Likely meant to be used for the quest "Fishing for the Big One". |
Flavor text
Graphics
Map sprites
Several characters have sets of personalized map sprites for their playable appearance in Part II left unused in the finished game as they use generic map sprites instead. | |
Hanneman has unused map sprites depicting him as a Warlock. While he has access to those classes in the finished game, he only uses generic map sprites. | |
Jeralt also has map sprites depicting him as a Commoner and a playable Paladin despite only appearing as a NPC Paladin. | |
The Flame Emperor, enemy Death Knight and King of Liberation classes have maps sprites for playable versions despite being enemy/NPC-exclusive. This goes in line with recent Fire Emblem games as they feature by default pre-colored class sprites for every possible allegiance rather than reusing one set of sprites that is recolored during gameplay. | |
Dimitri and Rhea have unique map sprites depicting them as enemies in the Great Lord and Saint classes respectively for the Crimson Flower route; in-game, Dimitri uses the same set of sprites he uses on all other routes while Rhea uses the Archbishop sprite for said class. | |
Class sprites for generic NPCs with the Dancer class can be found among the other sprites. Interestingly, even though male and female sprites exist, only the latter have portrait graphics to match in the game's files. | |
The Wave 4 DLC added sprites for generic NPC characters using the Trickster, War Monk & Cleric, Valkyrie and Dark Flier Classes. As only NPC male Trickster and Valkyries are used, the sprites for the female Trickster, War Monk, War Cleric and Dark Flier go unused. |
Icons
Among the many banners used to indicate unit affiliations lies the flag used by Miklan and his thieves, which goes unused as his army uses the generic enemy icon instead. | |
Several Battalions item sprite are left unused due to no Battalion using them. | |
Several Items sprites variants are left unused due to no item being assigned to the belonging category, primarily Agarthan variants. | |
Item sprites variant also exist for white magic, black magic and dark magic spells despite none of them being used. | |
Sprites used to denote a monster's weakness also exist for brawling, white magic, black magic and dark magic spells despite none of them being used. | |
Three icons meant for skills exist within the game's files, which are never displayed by any skill—both used and unused—in the game. | |
Sprites meant to denote 4 and 5 levels of battalion endurance can be found among other sprites. In the final release, all battalions have a maximum level endurance of 3. | |
There are also 2 icons meant for unique type of items which are ultimately left unused. | |
A button with a camera icon can be found among the sprites shown during battle animations. | |
Among the monastery UI graphics lie these 2 icons whose purpose is unknown. |
Portraits
Like previous games, Three Houses has a blank placeholder portrait. The small version of the portrait is used in-game by active Viskam in Zoom View. | |
File:Small portrait dedue 02 fe16 unused.png | A portrait of a livid Dedue meant for the War Phase. In-game, the character can use this expression only once and during the Academy Phase, rendering this variation unused. |
The Wave 4 DLC added portraits for the generic NPC Trickster, War Monk/Cleric, Valkyrie and Dark Flier classes, some of which cannot be seen in normal gameplay as no NPC character ever uses them. |
S-support illustrations
Seteth, Flayn, Catherine and Cyril each have a variation of their S-support illustrations depicting Byleth with darker hair, as seen at the end of the Crimson Flower route; the illustrations are left unused as Flayn leaves the party and the other characters cannot be recruited in Crimson Flower.
Part II Murals
Part II illustrations for the Horsebow, Wyvern, Red Wolf and Ethereal Moon murals are also left unused, given three of these months are never visited in any route during part II and Ethereal Moon uses an unique new mural for the War Phase instead.
Other
Skills
Several unused skills are present in the game's code.
Icon | Skill name | Effect | Activation | Description | Notes |
---|---|---|---|---|---|
Fistbreaker | +20 hit and avoid when activated. | If the target is brawling equipped and the user has a bow equipped | Grants Hit/Avo +20 when using a bow against brawlers. | While linked to a Bow skill level of B in the files, it is inaccessible in gameplay. | |
White Magic Critical +10 | +10 critical rate when active. | If user has white magic equipped | When using white magic, Grants Crit +10 .[sic] | -- | |
Dark Magic Critical +10 | +10 critical rate when active. | If user has dark magic equipped | When using dark magic, Grants Crit +10 .[sic] | -- | |
Lance Avoid +20 | +20 Avoid when active. | If user has a lance equipped | When using a lance, Grants Avo +20 .[sic] | -- | |
Infantry Effect Null | Negates bonus damage targeting infantry units. | -- | Cancels effectiveness against infantry units. | -- | |
Dragon Effect Null | Negates bonus damage targeting dragon units. | -- | Cancels effectiveness against dragons. | -- | |
Effect Null | Negates all bonus damage against the unit. | -- | Cancels all types of effectiveness. | -- | |
Black Magic Uses x4 | Multiplies the maximum uses of all of the unit's black magic spells by ×4. | -- | -- | -- | |
White Magic Uses x4 | Multiplies the maximum uses of all of the unit's white magic spells by ×4. | -- | -- | -- | |
-- | Air of Intimidation | -- | -- | -- | -- |
-- | Path of the Conqueror | -- | -- | -- | -- |
Discipline | Doubles skill experience gain. | -- | Doubles skill experience earned in battle. | Same effect, description, and icon as Mastermind. | |
Missing Number | -- | -- | Missing Number | A dummy skill. It uses a slightly modified icon of the Wary Fighter skill found in other games. |
Crests
There are two unused Crests in the game's code.
Icon | Crest name | Effect | Activation | Description | Notes |
---|---|---|---|---|---|
N/A | Crest of the Forge | ?? | ?? | A blacksmith's Crest. Can be attached to forged weapons. | Possibly meant to let enemies use forged weapons; though it is currently unknown if it retains some functionality, all forged weapons in the game are tagged to be compatible with this Crest. |
N/A | Agarthan Crest | ?? | ?? | The Crest of Agartha. This Crest is engraved into weapons created with ancient technology. | Currently unknown if it has any actual surviving effects; the Scythe of Sariel, Athame, and Ridill are tagged to be compatible with this Crest. |
Battalions
Several unused battalions are present in the game's code.
Icon | Battalion name | Gambit | Description | Notes |
---|---|---|---|---|
?? | Ancient Cavalry | Assault Troop | Long-dead cavalry, revived with the power of ancient technology. | -- |
?? | Ancient Sorcerers | Resonant Flames | Long-dead magic users, revived with the power of ancient technology. | -- |
?? | Ancient Wyvern Co. | Lure | Long-dead wyvern riders, revived with the power of ancient technology. | -- |
?? | Bandit Pegasus Corps | Disturbance | A battalion of pegasus-riding bandits. | -- |
?? | Cliff Bandit Marksmen | Disturbance | Cliff bandits skilled with bows. | -- |
?? | Dark Wyvern Co. | Disturbance | Wyvern riders who accompany those who slither in the dark. | -- |
?? | Dominic Cavalry | Assault Troop | An order of knights belonging to House Dominic. | -- |
?? | Duscur Infantry | Onslaught | Proud warriors of Duscur, fighting to reclaim what was lost. | Identical name and description to a used battalion; otherwise distinct. |
?? | Enhanced Heavy Co. | Group Lance Attack | Armored infantry, revived and enhanced with the power of ancient technology. | -- |
?? | Enhanced Sorcerers | Resonant Lightning | Once-dead magic users, revived and enhanced with the power of ancient technology. | -- |
?? | Enhanced Wyvern Co. | Poison Tactic | Once-dead wyvern riders, revived and enhanced with the power of ancient technology. | -- |
?? | Mysterious Magic Corps | Group Flames | Magic users of unknown identity. | -- |
?? | Pirate Marksmen | Disturbance | Pirates skilled with bows. | -- |
?? | Pirate Pegasus Corps | Disturbance | A battalion of pegasus-riding pirates. | -- |
?? | Rampaging Villagers | Disturbance | Villagers who have somehow lost their minds to an unexplained frenzy. | -- |
?? | Thief Marksmen | Disturbance | Thieves skilled with bows. | -- |
?? | Thief Pegasus Corps | Disturbance | A battalion of pegasus-riding thieves. | -- |
?? | West Church Archers | Fusillade | Archers devoted to the Western Church. | -- |
?? | West Church Knights | Disturbance | Secretive order of knights dedicated to the Western Church. | -- |
?? | West Church Pegasus Co. | Disturbance | A battalion of pegasus knights loaned to the Western Church by a noble. | -- |
Gambit
Game | Icon | Might | Hit | Range | Uses | Area of effect | Other effects and notes |
---|---|---|---|---|---|---|---|
Bag of Tricks | -- | 100 | 1 | ? | ? | Sets the gambit uses of all allies within its area of effect to 0. |
Other leftovers
Death Knight Mastery Skill (Enemy/NPC)
Game | Skill | Learning conditions |
---|---|---|
Heartseeker | Class mastery. (??? class Exp required) |
More defecting Black Eagles on Silver Snow
In the Silver Snow route, there's evidence any Black Eagle student who had fallen during Part I on Classic Mode would've been able to defect and return as an enemy in Part II at one point in development (with Bernadetta going missing instead, as no chapter during the route is coded to feature her). For starters, in Silver Snow's Chapter 13, Edelgard will claim some of her former classmates joined her side after the timeskip if any Black Eagle happened to meet the previously described criteria.[26] Moreover, not only the Black Eagles are coded to replace generic Imperial Generals during specific chapters if the game considers them unrecruited[27], the event "The Death Knight" for Silver Snow also contains an unused scenario in which both Caspar and Linhardt would've appeared next to the Death Knight if left unrecruited, similar to Azure Moon and Verdant Wind.
Unused Monastery Quest Voice Clips
Monica, Fleche, Judith, Rodrigue, Tomas, Ladislava and Sothis have unused voiced lines for monastery quests, suggesting all seven characters were meant to have more interactivity during monastery exploration at one point in development.
Unused NPC Battle Voice Clips
Voice clips for generic and important NPCs triggering a Gambit Boost exist in the game's files, a feature which is normally only available for playable units. Likewise, all generic and important NPCs have voiced death screams, including characters like Miklan and Kronya whose voice clips are never used in the game proper.
Byleth Orders to Spare/Kill?
In situations where the game offers the option of killing or sparing/persuading some characters, there also exist unused text in which Byleth orders the army through in-game dialogue to follow the picked choice. The scrapped dialogue is the most complete structure-wise when deciding Claude's fate in the Crimson Flower route, as Byleth is set to say "We must kill him" or "We must let him go" depending on the prompt chosen. Meanwhile, in Ashe, Lorenz and Lysithea's cases, Byleth simply repeats the text used by the choice prompt in their dialogue box instead.
Placeholder Event Data
There are 26 slots with placeholder event data in the game which are for the most part empty. The first ten are located between the Crimson Flower events and Paralogue-exclusive events, while the rest are located between the Paralogue events and those used for the Cindered Shadows DLC storyline.
Placeholder Monastery Exploration Data
Multiple unused slots for monastery exploration script exist within Three Houses. Between the Silver Snow and Azure Moon routes, there is one empty slot with no data, and after Verdant Wind's exploration data, there are 38 placeholder slots. Interestingly, one of them contains recycled conversations with Hanneman, Manuela and Tomas from Chapter 1 before one of the titular Three Houses are chosen.[28]
Unused Recruitment Requirements
The Ashen Wolves and Anna contain in the game's data recruitment requirements similar to the ones needed by other recruitable characters; in-game, the Ashen Wolves' availability for recruitement depends only on the completion of specific chapters of Cindered Shadows, and Anna has no requirements for recruitment.
Yuri's unused recruitment requirements[29] | ||
---|---|---|
Support level | Dexterity | Faith level |
None | 15 | C |
Balthus's unused recruitment requirements[30] | ||
---|---|---|
Support level | Strength | Brawling level |
None | 15 | C |
Constance's unused recruitment requirements[31] | ||
---|---|---|
Support level | Magic | Flying level |
None | 15 | D |
Hapi's unused recruitment requirements[32] | ||
---|---|---|
Support level | Resistance | Riding level |
None | 10 | C |
Anna's unused recruitment requirements[33] | ||
---|---|---|
Support level | Strength | Faith level |
None | 10 | C |
Characters
This section has been marked as a stub. Please help improve the page by adding information.
Playable Sothis, Jeralt, and Rhea data
Sothis, Jeralt, and Rhea each have fully programmed base stats, growth rates, and stat caps, as well combat, critical hit and level up quotes for when they are being deployed during battle,[34] with Jeralt in particular also having a second set of victory and critical hit quotes;[35] Jeralt and Rhea both have programmed spell lists, but Sothis does not. Jeralt and Rhea also have data for Tea Party, though Rhea's was implemented in version 1.2.0 of the game, which added a Quest in Chapter 5 that allows the player to invite her to a Tea Party.
|
|
|
|
|
|
|
|
|
Spell lists
- Jeralt
Spell | Learned at |
---|---|
Heal | D |
Nosferatu | D+ |
Recover | C |
- Rhea
Spell | Learned at |
---|---|
Fire | E+ |
Bolganone | D |
Ragnarok | A |
Agnea's Arrow | A |
Heal | D |
Nosferatu | D+ |
Recover | C |
Unused DLC character
The v1.1.0 update for Three Houses, besides making Anna and Jeritza playable and adding preliminary data for the Ashen Wolves and Aelfric, added a new unknown character which was never properly finished. Unused data reveals said character is a 17 year old girl with the Commoner class, her birthday is January 1, her base stats and growths are identical to Ferdinand, and she uses voice clips that are absent in the final update; no name was ever set. Some of her data changed throughout updates; in version 1.1.0, she was affiliated with the Adrestian Empire and had a Minor Crest of Cichol; in version 1.2.0, her affiliation changed to the Church of Seiros and her Crest changed into a Major Crest of Flames.[36]
Unused Agarthan
There exists an unused member of those who slither in the dark called Cleobulus (Japanese: クレオブロス Cleobulus) in the character's data. They use a placeholder portrait, have the Warlock class, and bear Agarthan Technology as their personal ability like most important members.[37] Their location in the data suggests they would have been fought in Silver Snow Chapter 20/
- Cleobulus
|
|
|
Linked Attacks
In the game's code, Bernadetta and Dorothea have Linked Attack bonuses with Marianne and Hilda respectively. In the final game, the pairs are unable to gain any stat bonuses when paired together as they cannot support with each other.
Classes
This section has been marked as a stub. Please help improve the page by adding information.
Maps
Unused Gronder Field and Fort Merceus (War Phase)
This page has been marked as a stub. Please help improve the page by adding information. |
There are unused variations for both To War at Gronder and Taking Fort Merceus, seemingly meant for a potential Chapter 17 and 18 respectively, and both of their beginning logs are shared with the used variations of these missions, with the Fort Merceus map particularly reusing the log from the Silver Snow and Verdant Wind routes.[39][40] The maps have identical spawn data, consisting only of a few generic NPCs for the Black Eagles version while the other routes were left empty.[41]
Debug map
This page has been marked as a stub. Please help improve the page by adding information. |
References
- ↑ Battle Data, fedatamine.com, Retrieved: November 24, 2020
- ↑ Ambush at Ailell. Mission - Chapter 15., fedatamine.com, Retrieved: December 20, 2020
- ↑ The Siege of Arianrhod. Mission - Chapter 16., fedatamine.com, Retrieved: December 20, 2020
- ↑ The Final Battle. Mission - Chapter 22., fedatamine.com, Retrieved: July 11, 2020
- ↑ DeathChaos, Fire Emblem: Three Houses - Hidden/Impossible Battle Conversations (Blue Lions ch18 SPOILERS), YouTube, Published: August 21, 2019, Retrieved: February 22, 2020
- ↑ DeathChaos, Fire Emblem: Three Houses - Verdant Wind ch16 Impossibe battle Conversation (Claude vs Lorenz), YouTube, Published: August 6, 2020, Retrieved: August 6, 2020
- ↑ DeathChaos, The Cause of Sorrow. Explore - Chapter 9, fedatamine.com, Retrieved: December 20, 2020
- ↑ Outset of a Power Struggle. Explore - Chapter 12, fedatamine.com, Retrieved: July 5, 2020
- ↑ Jeritza von Hrym. Activities and Quotes, fedatamine.com, Retrieved: March 8, 2021
- ↑ Blood of the Eagle and Lion. Explore - Chapter 17, fedatamine.com, Retrieved: October 28, 2020
- ↑ Silver Snow. Event 28 - The Death Knight, fedatamine.com, Retrieved: July 4, 2020
- ↑ Azure Moon. Event 23 - Home, fedatamine.com, Retrieved: July 4, 2020
- ↑ Black Market Scheme: After Battle, fedatamine.com, Retrieved: February 6, 2021
- ↑ [1], fedatamine.com, Retrieved: January 17, 2021
- ↑ [2], fedatamine.com, Retrieved: January 17, 2021
- ↑ [3], fedatamine.com, Retrieved: March 8, 2021
- ↑ [4], fedatamine.com, Retrieved: March 8, 2021
- ↑ Confrontation at the Palace. Mission - Chapter 20, fedatamine.com, Retrieved: March 8, 2021
- ↑ [5], fedatamine.com, Retrieved: November 8, 2020
- ↑ [6], fedatamine.com, Retrieved: January 8, 2021
- ↑ [7], fedatamine.com, Retrieved: November 8, 2020
- ↑ [8], fedatamine.com, Retrieved: November 25, 2020
- ↑ [9], fedatamine.com, Retrieved: November 25, 2020
- ↑ DeathChaos, Fire Emblem: Three Houses - Maddening/Lunatic difficulty preview, YouTube, Published: August 12, 2019, Retrieved: February 22, 2020
- ↑ Faerghast, Infernal Difficulty is Three Houses's Secret, Unfinished Mess. Will it be ready by Cindered Shadows?, YouTube, Published: January 18, 2020, Retrieved: April 8, 2020
- ↑ "Before you answer, know that friends from our Black Eagle days have chosen to join me in the fight ahead. " — Edelgard, in Silver Snow's version of Chapter 13, Fire Emblem: Three Houses
- ↑ Unused content in SILVER SNOW ROUTE!, reddit.com, Retrieved: April 17, 2021
- ↑ NULL. Explore - NULL, fedatamine.com, Retrieved: December 22, 2020
- ↑ Yuri - Personal Information, fedatamine.com, Retrieved: March 29, 2021
- ↑ Balthus - Personal Information, fedatamine.com, Retrieved: March 29, 2021
- ↑ Constance - Personal Information, fedatamine.com, Retrieved: March 29, 2021
- ↑ Hapi - Personal Information, fedatamine.com, Retrieved: March 29, 2021
- ↑ Anna - Personal Information, fedatamine.com, Retrieved: March 29, 2021
- ↑ DeathChaos, Fire Emblem: Three Houses - Jeralt, Rhea and Sothis crit quotes, YouTube, Published: August 4, 2019, Retrieved: April 21, 2020
- ↑ DeathChaos, [10], Twitter, Published: January 23, 2019, Retrieved: April 21, 2020
- ↑ Faerghast, Hints of the Future of Three Houses DLC. Waves 5 and 6 After Cindered Shadows? FE3H, YouTube, Published: February 19, 2020, Retrieved: May 13, 2020
- ↑ DeathChaos, [11], Twitter, Published: August 6, 2019, Retrieved: August 6, 2020
- ↑ Cleobulus - Personal Information, fedatamine.com, Retrieved: July 17, 2020
- ↑ To War at Gronder. Mission - Chapter 17., fedatamine.com, Retrieved: July 20, 2020
- ↑ Taking Fort Merceus. Mission - Chapter 18., fedatamine.com, Retrieved: July 20, 2020
- ↑ DeathChaos, [12], Twitter, Published: August 9, 2020, Retrieved: August 9, 2020
Preliminary data and content | ||||||||
---|---|---|---|---|---|---|---|---|
|